Fixed issue with 3D selections losing precsion due to an offset bug
This commit is contained in:
parent
9738ebcda0
commit
dd5037ba82
|
@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
|
||||||
|
|
||||||
int culled = 0;
|
int culled = 0;
|
||||||
Instance *cull[1024];
|
Instance *cull[1024];
|
||||||
culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
|
culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
|
||||||
|
|
||||||
for (int i = 0; i < culled; i++) {
|
for (int i = 0; i < culled; i++) {
|
||||||
Instance *instance = cull[i];
|
Instance *instance = cull[i];
|
||||||
|
|
Loading…
Reference in New Issue