Document the GDScript debugger not supporting Thread yet

See https://github.com/godotengine/godot/issues/2446.

(cherry picked from commit dec20883c1)
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Hugo Locurcio 2020-08-29 02:24:07 +02:00 committed by Rémi Verschelde
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@ -5,6 +5,7 @@
</brief_description> </brief_description>
<description> <description>
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description> </description>
<tutorials> <tutorials>
<link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>