Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
This commit is contained in:
parent
b51418842a
commit
de1117f5ad
@ -370,8 +370,9 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
|
||||
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
Ref<InputEventMouseButton> mb = p_ev;
|
||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
|
||||
connecting_valid = false;
|
||||
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
||||
Vector2 mpos(mb->get_position().x, mb->get_position().y);
|
||||
click_pos = mb->get_position();
|
||||
for (int i = get_child_count() - 1; i >= 0; i--) {
|
||||
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
|
||||
if (!gn) {
|
||||
@ -380,7 +381,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
|
||||
for (int j = 0; j < gn->get_connection_output_count(); j++) {
|
||||
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
|
||||
if (is_in_hot_zone(pos, mpos)) {
|
||||
if (is_in_hot_zone(pos, click_pos)) {
|
||||
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
|
||||
//check disconnect
|
||||
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
||||
@ -422,7 +423,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
|
||||
for (int j = 0; j < gn->get_connection_input_count(); j++) {
|
||||
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
|
||||
if (is_in_hot_zone(pos, mpos)) {
|
||||
if (is_in_hot_zone(pos, click_pos)) {
|
||||
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
|
||||
//check disconnect
|
||||
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
|
||||
@ -470,7 +471,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
connecting_to = mm->get_position();
|
||||
connecting_target = false;
|
||||
top_layer->update();
|
||||
connecting_valid = click_pos.distance_to(connecting_to) > 20.0 * zoom;
|
||||
|
||||
if (connecting_valid) {
|
||||
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
|
||||
Vector2 mpos = mm->get_position();
|
||||
for (int i = get_child_count() - 1; i >= 0; i--) {
|
||||
@ -506,8 +509,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
|
||||
if (connecting_valid) {
|
||||
if (connecting && connecting_target) {
|
||||
String from = connecting_from;
|
||||
int from_slot = connecting_index;
|
||||
@ -531,6 +536,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
|
||||
emit_signal("connection_to_empty", from, from_slot, ofs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
connecting = false;
|
||||
top_layer->update();
|
||||
|
@ -93,6 +93,8 @@ private:
|
||||
String connecting_target_to;
|
||||
int connecting_target_index;
|
||||
bool just_disconnected;
|
||||
bool connecting_valid;
|
||||
Vector2 click_pos;
|
||||
|
||||
bool dragging;
|
||||
bool just_selected;
|
||||
|
Loading…
Reference in New Issue
Block a user