Update PolyPartition / Triangulator library
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@ -320,6 +320,12 @@ Comment: Minimal PCG32 implementation
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Copyright: 2014, M.E. O'Neill
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License: Apache-2.0
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Files: ./thirdparty/misc/polypartition.cpp
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./thirdparty/misc/polypartition.h
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Comment: PolyPartition / Triangulator
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Copyright: 2011-2021, Ivan Fratric and contributors
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License: Expat
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Files: ./thirdparty/misc/r128.c
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./thirdparty/misc/r128.h
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Comment: r128 library
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@ -338,12 +344,6 @@ Comment: stb libraries
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Copyright: Sean Barrett
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License: public-domain or Unlicense or Expat
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Files: ./thirdparty/misc/triangulator.cpp
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./thirdparty/misc/triangulator.h
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Comment: PolyPartition
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Copyright: 2011, Ivan Fratric
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License: Expat
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Files: ./thirdparty/misc/yuv2rgb.h
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Comment: YUV2RGB
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Copyright: 2008-2011, Robin Watts
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@ -54,7 +54,7 @@ thirdparty_misc_sources = [
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"smaz.c",
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# C++ sources
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"pcg.cpp",
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"triangulator.cpp",
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"polypartition.cpp",
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"clipper.cpp",
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]
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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@ -31,7 +31,7 @@
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#include "geometry_2d.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/triangulator.h"
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#include "thirdparty/misc/polypartition.h"
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "thirdparty/misc/stb_rect_pack.h"
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@ -39,16 +39,16 @@
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Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> polygon) {
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Vector<Vector<Vector2>> decomp;
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List<TriangulatorPoly> in_poly, out_poly;
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List<TPPLPoly> in_poly, out_poly;
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TriangulatorPoly inp;
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TPPLPoly inp;
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inp.Init(polygon.size());
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for (int i = 0; i < polygon.size(); i++) {
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inp.GetPoint(i) = polygon[i];
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}
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inp.SetOrientation(TRIANGULATOR_CCW);
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inp.SetOrientation(TPPL_ORIENTATION_CCW);
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in_poly.push_back(inp);
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TriangulatorPartition tpart;
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TPPLPartition tpart;
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if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed.
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ERR_PRINT("Convex decomposing failed!");
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return decomp;
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@ -56,8 +56,8 @@ Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> p
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decomp.resize(out_poly.size());
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int idx = 0;
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for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TriangulatorPoly &tp = I->get();
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for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TPPLPoly &tp = I->get();
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decomp.write[idx].resize(tp.GetNumPoints());
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@ -33,7 +33,7 @@
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#include "core/string/print_string.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/triangulator.h"
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#include "thirdparty/misc/polypartition.h"
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void Geometry3D::MeshData::optimize_vertices() {
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Map<int, int> vtx_remap;
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@ -34,7 +34,7 @@
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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#include "thirdparty/misc/triangulator.h"
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#include "thirdparty/misc/polypartition.h"
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template <class T>
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T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) {
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@ -930,30 +930,30 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
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}
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}
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TriangulatorPoly triangulator_poly;
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triangulator_poly.Init(polygon_vertex_count);
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TPPLPoly tppl_poly;
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tppl_poly.Init(polygon_vertex_count);
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std::vector<Vector2> projected_vertices(polygon_vertex_count);
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for (int i = 0; i < polygon_vertex_count; i += 1) {
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const Vector2 pv(poly_vertices[i][axis_1_coord], poly_vertices[i][axis_2_coord]);
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projected_vertices[i] = pv;
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triangulator_poly.GetPoint(i) = pv;
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tppl_poly.GetPoint(i) = pv;
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}
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triangulator_poly.SetOrientation(TRIANGULATOR_CCW);
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tppl_poly.SetOrientation(TPPL_ORIENTATION_CCW);
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List<TriangulatorPoly> out_poly;
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List<TPPLPoly> out_poly;
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TriangulatorPartition triangulator_partition;
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if (triangulator_partition.Triangulate_OPT(&triangulator_poly, &out_poly) == 0) { // Good result.
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if (triangulator_partition.Triangulate_EC(&triangulator_poly, &out_poly) == 0) { // Medium result.
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if (triangulator_partition.Triangulate_MONO(&triangulator_poly, &out_poly) == 0) { // Really poor result.
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TPPLPartition tppl_partition;
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if (tppl_partition.Triangulate_OPT(&tppl_poly, &out_poly) == 0) { // Good result.
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if (tppl_partition.Triangulate_EC(&tppl_poly, &out_poly) == 0) { // Medium result.
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if (tppl_partition.Triangulate_MONO(&tppl_poly, &out_poly) == 0) { // Really poor result.
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ERR_FAIL_MSG("The triangulation of this polygon failed, please try to triangulate your mesh or check if it has broken polygons.");
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}
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}
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}
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std::vector<Vector2> tris(out_poly.size());
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for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TriangulatorPoly &tp = I->get();
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for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TPPLPoly &tp = I->get();
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ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?");
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// Find Index
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@ -36,7 +36,7 @@
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "thirdparty/misc/triangulator.h"
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#include "thirdparty/misc/polypartition.h"
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void CollisionPolygon2D::_build_polygon() {
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parent->shape_owner_clear_shapes(owner_id);
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@ -37,7 +37,7 @@
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#include "navigation_2d.h"
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#include "servers/navigation_server_2d.h"
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#include "thirdparty/misc/triangulator.h"
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#include "thirdparty/misc/polypartition.h"
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#ifdef TOOLS_ENABLED
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Rect2 NavigationPolygon::_edit_get_rect() const {
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@ -228,7 +228,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
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MutexLock lock(navmesh_generation);
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navmesh.unref();
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}
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List<TriangulatorPoly> in_poly, out_poly;
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List<TPPLPoly> in_poly, out_poly;
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Vector2 outside_point(-1e10, -1e10);
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@ -278,23 +278,23 @@ void NavigationPolygon::make_polygons_from_outlines() {
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bool outer = (interscount % 2) == 0;
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TriangulatorPoly tp;
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TPPLPoly tp;
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tp.Init(olsize);
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for (int j = 0; j < olsize; j++) {
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tp[j] = r[j];
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}
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if (outer) {
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tp.SetOrientation(TRIANGULATOR_CCW);
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tp.SetOrientation(TPPL_ORIENTATION_CCW);
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} else {
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tp.SetOrientation(TRIANGULATOR_CW);
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tp.SetOrientation(TPPL_ORIENTATION_CW);
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tp.SetHole(true);
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}
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in_poly.push_back(tp);
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}
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TriangulatorPartition tpart;
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TPPLPartition tpart;
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if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
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ERR_PRINT("NavigationPolygon: Convex partition failed!");
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return;
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@ -304,8 +304,8 @@ void NavigationPolygon::make_polygons_from_outlines() {
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vertices.resize(0);
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Map<Vector2, int> points;
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for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TriangulatorPoly &tp = I->get();
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for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TPPLPoly &tp = I->get();
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struct Polygon p;
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@ -424,6 +424,11 @@ Collection of single-file libraries used in Godot components.
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* Upstream: http://www.pcg-random.org
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* Version: minimal C implementation, http://www.pcg-random.org/download.html
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* License: Apache 2.0
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- `polypartition.{cpp,h}`
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* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.{cpp,h}`)
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* Version: git (7bdffb428b2b19ad1c43aa44c714dcc104177e84, 2021)
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* Modifications: Change from STL to Godot types (see provided patch).
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* License: MIT
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- `r128.h`
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* Upstream: https://github.com/fahickman/r128
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* Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020)
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@ -441,10 +446,6 @@ Collection of single-file libraries used in Godot components.
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* Upstream: https://github.com/nothings/stb
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* Version: 1.20 (314d0a6f9af5af27e585336eecea333e95c5a2d8, 2020)
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* License: Public Domain or Unlicense or MIT
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- `triangulator.{cpp,h}`
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* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`)
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* Version: TBD, class was renamed
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* License: MIT
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- `yuv2rgb.h`
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* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
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* Version: ?
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@ -0,0 +1,819 @@
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diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp
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index 3a8a6efa8319..4f1b6dcb21d8 100644
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--- a/thirdparty/misc/polypartition.cpp
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+++ b/thirdparty/misc/polypartition.cpp
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@@ -23,10 +23,7 @@
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#include "polypartition.h"
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-#include <math.h>
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-#include <string.h>
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#include <algorithm>
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-#include <vector>
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TPPLPoly::TPPLPoly() {
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hole = false;
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@@ -186,7 +183,7 @@ int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TP
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// Removes holes from inpolys by merging them with non-holes.
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int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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TPPLPolyList polys;
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- TPPLPolyList::iterator holeiter, polyiter, iter, iter2;
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+ TPPLPolyList::Element *holeiter, *polyiter, *iter, *iter2;
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long i, i2, holepointindex, polypointindex;
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TPPLPoint holepoint, polypoint, bestpolypoint;
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TPPLPoint linep1, linep2;
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@@ -198,15 +195,15 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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// Check for the trivial case of no holes.
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hasholes = false;
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- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) {
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- if (iter->IsHole()) {
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+ for (iter = inpolys->front(); iter; iter = iter->next()) {
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+ if (iter->get().IsHole()) {
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hasholes = true;
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break;
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}
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}
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if (!hasholes) {
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- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) {
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- outpolys->push_back(*iter);
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+ for (iter = inpolys->front(); iter; iter = iter->next()) {
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+ outpolys->push_back(iter->get());
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}
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return 1;
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}
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@@ -216,8 +213,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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while (1) {
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// Find the hole point with the largest x.
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hasholes = false;
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- for (iter = polys.begin(); iter != polys.end(); iter++) {
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- if (!iter->IsHole()) {
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+ for (iter = polys.front(); iter; iter = iter->next()) {
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+ if (!iter->get().IsHole()) {
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continue;
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}
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@@ -227,8 +224,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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holepointindex = 0;
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}
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- for (i = 0; i < iter->GetNumPoints(); i++) {
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- if (iter->GetPoint(i).x > holeiter->GetPoint(holepointindex).x) {
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+ for (i = 0; i < iter->get().GetNumPoints(); i++) {
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+ if (iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) {
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holeiter = iter;
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holepointindex = i;
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}
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@@ -237,24 +234,24 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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if (!hasholes) {
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break;
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}
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- holepoint = holeiter->GetPoint(holepointindex);
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+ holepoint = holeiter->get().GetPoint(holepointindex);
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pointfound = false;
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- for (iter = polys.begin(); iter != polys.end(); iter++) {
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- if (iter->IsHole()) {
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+ for (iter = polys.front(); iter; iter = iter->next()) {
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+ if (iter->get().IsHole()) {
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continue;
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}
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- for (i = 0; i < iter->GetNumPoints(); i++) {
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- if (iter->GetPoint(i).x <= holepoint.x) {
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+ for (i = 0; i < iter->get().GetNumPoints(); i++) {
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+ if (iter->get().GetPoint(i).x <= holepoint.x) {
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continue;
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}
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- if (!InCone(iter->GetPoint((i + iter->GetNumPoints() - 1) % (iter->GetNumPoints())),
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- iter->GetPoint(i),
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- iter->GetPoint((i + 1) % (iter->GetNumPoints())),
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+ if (!InCone(iter->get().GetPoint((i + iter->get().GetNumPoints() - 1) % (iter->get().GetNumPoints())),
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+ iter->get().GetPoint(i),
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+ iter->get().GetPoint((i + 1) % (iter->get().GetNumPoints())),
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holepoint)) {
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continue;
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}
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- polypoint = iter->GetPoint(i);
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+ polypoint = iter->get().GetPoint(i);
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if (pointfound) {
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v1 = Normalize(polypoint - holepoint);
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v2 = Normalize(bestpolypoint - holepoint);
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@@ -263,13 +260,13 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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}
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}
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pointvisible = true;
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- for (iter2 = polys.begin(); iter2 != polys.end(); iter2++) {
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- if (iter2->IsHole()) {
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+ for (iter2 = polys.front(); iter2; iter2->next()) {
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+ if (iter2->get().IsHole()) {
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continue;
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}
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- for (i2 = 0; i2 < iter2->GetNumPoints(); i2++) {
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- linep1 = iter2->GetPoint(i2);
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- linep2 = iter2->GetPoint((i2 + 1) % (iter2->GetNumPoints()));
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+ for (i2 = 0; i2 < iter2->get().GetNumPoints(); i2++) {
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+ linep1 = iter2->get().GetPoint(i2);
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+ linep2 = iter2->get().GetPoint((i2 + 1) % (iter2->get().GetNumPoints()));
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if (Intersects(holepoint, polypoint, linep1, linep2)) {
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pointvisible = false;
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break;
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@@ -292,18 +289,18 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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return 0;
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}
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- newpoly.Init(holeiter->GetNumPoints() + polyiter->GetNumPoints() + 2);
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+ newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2);
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i2 = 0;
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for (i = 0; i <= polypointindex; i++) {
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- newpoly[i2] = polyiter->GetPoint(i);
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+ newpoly[i2] = polyiter->get().GetPoint(i);
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i2++;
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}
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- for (i = 0; i <= holeiter->GetNumPoints(); i++) {
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- newpoly[i2] = holeiter->GetPoint((i + holepointindex) % holeiter->GetNumPoints());
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+ for (i = 0; i <= holeiter->get().GetNumPoints(); i++) {
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+ newpoly[i2] = holeiter->get().GetPoint((i + holepointindex) % holeiter->get().GetNumPoints());
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i2++;
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}
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- for (i = polypointindex; i < polyiter->GetNumPoints(); i++) {
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- newpoly[i2] = polyiter->GetPoint(i);
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+ for (i = polypointindex; i < polyiter->get().GetNumPoints(); i++) {
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+ newpoly[i2] = polyiter->get().GetPoint(i);
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i2++;
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}
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@@ -312,8 +309,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) {
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polys.push_back(newpoly);
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}
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- for (iter = polys.begin(); iter != polys.end(); iter++) {
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- outpolys->push_back(*iter);
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+ for (iter = polys.front(); iter; iter = iter->next()) {
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+ outpolys->push_back(iter->get());
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}
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return 1;
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@@ -524,13 +521,13 @@ int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) {
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int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) {
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TPPLPolyList outpolys;
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- TPPLPolyList::iterator iter;
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+ TPPLPolyList::Element *iter;
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if (!RemoveHoles(inpolys, &outpolys)) {
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return 0;
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}
|
||||
- for (iter = outpolys.begin(); iter != outpolys.end(); iter++) {
|
||||
- if (!Triangulate_EC(&(*iter), triangles)) {
|
||||
+ for (iter = outpolys.front(); iter; iter = iter->next()) {
|
||||
+ if (!Triangulate_EC(&(iter->get()), triangles)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -543,7 +540,7 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
}
|
||||
|
||||
TPPLPolyList triangles;
|
||||
- TPPLPolyList::iterator iter1, iter2;
|
||||
+ TPPLPolyList::Element *iter1, *iter2;
|
||||
TPPLPoly *poly1 = NULL, *poly2 = NULL;
|
||||
TPPLPoly newpoly;
|
||||
TPPLPoint d1, d2, p1, p2, p3;
|
||||
@@ -578,19 +575,19 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
- for (iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
|
||||
- poly1 = &(*iter1);
|
||||
+ for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) {
|
||||
+ poly1 = &(iter1->get());
|
||||
for (i11 = 0; i11 < poly1->GetNumPoints(); i11++) {
|
||||
d1 = poly1->GetPoint(i11);
|
||||
i12 = (i11 + 1) % (poly1->GetNumPoints());
|
||||
d2 = poly1->GetPoint(i12);
|
||||
|
||||
isdiagonal = false;
|
||||
- for (iter2 = iter1; iter2 != triangles.end(); iter2++) {
|
||||
+ for (iter2 = iter1; iter2; iter2 = iter2->next()) {
|
||||
if (iter1 == iter2) {
|
||||
continue;
|
||||
}
|
||||
- poly2 = &(*iter2);
|
||||
+ poly2 = &(iter2->get());
|
||||
|
||||
for (i21 = 0; i21 < poly2->GetNumPoints(); i21++) {
|
||||
if ((d2.x != poly2->GetPoint(i21).x) || (d2.y != poly2->GetPoint(i21).y)) {
|
||||
@@ -660,16 +657,16 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
}
|
||||
|
||||
triangles.erase(iter2);
|
||||
- *iter1 = newpoly;
|
||||
- poly1 = &(*iter1);
|
||||
+ iter1->get() = newpoly;
|
||||
+ poly1 = &(iter1->get());
|
||||
i11 = -1;
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
- for (iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) {
|
||||
- parts->push_back(*iter1);
|
||||
+ for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) {
|
||||
+ parts->push_back(iter1->get());
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -677,13 +674,13 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
|
||||
int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) {
|
||||
TPPLPolyList outpolys;
|
||||
- TPPLPolyList::iterator iter;
|
||||
+ TPPLPolyList::Element *iter;
|
||||
|
||||
if (!RemoveHoles(inpolys, &outpolys)) {
|
||||
return 0;
|
||||
}
|
||||
- for (iter = outpolys.begin(); iter != outpolys.end(); iter++) {
|
||||
- if (!ConvexPartition_HM(&(*iter), parts)) {
|
||||
+ for (iter = outpolys.front(); iter; iter = iter->next()) {
|
||||
+ if (!ConvexPartition_HM(&(iter->get()), parts)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -824,8 +821,8 @@ int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) {
|
||||
newdiagonal.index1 = 0;
|
||||
newdiagonal.index2 = n - 1;
|
||||
diagonals.push_back(newdiagonal);
|
||||
- while (!diagonals.empty()) {
|
||||
- diagonal = *(diagonals.begin());
|
||||
+ while (!diagonals.is_empty()) {
|
||||
+ diagonal = diagonals.front()->get();
|
||||
diagonals.pop_front();
|
||||
bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex;
|
||||
if (bestvertex == -1) {
|
||||
@@ -873,10 +870,10 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2
|
||||
pairs->push_front(newdiagonal);
|
||||
dpstates[a][b].weight = w;
|
||||
} else {
|
||||
- if ((!pairs->empty()) && (i <= pairs->begin()->index1)) {
|
||||
+ if ((!pairs->is_empty()) && (i <= pairs->front()->get().index1)) {
|
||||
return;
|
||||
}
|
||||
- while ((!pairs->empty()) && (pairs->begin()->index2 >= j)) {
|
||||
+ while ((!pairs->is_empty()) && (pairs->front()->get().index2 >= j)) {
|
||||
pairs->pop_front();
|
||||
}
|
||||
pairs->push_front(newdiagonal);
|
||||
@@ -885,7 +882,7 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2
|
||||
|
||||
void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
|
||||
DiagonalList *pairs = NULL;
|
||||
- DiagonalList::iterator iter, lastiter;
|
||||
+ DiagonalList::Element *iter, *lastiter;
|
||||
long top;
|
||||
long w;
|
||||
|
||||
@@ -902,23 +899,23 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS
|
||||
}
|
||||
if (j - i > 1) {
|
||||
pairs = &(dpstates[i][j].pairs);
|
||||
- iter = pairs->end();
|
||||
- lastiter = pairs->end();
|
||||
- while (iter != pairs->begin()) {
|
||||
+ iter = pairs->back();
|
||||
+ lastiter = pairs->back();
|
||||
+ while (iter != pairs->front()) {
|
||||
iter--;
|
||||
- if (!IsReflex(vertices[iter->index2].p, vertices[j].p, vertices[k].p)) {
|
||||
+ if (!IsReflex(vertices[iter->get().index2].p, vertices[j].p, vertices[k].p)) {
|
||||
lastiter = iter;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
- if (lastiter == pairs->end()) {
|
||||
+ if (lastiter == pairs->back()) {
|
||||
w++;
|
||||
} else {
|
||||
- if (IsReflex(vertices[k].p, vertices[i].p, vertices[lastiter->index1].p)) {
|
||||
+ if (IsReflex(vertices[k].p, vertices[i].p, vertices[lastiter->get().index1].p)) {
|
||||
w++;
|
||||
} else {
|
||||
- top = lastiter->index1;
|
||||
+ top = lastiter->get().index1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -927,7 +924,7 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS
|
||||
|
||||
void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
|
||||
DiagonalList *pairs = NULL;
|
||||
- DiagonalList::iterator iter, lastiter;
|
||||
+ DiagonalList::Element *iter, *lastiter;
|
||||
long top;
|
||||
long w;
|
||||
|
||||
@@ -946,21 +943,21 @@ void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPS
|
||||
if (k - j > 1) {
|
||||
pairs = &(dpstates[j][k].pairs);
|
||||
|
||||
- iter = pairs->begin();
|
||||
- if ((!pairs->empty()) && (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->index1].p))) {
|
||||
+ iter = pairs->front();
|
||||
+ if ((!pairs->is_empty()) && (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p))) {
|
||||
lastiter = iter;
|
||||
- while (iter != pairs->end()) {
|
||||
- if (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->index1].p)) {
|
||||
+ while (iter) {
|
||||
+ if (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p)) {
|
||||
lastiter = iter;
|
||||
- iter++;
|
||||
+ iter = iter->next();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
- if (IsReflex(vertices[lastiter->index2].p, vertices[k].p, vertices[i].p)) {
|
||||
+ if (IsReflex(vertices[lastiter->get().index2].p, vertices[k].p, vertices[i].p)) {
|
||||
w++;
|
||||
} else {
|
||||
- top = lastiter->index2;
|
||||
+ top = lastiter->get().index2;
|
||||
}
|
||||
} else {
|
||||
w++;
|
||||
@@ -981,11 +978,11 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
DiagonalList diagonals, diagonals2;
|
||||
Diagonal diagonal, newdiagonal;
|
||||
DiagonalList *pairs = NULL, *pairs2 = NULL;
|
||||
- DiagonalList::iterator iter, iter2;
|
||||
+ DiagonalList::Element *iter, *iter2;
|
||||
int ret;
|
||||
TPPLPoly newpoly;
|
||||
- std::vector<long> indices;
|
||||
- std::vector<long>::iterator iiter;
|
||||
+ List<long> indices;
|
||||
+ List<long>::Element *iiter;
|
||||
bool ijreal, jkreal;
|
||||
|
||||
n = poly->GetNumPoints();
|
||||
@@ -1110,35 +1107,35 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
newdiagonal.index1 = 0;
|
||||
newdiagonal.index2 = n - 1;
|
||||
diagonals.push_front(newdiagonal);
|
||||
- while (!diagonals.empty()) {
|
||||
- diagonal = *(diagonals.begin());
|
||||
+ while (!diagonals.is_empty()) {
|
||||
+ diagonal = diagonals.front()->get();
|
||||
diagonals.pop_front();
|
||||
if ((diagonal.index2 - diagonal.index1) <= 1) {
|
||||
continue;
|
||||
}
|
||||
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
|
||||
- if (pairs->empty()) {
|
||||
+ if (pairs->is_empty()) {
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
if (!vertices[diagonal.index1].isConvex) {
|
||||
- iter = pairs->end();
|
||||
+ iter = pairs->back();
|
||||
iter--;
|
||||
- j = iter->index2;
|
||||
+ j = iter->get().index2;
|
||||
newdiagonal.index1 = j;
|
||||
newdiagonal.index2 = diagonal.index2;
|
||||
diagonals.push_front(newdiagonal);
|
||||
if ((j - diagonal.index1) > 1) {
|
||||
- if (iter->index1 != iter->index2) {
|
||||
+ if (iter->get().index1 != iter->get().index2) {
|
||||
pairs2 = &(dpstates[diagonal.index1][j].pairs);
|
||||
while (1) {
|
||||
- if (pairs2->empty()) {
|
||||
+ if (pairs2->is_empty()) {
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
- iter2 = pairs2->end();
|
||||
+ iter2 = pairs2->back();
|
||||
iter2--;
|
||||
- if (iter->index1 != iter2->index1) {
|
||||
+ if (iter->get().index1 != iter2->get().index1) {
|
||||
pairs2->pop_back();
|
||||
} else {
|
||||
break;
|
||||
@@ -1153,21 +1150,21 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
diagonals.push_front(newdiagonal);
|
||||
}
|
||||
} else {
|
||||
- iter = pairs->begin();
|
||||
- j = iter->index1;
|
||||
+ iter = pairs->front();
|
||||
+ j = iter->get().index1;
|
||||
newdiagonal.index1 = diagonal.index1;
|
||||
newdiagonal.index2 = j;
|
||||
diagonals.push_front(newdiagonal);
|
||||
if ((diagonal.index2 - j) > 1) {
|
||||
- if (iter->index1 != iter->index2) {
|
||||
+ if (iter->get().index1 != iter->get().index2) {
|
||||
pairs2 = &(dpstates[j][diagonal.index2].pairs);
|
||||
while (1) {
|
||||
- if (pairs2->empty()) {
|
||||
+ if (pairs2->is_empty()) {
|
||||
ret = 0;
|
||||
break;
|
||||
}
|
||||
- iter2 = pairs2->begin();
|
||||
- if (iter->index2 != iter2->index2) {
|
||||
+ iter2 = pairs2->front();
|
||||
+ if (iter->get().index2 != iter2->get().index2) {
|
||||
pairs2->pop_front();
|
||||
} else {
|
||||
break;
|
||||
@@ -1197,8 +1194,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
newdiagonal.index1 = 0;
|
||||
newdiagonal.index2 = n - 1;
|
||||
diagonals.push_front(newdiagonal);
|
||||
- while (!diagonals.empty()) {
|
||||
- diagonal = *(diagonals.begin());
|
||||
+ while (!diagonals.is_empty()) {
|
||||
+ diagonal = diagonals.front()->get();
|
||||
diagonals.pop_front();
|
||||
if ((diagonal.index2 - diagonal.index1) <= 1) {
|
||||
continue;
|
||||
@@ -1210,8 +1207,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
indices.push_back(diagonal.index2);
|
||||
diagonals2.push_front(diagonal);
|
||||
|
||||
- while (!diagonals2.empty()) {
|
||||
- diagonal = *(diagonals2.begin());
|
||||
+ while (!diagonals2.is_empty()) {
|
||||
+ diagonal = diagonals2.front()->get();
|
||||
diagonals2.pop_front();
|
||||
if ((diagonal.index2 - diagonal.index1) <= 1) {
|
||||
continue;
|
||||
@@ -1220,16 +1217,16 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
jkreal = true;
|
||||
pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
|
||||
if (!vertices[diagonal.index1].isConvex) {
|
||||
- iter = pairs->end();
|
||||
+ iter = pairs->back();
|
||||
iter--;
|
||||
- j = iter->index2;
|
||||
- if (iter->index1 != iter->index2) {
|
||||
+ j = iter->get().index2;
|
||||
+ if (iter->get().index1 != iter->get().index2) {
|
||||
ijreal = false;
|
||||
}
|
||||
} else {
|
||||
- iter = pairs->begin();
|
||||
- j = iter->index1;
|
||||
- if (iter->index1 != iter->index2) {
|
||||
+ iter = pairs->front();
|
||||
+ j = iter->get().index1;
|
||||
+ if (iter->get().index1 != iter->get().index2) {
|
||||
jkreal = false;
|
||||
}
|
||||
}
|
||||
@@ -1253,11 +1250,12 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
indices.push_back(j);
|
||||
}
|
||||
|
||||
- std::sort(indices.begin(), indices.end());
|
||||
+ //std::sort(indices.begin(), indices.end());
|
||||
+ indices.sort();
|
||||
newpoly.Init((long)indices.size());
|
||||
k = 0;
|
||||
- for (iiter = indices.begin(); iiter != indices.end(); iiter++) {
|
||||
- newpoly[k] = vertices[*iiter].p;
|
||||
+ for (iiter = indices.front(); iiter != indices.back(); iiter = iiter->next()) {
|
||||
+ newpoly[k] = vertices[iiter->get()].p;
|
||||
k++;
|
||||
}
|
||||
parts->push_back(newpoly);
|
||||
@@ -1281,7 +1279,7 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) {
|
||||
// "Computational Geometry: Algorithms and Applications"
|
||||
// by Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars.
|
||||
int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys) {
|
||||
- TPPLPolyList::iterator iter;
|
||||
+ TPPLPolyList::Element *iter;
|
||||
MonotoneVertex *vertices = NULL;
|
||||
long i, numvertices, vindex, vindex2, newnumvertices, maxnumvertices;
|
||||
long polystartindex, polyendindex;
|
||||
@@ -1291,11 +1289,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
bool error = false;
|
||||
|
||||
numvertices = 0;
|
||||
- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) {
|
||||
- if (!iter->Valid()) {
|
||||
- return 0;
|
||||
- }
|
||||
- numvertices += iter->GetNumPoints();
|
||||
+ for (iter = inpolys->front(); iter; iter++) {
|
||||
+ numvertices += iter->get().GetNumPoints();
|
||||
}
|
||||
|
||||
maxnumvertices = numvertices * 3;
|
||||
@@ -1303,8 +1298,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
newnumvertices = numvertices;
|
||||
|
||||
polystartindex = 0;
|
||||
- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) {
|
||||
- poly = &(*iter);
|
||||
+ for (iter = inpolys->front(); iter; iter++) {
|
||||
+ poly = &(iter->get());
|
||||
polyendindex = polystartindex + poly->GetNumPoints() - 1;
|
||||
for (i = 0; i < poly->GetNumPoints(); i++) {
|
||||
vertices[i + polystartindex].p = poly->GetPoint(i);
|
||||
@@ -1360,14 +1355,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
// Note that while set doesn't actually have to be implemented as
|
||||
// a tree, complexity requirements for operations are the same as
|
||||
// for the balanced binary search tree.
|
||||
- std::set<ScanLineEdge> edgeTree;
|
||||
+ Set<ScanLineEdge> edgeTree;
|
||||
// Store iterators to the edge tree elements.
|
||||
// This makes deleting existing edges much faster.
|
||||
- std::set<ScanLineEdge>::iterator *edgeTreeIterators, edgeIter;
|
||||
- edgeTreeIterators = new std::set<ScanLineEdge>::iterator[maxnumvertices];
|
||||
- std::pair<std::set<ScanLineEdge>::iterator, bool> edgeTreeRet;
|
||||
+ Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
|
||||
+ edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices];
|
||||
+ //Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet;
|
||||
for (i = 0; i < numvertices; i++) {
|
||||
- edgeTreeIterators[i] = edgeTree.end();
|
||||
+ edgeTreeIterators[i] = nullptr;
|
||||
}
|
||||
|
||||
// For each vertex.
|
||||
@@ -1387,13 +1382,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = vertices[v->next].p;
|
||||
newedge.index = vindex;
|
||||
- edgeTreeRet = edgeTree.insert(newedge);
|
||||
- edgeTreeIterators[vindex] = edgeTreeRet.first;
|
||||
+ //edgeTreeRet = edgeTree.insert(newedge);
|
||||
+ //edgeTreeIterators[vindex] = edgeTreeRet.first;
|
||||
+ edgeTreeIterators[vindex] = edgeTree.insert(newedge);
|
||||
helpers[vindex] = vindex;
|
||||
break;
|
||||
|
||||
case TPPL_VERTEXTYPE_END:
|
||||
- if (edgeTreeIterators[v->previous] == edgeTree.end()) {
|
||||
+ if (edgeTreeIterators[v->previous] == edgeTree.back()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
@@ -1412,29 +1408,30 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
- if (edgeIter == edgeTree.begin()) {
|
||||
+ if (edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
edgeIter--;
|
||||
// Insert the diagonal connecting vi to helper(e_j) in D.
|
||||
- AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->index],
|
||||
+ AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
vindex2 = newnumvertices - 2;
|
||||
v2 = &(vertices[vindex2]);
|
||||
// helper(e_j) in v_i.
|
||||
- helpers[edgeIter->index] = vindex;
|
||||
+ helpers[edgeIter->get().index] = vindex;
|
||||
// Insert e_i in T and set helper(e_i) to v_i.
|
||||
newedge.p1 = v2->p;
|
||||
newedge.p2 = vertices[v2->next].p;
|
||||
newedge.index = vindex2;
|
||||
- edgeTreeRet = edgeTree.insert(newedge);
|
||||
- edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
+ //edgeTreeRet = edgeTree.insert(newedge);
|
||||
+ //edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
+ edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
|
||||
helpers[vindex2] = vindex2;
|
||||
break;
|
||||
|
||||
case TPPL_VERTEXTYPE_MERGE:
|
||||
- if (edgeTreeIterators[v->previous] == edgeTree.end()) {
|
||||
+ if (edgeTreeIterators[v->previous] == edgeTree.back()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
@@ -1452,25 +1449,25 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
- if (edgeIter == edgeTree.begin()) {
|
||||
+ if (edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
edgeIter--;
|
||||
// If helper(e_j) is a merge vertex.
|
||||
- if (vertextypes[helpers[edgeIter->index]] == TPPL_VERTEXTYPE_MERGE) {
|
||||
+ if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) {
|
||||
// Insert the diagonal connecting v_i to helper(e_j) in D.
|
||||
- AddDiagonal(vertices, &newnumvertices, vindex2, helpers[edgeIter->index],
|
||||
+ AddDiagonal(vertices, &newnumvertices, vindex2, helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
}
|
||||
// helper(e_j) <- v_i
|
||||
- helpers[edgeIter->index] = vindex2;
|
||||
+ helpers[edgeIter->get().index] = vindex2;
|
||||
break;
|
||||
|
||||
case TPPL_VERTEXTYPE_REGULAR:
|
||||
// If the interior of P lies to the right of v_i.
|
||||
if (Below(v->p, vertices[v->previous].p)) {
|
||||
- if (edgeTreeIterators[v->previous] == edgeTree.end()) {
|
||||
+ if (edgeTreeIterators[v->previous] == edgeTree.back()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
@@ -1488,27 +1485,28 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
newedge.p1 = v2->p;
|
||||
newedge.p2 = vertices[v2->next].p;
|
||||
newedge.index = vindex2;
|
||||
- edgeTreeRet = edgeTree.insert(newedge);
|
||||
- edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
+ //edgeTreeRet = edgeTree.insert(newedge);
|
||||
+ //edgeTreeIterators[vindex2] = edgeTreeRet.first;
|
||||
+ edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
|
||||
helpers[vindex2] = vindex;
|
||||
} else {
|
||||
// Search in T to find the edge e_j directly left of v_i.
|
||||
newedge.p1 = v->p;
|
||||
newedge.p2 = v->p;
|
||||
edgeIter = edgeTree.lower_bound(newedge);
|
||||
- if (edgeIter == edgeTree.begin()) {
|
||||
+ if (edgeIter == edgeTree.front()) {
|
||||
error = true;
|
||||
break;
|
||||
}
|
||||
- edgeIter--;
|
||||
+ edgeIter = edgeIter->prev();
|
||||
// If helper(e_j) is a merge vertex.
|
||||
- if (vertextypes[helpers[edgeIter->index]] == TPPL_VERTEXTYPE_MERGE) {
|
||||
+ if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) {
|
||||
// Insert the diagonal connecting v_i to helper(e_j) in D.
|
||||
- AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->index],
|
||||
+ AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index],
|
||||
vertextypes, edgeTreeIterators, &edgeTree, helpers);
|
||||
}
|
||||
// helper(e_j) <- v_i.
|
||||
- helpers[edgeIter->index] = vindex;
|
||||
+ helpers[edgeIter->get().index] = vindex;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1569,8 +1567,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
|
||||
|
||||
// Adds a diagonal to the doubly-connected list of vertices.
|
||||
void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
|
||||
- TPPLVertexType *vertextypes, std::set<ScanLineEdge>::iterator *edgeTreeIterators,
|
||||
- std::set<ScanLineEdge> *edgeTree, long *helpers) {
|
||||
+ TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
|
||||
+ Set<ScanLineEdge> *edgeTree, long *helpers) {
|
||||
long newindex1, newindex2;
|
||||
|
||||
newindex1 = *numvertices;
|
||||
@@ -1597,14 +1595,14 @@ void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, lon
|
||||
vertextypes[newindex1] = vertextypes[index1];
|
||||
edgeTreeIterators[newindex1] = edgeTreeIterators[index1];
|
||||
helpers[newindex1] = helpers[index1];
|
||||
- if (edgeTreeIterators[newindex1] != edgeTree->end()) {
|
||||
- edgeTreeIterators[newindex1]->index = newindex1;
|
||||
+ if (edgeTreeIterators[newindex1] != edgeTree->back()) {
|
||||
+ edgeTreeIterators[newindex1]->get().index = newindex1;
|
||||
}
|
||||
vertextypes[newindex2] = vertextypes[index2];
|
||||
edgeTreeIterators[newindex2] = edgeTreeIterators[index2];
|
||||
helpers[newindex2] = helpers[index2];
|
||||
- if (edgeTreeIterators[newindex2] != edgeTree->end()) {
|
||||
- edgeTreeIterators[newindex2]->index = newindex2;
|
||||
+ if (edgeTreeIterators[newindex2] != edgeTree->back()) {
|
||||
+ edgeTreeIterators[newindex2]->get().index = newindex2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1830,13 +1828,13 @@ int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles
|
||||
|
||||
int TPPLPartition::Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles) {
|
||||
TPPLPolyList monotone;
|
||||
- TPPLPolyList::iterator iter;
|
||||
+ TPPLPolyList::Element *iter;
|
||||
|
||||
if (!MonotonePartition(inpolys, &monotone)) {
|
||||
return 0;
|
||||
}
|
||||
- for (iter = monotone.begin(); iter != monotone.end(); iter++) {
|
||||
- if (!TriangulateMonotone(&(*iter), triangles)) {
|
||||
+ for (iter = monotone.front(); iter; iter = iter->next()) {
|
||||
+ if (!TriangulateMonotone(&(iter->get()), triangles)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h
|
||||
index f163f5d2173f..b2d905a3ef76 100644
|
||||
--- a/thirdparty/misc/polypartition.h
|
||||
+++ b/thirdparty/misc/polypartition.h
|
||||
@@ -24,8 +24,9 @@
|
||||
#ifndef POLYPARTITION_H
|
||||
#define POLYPARTITION_H
|
||||
|
||||
-#include <list>
|
||||
-#include <set>
|
||||
+#include "core/math/vector2.h"
|
||||
+#include "core/templates/list.h"
|
||||
+#include "core/templates/set.h"
|
||||
|
||||
typedef double tppl_float;
|
||||
|
||||
@@ -44,49 +45,7 @@ enum TPPLVertexType {
|
||||
};
|
||||
|
||||
// 2D point structure.
|
||||
-struct TPPLPoint {
|
||||
- tppl_float x;
|
||||
- tppl_float y;
|
||||
- // User-specified vertex identifier. Note that this isn't used internally
|
||||
- // by the library, but will be faithfully copied around.
|
||||
- int id;
|
||||
-
|
||||
- TPPLPoint operator+(const TPPLPoint &p) const {
|
||||
- TPPLPoint r;
|
||||
- r.x = x + p.x;
|
||||
- r.y = y + p.y;
|
||||
- return r;
|
||||
- }
|
||||
-
|
||||
- TPPLPoint operator-(const TPPLPoint &p) const {
|
||||
- TPPLPoint r;
|
||||
- r.x = x - p.x;
|
||||
- r.y = y - p.y;
|
||||
- return r;
|
||||
- }
|
||||
-
|
||||
- TPPLPoint operator*(const tppl_float f) const {
|
||||
- TPPLPoint r;
|
||||
- r.x = x * f;
|
||||
- r.y = y * f;
|
||||
- return r;
|
||||
- }
|
||||
-
|
||||
- TPPLPoint operator/(const tppl_float f) const {
|
||||
- TPPLPoint r;
|
||||
- r.x = x / f;
|
||||
- r.y = y / f;
|
||||
- return r;
|
||||
- }
|
||||
-
|
||||
- bool operator==(const TPPLPoint &p) const {
|
||||
- return ((x == p.x) && (y == p.y));
|
||||
- }
|
||||
-
|
||||
- bool operator!=(const TPPLPoint &p) const {
|
||||
- return !((x == p.x) && (y == p.y));
|
||||
- }
|
||||
-};
|
||||
+typedef Vector2 TPPLPoint;
|
||||
|
||||
// Polygon implemented as an array of points with a "hole" flag.
|
||||
class TPPLPoly {
|
||||
@@ -168,9 +127,9 @@ class TPPLPoly {
|
||||
};
|
||||
|
||||
#ifdef TPPL_ALLOCATOR
|
||||
-typedef std::list<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList;
|
||||
+typedef List<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList;
|
||||
#else
|
||||
-typedef std::list<TPPLPoly> TPPLPolyList;
|
||||
+typedef List<TPPLPoly> TPPLPolyList;
|
||||
#endif
|
||||
|
||||
class TPPLPartition {
|
||||
@@ -209,9 +168,9 @@ public:
|
||||
};
|
||||
|
||||
#ifdef TPPL_ALLOCATOR
|
||||
- typedef std::list<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList;
|
||||
+ typedef List<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList;
|
||||
#else
|
||||
- typedef std::list<Diagonal> DiagonalList;
|
||||
+ typedef List<Diagonal> DiagonalList;
|
||||
#endif
|
||||
|
||||
// Dynamic programming state for minimum-weight triangulation.
|
||||
@@ -265,8 +224,8 @@ public:
|
||||
// Helper functions for MonotonePartition.
|
||||
bool Below(TPPLPoint &p1, TPPLPoint &p2);
|
||||
void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
|
||||
- TPPLVertexType *vertextypes, std::set<ScanLineEdge>::iterator *edgeTreeIterators,
|
||||
- std::set<ScanLineEdge> *edgeTree, long *helpers);
|
||||
+ TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
|
||||
+ Set<ScanLineEdge> *edgeTree, long *helpers);
|
||||
|
||||
// Triangulates a monotone polygon, used in Triangulate_MONO.
|
||||
int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles);
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,378 @@
|
|||
/*************************************************************************/
|
||||
/* Copyright (c) 2011-2021 Ivan Fratric and contributors. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef POLYPARTITION_H
|
||||
#define POLYPARTITION_H
|
||||
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/templates/list.h"
|
||||
#include "core/templates/set.h"
|
||||
|
||||
typedef double tppl_float;
|
||||
|
||||
enum TPPLOrientation {
|
||||
TPPL_ORIENTATION_CW = -1,
|
||||
TPPL_ORIENTATION_NONE = 0,
|
||||
TPPL_ORIENTATION_CCW = 1,
|
||||
};
|
||||
|
||||
enum TPPLVertexType {
|
||||
TPPL_VERTEXTYPE_REGULAR = 0,
|
||||
TPPL_VERTEXTYPE_START = 1,
|
||||
TPPL_VERTEXTYPE_END = 2,
|
||||
TPPL_VERTEXTYPE_SPLIT = 3,
|
||||
TPPL_VERTEXTYPE_MERGE = 4,
|
||||
};
|
||||
|
||||
// 2D point structure.
|
||||
typedef Vector2 TPPLPoint;
|
||||
|
||||
// Polygon implemented as an array of points with a "hole" flag.
|
||||
class TPPLPoly {
|
||||
protected:
|
||||
TPPLPoint *points;
|
||||
long numpoints;
|
||||
bool hole;
|
||||
|
||||
public:
|
||||
// Constructors and destructors.
|
||||
TPPLPoly();
|
||||
~TPPLPoly();
|
||||
|
||||
TPPLPoly(const TPPLPoly &src);
|
||||
TPPLPoly &operator=(const TPPLPoly &src);
|
||||
|
||||
// Getters and setters.
|
||||
long GetNumPoints() const {
|
||||
return numpoints;
|
||||
}
|
||||
|
||||
bool IsHole() const {
|
||||
return hole;
|
||||
}
|
||||
|
||||
void SetHole(bool hole) {
|
||||
this->hole = hole;
|
||||
}
|
||||
|
||||
TPPLPoint &GetPoint(long i) {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
const TPPLPoint &GetPoint(long i) const {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
TPPLPoint *GetPoints() {
|
||||
return points;
|
||||
}
|
||||
|
||||
TPPLPoint &operator[](int i) {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
const TPPLPoint &operator[](int i) const {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
// Clears the polygon points.
|
||||
void Clear();
|
||||
|
||||
// Inits the polygon with numpoints vertices.
|
||||
void Init(long numpoints);
|
||||
|
||||
// Creates a triangle with points p1, p2, and p3.
|
||||
void Triangle(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3);
|
||||
|
||||
// Inverts the orfer of vertices.
|
||||
void Invert();
|
||||
|
||||
// Returns the orientation of the polygon.
|
||||
// Possible values:
|
||||
// TPPL_ORIENTATION_CCW: Polygon vertices are in counter-clockwise order.
|
||||
// TPPL_ORIENTATION_CW: Polygon vertices are in clockwise order.
|
||||
// TPPL_ORIENTATION_NONE: The polygon has no (measurable) area.
|
||||
TPPLOrientation GetOrientation() const;
|
||||
|
||||
// Sets the polygon orientation.
|
||||
// Possible values:
|
||||
// TPPL_ORIENTATION_CCW: Sets vertices in counter-clockwise order.
|
||||
// TPPL_ORIENTATION_CW: Sets vertices in clockwise order.
|
||||
// TPPL_ORIENTATION_NONE: Reverses the orientation of the vertices if there
|
||||
// is one, otherwise does nothing (if orientation is already NONE).
|
||||
void SetOrientation(TPPLOrientation orientation);
|
||||
|
||||
// Checks whether a polygon is valid or not.
|
||||
inline bool Valid() const { return this->numpoints >= 3; }
|
||||
};
|
||||
|
||||
#ifdef TPPL_ALLOCATOR
|
||||
typedef List<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList;
|
||||
#else
|
||||
typedef List<TPPLPoly> TPPLPolyList;
|
||||
#endif
|
||||
|
||||
class TPPLPartition {
|
||||
protected:
|
||||
struct PartitionVertex {
|
||||
bool isActive;
|
||||
bool isConvex;
|
||||
bool isEar;
|
||||
|
||||
TPPLPoint p;
|
||||
tppl_float angle;
|
||||
PartitionVertex *previous;
|
||||
PartitionVertex *next;
|
||||
|
||||
PartitionVertex();
|
||||
};
|
||||
|
||||
struct MonotoneVertex {
|
||||
TPPLPoint p;
|
||||
long previous;
|
||||
long next;
|
||||
};
|
||||
|
||||
class VertexSorter {
|
||||
MonotoneVertex *vertices;
|
||||
|
||||
public:
|
||||
VertexSorter(MonotoneVertex *v) :
|
||||
vertices(v) {}
|
||||
bool operator()(long index1, long index2);
|
||||
};
|
||||
|
||||
struct Diagonal {
|
||||
long index1;
|
||||
long index2;
|
||||
};
|
||||
|
||||
#ifdef TPPL_ALLOCATOR
|
||||
typedef List<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList;
|
||||
#else
|
||||
typedef List<Diagonal> DiagonalList;
|
||||
#endif
|
||||
|
||||
// Dynamic programming state for minimum-weight triangulation.
|
||||
struct DPState {
|
||||
bool visible;
|
||||
tppl_float weight;
|
||||
long bestvertex;
|
||||
};
|
||||
|
||||
// Dynamic programming state for convex partitioning.
|
||||
struct DPState2 {
|
||||
bool visible;
|
||||
long weight;
|
||||
DiagonalList pairs;
|
||||
};
|
||||
|
||||
// Edge that intersects the scanline.
|
||||
struct ScanLineEdge {
|
||||
mutable long index;
|
||||
TPPLPoint p1;
|
||||
TPPLPoint p2;
|
||||
|
||||
// Determines if the edge is to the left of another edge.
|
||||
bool operator<(const ScanLineEdge &other) const;
|
||||
|
||||
bool IsConvex(const TPPLPoint &p1, const TPPLPoint &p2, const TPPLPoint &p3) const;
|
||||
};
|
||||
|
||||
// Standard helper functions.
|
||||
bool IsConvex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3);
|
||||
bool IsReflex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3);
|
||||
bool IsInside(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p);
|
||||
|
||||
bool InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p);
|
||||
bool InCone(PartitionVertex *v, TPPLPoint &p);
|
||||
|
||||
int Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TPPLPoint &p22);
|
||||
|
||||
TPPLPoint Normalize(const TPPLPoint &p);
|
||||
tppl_float Distance(const TPPLPoint &p1, const TPPLPoint &p2);
|
||||
|
||||
// Helper functions for Triangulate_EC.
|
||||
void UpdateVertexReflexity(PartitionVertex *v);
|
||||
void UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices);
|
||||
|
||||
// Helper functions for ConvexPartition_OPT.
|
||||
void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates);
|
||||
void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
|
||||
void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
|
||||
|
||||
// Helper functions for MonotonePartition.
|
||||
bool Below(TPPLPoint &p1, TPPLPoint &p2);
|
||||
void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
|
||||
TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
|
||||
Set<ScanLineEdge> *edgeTree, long *helpers);
|
||||
|
||||
// Triangulates a monotone polygon, used in Triangulate_MONO.
|
||||
int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles);
|
||||
|
||||
public:
|
||||
// Simple heuristic procedure for removing holes from a list of polygons.
|
||||
// It works by creating a diagonal from the right-most hole vertex
|
||||
// to some other visible vertex.
|
||||
// Time complexity: O(h*(n^2)), h is the # of holes, n is the # of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// inpolys:
|
||||
// A list of polygons that can contain holes.
|
||||
// Vertices of all non-hole polys have to be in counter-clockwise order.
|
||||
// Vertices of all hole polys have to be in clockwise order.
|
||||
// outpolys:
|
||||
// A list of polygons without holes.
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys);
|
||||
|
||||
// Triangulates a polygon by ear clipping.
|
||||
// Time complexity: O(n^2), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// poly:
|
||||
// An input polygon to be triangulated.
|
||||
// Vertices have to be in counter-clockwise order.
|
||||
// triangles:
|
||||
// A list of triangles (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles);
|
||||
|
||||
// Triangulates a list of polygons that may contain holes by ear clipping
|
||||
// algorithm. It first calls RemoveHoles to get rid of the holes, and then
|
||||
// calls Triangulate_EC for each resulting polygon.
|
||||
// Time complexity: O(h*(n^2)), h is the # of holes, n is the # of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// inpolys:
|
||||
// A list of polygons to be triangulated (can contain holes).
|
||||
// Vertices of all non-hole polys have to be in counter-clockwise order.
|
||||
// Vertices of all hole polys have to be in clockwise order.
|
||||
// triangles:
|
||||
// A list of triangles (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles);
|
||||
|
||||
// Creates an optimal polygon triangulation in terms of minimal edge length.
|
||||
// Time complexity: O(n^3), n is the number of vertices
|
||||
// Space complexity: O(n^2)
|
||||
// params:
|
||||
// poly:
|
||||
// An input polygon to be triangulated.
|
||||
// Vertices have to be in counter-clockwise order.
|
||||
// triangles:
|
||||
// A list of triangles (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles);
|
||||
|
||||
// Triangulates a polygon by first partitioning it into monotone polygons.
|
||||
// Time complexity: O(n*log(n)), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// poly:
|
||||
// An input polygon to be triangulated.
|
||||
// Vertices have to be in counter-clockwise order.
|
||||
// triangles:
|
||||
// A list of triangles (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int Triangulate_MONO(TPPLPoly *poly, TPPLPolyList *triangles);
|
||||
|
||||
// Triangulates a list of polygons by first
|
||||
// partitioning them into monotone polygons.
|
||||
// Time complexity: O(n*log(n)), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// inpolys:
|
||||
// A list of polygons to be triangulated (can contain holes).
|
||||
// Vertices of all non-hole polys have to be in counter-clockwise order.
|
||||
// Vertices of all hole polys have to be in clockwise order.
|
||||
// triangles:
|
||||
// A list of triangles (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles);
|
||||
|
||||
// Creates a monotone partition of a list of polygons that
|
||||
// can contain holes. Triangulates a set of polygons by
|
||||
// first partitioning them into monotone polygons.
|
||||
// Time complexity: O(n*log(n)), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// inpolys:
|
||||
// A list of polygons to be triangulated (can contain holes).
|
||||
// Vertices of all non-hole polys have to be in counter-clockwise order.
|
||||
// Vertices of all hole polys have to be in clockwise order.
|
||||
// monotonePolys:
|
||||
// A list of monotone polygons (result).
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys);
|
||||
|
||||
// Partitions a polygon into convex polygons by using the
|
||||
// Hertel-Mehlhorn algorithm. The algorithm gives at most four times
|
||||
// the number of parts as the optimal algorithm, however, in practice
|
||||
// it works much better than that and often gives optimal partition.
|
||||
// It uses triangulation obtained by ear clipping as intermediate result.
|
||||
// Time complexity O(n^2), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// poly:
|
||||
// An input polygon to be partitioned.
|
||||
// Vertices have to be in counter-clockwise order.
|
||||
// parts:
|
||||
// Resulting list of convex polygons.
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts);
|
||||
|
||||
// Partitions a list of polygons into convex parts by using the
|
||||
// Hertel-Mehlhorn algorithm. The algorithm gives at most four times
|
||||
// the number of parts as the optimal algorithm, however, in practice
|
||||
// it works much better than that and often gives optimal partition.
|
||||
// It uses triangulation obtained by ear clipping as intermediate result.
|
||||
// Time complexity O(n^2), n is the number of vertices.
|
||||
// Space complexity: O(n)
|
||||
// params:
|
||||
// inpolys:
|
||||
// An input list of polygons to be partitioned. Vertices of
|
||||
// all non-hole polys have to be in counter-clockwise order.
|
||||
// Vertices of all hole polys have to be in clockwise order.
|
||||
// parts:
|
||||
// Resulting list of convex polygons.
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts);
|
||||
|
||||
// Optimal convex partitioning (in terms of number of resulting
|
||||
// convex polygons) using the Keil-Snoeyink algorithm.
|
||||
// For reference, see M. Keil, J. Snoeyink, "On the time bound for
|
||||
// convex decomposition of simple polygons", 1998.
|
||||
// Time complexity O(n^3), n is the number of vertices.
|
||||
// Space complexity: O(n^3)
|
||||
// params:
|
||||
// poly:
|
||||
// An input polygon to be partitioned.
|
||||
// Vertices have to be in counter-clockwise order.
|
||||
// parts:
|
||||
// Resulting list of convex polygons.
|
||||
// Returns 1 on success, 0 on failure.
|
||||
int ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts);
|
||||
};
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -1,306 +0,0 @@
|
|||
//Copyright (C) 2011 by Ivan Fratric
|
||||
//
|
||||
//Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
//of this software and associated documentation files (the "Software"), to deal
|
||||
//in the Software without restriction, including without limitation the rights
|
||||
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
//copies of the Software, and to permit persons to whom the Software is
|
||||
//furnished to do so, subject to the following conditions:
|
||||
//
|
||||
//The above copyright notice and this permission notice shall be included in
|
||||
//all copies or substantial portions of the Software.
|
||||
//
|
||||
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
//THE SOFTWARE.
|
||||
|
||||
#ifndef TRIANGULATOR_H
|
||||
#define TRIANGULATOR_H
|
||||
|
||||
#include "core/templates/list.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/templates/set.h"
|
||||
|
||||
//2D point structure
|
||||
|
||||
#define TRIANGULATOR_CCW 1
|
||||
#define TRIANGULATOR_CW -1
|
||||
//Polygon implemented as an array of points with a 'hole' flag
|
||||
class TriangulatorPoly {
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
Vector2 *points;
|
||||
long numpoints;
|
||||
bool hole;
|
||||
|
||||
public:
|
||||
|
||||
//constructors/destructors
|
||||
TriangulatorPoly();
|
||||
~TriangulatorPoly();
|
||||
|
||||
TriangulatorPoly(const TriangulatorPoly &src);
|
||||
TriangulatorPoly& operator=(const TriangulatorPoly &src);
|
||||
|
||||
//getters and setters
|
||||
long GetNumPoints() {
|
||||
return numpoints;
|
||||
}
|
||||
|
||||
bool IsHole() {
|
||||
return hole;
|
||||
}
|
||||
|
||||
void SetHole(bool hole) {
|
||||
this->hole = hole;
|
||||
}
|
||||
|
||||
Vector2 &GetPoint(long i) {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
Vector2 *GetPoints() {
|
||||
return points;
|
||||
}
|
||||
|
||||
Vector2& operator[] (int i) {
|
||||
return points[i];
|
||||
}
|
||||
|
||||
//clears the polygon points
|
||||
void Clear();
|
||||
|
||||
//inits the polygon with numpoints vertices
|
||||
void Init(long numpoints);
|
||||
|
||||
//creates a triangle with points p1,p2,p3
|
||||
void Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3);
|
||||
|
||||
//inverts the orfer of vertices
|
||||
void Invert();
|
||||
|
||||
//returns the orientation of the polygon
|
||||
//possible values:
|
||||
// Triangulator_CCW : polygon vertices are in counter-clockwise order
|
||||
// Triangulator_CW : polygon vertices are in clockwise order
|
||||
// 0 : the polygon has no (measurable) area
|
||||
int GetOrientation();
|
||||
|
||||
//sets the polygon orientation
|
||||
//orientation can be
|
||||
// Triangulator_CCW : sets vertices in counter-clockwise order
|
||||
// Triangulator_CW : sets vertices in clockwise order
|
||||
void SetOrientation(int orientation);
|
||||
};
|
||||
|
||||
class TriangulatorPartition {
|
||||
protected:
|
||||
struct PartitionVertex {
|
||||
bool isActive;
|
||||
bool isConvex;
|
||||
bool isEar;
|
||||
|
||||
Vector2 p;
|
||||
real_t angle;
|
||||
PartitionVertex *previous;
|
||||
PartitionVertex *next;
|
||||
};
|
||||
|
||||
struct MonotoneVertex {
|
||||
Vector2 p;
|
||||
long previous;
|
||||
long next;
|
||||
};
|
||||
|
||||
struct VertexSorter{
|
||||
mutable MonotoneVertex *vertices;
|
||||
bool operator() (long index1, long index2) const;
|
||||
};
|
||||
|
||||
struct Diagonal {
|
||||
long index1;
|
||||
long index2;
|
||||
};
|
||||
|
||||
//dynamic programming state for minimum-weight triangulation
|
||||
struct DPState {
|
||||
bool visible;
|
||||
real_t weight;
|
||||
long bestvertex;
|
||||
};
|
||||
|
||||
//dynamic programming state for convex partitioning
|
||||
struct DPState2 {
|
||||
bool visible;
|
||||
long weight;
|
||||
List<Diagonal> pairs;
|
||||
};
|
||||
|
||||
//edge that intersects the scanline
|
||||
struct ScanLineEdge {
|
||||
mutable long index;
|
||||
Vector2 p1;
|
||||
Vector2 p2;
|
||||
|
||||
//determines if the edge is to the left of another edge
|
||||
bool operator< (const ScanLineEdge & other) const;
|
||||
|
||||
bool IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const;
|
||||
};
|
||||
|
||||
//standard helper functions
|
||||
bool IsConvex(Vector2& p1, Vector2& p2, Vector2& p3);
|
||||
bool IsReflex(Vector2& p1, Vector2& p2, Vector2& p3);
|
||||
bool IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p);
|
||||
|
||||
bool InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p);
|
||||
bool InCone(PartitionVertex *v, Vector2 &p);
|
||||
|
||||
int Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22);
|
||||
|
||||
Vector2 Normalize(const Vector2 &p);
|
||||
real_t Distance(const Vector2 &p1, const Vector2 &p2);
|
||||
|
||||
//helper functions for Triangulate_EC
|
||||
void UpdateVertexReflexity(PartitionVertex *v);
|
||||
void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices);
|
||||
|
||||
//helper functions for ConvexPartition_OPT
|
||||
void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates);
|
||||
void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
|
||||
void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
|
||||
|
||||
//helper functions for MonotonePartition
|
||||
bool Below(Vector2 &p1, Vector2 &p2);
|
||||
void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
|
||||
char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
|
||||
Set<ScanLineEdge> *edgeTree, long *helpers);
|
||||
|
||||
//triangulates a monotone polygon, used in Triangulate_MONO
|
||||
int TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles);
|
||||
|
||||
public:
|
||||
|
||||
//simple heuristic procedure for removing holes from a list of polygons
|
||||
//works by creating a diagonal from the rightmost hole vertex to some visible vertex
|
||||
//time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// inpolys : a list of polygons that can contain holes
|
||||
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||
// vertices of all hole polys have to be in clockwise order
|
||||
// outpolys : a list of polygons without holes
|
||||
//returns 1 on success, 0 on failure
|
||||
int RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys);
|
||||
|
||||
//triangulates a polygon by ear clipping
|
||||
//time complexity O(n^2), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// poly : an input polygon to be triangulated
|
||||
// vertices have to be in counter-clockwise order
|
||||
// triangles : a list of triangles (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
|
||||
|
||||
//triangulates a list of polygons that may contain holes by ear clipping algorithm
|
||||
//first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon
|
||||
//time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// inpolys : a list of polygons to be triangulated (can contain holes)
|
||||
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||
// vertices of all hole polys have to be in clockwise order
|
||||
// triangles : a list of triangles (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles);
|
||||
|
||||
//creates an optimal polygon triangulation in terms of minimal edge length
|
||||
//time complexity: O(n^3), n is the number of vertices
|
||||
//space complexity: O(n^2)
|
||||
//params:
|
||||
// poly : an input polygon to be triangulated
|
||||
// vertices have to be in counter-clockwise order
|
||||
// triangles : a list of triangles (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
|
||||
|
||||
//triangulates a polygons by firstly partitioning it into monotone polygons
|
||||
//time complexity: O(n*log(n)), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// poly : an input polygon to be triangulated
|
||||
// vertices have to be in counter-clockwise order
|
||||
// triangles : a list of triangles (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
|
||||
|
||||
//triangulates a list of polygons by firstly partitioning them into monotone polygons
|
||||
//time complexity: O(n*log(n)), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// inpolys : a list of polygons to be triangulated (can contain holes)
|
||||
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||
// vertices of all hole polys have to be in clockwise order
|
||||
// triangles : a list of triangles (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles);
|
||||
|
||||
//creates a monotone partition of a list of polygons that can contain holes
|
||||
//time complexity: O(n*log(n)), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// inpolys : a list of polygons to be triangulated (can contain holes)
|
||||
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||
// vertices of all hole polys have to be in clockwise order
|
||||
// monotonePolys : a list of monotone polygons (result)
|
||||
//returns 1 on success, 0 on failure
|
||||
int MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys);
|
||||
|
||||
//partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm
|
||||
//the algorithm gives at most four times the number of parts as the optimal algorithm
|
||||
//however, in practice it works much better than that and often gives optimal partition
|
||||
//uses triangulation obtained by ear clipping as intermediate result
|
||||
//time complexity O(n^2), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// poly : an input polygon to be partitioned
|
||||
// vertices have to be in counter-clockwise order
|
||||
// parts : resulting list of convex polygons
|
||||
//returns 1 on success, 0 on failure
|
||||
int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts);
|
||||
|
||||
//partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm
|
||||
//the algorithm gives at most four times the number of parts as the optimal algorithm
|
||||
//however, in practice it works much better than that and often gives optimal partition
|
||||
//uses triangulation obtained by ear clipping as intermediate result
|
||||
//time complexity O(n^2), n is the number of vertices
|
||||
//space complexity: O(n)
|
||||
//params:
|
||||
// inpolys : an input list of polygons to be partitioned
|
||||
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||
// vertices of all hole polys have to be in clockwise order
|
||||
// parts : resulting list of convex polygons
|
||||
//returns 1 on success, 0 on failure
|
||||
int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
|
||||
|
||||
//optimal convex partitioning (in terms of number of resulting convex polygons)
|
||||
//using the Keil-Snoeyink algorithm
|
||||
//M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998
|
||||
//time complexity O(n^3), n is the number of vertices
|
||||
//space complexity: O(n^3)
|
||||
// poly : an input polygon to be partitioned
|
||||
// vertices have to be in counter-clockwise order
|
||||
// parts : resulting list of convex polygons
|
||||
//returns 1 on success, 0 on failure
|
||||
int ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue