Fix invisible CanvasItem visibility issue
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c77348b468
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dce6cb7393
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@ -59,35 +59,16 @@ bool CanvasItem::is_visible_in_tree() const {
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return visible && parent_visible_in_tree;
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
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if (p_visible && first_draw) { // Avoid propagating it twice.
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void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
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parent_visible_in_tree = p_parent_visible_in_tree;
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if (!visible) {
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return;
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}
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if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
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first_draw = false;
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}
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if (!p_is_source) {
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parent_visible_in_tree = p_visible;
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}
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (visible && p_visible) {
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update();
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} else if (!p_visible && (visible || p_is_source)) {
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emit_signal(SceneStringNames::get_singleton()->hidden);
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}
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_block();
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c) { // Should the top_levels stop propagation? I think so, but...
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if (c->visible) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->parent_visible_in_tree = p_visible;
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}
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}
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}
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_unblock();
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_handle_visibility_change(p_parent_visible_in_tree);
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}
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void CanvasItem::set_visible(bool p_visible) {
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@ -96,14 +77,34 @@ void CanvasItem::set_visible(bool p_visible) {
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}
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visible = p_visible;
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RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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if (!parent_visible_in_tree) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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return;
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}
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_propagate_visibility_changed(p_visible, true);
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_handle_visibility_change(p_visible);
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}
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void CanvasItem::_handle_visibility_change(bool p_visible) {
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RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (p_visible) {
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update();
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} else {
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emit_signal(SceneStringNames::get_singleton()->hidden);
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}
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_block();
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c) { // Should the top_levels stop propagation? I think so, but...
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c->_propagate_visibility_changed(p_visible);
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}
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}
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_unblock();
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}
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void CanvasItem::show() {
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@ -108,7 +108,8 @@ private:
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void _top_level_raise_self();
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void _propagate_visibility_changed(bool p_visible, bool p_is_source = false);
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void _propagate_visibility_changed(bool p_parent_visible_in_tree);
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void _handle_visibility_change(bool p_visible);
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void _update_callback();
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@ -58,11 +58,7 @@ void CanvasLayer::set_visible(bool p_visible) {
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if (c) {
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RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
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if (c->is_visible()) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->parent_visible_in_tree = p_visible;
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}
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c->_propagate_visibility_changed(p_visible);
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}
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}
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}
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