Merge pull request #93944 from AdamLearns/master

Clarify `get_executable_path` documentation for Mac
This commit is contained in:
Rémi Verschelde 2024-07-07 12:38:23 +02:00
commit dc34cb0fc1
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -283,7 +283,7 @@
<return type="String" />
<description>
Returns the file path to the current engine executable.
[b]Note:[/b] On macOS, always use [method create_instance] instead of relying on executable path.
[b]Note:[/b] On macOS, if you want to launch another instance of Godot, always use [method create_instance] instead of relying on the executable path.
</description>
</method>
<method name="get_granted_permissions" qualifiers="const">