Merge pull request #53140 from V-Sekai/gltf_naming_fix
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commit
dbe0e4613a
@ -598,9 +598,9 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) {
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}
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}
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if (s.has("name") && !String(s["name"]).empty() && !((String)s["name"]).begins_with("Scene")) {
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if (s.has("name") && !String(s["name"]).empty() && !((String)s["name"]).begins_with("Scene")) {
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state->scene_name = _gen_unique_name(state, s["name"]);
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state->scene_name = s["name"];
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} else {
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} else {
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state->scene_name = _gen_unique_name(state, state->filename);
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state->scene_name = state->filename;
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}
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}
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}
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}
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@ -4960,6 +4960,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
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n->set_name(_gen_unique_name(state, n->get_name()));
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n->set_name(_gen_unique_name(state, n->get_name()));
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}
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}
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// Assign a unique name to the scene last to avoid naming conflicts with the root
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state->scene_name = _gen_unique_name(state, state->scene_name);
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}
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}
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BoneAttachment *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) {
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BoneAttachment *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) {
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