Merge pull request #78455 from aaronfranke/macos-fix-tex-format-valid
macOS: Finish checking templates before validating texture formats
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commit
ddaefb3cd6
@ -2083,8 +2083,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
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String err;
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bool valid = false;
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// Look for export templates (custom templates).
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bool dvalid = false;
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bool rvalid = false;
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@ -2102,8 +2100,17 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
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}
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}
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String architecture = p_preset->get("binary_format/architecture");
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// Look for export templates (official templates, check only is custom templates are not set).
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if (!dvalid || !rvalid) {
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dvalid = exists_export_template("macos.zip", &err);
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rvalid = dvalid; // Both in the same ZIP.
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}
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bool valid = dvalid || rvalid;
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r_missing_templates = !valid;
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// Check the texture formats, which vary depending on the target architecture.
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String architecture = p_preset->get("binary_format/architecture");
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if (architecture == "universal" || architecture == "x86_64") {
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const String bc_error = test_bc();
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if (!bc_error.is_empty()) {
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@ -2120,19 +2127,9 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
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ERR_PRINT("Invalid architecture");
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}
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// Look for export templates (official templates, check only is custom templates are not set).
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if (!dvalid || !rvalid) {
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dvalid = exists_export_template("macos.zip", &err);
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rvalid = dvalid; // Both in the same ZIP.
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}
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valid = dvalid || rvalid;
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r_missing_templates = !valid;
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if (!err.is_empty()) {
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r_error = err;
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}
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return valid;
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}
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