Merge pull request #79141 from TokageItLab/fix-infinity-state-loop

Fix infinite loop state check in `AnimationStateMachine`
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Rémi Verschelde 2023-07-07 16:05:05 +02:00
commit dcbbde5e23
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1 changed files with 6 additions and 4 deletions

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@ -901,18 +901,20 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
bool is_state_changed = false;
NextInfo next;
StringName transition_start = current;
Vector<StringName> transition_path;
transition_path.push_back(current);
while (true) {
next = _find_next(p_tree, p_state_machine);
if (next.node == transition_start) {
is_state_changed = false;
break; // Maybe infinity loop, do noting more.
if (transition_path.has(next.node)) {
WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
break; // Maybe infinity loop, do nothing more.
}
if (!_can_transition_to_next(p_tree, p_state_machine, next, p_test_only)) {
break; // Finish transition.
}
transition_path.push_back(next.node);
is_state_changed = true;
// Setting for fading.