Revert the default InterpolationType with angle property to Linear

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-06-28 21:22:11 +09:00
parent ac9181c666
commit dde616f01c
1 changed files with 1 additions and 11 deletions

View File

@ -5084,17 +5084,7 @@ void AnimationTrackEditor::_fetch_value_track_options(const NodePath &p_path, An
PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
animation->remove_track(animation->get_track_count() - 1); // Hack.
switch (h.type) {
case Variant::FLOAT: {
#ifdef DISABLE_DEPRECATED
bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians_as_degrees");
#else
bool is_angle = h.type == Variant::FLOAT && h.hint_string.contains("radians");
#endif // DISABLE_DEPRECATED
if (is_angle) {
*r_interpolation_type = Animation::INTERPOLATION_LINEAR_ANGLE;
}
[[fallthrough]];
}
case Variant::FLOAT:
case Variant::VECTOR2:
case Variant::RECT2:
case Variant::VECTOR3: