Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
This commit is contained in:
parent
63283eca55
commit
ddf21ca016
|
@ -230,7 +230,6 @@ $GODOT_HEAD_INCLUDE
|
|||
(function() {
|
||||
|
||||
const BASENAME = '$GODOT_BASENAME';
|
||||
const MEMORY_SIZE = $GODOT_TOTAL_MEMORY;
|
||||
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
|
||||
|
@ -247,7 +246,6 @@ $GODOT_HEAD_INCLUDE
|
|||
|
||||
setStatusMode('indeterminate');
|
||||
game.setCanvas(canvas);
|
||||
game.setAsmjsMemorySize(MEMORY_SIZE);
|
||||
|
||||
function setStatusMode(mode) {
|
||||
|
||||
|
|
|
@ -21,37 +21,21 @@ for x in javascript_files:
|
|||
|
||||
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
|
||||
|
||||
# output file name without file extension
|
||||
basename = "godot" + env["PROGSUFFIX"]
|
||||
target_dir = env.Dir("#bin")
|
||||
|
||||
zip_dir = target_dir.Dir('.javascript_zip')
|
||||
zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html')
|
||||
|
||||
implicit_targets = []
|
||||
if env['wasm']:
|
||||
wasm = target_dir.File(basename + '.wasm')
|
||||
implicit_targets.append(wasm)
|
||||
zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm))
|
||||
prejs = env.File('pre_wasm.js')
|
||||
else:
|
||||
asmjs_files = [target_dir.File(basename + '.asm.js'), target_dir.File(basename + '.js.mem')]
|
||||
implicit_targets.extend(asmjs_files)
|
||||
zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
|
||||
prejs = env.File('pre_asmjs.js')
|
||||
|
||||
js = env.Program(['#bin/godot'] + implicit_targets, javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js')[0];
|
||||
zip_files.append(InstallAs(zip_dir.File('godot.js'), js))
|
||||
build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
|
||||
|
||||
js_libraries = []
|
||||
js_libraries.append(env.File('http_request.js'))
|
||||
for lib in js_libraries:
|
||||
env.Append(LINKFLAGS=['--js-library', lib.path])
|
||||
env.Depends(js, js_libraries)
|
||||
env.Depends(build, js_libraries)
|
||||
|
||||
prejs = env.File('pre.js')
|
||||
postjs = env.File('engine.js')
|
||||
env.Depends(js, [prejs, postjs])
|
||||
env.Append(LINKFLAGS=['--pre-js', prejs.path])
|
||||
env.Append(LINKFLAGS=['--post-js', postjs.path])
|
||||
env.Depends(build, [prejs, postjs])
|
||||
|
||||
zip_dir = target_dir.Dir('.javascript_zip')
|
||||
zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], build + ['#misc/dist/html/default.html'])
|
||||
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
|
||||
|
|
|
@ -19,7 +19,6 @@ def can_build():
|
|||
def get_opts():
|
||||
from SCons.Variables import BoolVariable
|
||||
return [
|
||||
BoolVariable('wasm', 'Compile to WebAssembly', False),
|
||||
BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
|
||||
]
|
||||
|
||||
|
@ -106,17 +105,11 @@ def configure(env):
|
|||
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
|
||||
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
|
||||
|
||||
if env['wasm']:
|
||||
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
|
||||
# In contrast to asm.js, enabling memory growth on WebAssembly has no
|
||||
# major performance impact, and causes only a negligible increase in
|
||||
# memory size.
|
||||
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
|
||||
env.extra_suffix = '.webassembly' + env.extra_suffix
|
||||
else:
|
||||
env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
|
||||
env.Append(LINKFLAGS=['--separate-asm'])
|
||||
env.Append(LINKFLAGS=['--memory-init-file', '1'])
|
||||
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
|
||||
# In contrast to asm.js, enabling memory growth on WebAssembly has no
|
||||
# major performance impact, and causes only a negligible increase in
|
||||
# memory size.
|
||||
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
|
||||
|
||||
# TODO: Move that to opus module's config
|
||||
if 'module_opus_enabled' in env and env['module_opus_enabled']:
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
(function() {
|
||||
var engine = Engine;
|
||||
|
||||
var USING_WASM = engine.USING_WASM;
|
||||
var DOWNLOAD_ATTEMPTS_MAX = 4;
|
||||
|
||||
var basePath = null;
|
||||
|
@ -34,7 +33,6 @@
|
|||
|
||||
var gameInitPromise = null;
|
||||
var unloadAfterInit = true;
|
||||
var memorySize = 268435456;
|
||||
|
||||
var progressFunc = null;
|
||||
var pckProgressTracker = {};
|
||||
|
@ -91,10 +89,6 @@
|
|||
});
|
||||
return {};
|
||||
};
|
||||
} else if (initializer.asm && initializer.mem) {
|
||||
rtenvOpts.asm = initializer.asm;
|
||||
rtenvOpts.memoryInitializerRequest = initializer.mem;
|
||||
rtenvOpts.TOTAL_MEMORY = memorySize;
|
||||
} else {
|
||||
throw new Error("Invalid initializer");
|
||||
}
|
||||
|
@ -190,10 +184,6 @@
|
|||
canvas = elem;
|
||||
};
|
||||
|
||||
this.setAsmjsMemorySize = function(size) {
|
||||
memorySize = size;
|
||||
};
|
||||
|
||||
this.setUnloadAfterInit = function(enabled) {
|
||||
|
||||
if (enabled && !unloadAfterInit && gameInitPromise) {
|
||||
|
@ -236,22 +226,12 @@
|
|||
|
||||
if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
|
||||
if (engineLoadPromise === null) {
|
||||
if (USING_WASM) {
|
||||
if (typeof WebAssembly !== 'object')
|
||||
return Promise.reject(new Error("Browser doesn't support WebAssembly"));
|
||||
// TODO cache/retrieve module to/from idb
|
||||
engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
|
||||
return xhr.response;
|
||||
});
|
||||
} else {
|
||||
var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) {
|
||||
return asmjsModulePromise(xhr.response);
|
||||
});
|
||||
var memPromise = loadPromise(basePath + '.mem');
|
||||
engineLoadPromise = Promise.all([asmjsPromise, memPromise]).then(function(values) {
|
||||
return { asm: values[0], mem: values[1] };
|
||||
});
|
||||
}
|
||||
if (typeof WebAssembly !== 'object')
|
||||
return Promise.reject(new Error("Browser doesn't support WebAssembly"));
|
||||
// TODO cache/retrieve module to/from idb
|
||||
engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
|
||||
return xhr.response;
|
||||
});
|
||||
engineLoadPromise = engineLoadPromise.catch(function(err) {
|
||||
engineLoadPromise = null;
|
||||
throw err;
|
||||
|
@ -260,33 +240,6 @@
|
|||
return engineLoadPromise;
|
||||
};
|
||||
|
||||
function asmjsModulePromise(module) {
|
||||
var elem = document.createElement('script');
|
||||
var script = new Blob([
|
||||
'Engine.asm = (function() { var Module = {};',
|
||||
module,
|
||||
'return Module.asm; })();'
|
||||
]);
|
||||
var url = URL.createObjectURL(script);
|
||||
elem.src = url;
|
||||
return new Promise(function(resolve, reject) {
|
||||
elem.addEventListener('load', function() {
|
||||
URL.revokeObjectURL(url);
|
||||
var asm = Engine.asm;
|
||||
Engine.asm = undefined;
|
||||
setTimeout(function() {
|
||||
// delay to reclaim compilation memory
|
||||
resolve(asm);
|
||||
}, 1);
|
||||
});
|
||||
elem.addEventListener('error', function() {
|
||||
URL.revokeObjectURL(url);
|
||||
reject("asm.js faiilure");
|
||||
});
|
||||
document.body.appendChild(elem);
|
||||
});
|
||||
}
|
||||
|
||||
Engine.unloadEngine = function() {
|
||||
engineLoadPromise = null;
|
||||
};
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
|
||||
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
|
||||
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
|
||||
#define EXPORT_TEMPLATE_ASMJS_RELEASE "javascript_release.zip"
|
||||
#define EXPORT_TEMPLATE_ASMJS_DEBUG "javascript_debug.zip"
|
||||
|
||||
class EditorExportPlatformJavaScript : public EditorExportPlatform {
|
||||
|
||||
|
@ -47,18 +45,11 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
|
|||
bool runnable_when_last_polled;
|
||||
|
||||
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
|
||||
void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
|
||||
|
||||
public:
|
||||
enum Target {
|
||||
TARGET_WEBASSEMBLY,
|
||||
TARGET_ASMJS
|
||||
};
|
||||
|
||||
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
|
||||
|
||||
virtual void get_export_options(List<ExportOption> *r_options);
|
||||
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual String get_os_name() const;
|
||||
|
@ -90,17 +81,9 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
|
|||
String str_export;
|
||||
Vector<String> lines = str_template.split("\n");
|
||||
|
||||
int memory_mb;
|
||||
if (p_preset->get("options/target").operator int() != TARGET_ASMJS)
|
||||
// WebAssembly allows memory growth, so start with a reasonable default
|
||||
memory_mb = 1 << 4;
|
||||
else
|
||||
memory_mb = 1 << (p_preset->get("options/memory_size").operator int() + 5);
|
||||
|
||||
for (int i = 0; i < lines.size(); i++) {
|
||||
|
||||
String current_line = lines[i];
|
||||
current_line = current_line.replace("$GODOT_TOTAL_MEMORY", itos(memory_mb * 1024 * 1024));
|
||||
current_line = current_line.replace("$GODOT_BASENAME", p_name);
|
||||
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
|
||||
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
|
||||
|
@ -129,8 +112,6 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
|
|||
|
||||
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/target", PROPERTY_HINT_ENUM, "WebAssembly,asm.js"), TARGET_WEBASSEMBLY));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/memory_size", PROPERTY_HINT_ENUM, "32 MB,64 MB,128 MB,256 MB,512 MB,1 GB"), 3));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), true));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
|
||||
|
@ -139,14 +120,6 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
|
|||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
|
||||
}
|
||||
|
||||
bool EditorExportPlatformJavaScript::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
|
||||
|
||||
if (p_option == "options/memory_size") {
|
||||
return p_options["options/target"].operator int() == TARGET_ASMJS;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
String EditorExportPlatformJavaScript::get_name() const {
|
||||
|
||||
return "HTML5";
|
||||
|
@ -166,17 +139,10 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
|
|||
|
||||
r_missing_templates = false;
|
||||
|
||||
if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
|
||||
if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
|
||||
r_missing_templates = true;
|
||||
else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
|
||||
r_missing_templates = true;
|
||||
} else {
|
||||
if (find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE) == String())
|
||||
r_missing_templates = true;
|
||||
else if (find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG) == String())
|
||||
r_missing_templates = true;
|
||||
}
|
||||
if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
|
||||
r_missing_templates = true;
|
||||
else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
|
||||
r_missing_templates = true;
|
||||
|
||||
return !r_missing_templates;
|
||||
}
|
||||
|
@ -197,17 +163,10 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
|
|||
|
||||
if (template_path == String()) {
|
||||
|
||||
if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
|
||||
if (p_debug)
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
|
||||
else
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
|
||||
} else {
|
||||
if (p_debug)
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG);
|
||||
else
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE);
|
||||
}
|
||||
if (p_debug)
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
|
||||
else
|
||||
template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
|
||||
}
|
||||
|
||||
if (template_path != String() && !FileAccess::exists(template_path)) {
|
||||
|
@ -270,12 +229,6 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
|
|||
} else if (file == "godot.wasm") {
|
||||
|
||||
file = p_path.get_file().get_basename() + ".wasm";
|
||||
} else if (file == "godot.asm.js") {
|
||||
|
||||
file = p_path.get_file().get_basename() + ".asm.js";
|
||||
} else if (file == "godot.mem") {
|
||||
|
||||
file = p_path.get_file().get_basename() + ".mem";
|
||||
}
|
||||
|
||||
String dst = p_path.get_base_dir().plus_file(file);
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
var Engine = {
|
||||
USING_WASM: true,
|
||||
RuntimeEnvironment: function(Module) {
|
|
@ -1,3 +0,0 @@
|
|||
var Engine = {
|
||||
USING_WASM: false,
|
||||
RuntimeEnvironment: function(Module) {
|
Loading…
Reference in New Issue