diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index f9513af5e3b..7a3347d49cc 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -7,7 +7,7 @@ on: env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master - SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes + SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/" SCONS_CACHE_MSVC_CONFIG: true concurrency: @@ -54,6 +54,17 @@ jobs: - name: Download Direct3D 12 SDK components run: python ./misc/scripts/install_d3d12_sdk_windows.py + - name: Download pre-built ANGLE static libraries + uses: dsaltares/fetch-gh-release-asset@1.1.2 + with: + repo: godotengine/godot-angle-static + version: tags/chromium/6029 + file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip + target: angle/angle.zip + + - name: Extract pre-built ANGLE static libraries + run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/ + - name: Setup MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master