CI: Update base branch to 3.6
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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concurrency:
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@ -5,7 +5,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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concurrency:
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@ -5,7 +5,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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EM_VERSION: 3.1.39
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EM_CACHE_FOLDER: "emsdk-cache"
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@ -5,7 +5,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes
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concurrency:
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@ -5,7 +5,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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concurrency:
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@ -5,7 +5,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_static=yes mono_glue=no
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concurrency:
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@ -6,7 +6,7 @@ on:
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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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SCONS_CACHE_MSVC_CONFIG: true
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