Change VehicleWheel3D suspension travel to use meters internally
This commit is contained in:
parent
ba27db36e9
commit
dd0eb1ab47
|
@ -160,11 +160,11 @@ real_t VehicleWheel3D::get_suspension_rest_length() const {
|
|||
}
|
||||
|
||||
void VehicleWheel3D::set_suspension_travel(real_t p_length) {
|
||||
m_maxSuspensionTravelCm = p_length / 0.01;
|
||||
m_maxSuspensionTravel = p_length;
|
||||
}
|
||||
|
||||
real_t VehicleWheel3D::get_suspension_travel() const {
|
||||
return m_maxSuspensionTravelCm * 0.01;
|
||||
return m_maxSuspensionTravel;
|
||||
}
|
||||
|
||||
void VehicleWheel3D::set_suspension_stiffness(real_t p_value) {
|
||||
|
@ -429,8 +429,8 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
|
|||
wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelRadius;
|
||||
//clamp on max suspension travel
|
||||
|
||||
real_t minSuspensionLength = wheel.m_suspensionRestLength - wheel.m_maxSuspensionTravelCm * real_t(0.01);
|
||||
real_t maxSuspensionLength = wheel.m_suspensionRestLength + wheel.m_maxSuspensionTravelCm * real_t(0.01);
|
||||
real_t minSuspensionLength = wheel.m_suspensionRestLength - wheel.m_maxSuspensionTravel;
|
||||
real_t maxSuspensionLength = wheel.m_suspensionRestLength + wheel.m_maxSuspensionTravel;
|
||||
if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength) {
|
||||
wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ class VehicleWheel3D : public Node3D {
|
|||
Vector3 m_wheelAxleCS; // const or modified by steering
|
||||
|
||||
real_t m_suspensionRestLength = 0.15;
|
||||
real_t m_maxSuspensionTravelCm = 20.0;
|
||||
real_t m_maxSuspensionTravel = 0.2;
|
||||
real_t m_wheelRadius = 0.5;
|
||||
|
||||
real_t m_suspensionStiffness = 5.88;
|
||||
|
|
Loading…
Reference in New Issue