Fix VisualShaderNode::set_output_port_connected
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5e726d8d20
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@ -65,20 +65,16 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
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bool VisualShaderNode::is_output_port_connected(int p_port) const {
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if (connected_output_ports.has(p_port)) {
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return connected_output_ports[p_port];
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return connected_output_ports[p_port] > 0;
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}
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return false;
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}
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void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
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if (p_connected) {
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connected_output_ports[p_port] = true;
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++connected_output_count;
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connected_output_ports[p_port]++;
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} else {
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--connected_output_count;
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if (connected_output_count == 0) {
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connected_output_ports[p_port] = false;
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}
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connected_output_ports[p_port]--;
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}
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}
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@ -193,8 +193,7 @@ class VisualShaderNode : public Resource {
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Map<int, Variant> default_input_values;
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Map<int, bool> connected_input_ports;
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Map<int, bool> connected_output_ports;
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int connected_output_count = 0;
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Map<int, int> connected_output_ports;
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protected:
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bool simple_decl = true;
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