Make it clear that PhysicsDirectSpaceState is only available from

within _physics_process().

(cherry picked from commit bb9c104695)
This commit is contained in:
Marcel Admiraal 2020-05-12 12:19:16 +01:00 committed by Rémi Verschelde
parent 253d211102
commit dd7f9b1c08
2 changed files with 2 additions and 2 deletions

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@ -13,7 +13,7 @@
</methods>
<members>
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World's [Environment].

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@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
</member>
<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
The state of this world's physics space. This allows arbitrary querying for collision.
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.