Fix animation compression going the wrong way
When compressing animation key frame indices the truncation breaks the animation near the border of pages. We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
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@ -4804,9 +4804,9 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
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continue; // This track is exhausted (all keys were added already), don't consider.
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}
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}
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uint32_t key_frame = double(track_get_key_time(uncomp_track, time_tracks[i].key_index)) / frame_len;
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double key_time = track_get_key_time(uncomp_track, time_tracks[i].key_index);
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double result = key_time / frame_len;
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uint32_t key_frame = Math::fast_ftoi(result);
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if (time_tracks[i].needs_start_frame && key_frame > base_page_frame) {
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start_frame = true;
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best_frame = base_page_frame;
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