Modernized default 3D material, fixes material bugs.

This commit is contained in:
Juan Linietsky 2019-09-15 01:01:52 -03:00
parent 6deffa62fb
commit dd3682e5fe
42 changed files with 1298 additions and 891 deletions

View File

@ -5824,7 +5824,7 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false); EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet"); EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "StandardMaterial3D,ORMMaterial3D,Script,MeshLibrary,TileSet");
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true); EDITOR_DEF("run/auto_save/save_before_running", true);
@ -6718,7 +6718,7 @@ EditorNode::EditorNode() {
resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin))); resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
{ {
Ref<SpatialMaterialConversionPlugin> spatial_mat_convert; Ref<StandardMaterial3DConversionPlugin> spatial_mat_convert;
spatial_mat_convert.instance(); spatial_mat_convert.instance();
resource_conversion_plugins.push_back(spatial_mat_convert); resource_conversion_plugins.push_back(spatial_mat_convert);

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@ -363,7 +363,7 @@ Error ColladaImport::_create_material(const String &p_target) {
ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect]; Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
Ref<SpatialMaterial> material = memnew(SpatialMaterial); Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
if (src_mat.name != "") if (src_mat.name != "")
material->set_name(src_mat.name); material->set_name(src_mat.name);
@ -383,9 +383,9 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) { if (texture.is_valid()) {
material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
material->set_albedo(Color(1, 1, 1, 1)); material->set_albedo(Color(1, 1, 1, 1));
//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); //material->set_parameter(StandardMaterial3D::PARAM_DIFFUSE,Color(1,1,1,1));
} else { } else {
missing_textures.push_back(texfile.get_file()); missing_textures.push_back(texfile.get_file());
} }
@ -407,11 +407,11 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) { if (texture.is_valid()) {
material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture); material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
material->set_specular(1.0); material->set_specular(1.0);
//material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture); //material->set_texture(StandardMaterial3D::PARAM_SPECULAR,texture);
//material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); //material->set_parameter(StandardMaterial3D::PARAM_SPECULAR,Color(1,1,1,1));
} else { } else {
missing_textures.push_back(texfile.get_file()); missing_textures.push_back(texfile.get_file());
} }
@ -435,18 +435,18 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) { if (texture.is_valid()) {
material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture); material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, texture);
material->set_emission(Color(1, 1, 1, 1)); material->set_emission(Color(1, 1, 1, 1));
//material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); //material->set_parameter(StandardMaterial3D::PARAM_EMISSION,Color(1,1,1,1));
} else { } else {
missing_textures.push_back(texfile.get_file()); missing_textures.push_back(texfile.get_file());
} }
} }
} else { } else {
if (effect.emission.color != Color()) { if (effect.emission.color != Color()) {
material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(effect.emission.color); material->set_emission(effect.emission.color);
} }
} }
@ -464,11 +464,11 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D"); Ref<Texture2D> texture = ResourceLoader::load(texfile, "Texture2D");
if (texture.is_valid()) { if (texture.is_valid()) {
material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
//material->set_emission(Color(1,1,1,1)); //material->set_emission(Color(1,1,1,1));
//material->set_texture(SpatialMaterial::PARAM_NORMAL,texture); //material->set_texture(StandardMaterial3D::PARAM_NORMAL,texture);
} else { } else {
//missing_textures.push_back(texfile.get_file()); //missing_textures.push_back(texfile.get_file());
} }
@ -479,9 +479,11 @@ Error ColladaImport::_create_material(const String &p_target) {
material->set_roughness(roughness); material->set_roughness(roughness);
if (effect.double_sided) { if (effect.double_sided) {
material->set_cull_mode(SpatialMaterial::CULL_DISABLED); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
}
if (effect.unshaded) {
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
} }
material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded);
material_cache[p_target] = material; material_cache[p_target] = material;
return OK; return OK;
@ -877,7 +879,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
{ {
Ref<SpatialMaterial> material; Ref<StandardMaterial3D> material;
{ {

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@ -1385,7 +1385,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
const Dictionary &d = materials[i]; const Dictionary &d = materials[i];
Ref<SpatialMaterial> material; Ref<StandardMaterial3D> material;
material.instance(); material.instance();
if (d.has("name")) { if (d.has("name")) {
material->set_name(d["name"]); material->set_name(d["name"]);
@ -1405,7 +1405,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (mr.has("baseColorTexture")) { if (mr.has("baseColorTexture")) {
const Dictionary &bct = mr["baseColorTexture"]; const Dictionary &bct = mr["baseColorTexture"];
if (bct.has("index")) { if (bct.has("index")) {
material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
} }
if (!mr.has("baseColorFactor")) { if (!mr.has("baseColorFactor")) {
material->set_albedo(Color(1, 1, 1)); material->set_albedo(Color(1, 1, 1));
@ -1428,10 +1428,10 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
const Dictionary &bct = mr["metallicRoughnessTexture"]; const Dictionary &bct = mr["metallicRoughnessTexture"];
if (bct.has("index")) { if (bct.has("index")) {
const Ref<Texture2D> t = _get_texture(state, bct["index"]); const Ref<Texture2D> t = _get_texture(state, bct["index"]);
material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t); material->set_texture(StandardMaterial3D::TEXTURE_METALLIC, t);
material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE); material->set_metallic_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_BLUE);
material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t); material->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, t);
material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN); material->set_roughness_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_GREEN);
if (!mr.has("metallicFactor")) { if (!mr.has("metallicFactor")) {
material->set_metallic(1); material->set_metallic(1);
} }
@ -1445,8 +1445,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("normalTexture")) { if (d.has("normalTexture")) {
const Dictionary &bct = d["normalTexture"]; const Dictionary &bct = d["normalTexture"];
if (bct.has("index")) { if (bct.has("index")) {
material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"])); material->set_texture(StandardMaterial3D::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); material->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
} }
if (bct.has("scale")) { if (bct.has("scale")) {
material->set_normal_scale(bct["scale"]); material->set_normal_scale(bct["scale"]);
@ -1455,9 +1455,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("occlusionTexture")) { if (d.has("occlusionTexture")) {
const Dictionary &bct = d["occlusionTexture"]; const Dictionary &bct = d["occlusionTexture"];
if (bct.has("index")) { if (bct.has("index")) {
material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); material->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED); material->set_ao_texture_channel(StandardMaterial3D::TEXTURE_CHANNEL_RED);
material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); material->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
} }
} }
@ -1465,7 +1465,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
const Array &arr = d["emissiveFactor"]; const Array &arr = d["emissiveFactor"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
const Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(c); material->set_emission(c);
} }
@ -1473,8 +1473,8 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("emissiveTexture")) { if (d.has("emissiveTexture")) {
const Dictionary &bct = d["emissiveTexture"]; const Dictionary &bct = d["emissiveTexture"];
if (bct.has("index")) { if (bct.has("index")) {
material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"])); material->set_texture(StandardMaterial3D::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
material->set_emission(Color(0, 0, 0)); material->set_emission(Color(0, 0, 0));
} }
} }
@ -1482,17 +1482,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("doubleSided")) { if (d.has("doubleSided")) {
const bool ds = d["doubleSided"]; const bool ds = d["doubleSided"];
if (ds) { if (ds) {
material->set_cull_mode(SpatialMaterial::CULL_DISABLED); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
} }
} }
if (d.has("alphaMode")) { if (d.has("alphaMode")) {
const String &am = d["alphaMode"]; const String &am = d["alphaMode"];
if (am == "BLEND") { if (am == "BLEND") {
material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
} else if (am == "MASK") { } else if (am == "MASK") {
material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_SCISSOR);
if (d.has("alphaCutoff")) { if (d.has("alphaCutoff")) {
material->set_alpha_scissor_threshold(d["alphaCutoff"]); material->set_alpha_scissor_threshold(d["alphaCutoff"]);
} else { } else {

View File

@ -42,12 +42,12 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE; return IMPORT_SCENE;
} }
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) { static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path)); ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
Ref<SpatialMaterial> current; Ref<StandardMaterial3D> current;
String current_name; String current_name;
String base_path = p_path.get_base_dir(); String base_path = p_path.get_base_dir();
while (true) { while (true) {
@ -102,7 +102,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
c.a = d; c.a = d;
current->set_albedo(c); current->set_albedo(c);
if (c.a < 0.99) { if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
} }
} else if (l.begins_with("Tr ")) { } else if (l.begins_with("Tr ")) {
//normal //normal
@ -114,7 +114,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
c.a = 1.0 - d; c.a = 1.0 - d;
current->set_albedo(c); current->set_albedo(c);
if (c.a < 0.99) { if (c.a < 0.99) {
current->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
} }
} else if (l.begins_with("map_Ka ")) { } else if (l.begins_with("map_Ka ")) {
@ -136,7 +136,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
Ref<Texture2D> texture = ResourceLoader::load(path); Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) { if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); current->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture);
} else if (r_missing_deps) { } else if (r_missing_deps) {
r_missing_deps->push_back(path); r_missing_deps->push_back(path);
} }
@ -156,7 +156,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
Ref<Texture2D> texture = ResourceLoader::load(path); Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) { if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture); current->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture);
} else if (r_missing_deps) { } else if (r_missing_deps) {
r_missing_deps->push_back(path); r_missing_deps->push_back(path);
} }
@ -176,7 +176,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
Ref<Texture2D> texture = ResourceLoader::load(path); Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) { if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture); current->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, texture);
} else if (r_missing_deps) { } else if (r_missing_deps) {
r_missing_deps->push_back(path); r_missing_deps->push_back(path);
} }
@ -190,8 +190,8 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
Ref<Texture2D> texture = ResourceLoader::load(path); Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) { if (texture.is_valid()) {
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); current->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true);
current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); current->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture);
} else if (r_missing_deps) { } else if (r_missing_deps) {
r_missing_deps->push_back(path); r_missing_deps->push_back(path);
} }
@ -221,7 +221,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<Vector2> uvs; Vector<Vector2> uvs;
String name; String name;
Map<String, Map<String, Ref<SpatialMaterial> > > material_map; Map<String, Map<String, Ref<StandardMaterial3D> > > material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool); Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@ -397,7 +397,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
current_material_library = l.replace("mtllib", "").strip_edges(); current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) { if (!material_map.has(current_material_library)) {
Map<String, Ref<SpatialMaterial> > lib; Map<String, Ref<StandardMaterial3D> > lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps); Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) { if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir(); String dir = p_path.get_base_dir();

View File

@ -324,19 +324,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
for (int i = 0; i < m->get_surface_count(); i++) { for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> mat = m->surface_get_material(i); Ref<StandardMaterial3D> mat = m->surface_get_material(i);
if (!mat.is_valid()) if (!mat.is_valid())
continue; continue;
if (_teststr(mat->get_name(), "alpha")) { if (_teststr(mat->get_name(), "alpha")) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha")); mat->set_name(_fixstr(mat->get_name(), "alpha"));
} }
if (_teststr(mat->get_name(), "vcol")) { if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol")); mat->set_name(_fixstr(mat->get_name(), "vcol"));
} }
} }

View File

@ -545,22 +545,22 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
imgeom = memnew(ImmediateGeometry); imgeom = memnew(ImmediateGeometry);
imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001))); imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_albedo(Color(1, 1, 1)); line_material->set_albedo(Color(1, 1, 1));
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
Ref<Texture2D> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons"); Ref<Texture2D> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width()); handle_material->set_point_size(handle->get_width());
handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle); handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
pointsm = memnew(MeshInstance); pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm); imgeom->add_child(pointsm);

View File

@ -57,8 +57,8 @@ class Polygon3DEditor : public HBoxContainer {
ToolButton *button_create; ToolButton *button_create;
ToolButton *button_edit; ToolButton *button_edit;
Ref<SpatialMaterial> line_material; Ref<StandardMaterial3D> line_material;
Ref<SpatialMaterial> handle_material; Ref<StandardMaterial3D> handle_material;
EditorNode *editor; EditorNode *editor;
Panel *panel; Panel *panel;

View File

@ -237,18 +237,18 @@ MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
add_inspector_plugin(plugin); add_inspector_plugin(plugin);
} }
String SpatialMaterialConversionPlugin::converts_to() const { String StandardMaterial3DConversionPlugin::converts_to() const {
return "ShaderMaterial"; return "ShaderMaterial";
} }
bool SpatialMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const { bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<SpatialMaterial> mat = p_resource; Ref<StandardMaterial3D> mat = p_resource;
return mat.is_valid(); return mat.is_valid();
} }
Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const { Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<SpatialMaterial> mat = p_resource; Ref<StandardMaterial3D> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>()); ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
Ref<ShaderMaterial> smat; Ref<ShaderMaterial> smat;
@ -268,7 +268,7 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) { for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
// Texture parameter has to be treated specially since SpatialMaterial saved it // Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself // as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name); Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
if (texture.is_valid()) { if (texture.is_valid()) {

View File

@ -100,8 +100,8 @@ public:
MaterialEditorPlugin(EditorNode *p_node); MaterialEditorPlugin(EditorNode *p_node);
}; };
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin { class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin); GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
public: public:
virtual String converts_to() const; virtual String converts_to() const;

View File

@ -221,9 +221,9 @@ void PathSpatialGizmo::redraw() {
clear(); clear();
Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material", this); Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material", this); Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<SpatialMaterial> handles_material = gizmo_plugin->get_material("handles"); Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
Ref<Curve3D> c = path->get_curve(); Ref<Curve3D> c = path->get_curve();
if (c.is_null()) if (c.is_null())

View File

@ -4194,12 +4194,12 @@ void SpatialEditor::_generate_selection_box() {
st->add_vertex(b); st->add_vertex(b);
} }
Ref<SpatialMaterial> mat = memnew(SpatialMaterial); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_albedo(Color(1, 1, 1)); mat->set_albedo(Color(1, 1, 1));
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
st->set_material(mat); st->set_material(mat);
selection_box = st->commit(); selection_box = st->commit();
} }
@ -4753,9 +4753,9 @@ void SpatialEditor::_init_indicators() {
grid_enabled = true; grid_enabled = true;
indicator_mat.instance(); indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
Vector<Color> origin_colors; Vector<Color> origin_colors;
Vector<Vector3> origin_points; Vector<Vector3> origin_points;
@ -4838,14 +4838,14 @@ void SpatialEditor::_init_indicators() {
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_on_top_of_alpha(); mat->set_on_top_of_alpha();
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_albedo(col); mat->set_albedo(col);
gizmo_color[i] = mat; gizmo_color[i] = mat;
Ref<SpatialMaterial> mat_hl = mat->duplicate(); Ref<StandardMaterial3D> mat_hl = mat->duplicate();
mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
gizmo_color_hl[i] = mat_hl; gizmo_color_hl[i] = mat_hl;
@ -4933,17 +4933,17 @@ void SpatialEditor::_init_indicators() {
surftool->add_vertex(points[2]); surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]); surftool->add_vertex(points[3]);
Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial); Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha(); plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col); plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat); surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]); surftool->commit(move_plane_gizmo[i]);
Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate(); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
} }
@ -5063,17 +5063,17 @@ void SpatialEditor::_init_indicators() {
surftool->add_vertex(points[2]); surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]); surftool->add_vertex(points[3]);
Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial); Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_on_top_of_alpha(); plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col); plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat); surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]); surftool->commit(scale_plane_gizmo[i]);
Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate(); Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0)); plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
} }
@ -6139,13 +6139,13 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6)); Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > mats; Vector<Ref<StandardMaterial3D> > mats;
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1; bool selected = i % 2 == 1;
bool instanced = i < 2; bool instanced = i < 2;
Ref<SpatialMaterial> material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instanced ? instanced_color : p_color; Color color = instanced ? instanced_color : p_color;
@ -6154,17 +6154,17 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
} }
material->set_albedo(color); material->set_albedo(color);
material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN + 1); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
if (p_use_vertex_color) { if (p_use_vertex_color) {
material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
} }
if (p_billboard) { if (p_billboard) {
material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
} }
if (p_on_top && selected) { if (p_on_top && selected) {
@ -6181,13 +6181,13 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6)); Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > icons; Vector<Ref<StandardMaterial3D> > icons;
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1; bool selected = i % 2 == 1;
bool instanced = i < 2; bool instanced = i < 2;
Ref<SpatialMaterial> icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> icon = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Color color = instanced ? instanced_color : p_albedo; Color color = instanced ? instanced_color : p_albedo;
@ -6197,16 +6197,16 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
icon->set_albedo(color); icon->set_albedo(color);
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED);
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture); icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture);
icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true); icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true);
icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
icon->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN); icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN);
if (p_on_top && selected) { if (p_on_top && selected) {
icon->set_on_top_of_alpha(); icon->set_on_top_of_alpha();
@ -6219,46 +6219,46 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
} }
void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) { void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
Ref<SpatialMaterial> handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
Ref<Texture2D> handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons"); Ref<Texture2D> handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle_t->get_width()); handle_material->set_point_size(handle_t->get_width());
handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t); handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
handle_material->set_albedo(Color(1, 1, 1)); handle_material->set_albedo(Color(1, 1, 1));
handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
handle_material->set_on_top_of_alpha(); handle_material->set_on_top_of_alpha();
if (p_billboard) { if (p_billboard) {
handle_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
handle_material->set_on_top_of_alpha(); handle_material->set_on_top_of_alpha();
} }
materials[p_name] = Vector<Ref<SpatialMaterial> >(); materials[p_name] = Vector<Ref<StandardMaterial3D> >();
materials[p_name].push_back(handle_material); materials[p_name].push_back(handle_material);
} }
void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMaterial> p_material) { void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
materials[p_name] = Vector<Ref<SpatialMaterial> >(); materials[p_name] = Vector<Ref<StandardMaterial3D> >();
materials[p_name].push_back(p_material); materials[p_name].push_back(p_material);
} }
Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) { Ref<StandardMaterial3D> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>()); ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>()); ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0]; if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0); int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
Ref<SpatialMaterial> mat = materials[p_name][index]; Ref<StandardMaterial3D> mat = materials[p_name][index];
if (current_state == ON_TOP && p_gizmo->is_selected()) { if (current_state == ON_TOP && p_gizmo->is_selected()) {
mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
} else { } else {
mat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false); mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
} }
return mat; return mat;

View File

@ -527,10 +527,10 @@ private:
bool grid_enabled; bool grid_enabled;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3]; Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3]; Ref<StandardMaterial3D> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3]; Ref<StandardMaterial3D> plane_gizmo_color[3];
Ref<SpatialMaterial> gizmo_color_hl[3]; Ref<StandardMaterial3D> gizmo_color_hl[3];
Ref<SpatialMaterial> plane_gizmo_color_hl[3]; Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
int over_gizmo_handle; int over_gizmo_handle;
@ -539,8 +539,8 @@ private:
RID indicators_instance; RID indicators_instance;
RID cursor_mesh; RID cursor_mesh;
RID cursor_instance; RID cursor_instance;
Ref<SpatialMaterial> indicator_mat; Ref<StandardMaterial3D> indicator_mat;
Ref<SpatialMaterial> cursor_material; Ref<StandardMaterial3D> cursor_material;
// Scene drag and drop support // Scene drag and drop support
Spatial *preview_node; Spatial *preview_node;
@ -776,7 +776,7 @@ public:
private: private:
int current_state; int current_state;
List<EditorSpatialGizmo *> current_gizmos; List<EditorSpatialGizmo *> current_gizmos;
HashMap<String, Vector<Ref<SpatialMaterial> > > materials; HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
protected: protected:
static void _bind_methods(); static void _bind_methods();
@ -787,9 +787,9 @@ public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false); void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1)); void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
void create_handle_material(const String &p_name, bool p_billboard = false); void create_handle_material(const String &p_name, bool p_billboard = false);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material); void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>()); Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
virtual String get_name() const; virtual String get_name() const;
virtual int get_priority() const; virtual int get_priority() const;

View File

@ -1580,11 +1580,11 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() {
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
Array d; Array d;
d.resize(VS::ARRAY_MAX); d.resize(VS::ARRAY_MAX);
@ -1991,7 +1991,7 @@ void RayCastSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
lines.push_back(Vector3()); lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to()); lines.push_back(raycast->get_cast_to());
const Ref<SpatialMaterial> material = const Ref<StandardMaterial3D> material =
get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo); get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo);
p_gizmo->add_lines(lines, material); p_gizmo->add_lines(lines, material);
@ -2011,7 +2011,7 @@ void SpringArmSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
lines.push_back(Vector3()); lines.push_back(Vector3());
lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length()); lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length());
Ref<SpatialMaterial> material = get_material("shape_material", p_gizmo); Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
p_gizmo->add_lines(lines, material); p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines); p_gizmo->add_collision_segments(lines);

View File

@ -995,15 +995,15 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
} }
aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex]; aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex];
Ref<SpatialMaterial> mat; Ref<StandardMaterial3D> mat;
mat.instance(); mat.instance();
int32_t mat_two_sided = 0; int32_t mat_two_sided = 0;
if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) { if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
if (mat_two_sided > 0) { if (mat_two_sided > 0) {
mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
} else { } else {
mat->set_cull_mode(SpatialMaterial::CULL_BACK); mat->set_cull_mode(StandardMaterial3D::CULL_BACK);
} }
} }
@ -1015,7 +1015,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Culling handling for meshes // Culling handling for meshes
// cull all back faces // cull all back faces
mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
// Now process materials // Now process materials
aiTextureType base_color = aiTextureType_BASE_COLOR; aiTextureType base_color = aiTextureType_BASE_COLOR;
@ -1028,13 +1028,11 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// anything transparent must be culled // anything transparent must be culled
if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
mat->set_cull_mode(
SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
} }
mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture);
} }
} }
@ -1048,22 +1046,18 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// anything transparent must be culled // anything transparent must be culled
if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
mat->set_cull_mode(
SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
} }
mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture);
} }
aiColor4D clr_diffuse; aiColor4D clr_diffuse;
if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) { if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) { if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode
mat->set_cull_mode(
SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
} }
mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a)); mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
} }
@ -1078,14 +1072,14 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
} else { } else {
aiString texture_path; aiString texture_path;
if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) { if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) {
if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) { if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) {
mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
} }
} }
} }
@ -1100,8 +1094,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
} }
} }
@ -1114,8 +1108,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true);
mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture);
} }
} }
@ -1128,7 +1122,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture);
} }
} }
@ -1141,7 +1135,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, image_data.texture);
} }
} }
@ -1154,16 +1148,16 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture);
} else { } else {
// Process emission textures // Process emission textures
aiString texture_emissive_path; aiString texture_emissive_path;
if (AI_SUCCESS == if (AI_SUCCESS ==
ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) { ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) {
if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) { if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) {
mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true); mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true);
mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture);
} }
} else { } else {
float pbr_emission = 0.0f; float pbr_emission = 0.0f;
@ -1183,7 +1177,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture);
} }
} }
@ -1196,8 +1190,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
// Process texture normal map // Process texture normal map
if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) { if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) {
AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); mat->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture); mat->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, image_data.texture);
} }
} }

View File

@ -890,8 +890,8 @@ void SpaceBullet::update_gravity() {
static ImmediateGeometry *motionVec(NULL); static ImmediateGeometry *motionVec(NULL);
static ImmediateGeometry *normalLine(NULL); static ImmediateGeometry *normalLine(NULL);
static Ref<SpatialMaterial> red_mat; static Ref<StandardMaterial3D> red_mat;
static Ref<SpatialMaterial> blue_mat; static Ref<StandardMaterial3D> blue_mat;
#endif #endif
bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes) { bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes) {
@ -908,21 +908,21 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
motionVec->set_as_toplevel(true); motionVec->set_as_toplevel(true);
normalLine->set_as_toplevel(true); normalLine->set_as_toplevel(true);
red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); red_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); red_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
red_mat->set_line_width(20.0); red_mat->set_line_width(20.0);
red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); red_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); red_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); red_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
red_mat->set_albedo(Color(1, 0, 0, 1)); red_mat->set_albedo(Color(1, 0, 0, 1));
motionVec->set_material_override(red_mat); motionVec->set_material_override(red_mat);
blue_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); blue_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
blue_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); blue_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
blue_mat->set_line_width(20.0); blue_mat->set_line_width(20.0);
blue_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); blue_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
blue_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); blue_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
blue_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); blue_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
blue_mat->set_albedo(Color(0, 0, 1, 1)); blue_mat->set_albedo(Color(0, 0, 1, 1));
normalLine->set_material_override(blue_mat); normalLine->set_material_override(blue_mat);
} }

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@ -896,7 +896,7 @@ void CSGMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) { void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) {
@ -1059,7 +1059,7 @@ void CSGSphere::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGSphere::set_radius(const float p_radius) { void CSGSphere::set_radius(const float p_radius) {
@ -1245,7 +1245,7 @@ void CSGBox::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGBox::set_width(const float p_width) { void CSGBox::set_width(const float p_width) {
@ -1462,7 +1462,7 @@ void CSGCylinder::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGCylinder::set_radius(const float p_radius) { void CSGCylinder::set_radius(const float p_radius) {
@ -1689,7 +1689,7 @@ void CSGTorus::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
} }
void CSGTorus::set_inner_radius(const float p_inner_radius) { void CSGTorus::set_inner_radius(const float p_inner_radius) {
@ -2330,7 +2330,7 @@ void CSGPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
BIND_ENUM_CONSTANT(MODE_DEPTH); BIND_ENUM_CONSTANT(MODE_DEPTH);
BIND_ENUM_CONSTANT(MODE_SPIN); BIND_ENUM_CONSTANT(MODE_SPIN);

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@ -1446,8 +1446,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance(); inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2)); inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
d[VS::ARRAY_VERTEX] = triangles; d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d); VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@ -1456,13 +1456,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance(); outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8)); outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha(); outer_mat->set_on_top_of_alpha();
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
selection_floor_mat.instance(); selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1)); selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha(); selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
d[VS::ARRAY_VERTEX] = lines; d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d); VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
@ -1489,10 +1490,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
accumulated_floor_delta = 0.0; accumulated_floor_delta = 0.0;
indicator_mat.instance(); indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1)); indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
} }

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@ -125,10 +125,10 @@ class GridMapEditor : public VBoxContainer {
List<ClipboardItem> clipboard_items; List<ClipboardItem> clipboard_items;
Ref<SpatialMaterial> indicator_mat; Ref<StandardMaterial3D> indicator_mat;
Ref<SpatialMaterial> inner_mat; Ref<StandardMaterial3D> inner_mat;
Ref<SpatialMaterial> outer_mat; Ref<StandardMaterial3D> outer_mat;
Ref<SpatialMaterial> selection_floor_mat; Ref<StandardMaterial3D> selection_floor_mat;
bool updating; bool updating;

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@ -209,14 +209,14 @@ String CPUParticles::get_configuration_warning() const {
mesh_found = true; mesh_found = true;
for (int j = 0; j < get_mesh()->get_surface_count(); j++) { for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL; anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL;
SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr()); StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
} }
} }
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL; anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr()); StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!mesh_found) { if (!mesh_found) {
if (warnings != String()) if (warnings != String())
@ -228,7 +228,7 @@ String CPUParticles::get_configuration_warning() const {
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
if (warnings != String()) if (warnings != String())
warnings += "\n"; warnings += "\n";
warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\"."); warnings += "- " + TTR("CPUParticles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
} }
return warnings; return warnings;

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@ -101,7 +101,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) { if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) { for (int i = 0; i < mesh->get_surface_count(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial")); p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"));
} }
} }
} }
@ -355,12 +355,12 @@ void MeshInstance::create_debug_tangents() {
if (lines.size()) { if (lines.size()) {
Ref<SpatialMaterial> sm; Ref<StandardMaterial3D> sm;
sm.instance(); sm.instance();
sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<ArrayMesh> am; Ref<ArrayMesh> am;
am.instance(); am.instance();

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@ -254,16 +254,16 @@ String Particles::get_configuration_warning() const {
meshes_found = true; meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) { for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL; anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL;
SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr()); StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
} }
if (anim_material_found) break; if (anim_material_found) break;
} }
} }
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL; anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr()); StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!meshes_found) { if (!meshes_found) {
if (warnings != String()) if (warnings != String())
@ -282,7 +282,7 @@ String Particles::get_configuration_warning() const {
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
if (warnings != String()) if (warnings != String())
warnings += "\n"; warnings += "\n";
warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\"."); warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
} }
} }

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@ -186,7 +186,7 @@ void RayCast::_notification(int p_what) {
_update_raycast_state(); _update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) { if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
if (debug_material.is_valid()) { if (debug_material.is_valid()) {
Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material); Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6)); line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
} }
} }
@ -333,10 +333,10 @@ void RayCast::_bind_methods() {
void RayCast::_create_debug_shape() { void RayCast::_create_debug_shape() {
if (!debug_material.is_valid()) { if (!debug_material.is_valid()) {
debug_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
Ref<SpatialMaterial> line_material = static_cast<Ref<SpatialMaterial> >(debug_material); Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(Color(1.0, 0.8, 0.6)); line_material->set_albedo(Color(1.0, 0.8, 0.6));
} }

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@ -286,14 +286,14 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
return alpha_cut; return alpha_cut;
} }
void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) { void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3); ERR_FAIL_INDEX(p_mode, 3);
billboard_mode = p_mode; billboard_mode = p_mode;
_queue_update(); _queue_update();
} }
SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const { StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode; return billboard_mode;
} }
@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
alpha_cut = ALPHA_CUT_DISABLED; alpha_cut = ALPHA_CUT_DISABLED;
billboard_mode = SpatialMaterial::BILLBOARD_DISABLED; billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
axis = Vector3::AXIS_Z; axis = Vector3::AXIS_Z;
pixel_size = 0.01; pixel_size = 0.01;
modulate = Color(1, 1, 1, 1); modulate = Color(1, 1, 1, 1);
@ -480,7 +480,7 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1); tangent = Plane(1, 0, 0, 1);
} }
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat); VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLES, texture->get_rid()); VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLES, texture->get_rid());
@ -810,7 +810,7 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1); tangent = Plane(1, 0, 0, -1);
} }
RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat); VS::get_singleton()->immediate_set_material(immediate, mat);

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@ -80,7 +80,7 @@ private:
bool flags[FLAG_MAX]; bool flags[FLAG_MAX];
AlphaCutMode alpha_cut; AlphaCutMode alpha_cut;
SpatialMaterial::BillboardMode billboard_mode; StandardMaterial3D::BillboardMode billboard_mode;
bool pending_update; bool pending_update;
void _im_update(); void _im_update();
@ -131,8 +131,8 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode); void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const; AlphaCutMode get_alpha_cut_mode() const;
void set_billboard_mode(SpatialMaterial::BillboardMode p_mode); void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
SpatialMaterial::BillboardMode get_billboard_mode() const; StandardMaterial3D::BillboardMode get_billboard_mode() const;
virtual Rect2 get_item_rect() const = 0; virtual Rect2 get_item_rect() const = 0;

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@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb); ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb);
ADD_GROUP("Geometry", ""); ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);

View File

@ -515,7 +515,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material> p_material) { VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material> p_material) {
//this way of obtaining materials is inaccurate and also does not support some compressed formats very well //this way of obtaining materials is inaccurate and also does not support some compressed formats very well
Ref<SpatialMaterial> mat = p_material; Ref<StandardMaterial3D> mat = p_material;
Ref<Material> material = mat; //hack for now Ref<Material> material = mat; //hack for now
@ -527,7 +527,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
if (mat.is_valid()) { if (mat.is_valid()) {
Ref<Texture2D> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO);
Ref<Image> img_albedo; Ref<Image> img_albedo;
if (albedo_tex.is_valid()) { if (albedo_tex.is_valid()) {
@ -538,7 +538,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
} }
Ref<Texture2D> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); Ref<Texture2D> emission_tex = mat->get_texture(StandardMaterial3D::TEXTURE_EMISSION);
Color emission_col = mat->get_emission(); Color emission_col = mat->get_emission();
float emission_energy = mat->get_emission_energy(); float emission_energy = mat->get_emission_energy();
@ -550,7 +550,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
img_emission = emission_tex->get_data(); img_emission = emission_tex->get_data();
} }
if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) { if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) {
mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
} else { } else {
mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
@ -2392,11 +2392,11 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
} }
{ {
Ref<SpatialMaterial> fsm; Ref<StandardMaterial3D> fsm;
fsm.instance(); fsm.instance();
fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); fsm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); fsm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); fsm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
fsm->set_albedo(Color(1, 1, 1, 1)); fsm->set_albedo(Color(1, 1, 1, 1));
mesh->surface_set_material(0, fsm); mesh->surface_set_material(0, fsm);

View File

@ -79,7 +79,7 @@ void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) { if (p_what == NOTIFICATION_ENTER_TREE) {
VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false)); VS::get_singleton()->immediate_set_material(immediate, StandardMaterial3D::get_material_rid_for_2d(false, true, false, false, false));
first = true; first = true;
} }

View File

@ -792,11 +792,11 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid()) if (navigation_material.is_valid())
return navigation_material; return navigation_material;
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_color()); line_material->set_albedo(get_debug_navigation_color());
navigation_material = line_material; navigation_material = line_material;
@ -809,11 +809,11 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
if (navigation_disabled_material.is_valid()) if (navigation_disabled_material.is_valid())
return navigation_disabled_material; return navigation_disabled_material;
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_navigation_disabled_color()); line_material->set_albedo(get_debug_navigation_disabled_color());
navigation_disabled_material = line_material; navigation_disabled_material = line_material;
@ -825,11 +825,11 @@ Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) if (collision_material.is_valid())
return collision_material; return collision_material;
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_albedo(get_debug_collisions_color()); line_material->set_albedo(get_debug_collisions_color());
collision_material = line_material; collision_material = line_material;
@ -844,11 +844,11 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_albedo(get_debug_collision_contact_color()); mat->set_albedo(get_debug_collision_contact_color());
Vector3 diamond[6] = { Vector3 diamond[6] = {

View File

@ -621,9 +621,11 @@ void register_scene_types() {
ClassDB::register_class<SphereMesh>(); ClassDB::register_class<SphereMesh>();
ClassDB::register_class<PointMesh>(); ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>(); ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>(); ClassDB::register_virtual_class<BaseMaterial3D>();
SceneTree::add_idle_callback(SpatialMaterial::flush_changes); ClassDB::register_class<StandardMaterial3D>();
SpatialMaterial::init_shaders(); ClassDB::register_class<ORMMaterial3D>();
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
BaseMaterial3D::init_shaders();
ClassDB::register_class<MeshLibrary>(); ClassDB::register_class<MeshLibrary>();
@ -732,7 +734,7 @@ void register_scene_types() {
#ifndef DISABLE_DEPRECATED #ifndef DISABLE_DEPRECATED
ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky"); ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial"); ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
ClassDB::add_compatibility_class("Mesh", "ArrayMesh"); ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree"); ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
#endif #endif
@ -807,9 +809,9 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont); ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref(); resource_loader_bmfont.unref();
//SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either //StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED #ifndef _3D_DISABLED
SpatialMaterial::finish_shaders(); BaseMaterial3D::finish_shaders();
#endif // _3D_DISABLED #endif // _3D_DISABLED
ParticlesMaterial::finish_shaders(); ParticlesMaterial::finish_shaders();

File diff suppressed because it is too large Load Diff

View File

@ -106,9 +106,11 @@ public:
~ShaderMaterial(); ~ShaderMaterial();
}; };
class SpatialMaterial : public Material { class StandardMaterial3D;
GDCLASS(SpatialMaterial, Material); class BaseMaterial3D : public Material {
GDCLASS(BaseMaterial3D, Material);
public: public:
enum TextureParam { enum TextureParam {
@ -121,31 +123,56 @@ public:
TEXTURE_CLEARCOAT, TEXTURE_CLEARCOAT,
TEXTURE_FLOWMAP, TEXTURE_FLOWMAP,
TEXTURE_AMBIENT_OCCLUSION, TEXTURE_AMBIENT_OCCLUSION,
TEXTURE_DEPTH, TEXTURE_HEIGHTMAP,
TEXTURE_SUBSURFACE_SCATTERING, TEXTURE_SUBSURFACE_SCATTERING,
TEXTURE_TRANSMISSION, TEXTURE_TRANSMISSION,
TEXTURE_REFRACTION, TEXTURE_REFRACTION,
TEXTURE_DETAIL_MASK, TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO, TEXTURE_DETAIL_ALBEDO,
TEXTURE_DETAIL_NORMAL, TEXTURE_DETAIL_NORMAL,
TEXTURE_ORM,
TEXTURE_MAX TEXTURE_MAX
}; };
enum TextureFilter {
TEXTURE_FILTER_NEAREST,
TEXTURE_FILTER_LINEAR,
TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS,
TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC,
TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
TEXTURE_FILTER_MAX
};
enum DetailUV { enum DetailUV {
DETAIL_UV_1, DETAIL_UV_1,
DETAIL_UV_2 DETAIL_UV_2
}; };
enum Transparency {
TRANSPARENCY_DISABLED,
TRANSPARENCY_ALPHA,
TRANSPARENCY_ALPHA_SCISSOR,
TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
TRANSPARENCY_MAX,
};
enum ShadingMode {
SHADING_MODE_UNSHADED,
SHADING_MODE_PER_PIXEL,
SHADING_MODE_PER_VERTEX,
SHADING_MODE_MAX
};
enum Feature { enum Feature {
FEATURE_TRANSPARENT,
FEATURE_EMISSION, FEATURE_EMISSION,
FEATURE_NORMAL_MAPPING, FEATURE_NORMAL_MAPPING,
FEATURE_RIM, FEATURE_RIM,
FEATURE_CLEARCOAT, FEATURE_CLEARCOAT,
FEATURE_ANISOTROPY, FEATURE_ANISOTROPY,
FEATURE_AMBIENT_OCCLUSION, FEATURE_AMBIENT_OCCLUSION,
FEATURE_DEPTH_MAPPING, FEATURE_HEIGHT_MAPPING,
FEATURE_SUBSURACE_SCATTERING, FEATURE_SUBSURACE_SCATTERING,
FEATURE_TRANSMISSION, FEATURE_TRANSMISSION,
FEATURE_REFRACTION, FEATURE_REFRACTION,
@ -164,8 +191,6 @@ public:
DEPTH_DRAW_OPAQUE_ONLY, DEPTH_DRAW_OPAQUE_ONLY,
DEPTH_DRAW_ALWAYS, DEPTH_DRAW_ALWAYS,
DEPTH_DRAW_DISABLED, DEPTH_DRAW_DISABLED,
DEPTH_DRAW_ALPHA_OPAQUE_PREPASS
}; };
enum CullMode { enum CullMode {
@ -175,8 +200,6 @@ public:
}; };
enum Flags { enum Flags {
FLAG_UNSHADED,
FLAG_USE_VERTEX_LIGHTING,
FLAG_DISABLE_DEPTH_TEST, FLAG_DISABLE_DEPTH_TEST,
FLAG_ALBEDO_FROM_VERTEX_COLOR, FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR, FLAG_SRGB_VERTEX_COLOR,
@ -185,15 +208,16 @@ public:
FLAG_BILLBOARD_KEEP_SCALE, FLAG_BILLBOARD_KEEP_SCALE,
FLAG_UV1_USE_TRIPLANAR, FLAG_UV1_USE_TRIPLANAR,
FLAG_UV2_USE_TRIPLANAR, FLAG_UV2_USE_TRIPLANAR,
FLAG_TRIPLANAR_USE_WORLD, FLAG_UV1_USE_WORLD_TRIPLANAR,
FLAG_UV2_USE_WORLD_TRIPLANAR,
FLAG_AO_ON_UV2, FLAG_AO_ON_UV2,
FLAG_EMISSION_ON_UV2, FLAG_EMISSION_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
FLAG_DONT_RECEIVE_SHADOWS, FLAG_DONT_RECEIVE_SHADOWS,
FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT, FLAG_DISABLE_AMBIENT_LIGHT,
FLAG_USE_SHADOW_TO_OPACITY, FLAG_USE_SHADOW_TO_OPACITY,
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_MAX FLAG_MAX
}; };
@ -244,12 +268,12 @@ private:
union MaterialKey { union MaterialKey {
struct { struct {
uint64_t feature_mask : 12; uint64_t feature_mask : FEATURE_MAX;
uint64_t detail_uv : 1; uint64_t detail_uv : 1;
uint64_t blend_mode : 2; uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2; uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2; uint64_t cull_mode : 2;
uint64_t flags : 19; uint64_t flags : FLAG_MAX;
uint64_t detail_blend_mode : 2; uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3; uint64_t diffuse_mode : 3;
uint64_t specular_mode : 3; uint64_t specular_mode : 3;
@ -260,8 +284,10 @@ private:
uint64_t proximity_fade : 1; uint64_t proximity_fade : 1;
uint64_t distance_fade : 2; uint64_t distance_fade : 2;
uint64_t emission_op : 1; uint64_t emission_op : 1;
uint64_t texture_metallic : 1; uint64_t texture_filter : 3;
uint64_t texture_roughness : 1; uint64_t transparency : 2;
uint64_t shading_mode : 2;
uint64_t roughness_channel : 3;
}; };
uint64_t key; uint64_t key;
@ -293,6 +319,10 @@ private:
mk.blend_mode = blend_mode; mk.blend_mode = blend_mode;
mk.depth_draw_mode = depth_draw_mode; mk.depth_draw_mode = depth_draw_mode;
mk.cull_mode = cull_mode; mk.cull_mode = cull_mode;
mk.texture_filter = texture_filter;
mk.transparency = transparency;
mk.shading_mode = shading_mode;
mk.roughness_channel = roughness_texture_channel;
for (int i = 0; i < FLAG_MAX; i++) { for (int i = 0; i < FLAG_MAX; i++) {
if (flags[i]) { if (flags[i]) {
mk.flags |= ((uint64_t)1 << i); mk.flags |= ((uint64_t)1 << i);
@ -307,8 +337,6 @@ private:
mk.proximity_fade = proximity_fade_enabled; mk.proximity_fade = proximity_fade_enabled;
mk.distance_fade = distance_fade; mk.distance_fade = distance_fade;
mk.emission_op = emission_op; mk.emission_op = emission_op;
mk.texture_metallic = textures[TEXTURE_METALLIC].is_valid() ? 1 : 0;
mk.texture_roughness = textures[TEXTURE_ROUGHNESS].is_valid() ? 1 : 0;
return mk; return mk;
} }
@ -326,7 +354,7 @@ private:
StringName clearcoat; StringName clearcoat;
StringName clearcoat_gloss; StringName clearcoat_gloss;
StringName anisotropy; StringName anisotropy;
StringName depth_scale; StringName heightmap_scale;
StringName subsurface_scattering_strength; StringName subsurface_scattering_strength;
StringName transmission; StringName transmission;
StringName refraction; StringName refraction;
@ -338,9 +366,9 @@ private:
StringName particles_anim_h_frames; StringName particles_anim_h_frames;
StringName particles_anim_v_frames; StringName particles_anim_v_frames;
StringName particles_anim_loop; StringName particles_anim_loop;
StringName depth_min_layers; StringName heightmap_min_layers;
StringName depth_max_layers; StringName heightmap_max_layers;
StringName depth_flip; StringName heightmap_flip;
StringName uv1_blend_sharpness; StringName uv1_blend_sharpness;
StringName uv2_blend_sharpness; StringName uv2_blend_sharpness;
StringName grow; StringName grow;
@ -350,11 +378,10 @@ private:
StringName ao_light_affect; StringName ao_light_affect;
StringName metallic_texture_channel; StringName metallic_texture_channel;
StringName roughness_texture_channel;
StringName ao_texture_channel; StringName ao_texture_channel;
StringName clearcoat_texture_channel; StringName clearcoat_texture_channel;
StringName rim_texture_channel; StringName rim_texture_channel;
StringName depth_texture_channel; StringName heightmap_texture_channel;
StringName refraction_texture_channel; StringName refraction_texture_channel;
StringName alpha_scissor_threshold; StringName alpha_scissor_threshold;
@ -362,15 +389,17 @@ private:
}; };
static Mutex *material_mutex; static Mutex *material_mutex;
static SelfList<SpatialMaterial>::List *dirty_materials; static SelfList<BaseMaterial3D>::List *dirty_materials;
static ShaderNames *shader_names; static ShaderNames *shader_names;
SelfList<SpatialMaterial> element; SelfList<BaseMaterial3D> element;
void _update_shader(); void _update_shader();
_FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const; _FORCE_INLINE_ bool _is_shader_dirty() const;
bool orm;
Color albedo; Color albedo;
float specular; float specular;
float metallic; float metallic;
@ -383,7 +412,7 @@ private:
float clearcoat; float clearcoat;
float clearcoat_gloss; float clearcoat_gloss;
float anisotropy; float anisotropy;
float depth_scale; float heightmap_scale;
float subsurface_scattering_strength; float subsurface_scattering_strength;
Color transmission; Color transmission;
float refraction; float refraction;
@ -395,6 +424,10 @@ private:
int particles_anim_h_frames; int particles_anim_h_frames;
int particles_anim_v_frames; int particles_anim_v_frames;
bool particles_anim_loop; bool particles_anim_loop;
Transparency transparency;
ShadingMode shading_mode;
TextureFilter texture_filter;
Vector3 uv1_scale; Vector3 uv1_scale;
Vector3 uv1_offset; Vector3 uv1_offset;
@ -409,8 +442,8 @@ private:
bool deep_parallax; bool deep_parallax;
int deep_parallax_min_layers; int deep_parallax_min_layers;
int deep_parallax_max_layers; int deep_parallax_max_layers;
bool depth_parallax_flip_tangent; bool heightmap_parallax_flip_tangent;
bool depth_parallax_flip_binormal; bool heightmap_parallax_flip_binormal;
bool proximity_fade_enabled; bool proximity_fade_enabled;
float proximity_fade_distance; float proximity_fade_distance;
@ -442,7 +475,7 @@ private:
static const int MAX_MATERIALS_FOR_2D = 128; static const int MAX_MATERIALS_FOR_2D = 128;
static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
void _validate_high_end(const String &text, PropertyInfo &property) const; void _validate_high_end(const String &text, PropertyInfo &property) const;
@ -491,23 +524,23 @@ public:
void set_anisotropy(float p_anisotropy); void set_anisotropy(float p_anisotropy);
float get_anisotropy() const; float get_anisotropy() const;
void set_depth_scale(float p_depth_scale); void set_heightmap_scale(float p_heightmap_scale);
float get_depth_scale() const; float get_heightmap_scale() const;
void set_depth_deep_parallax(bool p_enable); void set_heightmap_deep_parallax(bool p_enable);
bool is_depth_deep_parallax_enabled() const; bool is_heightmap_deep_parallax_enabled() const;
void set_depth_deep_parallax_min_layers(int p_layer); void set_heightmap_deep_parallax_min_layers(int p_layer);
int get_depth_deep_parallax_min_layers() const; int get_heightmap_deep_parallax_min_layers() const;
void set_depth_deep_parallax_max_layers(int p_layer); void set_heightmap_deep_parallax_max_layers(int p_layer);
int get_depth_deep_parallax_max_layers() const; int get_heightmap_deep_parallax_max_layers() const;
void set_depth_deep_parallax_flip_tangent(bool p_flip); void set_heightmap_deep_parallax_flip_tangent(bool p_flip);
bool get_depth_deep_parallax_flip_tangent() const; bool get_heightmap_deep_parallax_flip_tangent() const;
void set_depth_deep_parallax_flip_binormal(bool p_flip); void set_heightmap_deep_parallax_flip_binormal(bool p_flip);
bool get_depth_deep_parallax_flip_binormal() const; bool get_heightmap_deep_parallax_flip_binormal() const;
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength); void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const; float get_subsurface_scattering_strength() const;
@ -521,6 +554,12 @@ public:
void set_point_size(float p_point_size); void set_point_size(float p_point_size);
float get_point_size() const; float get_point_size() const;
void set_transparency(Transparency p_transparency);
Transparency get_transparency() const;
void set_shading_mode(ShadingMode p_shading_mode);
ShadingMode get_shading_mode() const;
void set_detail_uv(DetailUV p_detail_uv); void set_detail_uv(DetailUV p_detail_uv);
DetailUV get_detail_uv() const; DetailUV get_detail_uv() const;
@ -550,6 +589,9 @@ public:
// Used only for shader material conversion // Used only for shader material conversion
Ref<Texture2D> get_texture_by_name(StringName p_name) const; Ref<Texture2D> get_texture_by_name(StringName p_name) const;
void set_texture_filter(TextureFilter p_filter);
TextureFilter get_texture_filter() const;
void set_feature(Feature p_feature, bool p_enabled); void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const; bool get_feature(Feature p_feature) const;
@ -630,23 +672,45 @@ public:
virtual Shader::Mode get_shader_mode() const; virtual Shader::Mode get_shader_mode() const;
SpatialMaterial(); BaseMaterial3D(bool p_orm);
virtual ~SpatialMaterial(); virtual ~BaseMaterial3D();
}; };
VARIANT_ENUM_CAST(SpatialMaterial::TextureParam) VARIANT_ENUM_CAST(BaseMaterial3D::TextureParam)
VARIANT_ENUM_CAST(SpatialMaterial::DetailUV) VARIANT_ENUM_CAST(BaseMaterial3D::TextureFilter)
VARIANT_ENUM_CAST(SpatialMaterial::Feature) VARIANT_ENUM_CAST(BaseMaterial3D::ShadingMode)
VARIANT_ENUM_CAST(SpatialMaterial::BlendMode) VARIANT_ENUM_CAST(BaseMaterial3D::Transparency)
VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) VARIANT_ENUM_CAST(BaseMaterial3D::DetailUV)
VARIANT_ENUM_CAST(SpatialMaterial::CullMode) VARIANT_ENUM_CAST(BaseMaterial3D::Feature)
VARIANT_ENUM_CAST(SpatialMaterial::Flags) VARIANT_ENUM_CAST(BaseMaterial3D::BlendMode)
VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) VARIANT_ENUM_CAST(BaseMaterial3D::DepthDrawMode)
VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(BaseMaterial3D::CullMode)
VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) VARIANT_ENUM_CAST(BaseMaterial3D::Flags)
VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) VARIANT_ENUM_CAST(BaseMaterial3D::DiffuseMode)
VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator) VARIANT_ENUM_CAST(BaseMaterial3D::SpecularMode)
VARIANT_ENUM_CAST(SpatialMaterial::DistanceFadeMode) VARIANT_ENUM_CAST(BaseMaterial3D::BillboardMode)
VARIANT_ENUM_CAST(BaseMaterial3D::TextureChannel)
VARIANT_ENUM_CAST(BaseMaterial3D::EmissionOperator)
VARIANT_ENUM_CAST(BaseMaterial3D::DistanceFadeMode)
class StandardMaterial3D : public BaseMaterial3D {
GDCLASS(StandardMaterial3D, BaseMaterial3D)
protected:
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
#endif
public:
StandardMaterial3D() :
BaseMaterial3D(false) {}
};
class ORMMaterial3D : public BaseMaterial3D {
GDCLASS(ORMMaterial3D, BaseMaterial3D)
public:
ORMMaterial3D() :
BaseMaterial3D(true) {}
};
////////////////////// //////////////////////

View File

@ -1041,7 +1041,7 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
if (surfaces[i].is_2d) { if (surfaces[i].is_2d) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
} else { } else {
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_EDITOR));
} }
} }
} }

View File

@ -206,7 +206,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
} }

View File

@ -2356,6 +2356,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
actions.base_uniform_string = "material."; actions.base_uniform_string = "material.";
actions.default_filter = ShaderLanguage::FILTER_LINEAR; actions.default_filter = ShaderLanguage::FILTER_LINEAR;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE; actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.base_varying_index = 4;
shader.compiler.initialize(actions); shader.compiler.initialize(actions);
} }

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@ -273,13 +273,13 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
for (int i = 0; i < CULL_VARIANT_MAX; i++) { for (int i = 0; i < CULL_VARIANT_MAX; i++) {
RD::PolygonCullMode cull_mode_rd_table[3][CULL_VARIANT_MAX] = { RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK }, { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK },
{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT }, { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT },
{ RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED } { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
}; };
RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[cull][i]; RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
for (int j = 0; j < VS::PRIMITIVE_MAX; j++) { for (int j = 0; j < VS::PRIMITIVE_MAX; j++) {
@ -309,7 +309,7 @@ void RasterizerSceneForwardRD::ShaderData::set_code(const String &p_code) {
depth_stencil.enable_depth_write = false; //alpha does not draw depth depth_stencil.enable_depth_write = false; //alpha does not draw depth
} }
} else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS)) { } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS)) {
if (k == SHADER_VERSION_DEPTH_PASS || k == k == SHADER_VERSION_DEPTH_PASS_DP) { if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
//none, blend state contains nothing //none, blend state contains nothing
} else { } else {
blend_state = blend_state_opaque; //writes to normal and roughness in opaque way blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
@ -2703,11 +2703,13 @@ RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storag
actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n"; actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n"; actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n"; actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.sampler_array_name = "material_samplers"; actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1; actions.base_texture_binding_index = 1;
actions.texture_layout_set = 2; actions.texture_layout_set = 2;
actions.base_uniform_string = "material."; actions.base_uniform_string = "material.";
actions.base_varying_index = 10;
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;

View File

@ -1649,6 +1649,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
if (!texture.is_valid()) { if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name); const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) { if (W) {
texture = W->get(); texture = W->get();
} }
} }
@ -1673,11 +1674,12 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
} break; } break;
} }
} else { } else {
bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO; bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
Texture *tex = singleton->texture_owner.getornull(texture); Texture *tex = singleton->texture_owner.getornull(texture);
if (tex) { if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
if (tex->detect_3d_callback && p_use_linear_color) { if (tex->detect_3d_callback && p_use_linear_color) {

View File

@ -366,7 +366,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
r_gen_code.fragment_global += ucode; r_gen_code.fragment_global += ucode;
GeneratedCode::Texture texture; GeneratedCode::Texture texture;
texture.name = _mkid(E->key()); texture.name = E->key();
texture.hint = E->get().hint; texture.hint = E->get().hint;
texture.type = E->get().type; texture.type = E->get().type;
texture.filter = E->get().filter; texture.filter = E->get().filter;
@ -452,6 +452,8 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} }
#endif #endif
uint32_t index = p_default_actions.base_varying_index;
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode; String vcode;
@ -460,8 +462,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += _typestr(E->get().type); vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key()); vcode += " " + _mkid(E->key());
vcode += ";\n"; vcode += ";\n";
r_gen_code.vertex_global += interp_mode + "out " + vcode; r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
r_gen_code.fragment_global += interp_mode + "in " + vcode; r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
index++;
} }
for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) { for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {

View File

@ -53,9 +53,10 @@ public:
ShaderLanguage::TextureFilter default_filter; ShaderLanguage::TextureFilter default_filter;
ShaderLanguage::TextureRepeat default_repeat; ShaderLanguage::TextureRepeat default_repeat;
String sampler_array_name; String sampler_array_name;
int base_texture_binding_index; int base_texture_binding_index = 0;
int texture_layout_set; int texture_layout_set = 0;
String base_uniform_string; String base_uniform_string;
uint32_t base_varying_index = 0;
}; };
private: private:

View File

@ -351,6 +351,8 @@ layout(location = 0) out vec4 frag_color;
// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014). // E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
// Eqns 71-72 and 85-86 (see also Eqns 43 and 80). // Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
float G_GGX_2cos(float cos_theta_m, float alpha) { float G_GGX_2cos(float cos_theta_m, float alpha) {
// Schlick's approximation // Schlick's approximation
// C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994) // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
@ -892,6 +894,10 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal,float roughness
} }
#endif //USE_LIGHTMAP #endif //USE_LIGHTMAP
} }
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
void main() { void main() {
#ifdef MODE_DUAL_PARABOLOID #ifdef MODE_DUAL_PARABOLOID
@ -1030,7 +1036,8 @@ FRAGMENT_SHADER_CODE
vec3 diffuse_light = vec3(0.0, 0.0, 0.0); vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
vec3 ambient_light = vec3( 0.0, 0.0, 0.0); vec3 ambient_light = vec3( 0.0, 0.0, 0.0);
#ifndef MODE_RENDER_DEPTH #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
if (scene_data.use_reflection_cubemap){ if (scene_data.use_reflection_cubemap){
vec3 ref_vec = reflect(-view, normal); vec3 ref_vec = reflect(-view, normal);
@ -1070,7 +1077,8 @@ FRAGMENT_SHADER_CODE
} }
#endif // USE_LIGHTMAP #endif // USE_LIGHTMAP
#endif // MODE_RENDER_DEPTH #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//radiance //radiance
@ -1080,7 +1088,7 @@ FRAGMENT_SHADER_CODE
specular_blob_intensity *= specular * 2.0; specular_blob_intensity *= specular * 2.0;
#endif #endif
#ifndef MODE_RENDER_DEPTH #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//gi probes //gi probes
//lightmap //lightmap
@ -1306,7 +1314,7 @@ FRAGMENT_SHADER_CODE
} }
#endif //!MODE_RENDER_DEPTH
#ifdef USE_SHADOW_TO_OPACITY #ifdef USE_SHADOW_TO_OPACITY
alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0)); alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
@ -1327,6 +1335,7 @@ FRAGMENT_SHADER_CODE
#endif // USE_SHADOW_TO_OPACITY #endif // USE_SHADOW_TO_OPACITY
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
#ifdef MODE_RENDER_DEPTH #ifdef MODE_RENDER_DEPTH
@ -1351,7 +1360,7 @@ FRAGMENT_SHADER_CODE
#ifdef MODE_MULTIPLE_RENDER_TARGETS #ifdef MODE_MULTIPLE_RENDER_TARGETS
#ifdef USE_NO_SHADING #ifdef MODE_UNSHADED
diffuse_buffer = vec4(albedo.rgb, 0.0); diffuse_buffer = vec4(albedo.rgb, 0.0);
specular_buffer = vec4(0.0); specular_buffer = vec4(0.0);
@ -1364,7 +1373,7 @@ FRAGMENT_SHADER_CODE
#else //MODE_MULTIPLE_RENDER_TARGETS #else //MODE_MULTIPLE_RENDER_TARGETS
#ifdef USE_NO_SHADING #ifdef MODE_UNSHADED
frag_color = vec4(albedo, alpha); frag_color = vec4(albedo, alpha);
#else #else
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha); frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);

View File

@ -5169,143 +5169,145 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_COLON) { if (tk.type == TK_COLON) {
//hint //hint
do {
tk = _get_token();
if (tk.type == TK_HINT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_R) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
} else if (tk.type == TK_HINT_ROUGHNESS_G) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
} else if (tk.type == TK_HINT_ROUGHNESS_B) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
} else if (tk.type == TK_HINT_ROUGHNESS_A) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
} else if (tk.type == TK_HINT_COLOR) {
if (type != TYPE_VEC4) {
_set_error("Color hint is for vec4 only");
return ERR_PARSE_ERROR;
}
uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
return ERR_PARSE_ERROR;
}
tk = _get_token(); tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) { if (tk.type == TK_HINT_WHITE_TEXTURE) {
_set_error("Expected '(' after hint_range"); uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
return ERR_PARSE_ERROR; } else if (tk.type == TK_HINT_BLACK_TEXTURE) {
} uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_R) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_R;
} else if (tk.type == TK_HINT_ROUGHNESS_G) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_G;
} else if (tk.type == TK_HINT_ROUGHNESS_B) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_B;
} else if (tk.type == TK_HINT_ROUGHNESS_A) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_A;
} else if (tk.type == TK_HINT_ROUGHNESS_GRAY) {
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
} else if (tk.type == TK_HINT_COLOR) {
if (type != TYPE_VEC4) {
_set_error("Color hint is for vec4 only");
return ERR_PARSE_ERROR;
}
uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
tk = _get_token(); uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
return ERR_PARSE_ERROR;
}
float sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token(); tk = _get_token();
} if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after hint_range");
return ERR_PARSE_ERROR;
}
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
uniform2.hint_range[0] = tk.constant;
uniform2.hint_range[0] *= sign;
tk = _get_token();
if (tk.type != TK_COMMA) {
_set_error("Expected ',' after integer constant");
return ERR_PARSE_ERROR;
}
tk = _get_token();
sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token(); tk = _get_token();
}
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { float sign = 1.0;
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
uniform2.hint_range[1] = tk.constant; if (tk.type == TK_OP_SUB) {
uniform2.hint_range[1] *= sign; sign = -1.0;
tk = _get_token();
}
tk = _get_token(); if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
uniform2.hint_range[0] = tk.constant;
uniform2.hint_range[0] *= sign;
if (tk.type == TK_COMMA) {
tk = _get_token(); tk = _get_token();
if (tk.type != TK_COMMA) {
_set_error("Expected ',' after integer constant");
return ERR_PARSE_ERROR;
}
tk = _get_token();
sign = 1.0;
if (tk.type == TK_OP_SUB) {
sign = -1.0;
tk = _get_token();
}
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) { if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','"); _set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
uniform2.hint_range[2] = tk.constant; uniform2.hint_range[1] = tk.constant;
uniform2.hint_range[1] *= sign;
tk = _get_token(); tk = _get_token();
} else {
if (type == TYPE_INT) { if (tk.type == TK_COMMA) {
uniform2.hint_range[2] = 1; tk = _get_token();
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
uniform2.hint_range[2] = tk.constant;
tk = _get_token();
} else { } else {
uniform2.hint_range[2] = 0.001; if (type == TYPE_INT) {
uniform2.hint_range[2] = 1;
} else {
uniform2.hint_range[2] = 0.001;
}
} }
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ','");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_FILTER_LINEAR) {
uniform2.filter = FILTER_LINEAR;
} else if (tk.type == TK_FILTER_NEAREST) {
uniform2.filter = FILTER_NEAREST;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
uniform2.filter = FILTER_NEAREST_MIPMAP;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
uniform2.filter = FILTER_LINEAR_MIPMAP;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
} else if (tk.type == TK_REPEAT_DISABLE) {
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
uniform2.repeat = REPEAT_ENABLE;
} else {
_set_error("Expected valid type hint after ':'.");
} }
if (tk.type != TK_PARENTHESIS_CLOSE) { if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
_set_error("Expected ','"); _set_error("This hint is only for sampler types");
return ERR_PARSE_ERROR; return ERR_PARSE_ERROR;
} }
} else if (tk.type == TK_FILTER_LINEAR) {
uniform2.filter = FILTER_LINEAR;
} else if (tk.type == TK_FILTER_NEAREST) {
uniform2.filter = FILTER_NEAREST;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP) {
uniform2.filter = FILTER_NEAREST_MIPMAP;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
uniform2.filter = FILTER_LINEAR_MIPMAP;
} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
} else if (tk.type == TK_REPEAT_DISABLE) {
uniform2.repeat = REPEAT_DISABLE;
} else if (tk.type == TK_REPEAT_ENABLE) {
uniform2.repeat = REPEAT_ENABLE;
} else {
_set_error("Expected valid type hint after ':'.");
}
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { tk = _get_token();
_set_error("This hint is only for sampler types");
return ERR_PARSE_ERROR;
}
tk = _get_token(); } while (tk.type == TK_COMMA);
} }
if (tk.type == TK_OP_ASSIGN) { if (tk.type == TK_OP_ASSIGN) {