SCons: Remove unused DEBUG_MEMORY_ENABLED define

Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
This commit is contained in:
Rémi Verschelde 2020-07-23 09:39:07 +02:00
parent e38ad5d3de
commit dcf902df85
7 changed files with 8 additions and 8 deletions

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@ -164,7 +164,7 @@ def configure(env):
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration

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@ -67,7 +67,7 @@ def configure(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])

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@ -109,7 +109,7 @@ def configure(env):
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture

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@ -72,7 +72,7 @@ def configure(env):
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
## Architecture

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@ -79,7 +79,7 @@ def configure(env):
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture

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@ -69,7 +69,7 @@ def configure(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])

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@ -196,7 +196,7 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Z7", "/Od", "/EHsc"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED", "D3D_DEBUG_INFO"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
@ -333,7 +333,7 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
## Compiler configuration