Fix NaN with get_action_strength
(cherry picked from commit 3bfa080c9c
)
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53eb140cf1
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@ -717,8 +717,17 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
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bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
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if (p_pressed != NULL)
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*p_pressed = pressed;
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if (p_strength != NULL)
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*p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f;
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if (p_strength != NULL) {
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if (pressed) {
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if (p_deadzone == 1.0f) {
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*p_strength = 1.0f;
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} else {
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*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
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}
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} else {
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*p_strength = 0.0f;
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}
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}
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}
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return match;
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}
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