Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
Fix docs generation for Vector2i/Vector3i/Rect2i
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dc67d0737b
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@ -1296,10 +1296,16 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
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// math types
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case VECTOR2:
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return Vector2();
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case VECTOR2I:
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return Vector2i();
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case RECT2:
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return Rect2();
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case RECT2I:
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return Rect2i();
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case VECTOR3:
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return Vector3();
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case VECTOR3I:
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return Vector3i();
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case TRANSFORM2D:
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return Transform2D();
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case PLANE:
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@ -46,7 +46,129 @@
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Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated.
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</description>
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</method>
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<method name="abs">
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<return type="Rect2i">
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</return>
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<description>
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Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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</description>
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</method>
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<method name="clip">
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<return type="Rect2i">
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</return>
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<argument index="0" name="b" type="Rect2i">
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</argument>
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<description>
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Returns the intersection of this [Rect2i] and b.
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</description>
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</method>
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<method name="encloses">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2i">
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</argument>
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<description>
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Returns [code]true[/code] if this [Rect2i] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="Rect2i">
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</return>
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<argument index="0" name="to" type="Vector2i">
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</argument>
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<description>
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Returns this [Rect2i] expanded to include a given point.
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</description>
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</method>
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<method name="get_area">
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<return type="int">
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</return>
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<description>
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Returns the area of the [Rect2i].
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</description>
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</method>
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<method name="grow">
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<return type="Rect2i">
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</return>
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<argument index="0" name="by" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="grow_individual">
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<return type="Rect2i">
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</return>
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<argument index="0" name="left" type="int">
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</argument>
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<argument index="1" name="top" type="int">
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</argument>
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<argument index="2" name="right" type="int">
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</argument>
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<argument index="3" name=" bottom" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units towards each direction individually.
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</description>
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</method>
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<method name="grow_margin">
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<return type="Rect2i">
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</return>
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<argument index="0" name="margin" type="int">
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</argument>
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<argument index="1" name="by" type="int">
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</argument>
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<description>
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Returns a copy of the [Rect2i] grown a given amount of units towards the [enum Margin] direction.
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [Rect2i] is flat or empty.
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</description>
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</method>
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<method name="has_point">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2i">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2i] contains a point.
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</description>
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</method>
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<method name="intersects">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2i">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
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If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
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</description>
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</method>
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<method name="merge">
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<return type="Rect2i">
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</return>
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<argument index="0" name="b" type="Rect2i">
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</argument>
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<description>
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Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
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Ending corner.
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</member>
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<member name="position" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
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Position (starting corner).
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</member>
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<member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
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Size from position to end.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -31,7 +31,36 @@
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Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
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</description>
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</method>
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<method name="abs">
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<return type="Vector2i">
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</return>
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<description>
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Returns a new vector with all components in absolute values (i.e. positive).
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</description>
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</method>
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<method name="aspect">
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<return type="float">
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</return>
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<description>
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Returns the ratio of [member x] to [member y].
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</description>
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</method>
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<method name="sign">
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<return type="Vector2i">
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</return>
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis.
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@ -33,7 +33,39 @@
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Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
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</description>
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</method>
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<method name="max_axis">
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<return type="int">
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</return>
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<description>
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Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants.
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</description>
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</method>
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<method name="min_axis">
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<return type="int">
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</return>
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<description>
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Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants.
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</description>
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</method>
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<method name="sign">
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<return type="Vector3i">
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</return>
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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<member name="z" type="int" setter="" getter="" default="0">
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The vector's Z component. Also accessible by using the index position [code][2][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis.
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