Fix crash when importing small GLTF mesh
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@ -287,7 +287,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
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const int *indices_ptr = indices.ptr();
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const int *indices_ptr = indices.ptr();
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if (normals.is_empty()) {
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if (normals.is_empty()) {
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normals.resize(vertices.size());
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normals.resize(index_count);
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Vector3 *n_ptr = normals.ptrw();
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Vector3 *n_ptr = normals.ptrw();
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for (unsigned int j = 0; j < index_count; j += 3) {
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for (unsigned int j = 0; j < index_count; j += 3) {
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const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
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const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
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