Configure the splash screen for the Android editor
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5833f59786
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@ -11,7 +11,8 @@ ext.versions = [
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nexusPublishVersion: '1.3.0',
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javaVersion : JavaVersion.VERSION_17,
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// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
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ndkVersion : '23.2.8568313'
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ndkVersion : '23.2.8568313',
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splashscreenVersion: '1.0.1'
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]
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@ -10,6 +10,8 @@ dependencies {
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implementation project(":lib")
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implementation "androidx.window:window:1.2.0"
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implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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implementation "androidx.constraintlayout:constraintlayout:2.1.4"
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}
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ext {
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@ -92,6 +94,10 @@ android {
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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manifestPlaceholders += [
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editorAppName: "Godot Editor 4",
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editorBuildSuffix: ""
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]
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}
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base {
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@ -124,11 +130,13 @@ android {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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manifestPlaceholders += [editorBuildSuffix: " (dev)"]
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}
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debug {
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initWith release
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applicationIdSuffix ".debug"
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manifestPlaceholders += [editorBuildSuffix: " (debug)"]
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signingConfig signingConfigs.debug
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}
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="godot_editor_name_string">Godot Editor 4 (debug)</string>
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</resources>
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
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</resources>
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@ -13,12 +13,15 @@
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android:glEsVersion="0x00030000"
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android:required="true" />
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<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
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<uses-permission
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android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
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tools:ignore="ScopedStorage" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="29"/>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
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android:maxSdkVersion="29"/>
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<uses-permission
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android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission
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android:name="android.permission.READ_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<uses-permission android:name="android.permission.VIBRATE" />
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@ -26,39 +29,44 @@
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<application
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android:allowBackup="false"
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android:icon="@mipmap/icon"
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android:label="@string/godot_editor_name_string"
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tools:ignore="GoogleAppIndexingWarning"
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android:theme="@style/GodotEditorTheme"
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android:requestLegacyExternalStorage="true">
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android:label="${editorAppName}${editorBuildSuffix}"
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android:requestLegacyExternalStorage="true"
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android:theme="@style/GodotEditorSplashScreenTheme"
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tools:ignore="GoogleAppIndexingWarning">
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<profileable
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android:shell="true"
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android:enabled="true"
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tools:targetApi="29" />
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<activity
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android:name=".GodotEditor"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:exported="true"
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:exported="true">
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<layout android:defaultHeight="@dimen/editor_default_window_height"
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android:defaultWidth="@dimen/editor_default_window_width" />
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android:screenOrientation="userLandscape">
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<layout
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android:defaultWidth="@dimen/editor_default_window_width"
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android:defaultHeight="@dimen/editor_default_window_height" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GodotGame"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:label="@string/godot_project_name_string"
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android:process=":GodotGame"
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android:launchMode="singleTask"
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android:exported="false"
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android:label="@string/godot_project_name_string"
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android:launchMode="singleTask"
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android:process=":GodotGame"
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android:screenOrientation="userLandscape">
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<layout android:defaultHeight="@dimen/editor_default_window_height"
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android:defaultWidth="@dimen/editor_default_window_width" />
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<layout
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android:defaultWidth="@dimen/editor_default_window_width"
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android:defaultHeight="@dimen/editor_default_window_height" />
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</activity>
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</application>
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</manifest>
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@ -38,8 +38,10 @@ import android.content.Intent
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import android.content.pm.PackageManager
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import android.os.*
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import android.util.Log
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import android.view.View
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import android.widget.Toast
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import androidx.annotation.CallSuper
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import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
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import androidx.window.layout.WindowMetricsCalculator
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import org.godotengine.godot.GodotActivity
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import org.godotengine.godot.GodotLib
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@ -88,8 +90,13 @@ open class GodotEditor : GodotActivity() {
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}
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private val commandLineParams = ArrayList<String>()
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private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
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override fun getGodotAppLayout() = R.layout.godot_editor_layout
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override fun onCreate(savedInstanceState: Bundle?) {
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installSplashScreen()
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// We exclude certain permissions from the set we request at startup, as they'll be
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// requested on demand based on use-cases.
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PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
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@ -121,6 +128,14 @@ open class GodotEditor : GodotActivity() {
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}
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}
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override fun onGodotMainLoopStarted() {
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super.onGodotMainLoopStarted()
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runOnUiThread {
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// Hide the loading indicator
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editorLoadingIndicator?.visibility = View.GONE
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}
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}
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/**
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* Check for project permissions to enable
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*/
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@ -34,6 +34,9 @@ package org.godotengine.editor
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* Drives the 'run project' window of the Godot Editor.
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*/
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class GodotGame : GodotEditor() {
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override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
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override fun overrideOrientationRequest() = false
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override fun enableLongPressGestures() = false
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<androidx.constraintlayout.widget.ConstraintLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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xmlns:app="http://schemas.android.com/apk/res-auto">
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<FrameLayout
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android:id="@+id/godot_fragment_container"
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android:layout_width="match_parent"
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android:layout_height="match_parent" />
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<ProgressBar
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style="@android:style/Widget.Holo.ProgressBar.Large"
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android:id="@+id/editor_loading_indicator"
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android:layout_width="80dp"
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android:layout_height="80dp"
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android:indeterminate="true"
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app:layout_constraintEnd_toEndOf="parent"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toTopOf="parent"
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app:layout_constraintBottom_toBottomOf="parent"
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app:layout_constraintVertical_bias="0.80"/>
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</androidx.constraintlayout.widget.ConstraintLayout>
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@ -1,6 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="godot_editor_name_string">Godot Editor 4</string>
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<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
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</resources>
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@ -2,4 +2,10 @@
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<resources>
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<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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</style>
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<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
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<!-- Set the theme of the Activity that directly follows your splash
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screen. This is required. -->
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<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
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</style>
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</resources>
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@ -36,6 +36,7 @@ import android.content.pm.PackageManager
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import android.os.Bundle
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import android.util.Log
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import androidx.annotation.CallSuper
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import androidx.annotation.LayoutRes
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import androidx.fragment.app.FragmentActivity
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.ProcessPhoenix
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@ -65,7 +66,7 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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setContentView(R.layout.godot_app_layout)
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setContentView(getGodotAppLayout())
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handleStartIntent(intent, true)
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@ -80,6 +81,9 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
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}
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}
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@LayoutRes
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protected open fun getGodotAppLayout() = R.layout.godot_app_layout
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override fun onDestroy() {
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Log.v(TAG, "Destroying Godot app...")
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super.onDestroy()
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