Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().
(cherry picked from commit bb9c104695
)
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@ -13,7 +13,7 @@
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</methods>
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<members>
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World's [Environment].
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The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
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</member>
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<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
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The state of this world's physics space. This allows arbitrary querying for collision.
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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