Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
(cherry picked from commit 152572ac38
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parent
d5c246bbd3
commit
dbae37cc50
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@ -138,10 +138,6 @@ void Node2D::_update_transform() {
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
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if (!is_inside_tree()) {
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return;
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}
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_notify_transform();
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}
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@ -378,10 +374,6 @@ void Node2D::set_transform(const Transform2D &p_transform) {
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
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if (!is_inside_tree()) {
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return;
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}
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_notify_transform();
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}
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@ -1734,6 +1734,10 @@ void Control::_size_changed() {
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if (pos_changed && !size_changed) {
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_update_canvas_item_transform(); //move because it won't be updated
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}
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} else {
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if (pos_changed) {
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_notify_transform();
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}
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}
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}
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@ -320,7 +320,6 @@ void CanvasItem::_notification(int p_what) {
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}
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}
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_set_global_invalid(true);
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_enter_canvas();
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RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
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@ -367,7 +366,11 @@ void CanvasItem::_notification(int p_what) {
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case NOTIFICATION_WORLD_2D_CHANGED: {
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_exit_canvas();
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_enter_canvas();
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}
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} break;
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case NOTIFICATION_PARENTED: {
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// The node is not inside the tree during this notification.
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_notify_transform();
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} break;
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}
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}
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@ -152,11 +152,8 @@ private:
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protected:
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_FORCE_INLINE_ void _notify_transform() {
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if (!is_inside_tree()) {
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return;
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}
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_notify_transform(this);
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if (!block_transform_notify && notify_local_transform) {
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if (is_inside_tree() && !block_transform_notify && notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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@ -0,0 +1,66 @@
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/**************************************************************************/
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/* test_control.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_CONTROL_H
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#define TEST_CONTROL_H
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#include "scene/gui/control.h"
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#include "tests/test_macros.h"
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namespace TestControl {
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TEST_CASE("[SceneTree][Control]") {
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SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
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Control *test_node = memnew(Control);
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Control *test_child = memnew(Control);
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test_node->add_child(test_child);
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test_node->set_global_position(Point2(1, 1));
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CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
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CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
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test_node->set_global_position(Point2(2, 2));
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CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
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test_node->set_scale(Vector2(4, 4));
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CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2)));
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test_node->set_scale(Vector2(1, 1));
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test_node->set_rotation_degrees(90);
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CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2)));
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test_node->set_pivot_offset(Vector2(1, 0));
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CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1)));
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memdelete(test_child);
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memdelete(test_node);
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}
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}
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} // namespace TestControl
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#endif // TEST_CONTROL_H
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@ -0,0 +1,63 @@
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/**************************************************************************/
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/* test_node_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NODE_2D_H
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#define TEST_NODE_2D_H
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#include "scene/2d/node_2d.h"
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#include "tests/test_macros.h"
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namespace TestNode2D {
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TEST_CASE("[SceneTree][Node2D]") {
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SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
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Node2D *test_node = memnew(Node2D);
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test_node->set_name("node");
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Node2D *test_child = memnew(Node2D);
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test_child->set_name("child");
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test_node->add_child(test_child);
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test_node->set_global_position(Point2(1, 1));
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CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
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CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
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test_node->set_global_position(Point2(2, 2));
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CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
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test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
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CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
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memdelete(test_child);
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memdelete(test_node);
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}
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}
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} // namespace TestNode2D
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#endif // TEST_NODE_2D_H
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@ -93,6 +93,7 @@
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#include "tests/scene/test_bit_map.h"
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#include "tests/scene/test_code_edit.h"
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#include "tests/scene/test_color_picker.h"
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#include "tests/scene/test_control.h"
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#include "tests/scene/test_curve.h"
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#include "tests/scene/test_curve_2d.h"
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#include "tests/scene/test_curve_3d.h"
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@ -104,6 +105,7 @@
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#include "tests/scene/test_navigation_region_2d.h"
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#include "tests/scene/test_navigation_region_3d.h"
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#include "tests/scene/test_node.h"
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#include "tests/scene/test_node_2d.h"
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#include "tests/scene/test_path_2d.h"
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#include "tests/scene/test_path_3d.h"
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#include "tests/scene/test_primitives.h"
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