diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 5b6dcbb567b..c0bb756d2e2 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -63,6 +63,39 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net 2007-2014, Juan Linietsky, Ariel Manzur License: Expat and Zlib +Files: ./modules/godot_physics_3d/gjk_epa.cpp + ./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.cpp + ./modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h + ./modules/godot_physics_3d/joints/godot_hinge_joint_3d.cpp + ./modules/godot_physics_3d/joints/godot_hinge_joint_3d_sw.h + ./modules/godot_physics_3d/joints/godot_jacobian_entry_3d_sw.h + ./modules/godot_physics_3d/joints/godot_pin_joint_3d.cpp + ./modules/godot_physics_3d/joints/godot_pin_joint_3d.h + ./modules/godot_physics_3d/joints/godot_slider_joint_3d.cpp + ./modules/godot_physics_3d/joints/godot_slider_joint_3d.h + ./modules/godot_physics_3d/godot_soft_body_3d.cpp + ./modules/godot_physics_3d/godot_soft_body_3d.h + ./modules/godot_physics_3d/godot_shape_3d.cpp + ./modules/godot_physics_3d/godot_shape_3d.h +Comment: Bullet Continuous Collision Detection and Physics Library +Copyright: 2003-2008, Erwin Coumans + 2014-present, Godot Engine contributors + 2007-2014, Juan Linietsky, Ariel Manzur +License: Expat and Zlib + +Files: ./modules/godot_physics_3d/godot_collision_solver_3d_sat.cpp +Comment: Open Dynamics Engine +Copyright: 2001-2003, Russell L. Smith, Alen Ladavac, Nguyen Binh +License: BSD-3-clause + +Files: ./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp + ./modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h +Comment: Bullet Continuous Collision Detection and Physics Library +Copyright: 2007, Starbreeze Studios + 2014-present, Godot Engine contributors + 2007-2014, Juan Linietsky, Ariel Manzur +License: Expat and Zlib + Files: ./modules/lightmapper_rd/lm_compute.glsl Comment: Joint Non-Local Means (JNLM) denoiser Copyright: 2020, Manuel Prandini @@ -98,39 +131,6 @@ Comment: Chipmunk2D Joint Constraints Copyright: 2007, Scott Lembcke License: Expat -Files: ./servers/physics_3d/collision_solver_3d_sat.cpp -Comment: Open Dynamics Engine -Copyright: 2001-2003, Russell L. Smith, Alen Ladavac, Nguyen Binh -License: BSD-3-clause - -Files: ./servers/physics_3d/gjk_epa.cpp - ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp - ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.h - ./servers/physics_3d/joints/hinge_joint_3d_sw.cpp - ./servers/physics_3d/joints/hinge_joint_3d_sw.h - ./servers/physics_3d/joints/jacobian_entry_3d_sw.h - ./servers/physics_3d/joints/pin_joint_3d_sw.cpp - ./servers/physics_3d/joints/pin_joint_3d_sw.h - ./servers/physics_3d/joints/slider_joint_3d_sw.cpp - ./servers/physics_3d/joints/slider_joint_3d_sw.h - ./servers/physics_3d/soft_body_3d_sw.cpp - ./servers/physics_3d/soft_body_3d_sw.h - ./servers/physics_3d/shape_3d_sw.cpp - ./servers/physics_3d/shape_3d_sw.h -Comment: Bullet Continuous Collision Detection and Physics Library -Copyright: 2003-2008, Erwin Coumans - 2014-present, Godot Engine contributors - 2007-2014, Juan Linietsky, Ariel Manzur -License: Expat and Zlib - -Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp - ./servers/physics_3d/joints/cone_twist_joint_3d_sw.h -Comment: Bullet Continuous Collision Detection and Physics Library -Copyright: 2007, Starbreeze Studios - 2014-present, Godot Engine contributors - 2007-2014, Juan Linietsky, Ariel Manzur -License: Expat and Zlib - Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl ./servers/rendering/renderer_rd/shaders/ssao_blur.glsl ./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 758e98ad857..85a25b05af8 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2293,6 +2293,7 @@ Sets which physics engine to use for 3D physics. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented. + "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality. If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process. diff --git a/main/main.cpp b/main/main.cpp index fa50a3039f4..439cd385c02 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -83,6 +83,7 @@ #ifndef _3D_DISABLED #include "servers/physics_server_3d.h" +#include "servers/physics_server_3d_dummy.h" #include "servers/xr_server.h" #endif // _3D_DISABLED @@ -320,7 +321,15 @@ void initialize_physics() { // Physics server not found, Use the default physics physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); } - ERR_FAIL_NULL(physics_server_3d); + + // Fall back to dummy if no default server has been registered. + if (!physics_server_3d) { + WARN_PRINT(vformat("Falling back to dummy PhysicsServer3D; 3D physics functionality will be disabled. If this is intended, set the %s project setting to Dummy.", PhysicsServer3DManager::setting_property_name)); + physics_server_3d = memnew(PhysicsServer3DDummy); + } + + // Should be impossible, but make sure it's not null. + ERR_FAIL_NULL_MSG(physics_server_3d, "Failed to initialize PhysicsServer3D."); physics_server_3d->init(); #endif // _3D_DISABLED diff --git a/modules/godot_physics_3d/SCsub b/modules/godot_physics_3d/SCsub new file mode 100644 index 00000000000..41a59cd24ec --- /dev/null +++ b/modules/godot_physics_3d/SCsub @@ -0,0 +1,7 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.modules_sources, "*.cpp") + +SConscript("joints/SCsub") diff --git a/modules/godot_physics_3d/config.py b/modules/godot_physics_3d/config.py new file mode 100644 index 00000000000..a42f27fbe12 --- /dev/null +++ b/modules/godot_physics_3d/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return not env["disable_3d"] + + +def configure(env): + pass diff --git a/servers/physics_3d/gjk_epa.cpp b/modules/godot_physics_3d/gjk_epa.cpp similarity index 100% rename from servers/physics_3d/gjk_epa.cpp rename to modules/godot_physics_3d/gjk_epa.cpp diff --git a/servers/physics_3d/gjk_epa.h b/modules/godot_physics_3d/gjk_epa.h similarity index 100% rename from servers/physics_3d/gjk_epa.h rename to modules/godot_physics_3d/gjk_epa.h diff --git a/servers/physics_3d/godot_area_3d.cpp b/modules/godot_physics_3d/godot_area_3d.cpp similarity index 100% rename from servers/physics_3d/godot_area_3d.cpp rename to modules/godot_physics_3d/godot_area_3d.cpp diff --git a/servers/physics_3d/godot_area_3d.h b/modules/godot_physics_3d/godot_area_3d.h similarity index 100% rename from servers/physics_3d/godot_area_3d.h rename to modules/godot_physics_3d/godot_area_3d.h diff --git a/servers/physics_3d/godot_area_pair_3d.cpp b/modules/godot_physics_3d/godot_area_pair_3d.cpp similarity index 100% rename from servers/physics_3d/godot_area_pair_3d.cpp rename to modules/godot_physics_3d/godot_area_pair_3d.cpp diff --git a/servers/physics_3d/godot_area_pair_3d.h b/modules/godot_physics_3d/godot_area_pair_3d.h similarity index 100% rename from servers/physics_3d/godot_area_pair_3d.h rename to modules/godot_physics_3d/godot_area_pair_3d.h diff --git a/servers/physics_3d/godot_body_3d.cpp b/modules/godot_physics_3d/godot_body_3d.cpp similarity index 100% rename from servers/physics_3d/godot_body_3d.cpp rename to modules/godot_physics_3d/godot_body_3d.cpp diff --git a/servers/physics_3d/godot_body_3d.h b/modules/godot_physics_3d/godot_body_3d.h similarity index 100% rename from servers/physics_3d/godot_body_3d.h rename to modules/godot_physics_3d/godot_body_3d.h diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/modules/godot_physics_3d/godot_body_direct_state_3d.cpp similarity index 100% rename from servers/physics_3d/godot_body_direct_state_3d.cpp rename to modules/godot_physics_3d/godot_body_direct_state_3d.cpp diff --git a/servers/physics_3d/godot_body_direct_state_3d.h b/modules/godot_physics_3d/godot_body_direct_state_3d.h similarity index 100% rename from servers/physics_3d/godot_body_direct_state_3d.h rename to modules/godot_physics_3d/godot_body_direct_state_3d.h diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/modules/godot_physics_3d/godot_body_pair_3d.cpp similarity index 100% rename from servers/physics_3d/godot_body_pair_3d.cpp rename to modules/godot_physics_3d/godot_body_pair_3d.cpp diff --git a/servers/physics_3d/godot_body_pair_3d.h b/modules/godot_physics_3d/godot_body_pair_3d.h similarity index 100% rename from servers/physics_3d/godot_body_pair_3d.h rename to modules/godot_physics_3d/godot_body_pair_3d.h diff --git a/servers/physics_3d/godot_broad_phase_3d.cpp b/modules/godot_physics_3d/godot_broad_phase_3d.cpp similarity index 100% rename from servers/physics_3d/godot_broad_phase_3d.cpp rename to modules/godot_physics_3d/godot_broad_phase_3d.cpp diff --git a/servers/physics_3d/godot_broad_phase_3d.h b/modules/godot_physics_3d/godot_broad_phase_3d.h similarity index 100% rename from servers/physics_3d/godot_broad_phase_3d.h rename to modules/godot_physics_3d/godot_broad_phase_3d.h diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/modules/godot_physics_3d/godot_broad_phase_3d_bvh.cpp similarity index 100% rename from servers/physics_3d/godot_broad_phase_3d_bvh.cpp rename to modules/godot_physics_3d/godot_broad_phase_3d_bvh.cpp diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.h b/modules/godot_physics_3d/godot_broad_phase_3d_bvh.h similarity index 100% rename from servers/physics_3d/godot_broad_phase_3d_bvh.h rename to modules/godot_physics_3d/godot_broad_phase_3d_bvh.h diff --git a/servers/physics_3d/godot_collision_object_3d.cpp b/modules/godot_physics_3d/godot_collision_object_3d.cpp similarity index 100% rename from servers/physics_3d/godot_collision_object_3d.cpp rename to modules/godot_physics_3d/godot_collision_object_3d.cpp diff --git a/servers/physics_3d/godot_collision_object_3d.h b/modules/godot_physics_3d/godot_collision_object_3d.h similarity index 100% rename from servers/physics_3d/godot_collision_object_3d.h rename to modules/godot_physics_3d/godot_collision_object_3d.h diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/modules/godot_physics_3d/godot_collision_solver_3d.cpp similarity index 100% rename from servers/physics_3d/godot_collision_solver_3d.cpp rename to modules/godot_physics_3d/godot_collision_solver_3d.cpp diff --git a/servers/physics_3d/godot_collision_solver_3d.h b/modules/godot_physics_3d/godot_collision_solver_3d.h similarity index 100% rename from servers/physics_3d/godot_collision_solver_3d.h rename to modules/godot_physics_3d/godot_collision_solver_3d.h diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/modules/godot_physics_3d/godot_collision_solver_3d_sat.cpp similarity index 100% rename from servers/physics_3d/godot_collision_solver_3d_sat.cpp rename to modules/godot_physics_3d/godot_collision_solver_3d_sat.cpp diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.h b/modules/godot_physics_3d/godot_collision_solver_3d_sat.h similarity index 100% rename from servers/physics_3d/godot_collision_solver_3d_sat.h rename to modules/godot_physics_3d/godot_collision_solver_3d_sat.h diff --git a/servers/physics_3d/godot_constraint_3d.h b/modules/godot_physics_3d/godot_constraint_3d.h similarity index 100% rename from servers/physics_3d/godot_constraint_3d.h rename to modules/godot_physics_3d/godot_constraint_3d.h diff --git a/servers/physics_3d/godot_joint_3d.h b/modules/godot_physics_3d/godot_joint_3d.h similarity index 100% rename from servers/physics_3d/godot_joint_3d.h rename to modules/godot_physics_3d/godot_joint_3d.h diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/modules/godot_physics_3d/godot_physics_server_3d.cpp similarity index 99% rename from servers/physics_3d/godot_physics_server_3d.cpp rename to modules/godot_physics_3d/godot_physics_server_3d.cpp index 8a7b4e0f07b..6d0949acbeb 100644 --- a/servers/physics_3d/godot_physics_server_3d.cpp +++ b/modules/godot_physics_3d/godot_physics_server_3d.cpp @@ -1629,8 +1629,6 @@ void GodotPhysicsServer3D::init() { } void GodotPhysicsServer3D::step(real_t p_step) { -#ifndef _3D_DISABLED - if (!active) { return; } @@ -1646,7 +1644,6 @@ void GodotPhysicsServer3D::step(real_t p_step) { active_objects += E->get_active_objects(); collision_pairs += E->get_collision_pairs(); } -#endif } void GodotPhysicsServer3D::sync() { @@ -1654,8 +1651,6 @@ void GodotPhysicsServer3D::sync() { } void GodotPhysicsServer3D::flush_queries() { -#ifndef _3D_DISABLED - if (!active) { return; } @@ -1703,7 +1698,6 @@ void GodotPhysicsServer3D::flush_queries() { values.push_front("physics_3d"); EngineDebugger::profiler_add_frame_data("servers", values); } -#endif } void GodotPhysicsServer3D::end_sync() { diff --git a/servers/physics_3d/godot_physics_server_3d.h b/modules/godot_physics_3d/godot_physics_server_3d.h similarity index 100% rename from servers/physics_3d/godot_physics_server_3d.h rename to modules/godot_physics_3d/godot_physics_server_3d.h diff --git a/servers/physics_3d/godot_shape_3d.cpp b/modules/godot_physics_3d/godot_shape_3d.cpp similarity index 100% rename from servers/physics_3d/godot_shape_3d.cpp rename to modules/godot_physics_3d/godot_shape_3d.cpp diff --git a/servers/physics_3d/godot_shape_3d.h b/modules/godot_physics_3d/godot_shape_3d.h similarity index 100% rename from servers/physics_3d/godot_shape_3d.h rename to modules/godot_physics_3d/godot_shape_3d.h diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/modules/godot_physics_3d/godot_soft_body_3d.cpp similarity index 100% rename from servers/physics_3d/godot_soft_body_3d.cpp rename to modules/godot_physics_3d/godot_soft_body_3d.cpp diff --git a/servers/physics_3d/godot_soft_body_3d.h b/modules/godot_physics_3d/godot_soft_body_3d.h similarity index 100% rename from servers/physics_3d/godot_soft_body_3d.h rename to modules/godot_physics_3d/godot_soft_body_3d.h diff --git a/servers/physics_3d/godot_space_3d.cpp b/modules/godot_physics_3d/godot_space_3d.cpp similarity index 100% rename from servers/physics_3d/godot_space_3d.cpp rename to modules/godot_physics_3d/godot_space_3d.cpp diff --git a/servers/physics_3d/godot_space_3d.h b/modules/godot_physics_3d/godot_space_3d.h similarity index 100% rename from servers/physics_3d/godot_space_3d.h rename to modules/godot_physics_3d/godot_space_3d.h diff --git a/servers/physics_3d/godot_step_3d.cpp b/modules/godot_physics_3d/godot_step_3d.cpp similarity index 100% rename from servers/physics_3d/godot_step_3d.cpp rename to modules/godot_physics_3d/godot_step_3d.cpp diff --git a/servers/physics_3d/godot_step_3d.h b/modules/godot_physics_3d/godot_step_3d.h similarity index 100% rename from servers/physics_3d/godot_step_3d.h rename to modules/godot_physics_3d/godot_step_3d.h diff --git a/modules/godot_physics_3d/joints/SCsub b/modules/godot_physics_3d/joints/SCsub new file mode 100644 index 00000000000..5d93da5ecf6 --- /dev/null +++ b/modules/godot_physics_3d/joints/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.modules_sources, "*.cpp") diff --git a/servers/physics_3d/joints/godot_cone_twist_joint_3d.cpp b/modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp similarity index 100% rename from servers/physics_3d/joints/godot_cone_twist_joint_3d.cpp rename to modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.cpp diff --git a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h b/modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h similarity index 98% rename from servers/physics_3d/joints/godot_cone_twist_joint_3d.h rename to modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h index 8b749e49143..f3b683a8f38 100644 --- a/servers/physics_3d/joints/godot_cone_twist_joint_3d.h +++ b/modules/godot_physics_3d/joints/godot_cone_twist_joint_3d.h @@ -52,8 +52,8 @@ subject to the following restrictions: Written by: Marcus Hennix */ -#include "servers/physics_3d/godot_joint_3d.h" -#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" +#include "../godot_joint_3d.h" +#include "godot_jacobian_entry_3d.h" // GodotConeTwistJoint3D can be used to simulate ragdoll joints (upper arm, leg etc). class GodotConeTwistJoint3D : public GodotJoint3D { diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp b/modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.cpp similarity index 100% rename from servers/physics_3d/joints/godot_generic_6dof_joint_3d.cpp rename to modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.cpp diff --git a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h b/modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h similarity index 99% rename from servers/physics_3d/joints/godot_generic_6dof_joint_3d.h rename to modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h index 69a52664382..9ee6dd27917 100644 --- a/servers/physics_3d/joints/godot_generic_6dof_joint_3d.h +++ b/modules/godot_physics_3d/joints/godot_generic_6dof_joint_3d.h @@ -35,8 +35,8 @@ Adapted to Godot from the Bullet library. */ -#include "servers/physics_3d/godot_joint_3d.h" -#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" +#include "../godot_joint_3d.h" +#include "godot_jacobian_entry_3d.h" /* Bullet Continuous Collision Detection and Physics Library diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.cpp b/modules/godot_physics_3d/joints/godot_hinge_joint_3d.cpp similarity index 100% rename from servers/physics_3d/joints/godot_hinge_joint_3d.cpp rename to modules/godot_physics_3d/joints/godot_hinge_joint_3d.cpp diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.h b/modules/godot_physics_3d/joints/godot_hinge_joint_3d.h similarity index 97% rename from servers/physics_3d/joints/godot_hinge_joint_3d.h rename to modules/godot_physics_3d/joints/godot_hinge_joint_3d.h index eab60c19099..7f835094684 100644 --- a/servers/physics_3d/joints/godot_hinge_joint_3d.h +++ b/modules/godot_physics_3d/joints/godot_hinge_joint_3d.h @@ -35,8 +35,8 @@ Adapted to Godot from the Bullet library. */ -#include "servers/physics_3d/godot_joint_3d.h" -#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" +#include "../godot_joint_3d.h" +#include "godot_jacobian_entry_3d.h" /* Bullet Continuous Collision Detection and Physics Library diff --git a/servers/physics_3d/joints/godot_jacobian_entry_3d.h b/modules/godot_physics_3d/joints/godot_jacobian_entry_3d.h similarity index 100% rename from servers/physics_3d/joints/godot_jacobian_entry_3d.h rename to modules/godot_physics_3d/joints/godot_jacobian_entry_3d.h diff --git a/servers/physics_3d/joints/godot_pin_joint_3d.cpp b/modules/godot_physics_3d/joints/godot_pin_joint_3d.cpp similarity index 100% rename from servers/physics_3d/joints/godot_pin_joint_3d.cpp rename to modules/godot_physics_3d/joints/godot_pin_joint_3d.cpp diff --git a/servers/physics_3d/joints/godot_pin_joint_3d.h b/modules/godot_physics_3d/joints/godot_pin_joint_3d.h similarity index 97% rename from servers/physics_3d/joints/godot_pin_joint_3d.h rename to modules/godot_physics_3d/joints/godot_pin_joint_3d.h index 2d19bcb6262..62d3068e094 100644 --- a/servers/physics_3d/joints/godot_pin_joint_3d.h +++ b/modules/godot_physics_3d/joints/godot_pin_joint_3d.h @@ -35,8 +35,8 @@ Adapted to Godot from the Bullet library. */ -#include "servers/physics_3d/godot_joint_3d.h" -#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" +#include "../godot_joint_3d.h" +#include "godot_jacobian_entry_3d.h" /* Bullet Continuous Collision Detection and Physics Library diff --git a/servers/physics_3d/joints/godot_slider_joint_3d.cpp b/modules/godot_physics_3d/joints/godot_slider_joint_3d.cpp similarity index 100% rename from servers/physics_3d/joints/godot_slider_joint_3d.cpp rename to modules/godot_physics_3d/joints/godot_slider_joint_3d.cpp diff --git a/servers/physics_3d/joints/godot_slider_joint_3d.h b/modules/godot_physics_3d/joints/godot_slider_joint_3d.h similarity index 99% rename from servers/physics_3d/joints/godot_slider_joint_3d.h rename to modules/godot_physics_3d/joints/godot_slider_joint_3d.h index ad79fc51b00..99fabf86384 100644 --- a/servers/physics_3d/joints/godot_slider_joint_3d.h +++ b/modules/godot_physics_3d/joints/godot_slider_joint_3d.h @@ -35,8 +35,8 @@ Adapted to Godot from the Bullet library. */ -#include "servers/physics_3d/godot_joint_3d.h" -#include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" +#include "../godot_joint_3d.h" +#include "godot_jacobian_entry_3d.h" /* Bullet Continuous Collision Detection and Physics Library diff --git a/modules/godot_physics_3d/register_types.cpp b/modules/godot_physics_3d/register_types.cpp new file mode 100644 index 00000000000..1b1690cf59f --- /dev/null +++ b/modules/godot_physics_3d/register_types.cpp @@ -0,0 +1,61 @@ +/**************************************************************************/ +/* register_types.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "register_types.h" + +#include "godot_physics_server_3d.h" +#include "servers/physics_server_3d.h" +#include "servers/physics_server_3d_wrap_mt.h" + +static PhysicsServer3D *_createGodotPhysics3DCallback() { +#ifdef THREADS_ENABLED + bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread"); +#else + bool using_threads = false; +#endif + + PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads)); + + return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads)); +} + +void initialize_godot_physics_3d_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) { + return; + } + PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback)); + PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D"); +} + +void uninitialize_godot_physics_3d_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SERVERS) { + return; + } +} diff --git a/modules/godot_physics_3d/register_types.h b/modules/godot_physics_3d/register_types.h new file mode 100644 index 00000000000..998fb4a1ee1 --- /dev/null +++ b/modules/godot_physics_3d/register_types.h @@ -0,0 +1,39 @@ +/**************************************************************************/ +/* register_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_PHYSICS_3D_REGISTER_TYPES_H +#define GODOT_PHYSICS_3D_REGISTER_TYPES_H + +#include "modules/register_module_types.h" + +void initialize_godot_physics_3d_module(ModuleInitializationLevel p_level); +void uninitialize_godot_physics_3d_module(ModuleInitializationLevel p_level); + +#endif // GODOT_PHYSICS_3D_REGISTER_TYPES_H diff --git a/scu_builders.py b/scu_builders.py index fc5461196f9..7fc0c15b2d0 100644 --- a/scu_builders.py +++ b/scu_builders.py @@ -322,6 +322,8 @@ def generate_scu_files(max_includes_per_scu): process_folder(["modules/openxr"], ["register_types"]) process_folder(["modules/openxr/action_map"]) process_folder(["modules/openxr/editor"]) + process_folder(["modules/godot_physics_3d"]) + process_folder(["modules/godot_physics_3d/joints"]) process_folder(["modules/csg"]) process_folder(["modules/gdscript"]) @@ -349,8 +351,6 @@ def generate_scu_files(max_includes_per_scu): process_folder(["servers/rendering/renderer_rd/environment"]) process_folder(["servers/rendering/renderer_rd/storage_rd"]) process_folder(["servers/physics_2d"]) - process_folder(["servers/physics_3d"]) - process_folder(["servers/physics_3d/joints"]) process_folder(["servers/audio"]) process_folder(["servers/audio/effects"]) diff --git a/servers/SCsub b/servers/SCsub index 736bed68ecb..472cb096abf 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -28,7 +28,6 @@ SConscript("text/SCsub") SConscript("physics_2d/SCsub") if not env["disable_3d"]: - SConscript("physics_3d/SCsub") env.add_source_files(env.servers_sources, "physics_server_3d.cpp") env.add_source_files(env.servers_sources, "physics_server_3d_wrap_mt.cpp") SConscript("xr/SCsub") diff --git a/servers/physics_3d/SCsub b/servers/physics_3d/SCsub deleted file mode 100644 index df7b521693b..00000000000 --- a/servers/physics_3d/SCsub +++ /dev/null @@ -1,7 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.servers_sources, "*.cpp") - -SConscript("joints/SCsub") diff --git a/servers/physics_3d/joints/SCsub b/servers/physics_3d/joints/SCsub deleted file mode 100644 index 86681f9c74d..00000000000 --- a/servers/physics_3d/joints/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -#!/usr/bin/env python - -Import("env") - -env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 698805bbddb..ee481518634 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -1201,7 +1201,9 @@ String PhysicsServer3DManager::get_server_name(int p_id) { } PhysicsServer3D *PhysicsServer3DManager::new_default_server() { - ERR_FAIL_COND_V(default_server_id == -1, nullptr); + if (default_server_id == -1) { + return nullptr; + } Variant ret; Callable::CallError ce; physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce); diff --git a/servers/physics_server_3d_dummy.h b/servers/physics_server_3d_dummy.h new file mode 100644 index 00000000000..209a541fea0 --- /dev/null +++ b/servers/physics_server_3d_dummy.h @@ -0,0 +1,436 @@ +/**************************************************************************/ +/* physics_server_3d_dummy.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PHYSICS_SERVER_3D_DUMMY_H +#define PHYSICS_SERVER_3D_DUMMY_H + +#include "servers/physics_server_3d.h" + +class PhysicsDirectBodyState3DDummy : public PhysicsDirectBodyState3D { + GDCLASS(PhysicsDirectBodyState3DDummy, PhysicsDirectBodyState3D); + + PhysicsDirectSpaceState3D *space_state_dummy = nullptr; + +public: + virtual Vector3 get_total_gravity() const override { return Vector3(); } + virtual real_t get_total_angular_damp() const override { return 0; } + virtual real_t get_total_linear_damp() const override { return 0; } + + virtual Vector3 get_center_of_mass() const override { return Vector3(); } + virtual Vector3 get_center_of_mass_local() const override { return Vector3(); } + virtual Basis get_principal_inertia_axes() const override { return Basis(); } + virtual real_t get_inverse_mass() const override { return 0; } + virtual Vector3 get_inverse_inertia() const override { return Vector3(); } + virtual Basis get_inverse_inertia_tensor() const override { return Basis(); } + + virtual void set_linear_velocity(const Vector3 &p_velocity) override {} + virtual Vector3 get_linear_velocity() const override { return Vector3(); } + + virtual void set_angular_velocity(const Vector3 &p_velocity) override {} + virtual Vector3 get_angular_velocity() const override { return Vector3(); } + + virtual void set_transform(const Transform3D &p_transform) override {} + virtual Transform3D get_transform() const override { return Transform3D(); } + + virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override { return Vector3(); } + + virtual void apply_central_impulse(const Vector3 &p_impulse) override {} + virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override {} + virtual void apply_torque_impulse(const Vector3 &p_impulse) override {} + + virtual void apply_central_force(const Vector3 &p_force) override {} + virtual void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {} + virtual void apply_torque(const Vector3 &p_torque) override {} + + virtual void add_constant_central_force(const Vector3 &p_force) override {} + virtual void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {} + virtual void add_constant_torque(const Vector3 &p_torque) override {} + + virtual void set_constant_force(const Vector3 &p_force) override {} + virtual Vector3 get_constant_force() const override { return Vector3(); } + + virtual void set_constant_torque(const Vector3 &p_torque) override {} + virtual Vector3 get_constant_torque() const override { return Vector3(); } + + virtual void set_sleep_state(bool p_sleep) override {} + virtual bool is_sleeping() const override { return false; } + + virtual int get_contact_count() const override { return 0; } + + virtual Vector3 get_contact_local_position(int p_contact_idx) const override { return Vector3(); } + virtual Vector3 get_contact_local_normal(int p_contact_idx) const override { return Vector3(); } + virtual Vector3 get_contact_impulse(int p_contact_idx) const override { return Vector3(); } + virtual int get_contact_local_shape(int p_contact_idx) const override { return 0; } + virtual Vector3 get_contact_local_velocity_at_position(int p_contact_idx) const override { return Vector3(); } + + virtual RID get_contact_collider(int p_contact_idx) const override { return RID(); } + virtual Vector3 get_contact_collider_position(int p_contact_idx) const override { return Vector3(); } + virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { return ObjectID(); } + virtual Object *get_contact_collider_object(int p_contact_idx) const override { return nullptr; } + virtual int get_contact_collider_shape(int p_contact_idx) const override { return 0; } + virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const override { return Vector3(); } + + virtual real_t get_step() const override { return 0; } + virtual void integrate_forces() override {} + + virtual PhysicsDirectSpaceState3D *get_space_state() override { return space_state_dummy; } + + PhysicsDirectBodyState3DDummy(PhysicsDirectSpaceState3D *p_space_state_dummy) { + space_state_dummy = p_space_state_dummy; + } +}; + +class PhysicsDirectSpaceState3DDummy : public PhysicsDirectSpaceState3D { + GDCLASS(PhysicsDirectSpaceState3DDummy, PhysicsDirectSpaceState3D); + +public: + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { return false; } + + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; } + + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { return 0; } + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override { return false; } + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override { return false; } + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { return false; } + + virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override { return Vector3(); } +}; + +class PhysicsServer3DDummy : public PhysicsServer3D { + GDCLASS(PhysicsServer3DDummy, PhysicsServer3D); + + PhysicsDirectBodyState3DDummy *body_state_dummy = nullptr; + PhysicsDirectSpaceState3DDummy *space_state_dummy = nullptr; + +public: + virtual RID world_boundary_shape_create() override { return RID(); } + virtual RID separation_ray_shape_create() override { return RID(); } + virtual RID sphere_shape_create() override { return RID(); } + virtual RID box_shape_create() override { return RID(); } + virtual RID capsule_shape_create() override { return RID(); } + virtual RID cylinder_shape_create() override { return RID(); } + virtual RID convex_polygon_shape_create() override { return RID(); } + virtual RID concave_polygon_shape_create() override { return RID(); } + virtual RID heightmap_shape_create() override { return RID(); } + virtual RID custom_shape_create() override { return RID(); } + + virtual void shape_set_data(RID p_shape, const Variant &p_data) override {} + virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override {} + + virtual ShapeType shape_get_type(RID p_shape) const override { return SHAPE_SPHERE; } + virtual Variant shape_get_data(RID p_shape) const override { return Variant(); } + + virtual void shape_set_margin(RID p_shape, real_t p_margin) override {} + virtual real_t shape_get_margin(RID p_shape) const override { return 0; } + + virtual real_t shape_get_custom_solver_bias(RID p_shape) const override { return 0; } + + /* SPACE API */ + + virtual RID space_create() override { return RID(); } + virtual void space_set_active(RID p_space, bool p_active) override {} + virtual bool space_is_active(RID p_space) const override { return false; } + + virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override {} + virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override { return 0; } + + virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override { return space_state_dummy; } + + virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override {} + virtual Vector space_get_contacts(RID p_space) const override { return Vector(); } + virtual int space_get_contact_count(RID p_space) const override { return 0; } + + /* AREA API */ + + virtual RID area_create() override { return RID(); } + + virtual void area_set_space(RID p_area, RID p_space) override {} + virtual RID area_get_space(RID p_area) const override { return RID(); } + + virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override {} + virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override {} + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override {} + + virtual int area_get_shape_count(RID p_area) const override { return 0; } + virtual RID area_get_shape(RID p_area, int p_shape_idx) const override { return RID(); } + virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override { return Transform3D(); } + + virtual void area_remove_shape(RID p_area, int p_shape_idx) override {} + virtual void area_clear_shapes(RID p_area) override {} + + virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override {} + + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override {} + virtual ObjectID area_get_object_instance_id(RID p_area) const override { return ObjectID(); } + + virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override {} + virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override {} + + virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const override { return Variant(); } + virtual Transform3D area_get_transform(RID p_area) const override { return Transform3D(); } + + virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override {} + virtual uint32_t area_get_collision_layer(RID p_area) const override { return 0; } + + virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override {} + virtual uint32_t area_get_collision_mask(RID p_area) const override { return 0; } + + virtual void area_set_monitorable(RID p_area, bool p_monitorable) override {} + + virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override {} + virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override {} + + virtual void area_set_ray_pickable(RID p_area, bool p_enable) override {} + + /* BODY API */ + + virtual RID body_create() override { return RID(); } + + virtual void body_set_space(RID p_body, RID p_space) override {} + virtual RID body_get_space(RID p_body) const override { return RID(); } + + virtual void body_set_mode(RID p_body, BodyMode p_mode) override {} + virtual BodyMode body_get_mode(RID p_body) const override { return BodyMode::BODY_MODE_STATIC; } + + virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override {} + virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override {} + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override {} + + virtual int body_get_shape_count(RID p_body) const override { return 0; } + virtual RID body_get_shape(RID p_body, int p_shape_idx) const override { return RID(); } + virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override { return Transform3D(); } + + virtual void body_remove_shape(RID p_body, int p_shape_idx) override {} + virtual void body_clear_shapes(RID p_body) override {} + + virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override {} + + virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override {} + virtual ObjectID body_get_object_instance_id(RID p_body) const override { return ObjectID(); } + + virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) override {} + virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const override { return false; } + + virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override {} + virtual uint32_t body_get_collision_layer(RID p_body) const override { return 0; } + + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override {} + virtual uint32_t body_get_collision_mask(RID p_body) const override { return 0; } + + virtual void body_set_collision_priority(RID p_body, real_t p_priority) override {} + virtual real_t body_get_collision_priority(RID p_body) const override { return 0; } + + virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override {} + virtual uint32_t body_get_user_flags(RID p_body) const override { return 0; } + + virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override {} + virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override { return Variant(); } + + virtual void body_reset_mass_properties(RID p_body) override {} + + virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {} + virtual Variant body_get_state(RID p_body, BodyState p_state) const override { return Variant(); } + + virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override {} + virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override {} + virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) override {} + + virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) override {} + virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {} + virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) override {} + + virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) override {} + virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override {} + virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) override {} + + virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) override {} + virtual Vector3 body_get_constant_force(RID p_body) const override { return Vector3(); } + + virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) override {} + virtual Vector3 body_get_constant_torque(RID p_body) const override { return Vector3(); } + + virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) override {} + + virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) override {} + virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const override { return false; } + + virtual void body_add_collision_exception(RID p_body, RID p_body_b) override {} + virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override {} + virtual void body_get_collision_exceptions(RID p_body, List *p_exceptions) override {} + + virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override {} + virtual int body_get_max_contacts_reported(RID p_body) const override { return 0; } + + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override {} + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override { return 0; } + + virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override {} + virtual bool body_is_omitting_force_integration(RID p_body) const override { return false; } + + virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override {} + virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override {} + + virtual void body_set_ray_pickable(RID p_body, bool p_enable) override {} + + virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override { return body_state_dummy; } + + virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { return false; } + + /* SOFT BODY */ + + virtual RID soft_body_create() override { return RID(); } + + virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override {} + + virtual void soft_body_set_space(RID p_body, RID p_space) override {} + virtual RID soft_body_get_space(RID p_body) const override { return RID(); } + + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override {} + + virtual AABB soft_body_get_bounds(RID p_body) const override { return AABB(); } + + virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override {} + virtual uint32_t soft_body_get_collision_layer(RID p_body) const override { return 0; } + + virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override {} + virtual uint32_t soft_body_get_collision_mask(RID p_body) const override { return 0; } + + virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override {} + virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override {} + virtual void soft_body_get_collision_exceptions(RID p_body, List *p_exceptions) override {} + + virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {} + virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override { return Variant(); } + + virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override {} + + virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {} + + virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {} + virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; } + + virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {} + virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0; } + + virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {} + virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0; } + + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {} + virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0; } + + virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {} + virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0; } + + virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {} + virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0; } + + virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {} + virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); } + + virtual void soft_body_remove_all_pinned_points(RID p_body) override {} + virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {} + virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; } + + /* JOINT API */ + + virtual RID joint_create() override { return RID(); } + + virtual void joint_clear(RID p_joint) override {} + + virtual JointType joint_get_type(RID p_joint) const override { return JointType::JOINT_TYPE_PIN; } + + virtual void joint_set_solver_priority(RID p_joint, int p_priority) override {} + virtual int joint_get_solver_priority(RID p_joint) const override { return 0; } + + virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override {} + virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override { return false; } + + virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override {} + + virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override {} + virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override { return 0; } + + virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override {} + virtual Vector3 pin_joint_get_local_a(RID p_joint) const override { return Vector3(); } + + virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override {} + virtual Vector3 pin_joint_get_local_b(RID p_joint) const override { return Vector3(); } + + virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override {} + virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override {} + + virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override {} + virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override { return 0; } + + virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_enabled) override {} + virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override { return false; } + + virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {} + + virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override {} + virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override { return 0; } + + virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {} + + virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override {} + virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override { return 0; } + + virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override {} + + virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override {} + virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override { return 0; } + + virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) override {} + virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const override { return false; } + + /* MISC */ + + virtual void free(RID p_rid) override {} + + virtual void set_active(bool p_active) override {} + virtual void init() override { + space_state_dummy = memnew(PhysicsDirectSpaceState3DDummy); + body_state_dummy = memnew(PhysicsDirectBodyState3DDummy(space_state_dummy)); + } + virtual void step(real_t p_step) override {} + virtual void sync() override {} + virtual void flush_queries() override {} + virtual void end_sync() override {} + virtual void finish() override { + memdelete(body_state_dummy); + memdelete(space_state_dummy); + } + + virtual bool is_flushing_queries() const override { return false; } + + virtual int get_process_info(ProcessInfo p_info) override { return 0; } +}; + +#endif // PHYSICS_SERVER_3D_DUMMY_H diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index fc2aae10c7a..b23c77aa0a8 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -89,8 +89,8 @@ // 3D physics and navigation (3D navigation is needed for 2D). #include "navigation_server_3d.h" #ifndef _3D_DISABLED -#include "physics_3d/godot_physics_server_3d.h" #include "physics_server_3d.h" +#include "physics_server_3d_dummy.h" #include "physics_server_3d_wrap_mt.h" #include "servers/extensions/physics_server_3d_extension.h" #include "xr/xr_body_tracker.h" @@ -106,16 +106,8 @@ ShaderTypes *shader_types = nullptr; #ifndef _3D_DISABLED -static PhysicsServer3D *_createGodotPhysics3DCallback() { -#ifdef THREADS_ENABLED - bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread"); -#else - bool using_threads = false; -#endif - - PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads)); - - return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads)); +static PhysicsServer3D *_create_dummy_physics_server_3d() { + return memnew(PhysicsServer3DDummy); } #endif // _3D_DISABLED @@ -323,8 +315,7 @@ void register_server_types() { GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT"); - PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback)); - PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D"); + PhysicsServer3DManager::get_singleton()->register_server("Dummy", callable_mp_static(_create_dummy_physics_server_3d)); GDREGISTER_ABSTRACT_CLASS(XRInterface); GDREGISTER_CLASS(XRVRS); diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 949e4f0b330..3c184ccc5d6 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -176,6 +176,7 @@ #include "servers/physics_server_2d.h" #ifndef _3D_DISABLED #include "servers/physics_server_3d.h" +#include "servers/physics_server_3d_dummy.h" #endif // _3D_DISABLED #include "servers/rendering/rendering_server_default.h" @@ -290,6 +291,9 @@ struct GodotTestCaseListener : public doctest::IReporter { #ifndef _3D_DISABLED physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server(); + if (!physics_server_3d) { + physics_server_3d = memnew(PhysicsServer3DDummy); + } physics_server_3d->init(); #endif // _3D_DISABLED