FineTune HDR and Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
This commit is contained in:
Juan Linietsky 2014-06-17 11:58:35 -03:00
parent 155028612b
commit ddc0e7fd3b
15 changed files with 517 additions and 11 deletions

View File

@ -1399,10 +1399,344 @@ int Image::get_format_pallete_size(Format p_format) {
}
Error Image::_decompress_bc() {
print_line("decompressing bc");
int mm;
int size = _get_dst_image_size(width,height,FORMAT_RGBA,mm,mipmaps);
DVector<uint8_t> newdata;
newdata.resize(size);
DVector<uint8_t>::Write w = newdata.write();
DVector<uint8_t>::Read r = data.read();
int rofs=0;
int wofs=0;
int wd=width,ht=height;
for(int i=0;i<=mm;i++) {
switch(format) {
case FORMAT_BC1: {
int len = (wd*ht)/16;
uint8_t* dst=&w[wofs];
uint32_t ofs_table[16];
for(int x=0;x<4;x++) {
for(int y=0;y<4;y++) {
ofs_table[15-(y*4+(3-x))]=(x+y*wd)*4;
}
}
for(int j=0;j<len;j++) {
const uint8_t* src=&r[rofs+j*8];
uint16_t col_a=src[1];
col_a<<=8;
col_a|=src[0];
uint16_t col_b=src[3];
col_b<<=8;
col_b|=src[2];
uint8_t table[4][4]={
{ (col_a>>11)<<3, ((col_a>>5)&0x3f)<<2, ((col_a)&0x1f)<<3, 255 },
{ (col_b>>11)<<3, ((col_b>>5)&0x3f)<<2, ((col_b)&0x1f)<<3, 255 },
{0,0,0,255},
{0,0,0,255}
};
if (col_a<col_b) {
//punchrough
table[2][0]=(int(table[0][0])+int(table[1][0]))>>1;
table[2][1]=(int(table[0][1])+int(table[1][1]))>>1;
table[2][2]=(int(table[0][2])+int(table[1][2]))>>1;
table[3][3]=0; //premul alpha black
} else {
//gradient
table[2][0]=(int(table[0][0])*2+int(table[1][0]))/3;
table[2][1]=(int(table[0][1])*2+int(table[1][1]))/3;
table[2][2]=(int(table[0][2])*2+int(table[1][2]))/3;
table[3][0]=(int(table[0][0])+int(table[1][0])*2)/3;
table[3][1]=(int(table[0][1])+int(table[1][1])*2)/3;
table[3][2]=(int(table[0][2])+int(table[1][2])*2)/3;
}
uint32_t block=src[4];
block<<=8;
block|=src[5];
block<<=8;
block|=src[6];
block<<=8;
block|=src[7];
int y = (j/(wd/4))*4;
int x = (j%(wd/4))*4;
int pixofs = (y*wd+x)*4;
for(int k=0;k<16;k++) {
int idx = pixofs+ofs_table[k];
dst[idx+0]=table[block&0x3][0];
dst[idx+1]=table[block&0x3][1];
dst[idx+2]=table[block&0x3][2];
dst[idx+3]=table[block&0x3][3];
block>>=2;
}
}
rofs+=len*8;
wofs+=wd*ht*4;
wd/=2;
ht/=2;
} break;
case FORMAT_BC2: {
int len = (wd*ht)/16;
uint8_t* dst=&w[wofs];
uint32_t ofs_table[16];
for(int x=0;x<4;x++) {
for(int y=0;y<4;y++) {
ofs_table[15-(y*4+(3-x))]=(x+y*wd)*4;
}
}
for(int j=0;j<len;j++) {
const uint8_t* src=&r[rofs+j*16];
uint64_t ablock=src[1];
ablock<<=8;
ablock|=src[0];
ablock<<=8;
ablock|=src[3];
ablock<<=8;
ablock|=src[2];
ablock<<=8;
ablock|=src[5];
ablock<<=8;
ablock|=src[4];
ablock<<=8;
ablock|=src[7];
ablock<<=8;
ablock|=src[6];
uint16_t col_a=src[8+1];
col_a<<=8;
col_a|=src[8+0];
uint16_t col_b=src[8+3];
col_b<<=8;
col_b|=src[8+2];
uint8_t table[4][4]={
{ (col_a>>11)<<3, ((col_a>>5)&0x3f)<<2, ((col_a)&0x1f)<<3, 255 },
{ (col_b>>11)<<3, ((col_b>>5)&0x3f)<<2, ((col_b)&0x1f)<<3, 255 },
{0,0,0,255},
{0,0,0,255}
};
//always gradient
table[2][0]=(int(table[0][0])*2+int(table[1][0]))/3;
table[2][1]=(int(table[0][1])*2+int(table[1][1]))/3;
table[2][2]=(int(table[0][2])*2+int(table[1][2]))/3;
table[3][0]=(int(table[0][0])+int(table[1][0])*2)/3;
table[3][1]=(int(table[0][1])+int(table[1][1])*2)/3;
table[3][2]=(int(table[0][2])+int(table[1][2])*2)/3;
uint32_t block=src[4+8];
block<<=8;
block|=src[5+8];
block<<=8;
block|=src[6+8];
block<<=8;
block|=src[7+8];
int y = (j/(wd/4))*4;
int x = (j%(wd/4))*4;
int pixofs = (y*wd+x)*4;
for(int k=0;k<16;k++) {
uint8_t alpha = ablock&0xf;
alpha=int(alpha)*255/15; //right way for alpha
int idx = pixofs+ofs_table[k];
dst[idx+0]=table[block&0x3][0];
dst[idx+1]=table[block&0x3][1];
dst[idx+2]=table[block&0x3][2];
dst[idx+3]=alpha;
block>>=2;
ablock>>=4;
}
}
rofs+=len*16;
wofs+=wd*ht*4;
wd/=2;
ht/=2;
} break;
case FORMAT_BC3: {
int len = (wd*ht)/16;
uint8_t* dst=&w[wofs];
uint32_t ofs_table[16];
for(int x=0;x<4;x++) {
for(int y=0;y<4;y++) {
ofs_table[15-(y*4+(3-x))]=(x+y*wd)*4;
}
}
for(int j=0;j<len;j++) {
const uint8_t* src=&r[rofs+j*16];
uint8_t a_start=src[1];
uint8_t a_end=src[0];
uint64_t ablock=src[3];
ablock<<=8;
ablock|=src[2];
ablock<<=8;
ablock|=src[5];
ablock<<=8;
ablock|=src[4];
ablock<<=8;
ablock|=src[7];
ablock<<=8;
ablock|=src[6];
uint8_t atable[8];
if (a_start>a_end) {
atable[0]=(int(a_start)*7+int(a_end)*0)/7;
atable[1]=(int(a_start)*6+int(a_end)*1)/7;
atable[2]=(int(a_start)*5+int(a_end)*2)/7;
atable[3]=(int(a_start)*4+int(a_end)*3)/7;
atable[4]=(int(a_start)*3+int(a_end)*4)/7;
atable[5]=(int(a_start)*2+int(a_end)*5)/7;
atable[6]=(int(a_start)*1+int(a_end)*6)/7;
atable[7]=(int(a_start)*0+int(a_end)*7)/7;
} else {
atable[0]=(int(a_start)*5+int(a_end)*0)/5;
atable[1]=(int(a_start)*4+int(a_end)*1)/5;
atable[2]=(int(a_start)*3+int(a_end)*2)/5;
atable[3]=(int(a_start)*2+int(a_end)*3)/5;
atable[4]=(int(a_start)*1+int(a_end)*4)/5;
atable[5]=(int(a_start)*0+int(a_end)*5)/5;
atable[6]=0;
atable[7]=255;
}
uint16_t col_a=src[8+1];
col_a<<=8;
col_a|=src[8+0];
uint16_t col_b=src[8+3];
col_b<<=8;
col_b|=src[8+2];
uint8_t table[4][4]={
{ (col_a>>11)<<3, ((col_a>>5)&0x3f)<<2, ((col_a)&0x1f)<<3, 255 },
{ (col_b>>11)<<3, ((col_b>>5)&0x3f)<<2, ((col_b)&0x1f)<<3, 255 },
{0,0,0,255},
{0,0,0,255}
};
//always gradient
table[2][0]=(int(table[0][0])*2+int(table[1][0]))/3;
table[2][1]=(int(table[0][1])*2+int(table[1][1]))/3;
table[2][2]=(int(table[0][2])*2+int(table[1][2]))/3;
table[3][0]=(int(table[0][0])+int(table[1][0])*2)/3;
table[3][1]=(int(table[0][1])+int(table[1][1])*2)/3;
table[3][2]=(int(table[0][2])+int(table[1][2])*2)/3;
uint32_t block=src[4+8];
block<<=8;
block|=src[5+8];
block<<=8;
block|=src[6+8];
block<<=8;
block|=src[7+8];
int y = (j/(wd/4))*4;
int x = (j%(wd/4))*4;
int pixofs = (y*wd+x)*4;
for(int k=0;k<16;k++) {
uint8_t alpha = ablock&0x7;
int idx = pixofs+ofs_table[k];
dst[idx+0]=table[block&0x3][0];
dst[idx+1]=table[block&0x3][1];
dst[idx+2]=table[block&0x3][2];
dst[idx+3]=atable[alpha];
block>>=2;
ablock>>=3;
}
}
rofs+=len*16;
wofs+=wd*ht*4;
wd/=2;
ht/=2;
} break;
}
}
w=DVector<uint8_t>::Write();
r=DVector<uint8_t>::Read();
data=newdata;
format=FORMAT_RGBA;
return OK;
}
Image Image::decompressed() const {
Image img=*this;
img.decompress();
return img;
}
Error Image::decompress() {
if (format>=FORMAT_BC1 && format<=FORMAT_BC5 && _image_decompress_bc)
_image_decompress_bc(this);
if (format>=FORMAT_BC1 && format<=FORMAT_BC5 )
_decompress_bc();//_image_decompress_bc(this);
else if (format>=FORMAT_PVRTC2 && format<=FORMAT_PVRTC4_ALPHA && _image_decompress_pvrtc)
_image_decompress_pvrtc(this);
else if (format==FORMAT_ETC && _image_decompress_etc)

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@ -99,6 +99,8 @@ public:
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_etc)(Image *);
Error _decompress_bc();
static DVector<uint8_t> (*lossy_packer)(const Image& p_image,float p_quality);
static Image (*lossy_unpacker)(const DVector<uint8_t>& p_buffer);
static DVector<uint8_t> (*lossless_packer)(const Image& p_image);
@ -318,6 +320,7 @@ public:
Error compress(CompressMode p_mode=COMPRESS_BC);
Image compressed(int p_mode); /* from the Image::CompressMode enum */
Error decompress();
Image decompressed() const;
void fix_alpha_edges();
void premultiply_alpha();

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@ -539,6 +539,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_PTR3(Image,brush_transfer);
VCALL_PTR1R(Image,get_rect);
VCALL_PTR1R(Image,compressed);
VCALL_PTR0R(Image,decompressed);
VCALL_PTR3R(Image, resized);
VCALL_PTR0R(Image, get_data);
VCALL_PTR3(Image, blit_rect);
@ -1266,6 +1267,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(IMAGE, RECT2, Image, get_used_rect, varray(0));
ADDFUNC1(IMAGE, IMAGE, Image, get_rect, RECT2, "area", varray(0));
ADDFUNC1(IMAGE, IMAGE, Image, compressed, INT, "format", varray(0));
ADDFUNC0(IMAGE, IMAGE, Image, decompressed, varray(0));
ADDFUNC3(IMAGE, IMAGE, Image, resized, INT, "x", INT, "y", INT, "interpolation", varray(((int)Image::INTERPOLATE_BILINEAR)));
ADDFUNC0(IMAGE, RAW_ARRAY, Image, get_data, varray());
ADDFUNC3(IMAGE, NIL, Image, blit_rect, IMAGE, "src", RECT2, "src_rect", VECTOR2, "dest", varray(0));

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@ -5739,6 +5739,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,5);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_MULTIPLIER,baked_light->texture_multiplier);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE,baked_light->octree_tex_pixel_size);

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@ -548,6 +548,7 @@ uniform highp float ambient_octree_lattice_size;
uniform highp vec2 ambient_octree_pix_size;
uniform highp float ambient_octree_lattice_divide;
uniform highp sampler2D ambient_octree_tex;
uniform float ambient_octree_multiplier;
uniform int ambient_octree_steps;
#endif
@ -824,7 +825,7 @@ FRAGMENT_SHADER_CODE
vec3 col_up=texture2D(ambient_octree_tex,octant_uv).rgb;
octant_uv.y+=ambient_octree_pix_size.y*2.0;
vec3 col_down=texture2D(ambient_octree_tex,octant_uv).rgb;
ambientmap_color=mix(col_up,col_down,sub.z);
ambientmap_color=mix(col_up,col_down,sub.z)*ambient_octree_multiplier;
ambientmap_color*=diffuse.rgb;

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@ -432,6 +432,46 @@ float ScrollBar::get_custom_step() const {
}
void ScrollBar::_drag_slave_exit() {
}
void ScrollBar::_drag_slave_input(const InputEvent& p_input) {
}
void ScrollBar::set_drag_slave(const NodePath& p_path) {
if (drag_slave) {
drag_slave->disconnect("input_event",this,"_drag_slave_input");
drag_slave->disconnect("exit_scene",this,"_drag_slave_exit");
}
drag_slave=NULL;
drag_slave_path=p_path;
if (has_node(p_path)) {
Node *n = get_node(p_path);
drag_slave=n->cast_to<Control>();
}
if (drag_slave) {
drag_slave->connect("input_event",this,"_drag_slave_input");
drag_slave->connect("exit_scene",this,"_drag_slave_exit",varray(),CONNECT_ONESHOT);
}
}
NodePath ScrollBar::get_drag_slave() const{
return drag_slave_path;
}
#if 0
void ScrollBar::mouse_button(const Point2& p_pos, int b.button_index,bool b.pressed,int p_modifier_mask) {
@ -571,6 +611,8 @@ void ScrollBar::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&ScrollBar::_input_event);
ObjectTypeDB::bind_method(_MD("set_custom_step","step"),&ScrollBar::set_custom_step);
ObjectTypeDB::bind_method(_MD("get_custom_step"),&ScrollBar::get_custom_step);
ObjectTypeDB::bind_method(_MD("_drag_slave_input"),&ScrollBar::_drag_slave_input);
ObjectTypeDB::bind_method(_MD("_drag_slave_exit"),&ScrollBar::_drag_slave_exit);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_step",PROPERTY_HINT_RANGE,"-1,4096"), _SCS("set_custom_step"),_SCS("get_custom_step"));
@ -584,6 +626,7 @@ ScrollBar::ScrollBar(Orientation p_orientation)
orientation=p_orientation;
hilite=HILITE_NONE;
custom_step=-1;
drag_slave=NULL;
drag.active=false;

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@ -71,6 +71,11 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
Node* drag_slave;
NodePath drag_slave_path;
void _drag_slave_exit();
void _drag_slave_input(const InputEvent& p_input);
void _input_event(InputEvent p_event);
protected:
@ -83,6 +88,9 @@ public:
void set_custom_step(float p_custom_step);
float get_custom_step() const;
void set_drag_slave(const NodePath& p_path);
NodePath get_drag_slave() const;
virtual Size2 get_minimum_size() const;
ScrollBar(Orientation p_orientation=VERTICAL);
~ScrollBar();

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@ -201,6 +201,16 @@ bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
return flags[p_flags];
}
void BakedLight::set_format(Format p_format) {
format=p_format;
}
BakedLight::Format BakedLight::get_format() const{
return format;
}
void BakedLight::_bind_methods(){
@ -240,6 +250,10 @@ void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
@ -251,6 +265,7 @@ void BakedLight::_bind_methods(){
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Octree,Lightmaps"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/format",PROPERTY_HINT_ENUM,"RGB,HDR8,HDR16"),_SCS("set_format"),_SCS("get_format"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/cell_subdiv",PROPERTY_HINT_RANGE,"4,14,1"),_SCS("set_cell_subdivision"),_SCS("get_cell_subdivision"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/lattice_subdiv",PROPERTY_HINT_RANGE,"1,5,1"),_SCS("set_initial_lattice_subdiv"),_SCS("get_initial_lattice_subdiv"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/light_bounces",PROPERTY_HINT_RANGE,"0,3,1"),_SCS("set_bounces"),_SCS("get_bounces"));
@ -292,6 +307,7 @@ BakedLight::BakedLight() {
cell_extra_margin=0.05;
edge_damp=0.0;
normal_damp=0.0;
format=FORMAT_RGB;
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;

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@ -14,6 +14,13 @@ public:
MODE_LIGHTMAPS
};
enum Format {
FORMAT_RGB,
FORMAT_HDR8,
FORMAT_HDR16
};
enum BakeFlags {
BAKE_DIFFUSE,
BAKE_SPECULAR,
@ -38,6 +45,7 @@ private:
float edge_damp;
float normal_damp;
int bounces;
Format format;
bool flags[BAKE_MAX];
@ -80,6 +88,8 @@ public:
void set_bake_flag(BakeFlags p_flags,bool p_enable);
bool get_bake_flag(BakeFlags p_flags) const;
void set_format(Format p_margin);
Format get_format() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
@ -100,6 +110,7 @@ public:
};
VARIANT_ENUM_CAST(BakedLight::Format);
VARIANT_ENUM_CAST(BakedLight::Mode);
VARIANT_ENUM_CAST(BakedLight::BakeFlags);

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@ -2,7 +2,7 @@
#include "geometry.h"
bool PolygonPathFinder::_is_point_inside(const Vector2& p_point) {
bool PolygonPathFinder::_is_point_inside(const Vector2& p_point) const {
int crosses=0;
@ -36,6 +36,7 @@ void PolygonPathFinder::setup(const Vector<Vector2>& p_points, const Vector<int>
int point_count=p_points.size();
points.resize(point_count+2);
bounds=Rect2();
for(int i=0;i<p_points.size();i++) {
@ -43,6 +44,12 @@ void PolygonPathFinder::setup(const Vector<Vector2>& p_points, const Vector<int>
outside_point.x = i==0?p_points[0].x:(MAX( p_points[i].x, outside_point.x ));
outside_point.y = i==0?p_points[0].y:(MAX( p_points[i].y, outside_point.y ));
if (i==0) {
bounds.pos=points[i].pos;
} else {
bounds.expand_to(points[i].pos);
}
}
outside_point.x+=20.451+Math::randf()*10.2039;
@ -108,10 +115,14 @@ void PolygonPathFinder::setup(const Vector<Vector2>& p_points, const Vector<int>
Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector2& p_to) {
Vector<Vector2> path;
if (!_is_point_inside(p_from))
if (!_is_point_inside(p_from)) {
printf("p_from outside\n");
return path;
if (!_is_point_inside(p_to))
};
if (!_is_point_inside(p_to)) {
printf("p_to outside\n");
return path;
};
//test direct connection
{
@ -148,8 +159,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector
points[bidx].pos=p_to;
points[aidx].distance=0;
points[bidx].distance=0;
points[aidx].distance=0;
points[bidx].distance=0;
points[aidx].prev=-1;
points[bidx].prev=-1;
for(int i=0;i<points.size()-2;i++) {
@ -185,7 +196,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector
}
if (!valid_a && !valid_b)
continue;
break;
}
@ -220,6 +231,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector
while(true) {
if (open_list.size()==0) {
printf("open list empty\n");
break;
}
//check open list
@ -315,6 +327,7 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
ERR_FAIL_COND(!p_data.has("points"));
ERR_FAIL_COND(!p_data.has("connections"));
ERR_FAIL_COND(!p_data.has("segments"));
ERR_FAIL_COND(!p_data.has("bounds"));
DVector<Vector2> p=p_data["points"];
Array c=p_data["connections"];
@ -348,6 +361,7 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
Edge e(sr[i],sr[i+1]);
edges.insert(e);
}
bounds=p_data["bounds"];
}
@ -387,6 +401,7 @@ Dictionary PolygonPathFinder::_get_data() const{
}
d["bounds"]=bounds;
d["points"]=p;
d["connections"]=connections;
d["segments"]=ind;
@ -395,10 +410,63 @@ Dictionary PolygonPathFinder::_get_data() const{
}
bool PolygonPathFinder::is_point_inside(const Vector2& p_point) const {
return _is_point_inside(p_point);
}
Vector2 PolygonPathFinder::get_closest_point(const Vector2& p_point) const {
int closest_idx=-1;
float closest_dist=1e20;
for(int i=0;i<points.size()-2;i++) {
float d = p_point.distance_squared_to(points[i].pos);
if (d<closest_dist) {
d=closest_dist;
closest_idx=i;
}
}
ERR_FAIL_COND_V(closest_idx==-1,Vector2());
return points[closest_idx].pos;
}
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2& p_from, const Vector2& p_to) const {
Vector<Vector2> inters;
for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
Vector2 a = points[E->get().points[0]].pos;
Vector2 b = points[E->get().points[1]].pos;
Vector2 res;
if (Geometry::segment_intersects_segment_2d(a,b,p_from,p_to,&res)) {
inters.push_back(res);
}
}
return inters;
}
Rect2 PolygonPathFinder::get_bounds() const {
return bounds;
}
void PolygonPathFinder::_bind_methods() {
ObjectTypeDB::bind_method(_MD("setup","points","connections"),&PolygonPathFinder::setup);
ObjectTypeDB::bind_method(_MD("find_path","from","to"),&PolygonPathFinder::find_path);
ObjectTypeDB::bind_method(_MD("get_intersections","from","to"),&PolygonPathFinder::get_intersections);
ObjectTypeDB::bind_method(_MD("get_closest_point","point"),&PolygonPathFinder::get_closest_point);
ObjectTypeDB::bind_method(_MD("is_point_inside","point"),&PolygonPathFinder::is_point_inside);
ObjectTypeDB::bind_method(_MD("get_bounds"),&PolygonPathFinder::get_bounds);
ObjectTypeDB::bind_method(_MD("_set_data"),&PolygonPathFinder::_set_data);
ObjectTypeDB::bind_method(_MD("_get_data"),&PolygonPathFinder::_get_data);

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@ -31,15 +31,18 @@ class PolygonPathFinder : public Resource {
if (a>b) {
SWAP(a,b);
}
points[0] = a;
points[1] = b;
}
};
Vector2 outside_point;
Rect2 bounds;
Vector<Point> points;
Set<Edge> edges;
bool _is_point_inside(const Vector2& p_point);
bool _is_point_inside(const Vector2& p_point) const;
void _set_data(const Dictionary& p_data);
Dictionary _get_data() const;
@ -52,6 +55,12 @@ public:
void setup(const Vector<Vector2>& p_points, const Vector<int>& p_connections);
Vector<Vector2> find_path(const Vector2& p_from, const Vector2& p_to);
bool is_point_inside(const Vector2& p_point) const;
Vector2 get_closest_point(const Vector2& p_point) const;
Vector<Vector2> get_intersections(const Vector2& p_from, const Vector2& p_to) const;
Rect2 get_bounds() const;
PolygonPathFinder();
};

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@ -508,6 +508,7 @@ public:
float octree_lattice_size;
float octree_lattice_divide;
float texture_multiplier;
int octree_steps;
Vector2 octree_tex_pixel_size;
};

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@ -1098,6 +1098,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<
baked_light->data.octree_steps=decode_uint32(&r[16]);
baked_light->data.octree_tex_pixel_size.x=1.0/tex_w;
baked_light->data.octree_tex_pixel_size.y=1.0/tex_h;
baked_light->data.texture_multiplier=decode_uint32(&r[20]);
baked_light->octree_aabb.pos.x=decode_float(&r[32]);

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@ -1498,11 +1498,16 @@ void BakedLightBaker::update_octree_image(DVector<uint8_t> &p_image) {
w[i+3]=0xFF;
}
float multiplier=1.0;
if (baked_light->get_format()==BakedLight::FORMAT_HDR8)
multiplier=8;
encode_uint32(baked_octree_texture_w,&w[0]);
encode_uint32(baked_octree_texture_h,&w[4]);
encode_uint32(0,&w[8]);
encode_float(1<<lattice_size,&w[12]);
encode_uint32(octree_depth-lattice_size,&w[16]);
encode_uint32(multiplier,&w[20]);
encode_float(octree_aabb.pos.x,&w[32]);
encode_float(octree_aabb.pos.y,&w[36]);
@ -1538,6 +1543,7 @@ void BakedLightBaker::update_octree_image(DVector<uint8_t> &p_image) {
const double *normptr=norm_arr.ptr();
int lz=lights.size();
mult/=multiplier;
for(int i=0;i<octant_count;i++) {

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@ -125,6 +125,8 @@ void BakedLightEditor::_notification(int p_option) {
print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t));
t=OS::get_singleton()->get_ticks_msec();
node->get_baked_light()->set_octree(octree_texture);
node->get_baked_light()->set_edited(true);
print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t));