PCK: Set VERSION_PATCH in header, factor out header magic

Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Joost Heitbrink 2019-11-30 17:22:22 +01:00 committed by Rémi Verschelde
parent 8454804972
commit dc61323b2c
10 changed files with 38 additions and 39 deletions

View File

@ -94,11 +94,7 @@ Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
#ifdef VERSION_PATCH
dict["patch"] = VERSION_PATCH;
#else
dict["patch"] = 0;
#endif
dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;

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@ -34,8 +34,6 @@
#include <stdio.h>
#define PACK_VERSION 1
Error PackedData::add_pack(const String &p_path, bool p_replace_files) {
for (int i = 0; i < sources.size(); i++) {
@ -140,16 +138,14 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
if (!f)
return false;
//printf("try open %ls!\n", p_path.c_str());
uint32_t magic = f->get_32();
if (magic != 0x43504447) {
if (magic != PACK_HEADER_MAGIC) {
//maybe at the end.... self contained exe
f->seek_end();
f->seek(f->get_position() - 4);
magic = f->get_32();
if (magic != 0x43504447) {
if (magic != PACK_HEADER_MAGIC) {
f->close();
memdelete(f);
@ -161,7 +157,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
f->seek(f->get_position() - ds - 8);
magic = f->get_32();
if (magic != 0x43504447) {
if (magic != PACK_HEADER_MAGIC) {
f->close();
memdelete(f);
@ -172,9 +168,9 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
uint32_t version = f->get_32();
uint32_t ver_major = f->get_32();
uint32_t ver_minor = f->get_32();
f->get_32(); // ver_rev
f->get_32(); // patch number, not used for validation.
if (version != PACK_VERSION) {
if (version != PACK_FORMAT_VERSION) {
f->close();
memdelete(f);
ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");

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@ -37,6 +37,11 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
// The current packed file format version number.
#define PACK_FORMAT_VERSION 1
class PackSource;
class PackedData {

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@ -30,6 +30,7 @@
#include "pck_packer.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/os/file_access.h"
#include "core/version.h"
@ -68,11 +69,11 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) {
alignment = p_alignment;
file->store_32(0x43504447); // MAGIC
file->store_32(1); // # version
file->store_32(VERSION_MAJOR); // # major
file->store_32(VERSION_MINOR); // # minor
file->store_32(0); // # revision
file->store_32(PACK_HEADER_MAGIC);
file->store_32(PACK_FORMAT_VERSION);
file->store_32(VERSION_MAJOR);
file->store_32(VERSION_MINOR);
file->store_32(VERSION_PATCH);
for (int i = 0; i < 16; i++) {

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@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_VERSION_H
#define GODOT_VERSION_H
#include "core/version_generated.gen.h"
// Godot versions are of the form <major>.<minor> for the initial release,
@ -38,18 +41,18 @@
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
#ifdef VERSION_PATCH
#if VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
#else // patch is 0, we don't include it in the "pretty" version number.
// Example: "3.1" instead of "3.1.0"
#define VERSION_NUMBER "" VERSION_BRANCH
#endif // VERSION_PATCH
// Version number encoded as hexadecimal int with one byte for each number,
// for easy comparison from code.
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
#else
// Example: "3.1"
#define VERSION_NUMBER "" VERSION_BRANCH
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
#endif // VERSION_PATCH
// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
@ -64,3 +67,5 @@
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
#endif // GODOT_VERSION_H

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@ -32,6 +32,7 @@
#include "core/crypto/crypto_core.h"
#include "core/io/config_file.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
@ -970,11 +971,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
int64_t pck_start_pos = f->get_position();
f->store_32(0x43504447); //GDPC
f->store_32(1); //pack version
f->store_32(PACK_HEADER_MAGIC);
f->store_32(PACK_FORMAT_VERSION);
f->store_32(VERSION_MAJOR);
f->store_32(VERSION_MINOR);
f->store_32(0); //hmph
f->store_32(VERSION_PATCH);
for (int i = 0; i < 16; i++) {
//reserved
f->store_32(0);
@ -1049,7 +1051,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
int64_t pck_size = f->get_position() - pck_start_pos;
f->store_64(pck_size);
f->store_32(0x43504447); //GDPC
f->store_32(PACK_HEADER_MAGIC);
if (r_embedded_size) {
*r_embedded_size = f->get_position() - embed_pos;

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@ -67,7 +67,6 @@ def update_version(module_version_string=""):
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
if hasattr(version, 'patch'):
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")

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@ -4,10 +4,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
#ifndef VERSION_PATCH
#define VERSION_PATCH 0
#endif
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO

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@ -39,7 +39,7 @@
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
#define PACK_VERSION 2
#define PACKED_SCENE_VERSION 2
bool SceneState::can_instance() const {
@ -1095,7 +1095,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
if (p_dictionary.has("version"))
version = p_dictionary["version"];
ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {
@ -1283,9 +1283,7 @@ Dictionary SceneState::get_bundled_scene() const {
d["base_scene"] = base_scene_idx;
}
d["version"] = PACK_VERSION;
//d["path"]=path;
d["version"] = PACKED_SCENE_VERSION;
return d;
}

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@ -2,6 +2,7 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 2
patch = 0
status = "beta"
module_config = ""
year = 2020