Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
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@ -61,6 +61,10 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
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int line_height = 0;
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for (int source_index = 0; source_index < p_atlas_sources.size(); source_index++) {
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Ref<TileSetAtlasSource> atlas_source = p_atlas_sources[source_index];
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Ref<Image> input_image = atlas_source->get_texture()->get_image();
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if (input_image->get_format() != Image::FORMAT_RGBA8) {
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input_image->convert(Image::FORMAT_RGBA8);
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}
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merged_mapping.push_back(HashMap<Vector2i, Vector2i>());
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// Layout the tiles.
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@ -79,7 +83,7 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
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if (dst_rect_wide.get_end().x > output_image->get_width() || dst_rect_wide.get_end().y > output_image->get_height()) {
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output_image->crop(MAX(dst_rect_wide.get_end().x, output_image->get_width()), MAX(dst_rect_wide.get_end().y, output_image->get_height()));
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}
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output_image->blit_rect(atlas_source->get_texture()->get_image(), src_rect, dst_rect_wide.get_center() - src_rect.size / 2);
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output_image->blit_rect(input_image, src_rect, dst_rect_wide.get_center() - src_rect.size / 2);
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}
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// Add to the mapping.
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