Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
(cherry picked from commit 73ec2c6ece
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A camera feed gives you access to a single physical camera attached to your device.
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</brief_description>
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<description>
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
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[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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</description>
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<tutorials>
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<description>
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The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
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It is notably used to provide AR modules with a video feed from the camera.
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[b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available.
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</description>
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<tutorials>
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</tutorials>
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<return type="void" />
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<argument index="0" name="feed" type="CameraFeed" />
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<description>
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Adds a camera feed to the camera server.
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Adds the camera [code]feed[/code] to the camera server.
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</description>
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</method>
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<method name="feeds">
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<return type="CameraFeed" />
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<argument index="0" name="index" type="int" />
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<description>
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Returns the [CameraFeed] with this id.
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Returns the [CameraFeed] corresponding to the camera with the given [code]index[/code].
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</description>
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</method>
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<method name="get_feed_count">
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<return type="void" />
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<argument index="0" name="feed" type="CameraFeed" />
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<description>
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Removes a [CameraFeed].
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Removes the specified camera [code]feed[/code].
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</description>
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</method>
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</methods>
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<signal name="camera_feed_added">
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<argument index="0" name="id" type="int" />
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<description>
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Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
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Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in).
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</description>
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</signal>
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<signal name="camera_feed_removed">
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<argument index="0" name="id" type="int" />
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<description>
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Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
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Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged).
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</description>
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</signal>
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</signals>
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The RGBA camera image.
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</constant>
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<constant name="FEED_YCBCR_IMAGE" value="0" enum="FeedImage">
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The YCbCr camera image.
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The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image.
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</constant>
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<constant name="FEED_Y_IMAGE" value="0" enum="FeedImage">
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The Y component camera image.
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