Changes X11 res_name to "Godot_Engine"

Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
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paper-pauper 2016-06-25 07:15:21 +02:00 committed by GitHub
parent 62dfee768d
commit dd1ad31757
1 changed files with 1 additions and 1 deletions

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@ -344,7 +344,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
/* set the name and class hints for the window manager to use */ /* set the name and class hints for the window manager to use */
classHint = XAllocClassHint(); classHint = XAllocClassHint();
if (classHint) { if (classHint) {
classHint->res_name = (char *)"Godot"; classHint->res_name = (char *)"Godot_Engine";
classHint->res_class = (char *)"Godot"; classHint->res_class = (char *)"Godot";
} }
XSetClassHint(x11_display, x11_window, classHint); XSetClassHint(x11_display, x11_window, classHint);