Scene tab closing refactor
This commit is contained in:
parent
ba27db36e9
commit
ddc8567022
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@ -546,7 +546,7 @@
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If [code]true[/code], the mouse's additional side buttons will be usable to navigate in the script editor's file history. Set this to [code]false[/code] if you're using the side buttons for other purposes (such as a push-to-talk button in a VoIP program).
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</member>
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<member name="interface/editor/save_each_scene_on_quit" type="bool" setter="" getter="">
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If [code]true[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]false[/code], the editor will ask to save each scene individually.
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If [code]false[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]true[/code], the editor will ask to save each scene individually.
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</member>
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<member name="interface/editor/separate_distraction_mode" type="bool" setter="" getter="">
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If [code]true[/code], the editor's Script tab will have a separate distraction mode setting from the 2D/3D/AssetLib tabs. If [code]false[/code], the distraction-free mode toggle is shared between all tabs.
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@ -1986,9 +1986,6 @@ void EditorNode::_dialog_action(String p_file) {
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}
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} break;
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case FILE_CLOSE:
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case FILE_CLOSE_ALL_AND_QUIT:
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case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
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case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE:
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case FILE_SAVE_AS_SCENE: {
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@ -2703,74 +2700,33 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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previous_scenes.pop_back();
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} break;
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case FILE_CLOSE_OTHERS:
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case FILE_CLOSE_RIGHT:
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case FILE_CLOSE_ALL: {
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if (editor_data.get_edited_scene_count() > 1 && (current_menu_option != FILE_CLOSE_RIGHT || editor_data.get_edited_scene() < editor_data.get_edited_scene_count() - 1)) {
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int next_tab = editor_data.get_edited_scene() + 1;
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next_tab %= editor_data.get_edited_scene_count();
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_scene_tab_closed(next_tab, current_menu_option);
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} else {
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if (current_menu_option != FILE_CLOSE_ALL) {
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current_menu_option = -1;
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} else {
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_scene_tab_closed(editor_data.get_edited_scene());
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case FILE_CLOSE_OTHERS: {
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tab_closing_menu_option = -1;
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (i == editor_data.get_edited_scene()) {
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continue;
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}
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tabs_to_close.push_back(editor_data.get_scene_path(i));
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}
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if (p_confirmed) {
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_menu_option_confirm(SCENE_TAB_CLOSE, true);
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_proceed_closing_scene_tabs();
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} break;
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case FILE_CLOSE_RIGHT: {
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tab_closing_menu_option = -1;
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for (int i = editor_data.get_edited_scene() + 1; i < editor_data.get_edited_scene_count(); i++) {
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tabs_to_close.push_back(editor_data.get_scene_path(i));
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}
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_proceed_closing_scene_tabs();
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} break;
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case FILE_CLOSE_ALL: {
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tab_closing_menu_option = -1;
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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tabs_to_close.push_back(editor_data.get_scene_path(i));
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}
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_proceed_closing_scene_tabs();
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} break;
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case FILE_CLOSE: {
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_scene_tab_closed(editor_data.get_edited_scene());
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} break;
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case FILE_CLOSE_ALL_AND_QUIT:
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case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT: {
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if (!p_confirmed) {
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tab_closing_idx = _next_unsaved_scene(false);
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if (tab_closing_idx == -1) {
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tab_closing_idx = -2; // Only external resources are unsaved.
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} else {
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_scene_tab_changed(tab_closing_idx);
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}
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if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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if (tab_closing_idx == -2) {
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if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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save_confirmation->set_ok_button_text(TTR("Save & Reload"));
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save_confirmation->set_text(TTR("Save modified resources before reloading?"));
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} else {
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save_confirmation->set_ok_button_text(TTR("Save & Quit"));
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save_confirmation->set_text(TTR("Save modified resources before closing?"));
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}
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} else {
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Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
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if (ed_scene_root) {
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String scene_filename = ed_scene_root->get_scene_file_path();
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if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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save_confirmation->set_ok_button_text(TTR("Save & Reload"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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} else {
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save_confirmation->set_ok_button_text(TTR("Save & Quit"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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}
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}
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}
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save_confirmation->popup_centered();
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break;
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}
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}
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if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
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// Empty tab.
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_scene_tab_closed(tab_closing_idx);
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break;
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}
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[[fallthrough]];
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}
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case SCENE_TAB_CLOSE:
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case FILE_SAVE_SCENE: {
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int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;
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@ -3046,43 +3002,50 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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case RELOAD_CURRENT_PROJECT: {
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if (!p_confirmed) {
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bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
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if (_next_unsaved_scene(!save_each) == -1 && !EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
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_discard_changes();
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break;
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} else {
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if (save_each) {
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if (p_option == RELOAD_CURRENT_PROJECT) {
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_menu_option_confirm(FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, false);
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} else if (p_option == FILE_QUIT) {
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_menu_option_confirm(FILE_CLOSE_ALL_AND_QUIT, false);
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} else {
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_menu_option_confirm(FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
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}
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} else {
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String unsaved_scenes;
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int i = _next_unsaved_scene(true, 0);
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while (i != -1) {
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unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
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i = _next_unsaved_scene(true, ++i);
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}
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if (_next_unsaved_scene(!save_each) == -1) {
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if (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
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if (p_option == RELOAD_CURRENT_PROJECT) {
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save_confirmation->set_ok_button_text(TTR("Save & Reload"));
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save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
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save_confirmation->set_text(TTR("Save modified resources before reloading?"));
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} else {
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save_confirmation->set_ok_button_text(TTR("Save & Quit"));
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save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
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save_confirmation->set_text(TTR("Save modified resources before closing?"));
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}
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save_confirmation->popup_centered();
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break;
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}
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_discard_changes();
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break;
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}
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if (save_each) {
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tab_closing_menu_option = current_menu_option;
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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tabs_to_close.push_back(editor_data.get_scene_path(i));
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}
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_proceed_closing_scene_tabs();
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} else {
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String unsaved_scenes;
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int i = _next_unsaved_scene(true, 0);
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while (i != -1) {
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unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
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i = _next_unsaved_scene(true, ++i);
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}
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if (p_option == RELOAD_CURRENT_PROJECT) {
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save_confirmation->set_ok_button_text(TTR("Save & Reload"));
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save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
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} else {
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save_confirmation->set_ok_button_text(TTR("Save & Quit"));
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save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
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}
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save_confirmation->popup_centered();
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}
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DisplayServer::get_singleton()->window_request_attention();
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break;
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}
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if (_next_unsaved_scene(true) != -1) {
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_save_all_scenes();
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}
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_save_external_resources();
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_discard_changes();
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} break;
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case SETTINGS_UPDATE_CONTINUOUSLY: {
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@ -3288,7 +3251,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
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bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
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if (unsaved) {
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String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
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if (p_valid_filename && scene_filename.length() == 0) {
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if (p_valid_filename && scene_filename.is_empty()) {
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continue;
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}
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return i;
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@ -3310,13 +3273,7 @@ void EditorNode::_exit_editor(int p_exit_code) {
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void EditorNode::_discard_changes(const String &p_str) {
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switch (current_menu_option) {
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case FILE_CLOSE_ALL_AND_QUIT:
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case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
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case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
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case FILE_CLOSE:
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case FILE_CLOSE_OTHERS:
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case FILE_CLOSE_RIGHT:
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case FILE_CLOSE_ALL:
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case SCENE_TAB_CLOSE: {
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Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
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if (scene != nullptr) {
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@ -3326,39 +3283,12 @@ void EditorNode::_discard_changes(const String &p_str) {
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}
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}
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_remove_scene(tab_closing_idx);
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_update_scene_tabs();
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if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT || current_menu_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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// If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly.
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if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
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_menu_option_confirm(FILE_OPEN_PREV, true);
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}
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if (_next_unsaved_scene(false) == -1) {
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if (current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
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current_menu_option = RELOAD_CURRENT_PROJECT;
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} else if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT) {
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current_menu_option = FILE_QUIT;
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} else {
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current_menu_option = RUN_PROJECT_MANAGER;
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}
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_discard_changes();
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} else {
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_menu_option_confirm(current_menu_option, false);
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}
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} else if (current_menu_option == FILE_CLOSE_OTHERS || current_menu_option == FILE_CLOSE_RIGHT) {
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if (editor_data.get_edited_scene_count() == 1 || (current_menu_option == FILE_CLOSE_RIGHT && editor_data.get_edited_scene_count() <= editor_data.get_edited_scene() + 1)) {
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current_menu_option = -1;
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save_confirmation->hide();
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} else {
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_menu_option_confirm(current_menu_option, false);
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}
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} else if (current_menu_option == FILE_CLOSE_ALL && editor_data.get_edited_scene_count() > 0) {
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_menu_option_confirm(current_menu_option, false);
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} else {
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current_menu_option = -1;
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save_confirmation->hide();
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// Don't close tabs when exiting the editor (required for "restore_scenes_on_load" setting).
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if (!_is_closing_editor()) {
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_remove_scene(tab_closing_idx);
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_update_scene_tabs();
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}
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_proceed_closing_scene_tabs();
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} break;
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case FILE_QUIT: {
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_menu_option_confirm(RUN_STOP, true);
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@ -5487,8 +5417,39 @@ void EditorNode::_scene_tab_script_edited(int p_tab) {
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}
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}
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void EditorNode::_scene_tab_closed(int p_tab, int option) {
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current_menu_option = option;
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void EditorNode::_proceed_closing_scene_tabs() {
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List<String>::Element *E = tabs_to_close.front();
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if (!E) {
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if (_is_closing_editor()) {
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current_menu_option = tab_closing_menu_option;
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_menu_option_confirm(tab_closing_menu_option, true);
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} else {
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current_menu_option = -1;
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save_confirmation->hide();
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}
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return;
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}
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String scene_to_close = E->get();
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tabs_to_close.pop_front();
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int tab_idx = -1;
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == scene_to_close) {
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tab_idx = i;
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break;
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}
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}
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ERR_FAIL_COND(tab_idx < 0);
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_scene_tab_closed(tab_idx);
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}
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bool EditorNode::_is_closing_editor() const {
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return tab_closing_menu_option == FILE_QUIT || tab_closing_menu_option == RUN_PROJECT_MANAGER || tab_closing_menu_option == RELOAD_CURRENT_PROJECT;
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}
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void EditorNode::_scene_tab_closed(int p_tab, int p_option) {
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current_menu_option = p_option;
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tab_closing_idx = p_tab;
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Node *scene = editor_data.get_edited_scene_root(p_tab);
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if (!scene) {
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@ -5498,8 +5459,18 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
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bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
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if (unsaved) {
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save_confirmation->set_ok_button_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
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if (get_current_tab() != p_tab) {
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set_current_scene(p_tab);
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}
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String scene_filename = scene->get_scene_file_path();
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if (current_menu_option == RELOAD_CURRENT_PROJECT) {
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save_confirmation->set_ok_button_text(TTR("Save & Reload"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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} else {
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save_confirmation->set_ok_button_text(TTR("Save & Close"));
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save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
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}
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save_confirmation->popup_centered();
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} else {
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_discard_changes();
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@ -177,9 +177,6 @@ private:
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FILE_CLOSE_OTHERS,
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FILE_CLOSE_RIGHT,
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FILE_CLOSE_ALL,
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FILE_CLOSE_ALL_AND_QUIT,
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FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
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FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT,
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FILE_QUIT,
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FILE_EXTERNAL_OPEN_SCENE,
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EDIT_UNDO,
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@ -329,7 +326,10 @@ private:
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PopupMenu *scene_tabs_context_menu = nullptr;
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Panel *tab_preview_panel = nullptr;
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TextureRect *tab_preview = nullptr;
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int tab_closing_idx = 0;
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List<String> tabs_to_close;
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int tab_closing_menu_option = -1;
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bool exiting = false;
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bool dimmed = false;
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@ -652,7 +652,9 @@ private:
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void _dock_floating_close_request(Control *p_control);
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void _dock_make_float();
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void _scene_tab_changed(int p_tab);
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void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
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void _proceed_closing_scene_tabs();
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bool _is_closing_editor() const;
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void _scene_tab_closed(int p_tab, int p_option = SCENE_TAB_CLOSE);
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void _scene_tab_hovered(int p_tab);
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void _scene_tab_exit();
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void _scene_tab_input(const Ref<InputEvent> &p_input);
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