Fix action exact match

This commit is contained in:
Nathan Franke 2021-10-23 22:38:32 -05:00 committed by Nathan Franke
parent 8b8e858778
commit dc1c4cfbfa
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GPG Key ID: 082B90CF10A5B648
4 changed files with 77 additions and 87 deletions

View File

@ -86,7 +86,7 @@ Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2
return Ref<InputEvent>((InputEvent *)this);
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
return false;
}
@ -412,35 +412,32 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
return ie;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
bool match = false;
if (get_keycode() == Key::NONE) {
Key code = get_physical_keycode_with_modifiers();
Key event_code = key->get_physical_keycode_with_modifiers();
match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
bool match;
if (keycode != Key::NONE) {
match = keycode == key->keycode;
} else {
Key code = get_keycode_with_modifiers();
Key event_code = key->get_keycode_with_modifiers();
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
match = get_physical_keycode() == key->get_physical_keycode();
}
if (p_exact_match) {
match &= get_modifiers_mask() == key->get_modifiers_mask();
}
if (match) {
bool pressed = key->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
if (r_strength != nullptr) {
*r_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
if (r_raw_strength != nullptr) {
*r_raw_strength = strength;
}
}
return match;
@ -585,24 +582,27 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
bool match = mb->button_index == button_index;
bool match = button_index == mb->button_index;
if (p_exact_match) {
match &= get_modifiers_mask() == mb->get_modifiers_mask();
}
if (match) {
bool pressed = mb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
if (r_strength != nullptr) {
*r_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
if (r_raw_strength != nullptr) {
*r_raw_strength = strength;
}
}
@ -887,36 +887,40 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
}
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
// Matches even if not in the same direction, but returns a "not pressed" event.
bool match = axis == jm->axis;
if (p_exact_match) {
match &= (axis_value < 0) == (jm->axis_value < 0);
}
if (match) {
float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
if (p_pressed != nullptr) {
*p_pressed = pressed;
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
if (p_strength != nullptr) {
if (r_strength != nullptr) {
if (pressed) {
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
*r_strength = 1.0f;
} else {
*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
*r_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
*r_strength = 0.0f;
}
}
if (p_raw_strength != nullptr) {
if (r_raw_strength != nullptr) {
if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
*p_raw_strength = jm_abs_axis_value;
*r_raw_strength = jm_abs_axis_value;
} else {
*p_raw_strength = 0.0f;
*r_raw_strength = 0.0f;
}
}
}
@ -994,7 +998,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
@ -1003,15 +1007,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
bool match = button_index == jb->button_index;
if (match) {
bool pressed = jb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
if (r_strength != nullptr) {
*r_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
if (r_raw_strength != nullptr) {
*r_raw_strength = strength;
}
}
@ -1288,7 +1292,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
@ -1297,15 +1301,15 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
bool match = action == act->action;
if (match) {
bool pressed = act->pressed;
if (p_pressed != nullptr) {
*p_pressed = pressed;
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
if (r_strength != nullptr) {
*r_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
if (r_raw_strength != nullptr) {
*r_raw_strength = strength;
}
}
return match;

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@ -79,7 +79,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
virtual bool is_action_type() const;
@ -192,7 +192,7 @@ public:
Key get_keycode_with_modifiers() const;
Key get_physical_keycode_with_modifiers() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@ -255,7 +255,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@ -315,7 +315,7 @@ public:
virtual bool is_pressed() const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@ -344,7 +344,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@ -437,7 +437,7 @@ public:
virtual bool is_action(const StringName &p_action) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }

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@ -126,15 +126,13 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
int device = E->get()->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (p_exact_match && E->get()->is_match(p_event, true)) {
return E;
} else if (!p_exact_match && E->get()->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
return E;
}
}
@ -217,40 +215,28 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action, p_exact_match);
}
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action));
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
bool pressed = input_event_action->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
const bool pressed = input_event_action->is_pressed();
if (r_pressed != nullptr) {
*r_pressed = pressed;
}
if (p_strength != nullptr) {
*p_strength = pressed ? input_event_action->get_strength() : 0.0f;
const float strength = pressed ? input_event_action->get_strength() : 0.0f;
if (r_strength != nullptr) {
*r_strength = strength;
}
if (r_raw_strength != nullptr) {
*r_raw_strength = strength;
}
return input_event_action->get_action() == p_action;
}
bool pressed;
float strength;
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = raw_strength;
}
return true;
} else {
return false;
}
List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, r_pressed, r_strength, r_raw_strength);
return event != nullptr;
}
const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {

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@ -58,7 +58,7 @@ private:
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
Array _action_get_events(const StringName &p_action);
Array _get_actions();
@ -83,7 +83,7 @@ public:
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
const OrderedHashMap<StringName, Action> &get_action_map() const;
void load_from_project_settings();