PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
parent
8454804972
commit
dc61323b2c
|
@ -94,11 +94,7 @@ Dictionary Engine::get_version_info() const {
|
|||
Dictionary dict;
|
||||
dict["major"] = VERSION_MAJOR;
|
||||
dict["minor"] = VERSION_MINOR;
|
||||
#ifdef VERSION_PATCH
|
||||
dict["patch"] = VERSION_PATCH;
|
||||
#else
|
||||
dict["patch"] = 0;
|
||||
#endif
|
||||
dict["hex"] = VERSION_HEX;
|
||||
dict["status"] = VERSION_STATUS;
|
||||
dict["build"] = VERSION_BUILD;
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
#define PACK_VERSION 1
|
||||
|
||||
Error PackedData::add_pack(const String &p_path, bool p_replace_files) {
|
||||
|
||||
for (int i = 0; i < sources.size(); i++) {
|
||||
|
@ -140,16 +138,14 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
|
|||
if (!f)
|
||||
return false;
|
||||
|
||||
//printf("try open %ls!\n", p_path.c_str());
|
||||
|
||||
uint32_t magic = f->get_32();
|
||||
|
||||
if (magic != 0x43504447) {
|
||||
if (magic != PACK_HEADER_MAGIC) {
|
||||
//maybe at the end.... self contained exe
|
||||
f->seek_end();
|
||||
f->seek(f->get_position() - 4);
|
||||
magic = f->get_32();
|
||||
if (magic != 0x43504447) {
|
||||
if (magic != PACK_HEADER_MAGIC) {
|
||||
|
||||
f->close();
|
||||
memdelete(f);
|
||||
|
@ -161,7 +157,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
|
|||
f->seek(f->get_position() - ds - 8);
|
||||
|
||||
magic = f->get_32();
|
||||
if (magic != 0x43504447) {
|
||||
if (magic != PACK_HEADER_MAGIC) {
|
||||
|
||||
f->close();
|
||||
memdelete(f);
|
||||
|
@ -172,9 +168,9 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
|
|||
uint32_t version = f->get_32();
|
||||
uint32_t ver_major = f->get_32();
|
||||
uint32_t ver_minor = f->get_32();
|
||||
f->get_32(); // ver_rev
|
||||
f->get_32(); // patch number, not used for validation.
|
||||
|
||||
if (version != PACK_VERSION) {
|
||||
if (version != PACK_FORMAT_VERSION) {
|
||||
f->close();
|
||||
memdelete(f);
|
||||
ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");
|
||||
|
|
|
@ -37,6 +37,11 @@
|
|||
#include "core/os/file_access.h"
|
||||
#include "core/print_string.h"
|
||||
|
||||
// Godot's packed file magic header ("GDPC" in ASCII).
|
||||
#define PACK_HEADER_MAGIC 0x43504447
|
||||
// The current packed file format version number.
|
||||
#define PACK_FORMAT_VERSION 1
|
||||
|
||||
class PackSource;
|
||||
|
||||
class PackedData {
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
|
||||
#include "pck_packer.h"
|
||||
|
||||
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/version.h"
|
||||
|
||||
|
@ -68,11 +69,11 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) {
|
|||
|
||||
alignment = p_alignment;
|
||||
|
||||
file->store_32(0x43504447); // MAGIC
|
||||
file->store_32(1); // # version
|
||||
file->store_32(VERSION_MAJOR); // # major
|
||||
file->store_32(VERSION_MINOR); // # minor
|
||||
file->store_32(0); // # revision
|
||||
file->store_32(PACK_HEADER_MAGIC);
|
||||
file->store_32(PACK_FORMAT_VERSION);
|
||||
file->store_32(VERSION_MAJOR);
|
||||
file->store_32(VERSION_MINOR);
|
||||
file->store_32(VERSION_PATCH);
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GODOT_VERSION_H
|
||||
#define GODOT_VERSION_H
|
||||
|
||||
#include "core/version_generated.gen.h"
|
||||
|
||||
// Godot versions are of the form <major>.<minor> for the initial release,
|
||||
|
@ -38,18 +41,18 @@
|
|||
// forward-compatible.
|
||||
// Example: "3.1"
|
||||
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
|
||||
#ifdef VERSION_PATCH
|
||||
#if VERSION_PATCH
|
||||
// Example: "3.1.4"
|
||||
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
|
||||
#else // patch is 0, we don't include it in the "pretty" version number.
|
||||
// Example: "3.1" instead of "3.1.0"
|
||||
#define VERSION_NUMBER "" VERSION_BRANCH
|
||||
#endif // VERSION_PATCH
|
||||
|
||||
// Version number encoded as hexadecimal int with one byte for each number,
|
||||
// for easy comparison from code.
|
||||
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
|
||||
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
|
||||
#else
|
||||
// Example: "3.1"
|
||||
#define VERSION_NUMBER "" VERSION_BRANCH
|
||||
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
|
||||
#endif // VERSION_PATCH
|
||||
|
||||
// Describes the full configuration of that Godot version, including the version number,
|
||||
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
|
||||
|
@ -64,3 +67,5 @@
|
|||
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
|
||||
// Example: "Godot v3.1.4.stable.official.mono"
|
||||
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
|
||||
|
||||
#endif // GODOT_VERSION_H
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
|
||||
#include "core/crypto/crypto_core.h"
|
||||
#include "core/io/config_file.h"
|
||||
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/io/zip_io.h"
|
||||
|
@ -970,11 +971,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
|
|||
|
||||
int64_t pck_start_pos = f->get_position();
|
||||
|
||||
f->store_32(0x43504447); //GDPC
|
||||
f->store_32(1); //pack version
|
||||
f->store_32(PACK_HEADER_MAGIC);
|
||||
f->store_32(PACK_FORMAT_VERSION);
|
||||
f->store_32(VERSION_MAJOR);
|
||||
f->store_32(VERSION_MINOR);
|
||||
f->store_32(0); //hmph
|
||||
f->store_32(VERSION_PATCH);
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
//reserved
|
||||
f->store_32(0);
|
||||
|
@ -1049,7 +1051,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
|
|||
|
||||
int64_t pck_size = f->get_position() - pck_start_pos;
|
||||
f->store_64(pck_size);
|
||||
f->store_32(0x43504447); //GDPC
|
||||
f->store_32(PACK_HEADER_MAGIC);
|
||||
|
||||
if (r_embedded_size) {
|
||||
*r_embedded_size = f->get_position() - embed_pos;
|
||||
|
|
|
@ -67,7 +67,6 @@ def update_version(module_version_string=""):
|
|||
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
|
||||
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
|
||||
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
|
||||
if hasattr(version, 'patch'):
|
||||
f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
|
||||
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
|
||||
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
#define _MKSTR(m_x) _STR(m_x)
|
||||
#endif
|
||||
|
||||
#ifndef VERSION_PATCH
|
||||
#define VERSION_PATCH 0
|
||||
#endif
|
||||
|
||||
GODOT_ICON ICON platform/windows/godot.ico
|
||||
|
||||
1 VERSIONINFO
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "scene/gui/control.h"
|
||||
#include "scene/main/instance_placeholder.h"
|
||||
|
||||
#define PACK_VERSION 2
|
||||
#define PACKED_SCENE_VERSION 2
|
||||
|
||||
bool SceneState::can_instance() const {
|
||||
|
||||
|
@ -1095,7 +1095,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
|
|||
if (p_dictionary.has("version"))
|
||||
version = p_dictionary["version"];
|
||||
|
||||
ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
|
||||
ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
|
||||
|
||||
PoolVector<String> snames = p_dictionary["names"];
|
||||
if (snames.size()) {
|
||||
|
@ -1283,9 +1283,7 @@ Dictionary SceneState::get_bundled_scene() const {
|
|||
d["base_scene"] = base_scene_idx;
|
||||
}
|
||||
|
||||
d["version"] = PACK_VERSION;
|
||||
|
||||
//d["path"]=path;
|
||||
d["version"] = PACKED_SCENE_VERSION;
|
||||
|
||||
return d;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ short_name = "godot"
|
|||
name = "Godot Engine"
|
||||
major = 3
|
||||
minor = 2
|
||||
patch = 0
|
||||
status = "beta"
|
||||
module_config = ""
|
||||
year = 2020
|
||||
|
|
Loading…
Reference in New Issue