Ensure MSBuildPanel buttons are instantiated
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@ -57,7 +57,7 @@ namespace GodotTools.Build
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BuildManager.GenerateEditorScriptMetadata();
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if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
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if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
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return; // Build failed
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// Notify running game for hot-reload
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@ -76,7 +76,7 @@ namespace GodotTools.Build
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if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
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return; // No solution to build
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BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"});
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BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
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}
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private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
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@ -113,10 +113,10 @@ namespace GodotTools.Build
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RectMinSize = new Vector2(0, 228) * EditorScale;
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SizeFlagsVertical = (int)SizeFlags.ExpandFill;
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var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
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var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
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AddChild(toolBarHBox);
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buildMenuBtn = new MenuButton {Text = "Build", Icon = GetIcon("Play", "EditorIcons")};
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buildMenuBtn = new MenuButton { Text = "Build", Icon = GetIcon("Play", "EditorIcons") };
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toolBarHBox.AddChild(buildMenuBtn);
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var buildMenu = buildMenuBtn.GetPopup();
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@ -167,10 +167,14 @@ namespace GodotTools.Build
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{
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base._Notification(what);
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if (what == NotificationThemeChanged) {
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buildMenuBtn.Icon = GetIcon("Play", "EditorIcons");
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errorsBtn.Icon = GetIcon("StatusError", "EditorIcons");
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warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons");
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if (what == NotificationThemeChanged)
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{
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if (buildMenuBtn != null)
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buildMenuBtn.Icon = GetIcon("Play", "EditorIcons");
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if (errorsBtn != null)
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errorsBtn.Icon = GetIcon("StatusError", "EditorIcons");
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if (warningsBtn != null)
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warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons");
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}
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}
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}
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