Revert the default InterpolationType with angle property to Linear
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@ -5084,17 +5084,7 @@ void AnimationTrackEditor::_fetch_value_track_options(const NodePath &p_path, An
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PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
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animation->remove_track(animation->get_track_count() - 1); // Hack.
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switch (h.type) {
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case Variant::FLOAT: {
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#ifdef DISABLE_DEPRECATED
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bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians_as_degrees");
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#else
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bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians");
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#endif // DISABLE_DEPRECATED
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if (is_angle) {
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*r_interpolation_type = Animation::INTERPOLATION_LINEAR_ANGLE;
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}
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[[fallthrough]];
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}
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case Variant::FLOAT:
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case Variant::VECTOR2:
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case Variant::RECT2:
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case Variant::VECTOR3:
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