diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index b6264af9eb3..73bb1f3856b 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -609,7 +609,7 @@ void EditorNode::_notification(int p_what) { } break; case NOTIFICATION_APPLICATION_FOCUS_IN: { - // Restore the original FPS cap after focusing back on the editor + // Restore the original FPS cap after focusing back on the editor. OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); EditorFileSystem::get_singleton()->scan_changes(); @@ -617,7 +617,12 @@ void EditorNode::_notification(int p_what) { } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { - // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused + // Save on focus loss before applying the FPS limit to avoid slowing down the saving process. + if (EDITOR_GET("interface/editor/save_on_focus_loss")) { + _menu_option_confirm(FILE_SAVE_SCENE, false); + } + + // Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused. OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec"))); } break; @@ -5845,6 +5850,7 @@ EditorNode::EditorNode() { EDITOR_DEF("run/output/always_open_output_on_play", true); EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/auto_save/save_before_running", true); + EDITOR_DEF("interface/editor/save_on_focus_loss", false); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false);