Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
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@ -370,8 +370,9 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
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void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventMouseButton> mb = p_ev;
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Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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connecting_valid = false;
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Vector2 mpos(mb->get_position().x, mb->get_position().y);
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click_pos = mb->get_position();
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for (int i = get_child_count() - 1; i >= 0; i--) {
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for (int i = get_child_count() - 1; i >= 0; i--) {
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
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if (!gn) {
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if (!gn) {
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@ -380,7 +381,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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for (int j = 0; j < gn->get_connection_output_count(); j++) {
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, mpos)) {
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if (is_in_hot_zone(pos, click_pos)) {
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if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
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if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
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//check disconnect
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//check disconnect
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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@ -422,7 +423,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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for (int j = 0; j < gn->get_connection_input_count(); j++) {
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
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if (is_in_hot_zone(pos, mpos)) {
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if (is_in_hot_zone(pos, click_pos)) {
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if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
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if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
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//check disconnect
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//check disconnect
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
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@ -470,7 +471,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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connecting_to = mm->get_position();
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connecting_to = mm->get_position();
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connecting_target = false;
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connecting_target = false;
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top_layer->update();
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top_layer->update();
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connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
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if (connecting_valid) {
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
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Vector2 mpos = mm->get_position();
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Vector2 mpos = mm->get_position();
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for (int i = get_child_count() - 1; i >= 0; i--) {
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for (int i = get_child_count() - 1; i >= 0; i--) {
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@ -506,8 +509,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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}
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}
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}
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}
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}
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}
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}
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
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if (connecting_valid) {
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if (connecting && connecting_target) {
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if (connecting && connecting_target) {
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String from = connecting_from;
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String from = connecting_from;
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int from_slot = connecting_index;
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int from_slot = connecting_index;
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@ -531,6 +536,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
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emit_signal("connection_to_empty", from, from_slot, ofs);
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emit_signal("connection_to_empty", from, from_slot, ofs);
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}
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}
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}
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}
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}
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connecting = false;
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connecting = false;
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top_layer->update();
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top_layer->update();
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@ -93,6 +93,8 @@ private:
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String connecting_target_to;
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String connecting_target_to;
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int connecting_target_index;
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int connecting_target_index;
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bool just_disconnected;
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bool just_disconnected;
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bool connecting_valid;
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Vector2 click_pos;
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bool dragging;
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bool dragging;
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bool just_selected;
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bool just_selected;
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