Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
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@ -344,7 +344,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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/* set the name and class hints for the window manager to use */
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/* set the name and class hints for the window manager to use */
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classHint = XAllocClassHint();
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classHint = XAllocClassHint();
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if (classHint) {
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if (classHint) {
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classHint->res_name = (char *)"Godot";
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classHint->res_name = (char *)"Godot_Engine";
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classHint->res_class = (char *)"Godot";
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classHint->res_class = (char *)"Godot";
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}
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}
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XSetClassHint(x11_display, x11_window, classHint);
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XSetClassHint(x11_display, x11_window, classHint);
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