EditorNode: fix clicking ok keeps trying to save

(cherry picked from commit e12e6cacdb)
This commit is contained in:
Poommetee Ketson 2018-03-11 21:33:21 +07:00 committed by Hein-Pieter van Braam
parent dc97f91a18
commit ddb31e9c5a
1 changed files with 3 additions and 0 deletions

View File

@ -589,6 +589,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
current_option = -1;
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
@ -1186,6 +1187,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving MeshLibrary!"));
accept->popup_centered_minsize();
@ -1220,6 +1222,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving TileSet!"));
accept->popup_centered_minsize();