Merge pull request #62336 from reduz/fix-reset-animation
Fix animation reset on save
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dd6b427825
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@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
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Ref<AnimationLibrary> al;
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al.instantiate();
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al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
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aux_player->add_animation_library("default", al);
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aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
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aux_player->add_animation_library("", al);
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aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
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// Forcing the use of the original root because the scene where original player belongs may be not the active one
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Node *root = get_node(get_root());
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Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
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