Fix invisible CanvasItem visibility issue

This commit is contained in:
Markus Sauermann 2022-02-22 01:13:32 +01:00
parent c77348b468
commit dce6cb7393
3 changed files with 32 additions and 34 deletions

View File

@ -59,35 +59,16 @@ bool CanvasItem::is_visible_in_tree() const {
return visible && parent_visible_in_tree;
}
void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
if (p_visible && first_draw) { // Avoid propagating it twice.
void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
parent_visible_in_tree = p_parent_visible_in_tree;
if (!visible) {
return;
}
if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
first_draw = false;
}
if (!p_is_source) {
parent_visible_in_tree = p_visible;
}
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (visible && p_visible) {
update();
} else if (!p_visible && (visible || p_is_source)) {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) { // Should the top_levels stop propagation? I think so, but...
if (c->visible) {
c->_propagate_visibility_changed(p_visible);
} else {
c->parent_visible_in_tree = p_visible;
}
}
}
_unblock();
_handle_visibility_change(p_parent_visible_in_tree);
}
void CanvasItem::set_visible(bool p_visible) {
@ -96,14 +77,34 @@ void CanvasItem::set_visible(bool p_visible) {
}
visible = p_visible;
RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
if (!parent_visible_in_tree) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
return;
}
_propagate_visibility_changed(p_visible, true);
_handle_visibility_change(p_visible);
}
void CanvasItem::_handle_visibility_change(bool p_visible) {
RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible) {
update();
} else {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) { // Should the top_levels stop propagation? I think so, but...
c->_propagate_visibility_changed(p_visible);
}
}
_unblock();
}
void CanvasItem::show() {

View File

@ -108,7 +108,8 @@ private:
void _top_level_raise_self();
void _propagate_visibility_changed(bool p_visible, bool p_is_source = false);
void _propagate_visibility_changed(bool p_parent_visible_in_tree);
void _handle_visibility_change(bool p_visible);
void _update_callback();

View File

@ -58,11 +58,7 @@ void CanvasLayer::set_visible(bool p_visible) {
if (c) {
RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
if (c->is_visible()) {
c->_propagate_visibility_changed(p_visible);
} else {
c->parent_visible_in_tree = p_visible;
}
c->_propagate_visibility_changed(p_visible);
}
}
}