From de3f6699a5192153e9882a62b58b9ca6cd82ee2d Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sat, 17 Oct 2020 01:08:21 -0400 Subject: [PATCH] Rename Transform to Transform3D in core --- core/io/marshalls.cpp | 4 +- core/io/resource_format_binary.cpp | 4 +- core/math/camera_matrix.cpp | 14 +- core/math/camera_matrix.h | 8 +- core/math/face3.cpp | 6 +- core/math/face3.h | 4 +- core/math/math_fieldwise.cpp | 2 +- core/math/transform.cpp | 74 +++++----- core/math/transform.h | 56 ++++---- core/math/triangle_mesh.cpp | 2 +- core/variant/method_ptrcall.h | 2 +- core/variant/type_info.h | 2 +- core/variant/typed_array.h | 4 +- core/variant/variant.cpp | 28 ++-- core/variant/variant.h | 6 +- core/variant/variant_call.cpp | 28 ++-- core/variant/variant_construct.cpp | 10 +- core/variant/variant_internal.h | 24 ++-- core/variant/variant_op.cpp | 24 ++-- core/variant/variant_parser.cpp | 8 +- core/variant/variant_setget.cpp | 10 +- editor/animation_track_editor.cpp | 6 +- editor/animation_track_editor.h | 2 +- editor/connections_dialog.cpp | 2 +- editor/editor_plugin.cpp | 12 +- editor/editor_plugin.h | 2 +- editor/editor_properties.cpp | 4 +- editor/editor_properties.h | 2 +- editor/import/collada.cpp | 51 ++++--- editor/import/collada.h | 22 +-- editor/import/editor_import_collada.cpp | 18 +-- editor/import/resource_importer_scene.cpp | 6 +- editor/import/scene_import_settings.cpp | 8 +- editor/import/scene_importer_mesh.cpp | 4 +- editor/import/scene_importer_mesh.h | 2 +- editor/inspector_dock.cpp | 2 +- editor/inspector_dock.h | 2 +- editor/node_3d_editor_gizmos.cpp | 126 +++++++++--------- editor/node_3d_editor_gizmos.h | 30 ++--- .../collision_polygon_3d_editor_plugin.cpp | 8 +- editor/plugins/editor_preview_plugins.cpp | 14 +- .../gpu_particles_3d_editor_plugin.cpp | 2 +- editor/plugins/material_editor_plugin.cpp | 8 +- editor/plugins/mesh_editor_plugin.cpp | 10 +- editor/plugins/mesh_library_editor_plugin.cpp | 6 +- editor/plugins/multimesh_editor_plugin.cpp | 6 +- editor/plugins/node_3d_editor_plugin.cpp | 66 ++++----- editor/plugins/node_3d_editor_plugin.h | 16 +-- editor/plugins/path_3d_editor_plugin.cpp | 8 +- editor/plugins/skeleton_3d_editor_plugin.cpp | 28 ++-- editor/plugins/skeleton_3d_editor_plugin.h | 10 +- editor/property_editor.cpp | 4 +- editor/shader_globals_editor.cpp | 2 +- modules/bullet/bullet_physics_server.cpp | 36 ++--- modules/bullet/bullet_physics_server.h | 30 ++--- modules/bullet/bullet_types_converter.cpp | 4 +- modules/bullet/bullet_types_converter.h | 4 +- modules/bullet/collision_object_bullet.cpp | 16 +-- modules/bullet/collision_object_bullet.h | 14 +- modules/bullet/cone_twist_joint_bullet.cpp | 6 +- modules/bullet/cone_twist_joint_bullet.h | 2 +- modules/bullet/generic_6dof_joint_bullet.cpp | 22 +-- modules/bullet/generic_6dof_joint_bullet.h | 10 +- modules/bullet/hinge_joint_bullet.cpp | 6 +- modules/bullet/hinge_joint_bullet.h | 2 +- modules/bullet/rigid_body_bullet.cpp | 4 +- modules/bullet/rigid_body_bullet.h | 4 +- modules/bullet/slider_joint_bullet.cpp | 30 ++--- modules/bullet/slider_joint_bullet.h | 14 +- modules/bullet/soft_body_bullet.cpp | 4 +- modules/bullet/soft_body_bullet.h | 4 +- modules/bullet/space_bullet.cpp | 12 +- modules/bullet/space_bullet.h | 12 +- modules/csg/csg.cpp | 2 +- modules/csg/csg.h | 6 +- modules/csg/csg_gizmos.cpp | 4 +- modules/csg/csg_shape.cpp | 8 +- modules/fbx/README.md | 28 ++-- modules/fbx/data/pivot_transform.cpp | 70 +++++----- modules/fbx/data/pivot_transform.h | 16 +-- modules/fbx/editor_scene_importer_fbx.cpp | 8 +- modules/fbx/fbx_parser/FBXDocument.h | 16 +-- modules/fbx/fbx_parser/FBXParser.cpp | 4 +- modules/fbx/fbx_parser/FBXParser.h | 2 +- modules/fbx/tools/import_utils.cpp | 6 +- modules/fbx/tools/import_utils.h | 4 +- modules/gdnative/gdnative/transform.cpp | 6 +- modules/gdnative/gdnative/variant.cpp | 4 +- modules/gdnative/register_types.cpp | 2 +- modules/gdnative/xr/xr_interface_gdnative.cpp | 14 +- modules/gdnative/xr/xr_interface_gdnative.h | 2 +- modules/gdnavigation/gd_navigation_server.cpp | 2 +- modules/gdnavigation/gd_navigation_server.h | 2 +- modules/gdnavigation/nav_region.cpp | 2 +- modules/gdnavigation/nav_region.h | 6 +- .../navigation_mesh_generator.cpp | 12 +- .../gdnavigation/navigation_mesh_generator.h | 6 +- modules/gdscript/gdscript_vm.cpp | 4 +- modules/gltf/gltf_document.cpp | 56 ++++---- modules/gltf/gltf_document.h | 6 +- modules/gltf/gltf_node.cpp | 6 +- modules/gltf/gltf_node.h | 6 +- modules/gltf/gltf_skin.cpp | 2 +- modules/gltf/gltf_skin.h | 2 +- modules/gridmap/grid_map.cpp | 21 ++- modules/gridmap/grid_map.h | 6 +- modules/gridmap/grid_map_editor_plugin.cpp | 18 +-- modules/gridmap/grid_map_editor_plugin.h | 6 +- modules/mobile_vr/mobile_vr_interface.cpp | 6 +- modules/mobile_vr/mobile_vr_interface.h | 2 +- modules/mono/editor/bindings_generator.cpp | 6 +- .../GodotSharp/GodotSharp/Core/Transform.cs | 68 +++++----- modules/mono/mono_gd/gd_mono_cache.cpp | 4 +- modules/mono/mono_gd/gd_mono_field.cpp | 6 +- modules/mono/mono_gd/gd_mono_marshal.cpp | 6 +- modules/mono/mono_gd/gd_mono_marshal.h | 20 +-- modules/raycast/raycast_occlusion_cull.cpp | 10 +- modules/raycast/raycast_occlusion_cull.h | 16 +-- modules/webxr/webxr_interface_js.cpp | 8 +- modules/webxr/webxr_interface_js.h | 4 +- scene/2d/gpu_particles_2d.cpp | 8 +- scene/3d/baked_lightmap.cpp | 8 +- scene/3d/baked_lightmap.h | 4 +- scene/3d/camera_3d.cpp | 14 +- scene/3d/camera_3d.h | 4 +- scene/3d/collision_object_3d.cpp | 7 +- scene/3d/collision_object_3d.h | 8 +- scene/3d/cpu_particles_3d.cpp | 8 +- scene/3d/cpu_particles_3d.h | 4 +- scene/3d/gi_probe.cpp | 12 +- scene/3d/gi_probe.h | 8 +- scene/3d/gpu_particles_3d.cpp | 4 +- scene/3d/gpu_particles_3d.h | 2 +- scene/3d/gpu_particles_collision_3d.cpp | 10 +- scene/3d/gpu_particles_collision_3d.h | 2 +- scene/3d/listener_3d.cpp | 2 +- scene/3d/listener_3d.h | 2 +- scene/3d/node_3d.cpp | 58 ++++---- scene/3d/node_3d.h | 18 +-- scene/3d/occluder_instance_3d.cpp | 2 +- scene/3d/path_3d.cpp | 2 +- scene/3d/physics_body_3d.cpp | 34 ++--- scene/3d/physics_body_3d.h | 20 +-- scene/3d/physics_joint_3d.cpp | 40 +++--- scene/3d/ray_cast_3d.cpp | 2 +- scene/3d/remote_transform_3d.cpp | 8 +- scene/3d/skeleton_3d.cpp | 44 +++--- scene/3d/skeleton_3d.h | 34 ++--- scene/3d/skeleton_ik_3d.cpp | 18 +-- scene/3d/skeleton_ik_3d.h | 20 +-- scene/3d/soft_body_3d.cpp | 6 +- scene/3d/spring_arm_3d.cpp | 2 +- scene/3d/vehicle_body_3d.cpp | 6 +- scene/3d/vehicle_body_3d.h | 4 +- scene/3d/visual_instance_3d.cpp | 2 +- scene/3d/voxelizer.cpp | 10 +- scene/3d/voxelizer.h | 6 +- scene/3d/xr_nodes.cpp | 4 +- scene/animation/animation_cache.cpp | 4 +- scene/animation/animation_cache.h | 2 +- scene/animation/animation_player.cpp | 2 +- scene/animation/animation_tree.cpp | 6 +- scene/animation/animation_tree.h | 4 +- scene/animation/root_motion_view.cpp | 4 +- scene/animation/root_motion_view.h | 2 +- scene/animation/tween.cpp | 12 +- scene/debugger/scene_debugger.cpp | 2 +- scene/main/viewport.cpp | 12 +- scene/main/viewport.h | 10 +- scene/resources/mesh.cpp | 11 +- scene/resources/mesh.h | 6 +- scene/resources/mesh_library.cpp | 6 +- scene/resources/mesh_library.h | 8 +- scene/resources/multimesh.cpp | 8 +- scene/resources/multimesh.h | 4 +- scene/resources/primitive_meshes.cpp | 8 +- scene/resources/primitive_meshes.h | 4 +- scene/resources/shape_3d.cpp | 2 +- scene/resources/shape_3d.h | 2 +- scene/resources/skin.cpp | 6 +- scene/resources/skin.h | 12 +- scene/resources/surface_tool.cpp | 2 +- scene/resources/surface_tool.h | 2 +- scene/resources/visual_shader.cpp | 2 +- scene/resources/visual_shader_nodes.cpp | 34 ++--- scene/resources/visual_shader_nodes.h | 12 +- servers/navigation_server_2d.cpp | 4 +- servers/navigation_server_3d.h | 2 +- servers/physics_3d/area_3d_sw.cpp | 2 +- servers/physics_3d/area_3d_sw.h | 2 +- servers/physics_3d/body_3d_sw.cpp | 12 +- servers/physics_3d/body_3d_sw.h | 8 +- servers/physics_3d/body_pair_3d_sw.cpp | 24 ++-- servers/physics_3d/body_pair_3d_sw.h | 2 +- servers/physics_3d/collision_object_3d_sw.cpp | 8 +- servers/physics_3d/collision_object_3d_sw.h | 24 ++-- .../physics_3d/collision_solver_3d_sat.cpp | 54 ++++---- servers/physics_3d/collision_solver_3d_sat.h | 2 +- servers/physics_3d/collision_solver_3d_sw.cpp | 32 ++--- servers/physics_3d/collision_solver_3d_sw.h | 14 +- servers/physics_3d/gjk_epa.cpp | 24 ++-- servers/physics_3d/gjk_epa.h | 4 +- .../joints/cone_twist_joint_3d_sw.cpp | 2 +- .../joints/cone_twist_joint_3d_sw.h | 6 +- .../joints/generic_6dof_joint_3d_sw.cpp | 2 +- .../joints/generic_6dof_joint_3d_sw.h | 22 +-- .../physics_3d/joints/hinge_joint_3d_sw.cpp | 2 +- servers/physics_3d/joints/hinge_joint_3d_sw.h | 6 +- .../physics_3d/joints/slider_joint_3d_sw.cpp | 2 +- .../physics_3d/joints/slider_joint_3d_sw.h | 22 +-- servers/physics_3d/physics_server_3d_sw.cpp | 37 +++-- servers/physics_3d/physics_server_3d_sw.h | 30 ++--- .../physics_3d/physics_server_3d_wrap_mt.h | 30 ++--- servers/physics_3d/shape_3d_sw.cpp | 20 +-- servers/physics_3d/shape_3d_sw.h | 26 ++-- servers/physics_3d/soft_body_3d_sw.cpp | 2 +- servers/physics_3d/soft_body_3d_sw.h | 4 +- servers/physics_3d/space_3d_sw.cpp | 46 +++---- servers/physics_3d/space_3d_sw.h | 12 +- servers/physics_server_3d.cpp | 8 +- servers/physics_server_3d.h | 48 +++---- servers/rendering/rasterizer_dummy.h | 40 +++--- .../renderer_rd/cluster_builder_rd.cpp | 2 +- .../renderer_rd/cluster_builder_rd.h | 12 +- .../render_forward_clustered.cpp | 20 +-- .../render_forward_clustered.h | 14 +- .../forward_mobile/render_forward_mobile.cpp | 16 +-- .../forward_mobile/render_forward_mobile.h | 14 +- .../renderer_rd/renderer_canvas_render_rd.cpp | 8 +- .../renderer_rd/renderer_canvas_render_rd.h | 2 +- .../renderer_rd/renderer_scene_gi_rd.cpp | 30 ++--- .../renderer_rd/renderer_scene_gi_rd.h | 12 +- .../renderer_rd/renderer_scene_render_rd.cpp | 60 ++++----- .../renderer_rd/renderer_scene_render_rd.h | 60 ++++----- .../renderer_rd/renderer_scene_sky_rd.cpp | 12 +- .../renderer_rd/renderer_scene_sky_rd.h | 6 +- .../renderer_rd/renderer_storage_rd.cpp | 58 ++++---- .../renderer_rd/renderer_storage_rd.h | 34 ++--- servers/rendering/renderer_scene.h | 4 +- servers/rendering/renderer_scene_cull.cpp | 44 +++--- servers/rendering/renderer_scene_cull.h | 20 +-- .../rendering/renderer_scene_occlusion_cull.h | 6 +- servers/rendering/renderer_scene_render.h | 20 +-- servers/rendering/renderer_storage.h | 20 +-- servers/rendering/rendering_server_default.h | 22 +-- servers/rendering/shader_language.cpp | 2 +- servers/rendering_server.h | 22 +-- servers/xr/xr_interface.h | 2 +- servers/xr/xr_positional_tracker.cpp | 4 +- servers/xr/xr_positional_tracker.h | 2 +- servers/xr_server.cpp | 14 +- servers/xr_server.h | 12 +- tests/test_command_queue.h | 14 +- tests/test_macros.h | 2 +- tests/test_physics_3d.cpp | 30 ++--- tests/test_render.cpp | 10 +- tests/test_validate_testing.h | 2 +- 257 files changed, 1697 insertions(+), 1702 deletions(-) diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 0282609270b..901dbda90ec 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -327,7 +327,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int } break; case Variant::TRANSFORM: { ERR_FAIL_COND_V(len < 4 * 12, ERR_INVALID_DATA); - Transform val; + Transform3D val; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { val.basis.elements[i][j] = decode_float(&buf[(i * 3 + j) * 4]); @@ -1140,7 +1140,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo } break; case Variant::TRANSFORM: { if (buf) { - Transform val = p_variant; + Transform3D val = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { memcpy(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float)); diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 50c9b2371ab..e168e29a9f0 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { } break; case VARIANT_TRANSFORM: { - Transform v; + Transform3D v; v.basis.elements[0].x = f->get_real(); v.basis.elements[0].y = f->get_real(); v.basis.elements[0].z = f->get_real(); @@ -1418,7 +1418,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia } break; case Variant::TRANSFORM: { f->store_32(VARIANT_TRANSFORM); - Transform val = p_property; + Transform3D val = p_property; f->store_real(val.basis.elements[0].x); f->store_real(val.basis.elements[0].y); f->store_real(val.basis.elements[0].z); diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 1066cf5e306..66c18f7b3c8 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -315,8 +315,8 @@ Vector2 CameraMatrix::get_far_plane_half_extents() const { return Vector2(res.x, res.y); } -bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const { - Vector planes = get_projection_planes(Transform()); +bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const { + Vector planes = get_projection_planes(Transform3D()); const Planes intersections[8][3] = { { PLANE_FAR, PLANE_LEFT, PLANE_TOP }, { PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM }, @@ -338,7 +338,7 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point return true; } -Vector CameraMatrix::get_projection_planes(const Transform &p_transform) const { +Vector CameraMatrix::get_projection_planes(const Transform3D &p_transform) const { /** Fast Plane Extraction from combined modelview/projection matrices. * References: * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html @@ -707,8 +707,8 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) { matrix[3][3] = 1; } -CameraMatrix::operator Transform() const { - Transform tr; +CameraMatrix::operator Transform3D() const { + Transform3D tr; const real_t *m = &matrix[0][0]; tr.basis.elements[0][0] = m[0]; @@ -730,8 +730,8 @@ CameraMatrix::operator Transform() const { return tr; } -CameraMatrix::CameraMatrix(const Transform &p_transform) { - const Transform &tr = p_transform; +CameraMatrix::CameraMatrix(const Transform3D &p_transform) { + const Transform3D &tr = p_transform; real_t *m = &matrix[0][0]; m[0] = tr.basis.elements[0][0]; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 3f327d3bc4b..7576f902244 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -71,9 +71,9 @@ struct CameraMatrix { real_t get_fov() const; bool is_orthogonal() const; - Vector get_projection_planes(const Transform &p_transform) const; + Vector get_projection_planes(const Transform3D &p_transform) const; - bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const; + bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; Vector2 get_viewport_half_extents() const; Vector2 get_far_plane_half_extents() const; @@ -90,7 +90,7 @@ struct CameraMatrix { void scale_translate_to_fit(const AABB &p_aabb); void make_scale(const Vector3 &p_scale); int get_pixels_per_meter(int p_for_pixel_width) const; - operator Transform() const; + operator Transform3D() const; void flip_y(); @@ -112,7 +112,7 @@ struct CameraMatrix { float get_lod_multiplier() const; CameraMatrix(); - CameraMatrix(const Transform &p_transform); + CameraMatrix(const Transform3D &p_transform); ~CameraMatrix(); }; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 20c316c322b..9af3f868d2a 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -230,7 +230,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const { real_t minA, maxA, minB, maxB; p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA); - project_range(axis, Transform(), minB, maxB); + project_range(axis, Transform3D(), minB, maxB); if (maxA < minB || maxB < minA) { return false; @@ -244,7 +244,7 @@ Face3::operator String() const { return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2]; } -void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { for (int i = 0; i < 3; i++) { Vector3 v = p_transform.xform(vertex[i]); real_t d = p_normal.dot(v); @@ -259,7 +259,7 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, } } -void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { +void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { #define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98 #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05 diff --git a/core/math/face3.h b/core/math/face3.h index 2e86b0a9043..7335e6eff8f 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -74,8 +74,8 @@ public: ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity - void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; - void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; + void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; AABB get_aabb() const { AABB aabb(vertex[0], Vector3()); diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 0985a727f2c..afdc9279c2e 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -142,7 +142,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const } case Variant::TRANSFORM: { - SETUP_TYPE(Transform) + SETUP_TYPE(Transform3D) /**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0]) else TRY_TRANSFER_FIELD("xy", basis.elements[0][1]) diff --git a/core/math/transform.cpp b/core/math/transform.cpp index d4d7ff6d28c..d5a78a77498 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -33,49 +33,49 @@ #include "core/math/math_funcs.h" #include "core/string/print_string.h" -void Transform::affine_invert() { +void Transform3D::affine_invert() { basis.invert(); origin = basis.xform(-origin); } -Transform Transform::affine_inverse() const { - Transform ret = *this; +Transform3D Transform3D::affine_inverse() const { + Transform3D ret = *this; ret.affine_invert(); return ret; } -void Transform::invert() { +void Transform3D::invert() { basis.transpose(); origin = basis.xform(-origin); } -Transform Transform::inverse() const { +Transform3D Transform3D::inverse() const { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - Transform ret = *this; + // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. + Transform3D ret = *this; ret.invert(); return ret; } -void Transform::rotate(const Vector3 &p_axis, real_t p_phi) { +void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) { *this = rotated(p_axis, p_phi); } -Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const { - return Transform(Basis(p_axis, p_phi), Vector3()) * (*this); +Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const { + return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this); } -void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) { +void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) { basis.rotate(p_axis, p_phi); } -Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { - Transform t = *this; +Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { + Transform3D t = *this; t.set_look_at(origin, p_target, p_up); return t; } -void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { +void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { #ifdef MATH_CHECKS ERR_FAIL_COND(p_eye == p_target); ERR_FAIL_COND(p_up.length() == 0); @@ -108,7 +108,7 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const origin = p_eye; } -Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const { +Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const { /* not sure if very "efficient" but good enough? */ Vector3 src_scale = basis.get_scale(); @@ -119,94 +119,94 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) Quat dst_rot = p_transform.basis.get_rotation_quat(); Vector3 dst_loc = p_transform.origin; - Transform interp; + Transform3D interp; interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c)); interp.origin = src_loc.lerp(dst_loc, p_c); return interp; } -void Transform::scale(const Vector3 &p_scale) { +void Transform3D::scale(const Vector3 &p_scale) { basis.scale(p_scale); origin *= p_scale; } -Transform Transform::scaled(const Vector3 &p_scale) const { - Transform t = *this; +Transform3D Transform3D::scaled(const Vector3 &p_scale) const { + Transform3D t = *this; t.scale(p_scale); return t; } -void Transform::scale_basis(const Vector3 &p_scale) { +void Transform3D::scale_basis(const Vector3 &p_scale) { basis.scale(p_scale); } -void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) { +void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) { translate(Vector3(p_tx, p_ty, p_tz)); } -void Transform::translate(const Vector3 &p_translation) { +void Transform3D::translate(const Vector3 &p_translation) { for (int i = 0; i < 3; i++) { origin[i] += basis[i].dot(p_translation); } } -Transform Transform::translated(const Vector3 &p_translation) const { - Transform t = *this; +Transform3D Transform3D::translated(const Vector3 &p_translation) const { + Transform3D t = *this; t.translate(p_translation); return t; } -void Transform::orthonormalize() { +void Transform3D::orthonormalize() { basis.orthonormalize(); } -Transform Transform::orthonormalized() const { - Transform _copy = *this; +Transform3D Transform3D::orthonormalized() const { + Transform3D _copy = *this; _copy.orthonormalize(); return _copy; } -bool Transform::is_equal_approx(const Transform &p_transform) const { +bool Transform3D::is_equal_approx(const Transform3D &p_transform) const { return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin); } -bool Transform::operator==(const Transform &p_transform) const { +bool Transform3D::operator==(const Transform3D &p_transform) const { return (basis == p_transform.basis && origin == p_transform.origin); } -bool Transform::operator!=(const Transform &p_transform) const { +bool Transform3D::operator!=(const Transform3D &p_transform) const { return (basis != p_transform.basis || origin != p_transform.origin); } -void Transform::operator*=(const Transform &p_transform) { +void Transform3D::operator*=(const Transform3D &p_transform) { origin = xform(p_transform.origin); basis *= p_transform.basis; } -Transform Transform::operator*(const Transform &p_transform) const { - Transform t = *this; +Transform3D Transform3D::operator*(const Transform3D &p_transform) const { + Transform3D t = *this; t *= p_transform; return t; } -Transform::operator String() const { +Transform3D::operator String() const { return basis.operator String() + " - " + origin.operator String(); } -Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) : +Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) : basis(p_basis), origin(p_origin) { } -Transform::Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : +Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : origin(p_origin) { basis.set_axis(0, p_x); basis.set_axis(1, p_y); basis.set_axis(2, p_z); } -Transform::Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) { +Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) { basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz); origin = Vector3(ox, oy, oz); } diff --git a/core/math/transform.h b/core/math/transform.h index 1c05dbe5548..5db7069a04f 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -35,31 +35,31 @@ #include "core/math/basis.h" #include "core/math/plane.h" -class Transform { +class Transform3D { public: Basis basis; Vector3 origin; void invert(); - Transform inverse() const; + Transform3D inverse() const; void affine_invert(); - Transform affine_inverse() const; + Transform3D affine_inverse() const; - Transform rotated(const Vector3 &p_axis, real_t p_phi) const; + Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const; void rotate(const Vector3 &p_axis, real_t p_phi); void rotate_basis(const Vector3 &p_axis, real_t p_phi); void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); - Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; + Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; void scale(const Vector3 &p_scale); - Transform scaled(const Vector3 &p_scale) const; + Transform3D scaled(const Vector3 &p_scale) const; void scale_basis(const Vector3 &p_scale); void translate(real_t p_tx, real_t p_ty, real_t p_tz); void translate(const Vector3 &p_translation); - Transform translated(const Vector3 &p_translation) const; + Transform3D translated(const Vector3 &p_translation) const; const Basis &get_basis() const { return basis; } void set_basis(const Basis &p_basis) { basis = p_basis; } @@ -68,11 +68,11 @@ public: void set_origin(const Vector3 &p_origin) { origin = p_origin; } void orthonormalize(); - Transform orthonormalized() const; - bool is_equal_approx(const Transform &p_transform) const; + Transform3D orthonormalized() const; + bool is_equal_approx(const Transform3D &p_transform) const; - bool operator==(const Transform &p_transform) const; - bool operator!=(const Transform &p_transform) const; + bool operator==(const Transform3D &p_transform) const; + bool operator!=(const Transform3D &p_transform) const; _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; @@ -86,14 +86,14 @@ public: _FORCE_INLINE_ Vector xform(const Vector &p_array) const; _FORCE_INLINE_ Vector xform_inv(const Vector &p_array) const; - void operator*=(const Transform &p_transform); - Transform operator*(const Transform &p_transform) const; + void operator*=(const Transform3D &p_transform); + Transform3D operator*(const Transform3D &p_transform) const; - Transform interpolate_with(const Transform &p_transform, real_t p_c) const; + Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const; - _FORCE_INLINE_ Transform inverse_xform(const Transform &t) const { + _FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const { Vector3 v = t.origin - origin; - return Transform(basis.transpose_xform(t.basis), + return Transform3D(basis.transpose_xform(t.basis), basis.xform(v)); } @@ -106,20 +106,20 @@ public: operator String() const; - Transform() {} - Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); - Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); - Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); + Transform3D() {} + Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3()); + Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); + Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); }; -_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const { return Vector3( basis[0].dot(p_vector) + origin.x, basis[1].dot(p_vector) + origin.y, basis[2].dot(p_vector) + origin.z); } -_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const { Vector3 v = p_vector - origin; return Vector3( @@ -128,7 +128,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { (basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); } -_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform(point); @@ -141,7 +141,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform_inv(point); @@ -154,7 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const { /* http://dev.theomader.com/transform-bounding-boxes/ */ Vector3 min = p_aabb.position; Vector3 max = p_aabb.position + p_aabb.size; @@ -179,7 +179,7 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { return r_aabb; } -_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform_inv(const AABB &p_aabb) const { /* define vertices */ Vector3 vertices[8] = { Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), @@ -203,7 +203,7 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { return ret; } -Vector Transform::xform(const Vector &p_array) const { +Vector Transform3D::xform(const Vector &p_array) const { Vector array; array.resize(p_array.size()); @@ -216,7 +216,7 @@ Vector Transform::xform(const Vector &p_array) const { return array; } -Vector Transform::xform_inv(const Vector &p_array) const { +Vector Transform3D::xform_inv(const Vector &p_array) const { Vector array; array.resize(p_array.size()); diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 23c0c686a28..903d5951a8f 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -600,7 +600,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *vertexptr = vertices.ptr(); const BVH *bvhptr = bvh.ptr(); - Transform scale(Basis().scaled(p_scale)); + Transform3D scale(Basis().scaled(p_scale)); int pos = bvh.size() - 1; diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index e91029f3303..f8639621117 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -125,7 +125,7 @@ MAKE_PTRARG_BY_REFERENCE(Plane); MAKE_PTRARG(Quat); MAKE_PTRARG_BY_REFERENCE(AABB); MAKE_PTRARG_BY_REFERENCE(Basis); -MAKE_PTRARG_BY_REFERENCE(Transform); +MAKE_PTRARG_BY_REFERENCE(Transform3D); MAKE_PTRARG_BY_REFERENCE(Color); MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); diff --git a/core/variant/type_info.h b/core/variant/type_info.h index d5b6d85dfb0..8329c1a8802 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -149,7 +149,7 @@ MAKE_TYPE_INFO(Plane, Variant::PLANE) MAKE_TYPE_INFO(Quat, Variant::QUAT) MAKE_TYPE_INFO(AABB, Variant::AABB) MAKE_TYPE_INFO(Basis, Variant::BASIS) -MAKE_TYPE_INFO(Transform, Variant::TRANSFORM) +MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM) MAKE_TYPE_INFO(Color, Variant::COLOR) MAKE_TYPE_INFO(StringName, Variant::STRING_NAME) MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH) diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index e0309aa3fe6..b79e3cae140 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -101,7 +101,7 @@ MAKE_TYPED_ARRAY(Plane, Variant::PLANE) MAKE_TYPED_ARRAY(Quat, Variant::QUAT) MAKE_TYPED_ARRAY(AABB, Variant::AABB) MAKE_TYPED_ARRAY(Basis, Variant::BASIS) -MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM) +MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM) MAKE_TYPED_ARRAY(Color, Variant::COLOR) MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME) MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH) @@ -199,7 +199,7 @@ MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE) MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT) MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB) MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS) -MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM) +MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM) MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR) MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME) MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH) diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 333dd8e8d16..6b57b4f1964 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -100,7 +100,7 @@ String Variant::get_type_name(Variant::Type p_type) { } break; case TRANSFORM: { - return "Transform"; + return "Transform3D"; } break; @@ -882,7 +882,7 @@ bool Variant::is_zero() const { } break; case TRANSFORM: { - return *_data._transform == Transform(); + return *_data._transform == Transform3D(); } break; @@ -1101,7 +1101,7 @@ void Variant::reference(const Variant &p_variant) { } break; case TRANSFORM: { - _data._transform = memnew(Transform(*p_variant._data._transform)); + _data._transform = memnew(Transform3D(*p_variant._data._transform)); } break; // misc types @@ -1683,7 +1683,7 @@ String Variant::stringify(List &stack) const { return mtx + ")"; } break; case TRANSFORM: - return operator Transform(); + return operator Transform3D(); case STRING_NAME: return operator StringName(); case NODE_PATH: @@ -1979,16 +1979,16 @@ Variant::operator Quat() const { } } -Variant::operator Transform() const { +Variant::operator Transform3D() const { if (type == TRANSFORM) { return *_data._transform; } else if (type == BASIS) { - return Transform(*_data._basis, Vector3()); + return Transform3D(*_data._basis, Vector3()); } else if (type == QUAT) { - return Transform(Basis(*reinterpret_cast(_data._mem)), Vector3()); + return Transform3D(Basis(*reinterpret_cast(_data._mem)), Vector3()); } else if (type == TRANSFORM2D) { const Transform2D &t = *_data._transform2d; - Transform m; + Transform3D m; m.basis.elements[0][0] = t.elements[0][0]; m.basis.elements[1][0] = t.elements[0][1]; m.basis.elements[0][1] = t.elements[1][0]; @@ -1997,7 +1997,7 @@ Variant::operator Transform() const { m.origin[1] = t.elements[2][1]; return m; } else { - return Transform(); + return Transform3D(); } } @@ -2005,7 +2005,7 @@ Variant::operator Transform2D() const { if (type == TRANSFORM2D) { return *_data._transform2d; } else if (type == TRANSFORM) { - const Transform &t = *_data._transform; + const Transform3D &t = *_data._transform; Transform2D m; m.elements[0][0] = t.basis.elements[0][0]; m.elements[0][1] = t.basis.elements[1][0]; @@ -2500,9 +2500,9 @@ Variant::Variant(const Quat &p_quat) { memnew_placement(_data._mem, Quat(p_quat)); } -Variant::Variant(const Transform &p_transform) { +Variant::Variant(const Transform3D &p_transform) { type = TRANSFORM; - _data._transform = memnew(Transform(p_transform)); + _data._transform = memnew(Transform3D(p_transform)); } Variant::Variant(const Transform2D &p_transform) { @@ -3256,8 +3256,8 @@ bool Variant::hash_compare(const Variant &p_variant) const { } break; case TRANSFORM: { - const Transform *l = _data._transform; - const Transform *r = p_variant._data._transform; + const Transform3D *l = _data._transform; + const Transform3D *r = p_variant._data._transform; for (int i = 0; i < 3; i++) { if (!(hash_compare_vector3(l->basis.elements[i], r->basis.elements[i]))) { diff --git a/core/variant/variant.h b/core/variant/variant.h index 7f3c3477fc4..8cae34d50ef 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -200,7 +200,7 @@ private: Transform2D *_transform2d; ::AABB *_aabb; Basis *_basis; - Transform *_transform; + Transform3D *_transform; PackedArrayRefBase *packed_array; void *_ptr; //generic pointer uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]; @@ -322,7 +322,7 @@ public: operator ::AABB() const; operator Quat() const; operator Basis() const; - operator Transform() const; + operator Transform3D() const; operator Transform2D() const; operator Color() const; @@ -395,7 +395,7 @@ public: Variant(const Quat &p_quat); Variant(const Basis &p_matrix); Variant(const Transform2D &p_transform); - Variant(const Transform &p_transform); + Variant(const Transform3D &p_transform); Variant(const Color &p_color); Variant(const NodePath &p_node_path); Variant(const ::RID &p_rid); diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 063611d415e..c7ef8936409 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1690,17 +1690,17 @@ static void _register_variant_builtin_methods() { bind_methodv(AABB, intersects_segment, &AABB::intersects_segment_bind, sarray("from", "to"), varray()); bind_methodv(AABB, intersects_ray, &AABB::intersects_ray_bind, sarray("from", "dir"), varray()); - /* Transform */ + /* Transform3D */ - bind_method(Transform, inverse, sarray(), varray()); - bind_method(Transform, affine_inverse, sarray(), varray()); - bind_method(Transform, orthonormalized, sarray(), varray()); - bind_method(Transform, rotated, sarray("axis", "phi"), varray()); - bind_method(Transform, scaled, sarray("scale"), varray()); - bind_method(Transform, translated, sarray("offset"), varray()); - bind_method(Transform, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); - bind_method(Transform, interpolate_with, sarray("xform", "weight"), varray()); - bind_method(Transform, is_equal_approx, sarray("xform"), varray()); + bind_method(Transform3D, inverse, sarray(), varray()); + bind_method(Transform3D, affine_inverse, sarray(), varray()); + bind_method(Transform3D, orthonormalized, sarray(), varray()); + bind_method(Transform3D, rotated, sarray("axis", "phi"), varray()); + bind_method(Transform3D, scaled, sarray("scale"), varray()); + bind_method(Transform3D, translated, sarray("offset"), varray()); + bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); + bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray()); + bind_method(Transform3D, is_equal_approx, sarray("xform"), varray()); /* Dictionary */ @@ -2019,10 +2019,10 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0)); _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0)); - Transform identity_transform = Transform(); - Transform flip_x_transform = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); - Transform flip_y_transform = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0); - Transform flip_z_transform = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0); + Transform3D identity_transform = Transform3D(); + Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); + Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0); + Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0); _VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform); _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform); _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform); diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index f0c9e52b460..699496ce19f 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -65,7 +65,7 @@ MAKE_PTRCONSTRUCT(Plane); MAKE_PTRCONSTRUCT(Quat); MAKE_PTRCONSTRUCT(AABB); MAKE_PTRCONSTRUCT(Basis); -MAKE_PTRCONSTRUCT(Transform); +MAKE_PTRCONSTRUCT(Transform3D); MAKE_PTRCONSTRUCT(Color); MAKE_PTRCONSTRUCT(StringName); MAKE_PTRCONSTRUCT(NodePath); @@ -678,10 +678,10 @@ void Variant::_register_variant_constructors() { add_constructor>(sarray("axis", "phi")); add_constructor>(sarray("x_axis", "y_axis", "z_axis")); - add_constructor>(sarray()); - add_constructor>(sarray("from")); - add_constructor>(sarray("basis", "origin")); - add_constructor>(sarray("x_axis", "y_axis", "z_axis", "origin")); + add_constructor>(sarray()); + add_constructor>(sarray("from")); + add_constructor>(sarray("basis", "origin")); + add_constructor>(sarray("x_axis", "y_axis", "z_axis", "origin")); add_constructor>(sarray()); add_constructor>(sarray("from")); diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index fb791f8c0ce..62e93833bce 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -144,8 +144,8 @@ public: _FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; } _FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; } _FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; } - _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; } - _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform; } // Misc types. _FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast(v->_data._mem); } @@ -217,7 +217,7 @@ public: v->type = Variant::BASIS; } _FORCE_INLINE_ static void init_transform(Variant *v) { - v->_data._transform = memnew(Transform); + v->_data._transform = memnew(Transform3D); v->type = Variant::TRANSFORM; } _FORCE_INLINE_ static void init_string_name(Variant *v) { @@ -590,9 +590,9 @@ struct VariantGetInternalPtr { }; template <> -struct VariantGetInternalPtr { - static Transform *get_ptr(Variant *v) { return VariantInternal::get_transform(v); } - static const Transform *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); } +struct VariantGetInternalPtr { + static Transform3D *get_ptr(Variant *v) { return VariantInternal::get_transform(v); } + static const Transform3D *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); } }; template <> @@ -819,9 +819,9 @@ struct VariantInternalAccessor { }; template <> -struct VariantInternalAccessor { - static _FORCE_INLINE_ const Transform &get(const Variant *v) { return *VariantInternal::get_transform(v); } - static _FORCE_INLINE_ void set(Variant *v, const Transform &p_value) { *VariantInternal::get_transform(v) = p_value; } +struct VariantInternalAccessor { + static _FORCE_INLINE_ const Transform3D &get(const Variant *v) { return *VariantInternal::get_transform(v); } + static _FORCE_INLINE_ void set(Variant *v, const Transform3D &p_value) { *VariantInternal::get_transform(v) = p_value; } }; template <> @@ -1082,7 +1082,7 @@ struct VariantInitializer { }; template <> -struct VariantInitializer { +struct VariantInitializer { static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); } }; @@ -1256,8 +1256,8 @@ struct VariantZeroAssigner { }; template <> -struct VariantZeroAssigner { - static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform(); } +struct VariantZeroAssigner { + static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform3D(); } }; template <> diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index 8cfa793c0ea..debe9b77a5c 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -1465,13 +1465,13 @@ void Variant::_register_variant_operators() { register_op, Transform2D, Vector>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::PACKED_VECTOR2_ARRAY); register_op, Vector, Transform2D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR2_ARRAY, Variant::TRANSFORM2D); - register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::TRANSFORM); - register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::VECTOR3); - register_op>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM); - register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::AABB); - register_op>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM); - register_op, Transform, Vector>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::PACKED_VECTOR3_ARRAY); - register_op, Vector, Transform>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM); + register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::TRANSFORM); + register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::VECTOR3); + register_op>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM); + register_op>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::AABB); + register_op>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM); + register_op, Transform3D, Vector>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::PACKED_VECTOR3_ARRAY); + register_op, Vector, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM); register_op>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS); register_op>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3); @@ -1547,7 +1547,7 @@ void Variant::_register_variant_operators() { register_op>(Variant::OP_MODULE, Variant::STRING, Variant::QUAT); register_op>(Variant::OP_MODULE, Variant::STRING, Variant::AABB); register_op>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS); - register_op>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM); + register_op>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM); register_op>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR); register_op>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME); @@ -1615,7 +1615,7 @@ void Variant::_register_variant_operators() { register_op>(Variant::OP_EQUAL, Variant::QUAT, Variant::QUAT); register_op>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB); register_op>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS); - register_op>(Variant::OP_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); + register_op>(Variant::OP_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); register_op>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR); register_op>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING); @@ -1661,7 +1661,7 @@ void Variant::_register_variant_operators() { register_op>(Variant::OP_NOT_EQUAL, Variant::QUAT, Variant::QUAT); register_op>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB); register_op>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS); - register_op>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); + register_op>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); register_op>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR); register_op>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING); @@ -1852,7 +1852,7 @@ void Variant::_register_variant_operators() { register_op>(Variant::OP_IN, Variant::QUAT, Variant::DICTIONARY); register_op>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY); register_op>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY); - register_op>(Variant::OP_IN, Variant::TRANSFORM, Variant::DICTIONARY); + register_op>(Variant::OP_IN, Variant::TRANSFORM, Variant::DICTIONARY); register_op>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY); register_op>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY); @@ -1889,7 +1889,7 @@ void Variant::_register_variant_operators() { register_op>(Variant::OP_IN, Variant::QUAT, Variant::ARRAY); register_op>(Variant::OP_IN, Variant::AABB, Variant::ARRAY); register_op>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY); - register_op>(Variant::OP_IN, Variant::TRANSFORM, Variant::ARRAY); + register_op>(Variant::OP_IN, Variant::TRANSFORM, Variant::ARRAY); register_op>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY); register_op>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY); diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index edaeddbf275..6c2e9c9088a 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -653,7 +653,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]); - } else if (id == "Transform") { + } else if (id == "Transform3D") { Vector args; Error err = _parse_construct(p_stream, args, line, r_err_str); if (err) { @@ -665,7 +665,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11])); + value = Transform3D(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11])); } else if (id == "Color") { Vector args; Error err = _parse_construct(p_stream, args, line, r_err_str); @@ -1490,8 +1490,8 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str } break; case Variant::TRANSFORM: { - String s = "Transform( "; - Transform t = p_variant; + String s = "Transform3D( "; + Transform3D t = p_variant; Basis &m3 = t.basis; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index 9ab86027825..9f2c0f38b26 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -288,8 +288,8 @@ SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, x, set_axis, get_axis, 0) SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, y, set_axis, get_axis, 1) SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_axis, get_axis, 2) -SETGET_STRUCT(Transform, Basis, basis) -SETGET_STRUCT(Transform, Vector3, origin) +SETGET_STRUCT(Transform3D, Basis, basis) +SETGET_STRUCT(Transform3D, Vector3, origin) SETGET_NUMBER_STRUCT(Color, double, r) SETGET_NUMBER_STRUCT(Color, double, g) @@ -383,8 +383,8 @@ void register_named_setters_getters() { REGISTER_MEMBER(Basis, y); REGISTER_MEMBER(Basis, z); - REGISTER_MEMBER(Transform, basis); - REGISTER_MEMBER(Transform, origin); + REGISTER_MEMBER(Transform3D, basis); + REGISTER_MEMBER(Transform3D, origin); REGISTER_MEMBER(Color, r); REGISTER_MEMBER(Color, g); @@ -2304,7 +2304,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & } return; case BASIS: { - r_dst = Transform(*a._data._basis).interpolate_with(Transform(*b._data._basis), c).basis; + r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis; } return; case TRANSFORM: { diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 3620fda4f8b..2d688bb37a3 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -3459,7 +3459,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi insert_queue = false; } -void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform) { +void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform) { if (!keying) { return; } @@ -3946,7 +3946,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD } break; case Animation::TYPE_TRANSFORM: { - Transform tr = p_id.value; + Transform3D tr = p_id.value; Dictionary d; d["location"] = tr.origin; d["scale"] = tr.basis.get_scale(); @@ -4560,7 +4560,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { return; } - Transform xf = base->get_transform(); + Transform3D xf = base->get_transform(); Vector3 loc = xf.get_origin(); Vector3 scale = xf.basis.get_scale_local(); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 8befc830fad..756eb4acb64 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -526,7 +526,7 @@ public: void set_anim_pos(float p_pos); void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false); void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance); - void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform); + void insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform); void show_select_node_warning(bool p_show); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index de2be710c5f..fcd937e72ce 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -213,7 +213,7 @@ void ConnectDialog::_add_bind() { value = Basis(); break; case Variant::TRANSFORM: - value = Transform(); + value = Transform3D(); break; case Variant::COLOR: value = Color(); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index c5097a17a50..a12bf036bc7 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_ return ret; } -Vector> EditorInterface::make_mesh_previews(const Vector> &p_meshes, Vector *p_transforms, int p_preview_size) { +Vector> EditorInterface::make_mesh_previews(const Vector> &p_meshes, Vector *p_transforms, int p_preview_size) { int size = p_preview_size; RID scenario = RS::get_singleton()->scenario_create(); @@ -94,7 +94,7 @@ Vector> EditorInterface::make_mesh_previews(const Vector> EditorInterface::make_mesh_previews(const Vectorget_aabb(); Vector3 ofs = aabb.position + aabb.size * 0.5; aabb.position -= ofs; - Transform xform; + Transform3D xform; xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6); xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis; AABB rot_aabb = xform.xform(aabb); @@ -119,11 +119,11 @@ Vector> EditorInterface::make_mesh_previews(const Vectorcamera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3))); + RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3))); RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0); - RS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0))); - RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0))); + RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0))); + RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0))); ep.step(TTR("Thumbnail..."), i); Main::iteration(); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 3f72e468b27..2e1dd0a0c1d 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -113,7 +113,7 @@ public: Error save_scene(); void save_scene_as(const String &p_scene, bool p_with_preview = true); - Vector> make_mesh_previews(const Vector> &p_meshes, Vector *p_transforms, int p_preview_size); + Vector> make_mesh_previews(const Vector> &p_meshes, Vector *p_transforms, int p_preview_size); void set_main_screen_editor(const String &p_name); void set_distraction_free_mode(bool p_enter); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 7beff4147d8..66180b8653f 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2083,7 +2083,7 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) { return; } - Transform p; + Transform3D p; p.basis[0][0] = spin[0]->get_value(); p.basis[1][0] = spin[1]->get_value(); p.basis[2][0] = spin[2]->get_value(); @@ -2104,7 +2104,7 @@ void EditorPropertyTransform::update_property() { update_using_transform(get_edited_object()->get(get_edited_property())); } -void EditorPropertyTransform::update_using_transform(Transform p_transform) { +void EditorPropertyTransform::update_using_transform(Transform3D p_transform) { setting = true; spin[0]->set_value(p_transform.basis[0][0]); spin[1]->set_value(p_transform.basis[1][0]); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 07f496f54d4..a254740096f 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -541,7 +541,7 @@ protected: public: virtual void update_property() override; - virtual void update_using_transform(Transform p_transform); + virtual void update_using_transform(Transform3D p_transform); void setup(double p_min, double p_max, double p_step, bool p_no_slider); EditorPropertyTransform(); }; diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index e38034dd8c8..aa9700716d8 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state) return state.state.image_map[image].path; } -Transform Collada::get_root_transform() const { - Transform unit_scale_transform; +Transform3D Collada::get_root_transform() const { + Transform3D unit_scale_transform; #ifndef COLLADA_IMPORT_SCALE_SCENE unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale)); #endif @@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) { /** HELPER FUNCTIONS **/ -Transform Collada::fix_transform(const Transform &p_transform) { - Transform tr = p_transform; +Transform3D Collada::fix_transform(const Transform3D &p_transform) { + Transform3D tr = p_transform; #ifndef NO_UP_AXIS_SWAP @@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) { //return state.matrix_fix * p_transform; } -static Transform _read_transform_from_array(const Vector &array, int ofs = 0) { - Transform tr; +static Transform3D _read_transform_from_array(const Vector &array, int ofs = 0) { + Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. tr.basis.elements[0][0] = array[0 + ofs]; tr.basis.elements[0][1] = array[1 + ofs]; @@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector &array, int ofs /* STRUCTURES */ -Transform Collada::Node::compute_transform(Collada &state) const { - Transform xform; +Transform3D Collada::Node::compute_transform(Collada &state) const { + Transform3D xform; for (int i = 0; i < xform_list.size(); i++) { - Transform xform_step; + Transform3D xform_step; const XForm &xf = xform_list[i]; switch (xf.op) { case XForm::OP_ROTATE: { @@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const { return xform; } -Transform Collada::Node::get_transform() const { +Transform3D Collada::Node::get_transform() const { return default_transform; } -Transform Collada::Node::get_global_transform() const { +Transform3D Collada::Node::get_global_transform() const { if (parent) { return parent->get_global_transform() * default_transform; } else { @@ -201,14 +201,14 @@ Vector Collada::AnimationTrack::get_value_at_time(float p_time) const { if (keys[i].data.size() == 16) { //interpolate a matrix - Transform src = _read_transform_from_array(keys[i - 1].data); - Transform dst = _read_transform_from_array(keys[i].data); + Transform3D src = _read_transform_from_array(keys[i - 1].data); + Transform3D dst = _read_transform_from_array(keys[i].data); - Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c); + Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c); Vector ret; ret.resize(16); - Transform tr; + Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. ret.write[0] = interp.basis.elements[0][0]; ret.write[1] = interp.basis.elements[0][1]; @@ -410,10 +410,9 @@ Vector Collada::_read_string_array(XMLParser &parser) { return array; } -Transform Collada::_read_transform(XMLParser &parser) { - if (parser.is_empty()) { - return Transform(); - } +Transform3D Collada::_read_transform(XMLParser &parser) { + if (parser.is_empty()) + return Transform3D(); Vector array; while (parser.read() == OK) { @@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) { } } - ERR_FAIL_COND_V(array.size() != 16, Transform()); + ERR_FAIL_COND_V(array.size() != 16, Transform3D()); Vector farr; farr.resize(16); for (int i = 0; i < 16; i++) { @@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) { /* STORE REST MATRICES */ - Vector rests; + Vector rests; ERR_FAIL_COND(!skindata.joints.sources.has("JOINT")); ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX")); @@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) { for (int i = 0; i < joint_source.sarray.size(); i++) { String name = joint_source.sarray[i]; - Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices + Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices xform.affine_invert(); // inverse for rest, because it's an inverse #ifdef COLLADA_IMPORT_SCALE_SCENE xform.origin *= state.unit_scale; @@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { NodeSkeleton *skeleton = nullptr; - for (Map::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { + for (Map::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { String name; if (!state.sid_to_node_map.has(F->key())) { @@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L //this should be correct ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false); SkinControllerData &skin = state.skin_controller_data_map[ng->source]; - Transform skel_inv = sk->get_global_transform().affine_inverse(); + Transform3D skel_inv = sk->get_global_transform().affine_inverse(); p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it //make rests relative to the skeleton (they seem to be always relative to world) - for (Map::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { + for (Map::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative } @@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L //but most exporters seem to work only if i do this.. //p_node->default_transform = p_node->get_global_transform(); - //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton + //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh) p_node->parent = sk; //sk->children.push_back(0,p_node); //avoid INFINITE loop diff --git a/editor/import/collada.h b/editor/import/collada.h index 2c3f0a3006a..5e386375047 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -182,7 +182,7 @@ public: String base; bool use_idrefs = false; - Transform bind_shape; + Transform3D bind_shape; struct Source { Vector sarray; //maybe for names @@ -210,7 +210,7 @@ public: int count = 0; } weights; - Map bone_rest_map; + Map bone_rest_map; SkinControllerData() {} }; @@ -342,15 +342,15 @@ public: String empty_draw_type; bool noname = false; Vector xform_list; - Transform default_transform; - Transform post_transform; + Transform3D default_transform; + Transform3D post_transform; Vector children; Node *parent = nullptr; - Transform compute_transform(Collada &state) const; - Transform get_global_transform() const; - Transform get_transform() const; + Transform3D compute_transform(Collada &state) const; + Transform3D get_global_transform() const; + Transform3D get_transform() const; bool ignore_anim = false; @@ -497,7 +497,7 @@ public: Map sid_to_node_map; //Map bone_map; - Map bone_rest_map; + Map bone_rest_map; String local_path; String root_visual_scene; @@ -517,9 +517,9 @@ public: Collada(); - Transform fix_transform(const Transform &p_transform); + Transform3D fix_transform(const Transform3D &p_transform); - Transform get_root_transform() const; + Transform3D get_root_transform() const; int get_uv_channel(String p_name); @@ -557,7 +557,7 @@ private: // private stuff Variant _parse_param(XMLParser &parser); Vector _read_float_array(XMLParser &parser); Vector _read_string_array(XMLParser &parser); - Transform _read_transform(XMLParser &parser); + Transform3D _read_transform(XMLParser &parser); String _read_empty_draw_type(XMLParser &parser); void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index d3183e5a8d2..a7bfea9d8a2 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -87,7 +87,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Node3D *p_parent); Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref &p_mesh, const Map &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector> p_morph_meshes = Vector>(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref &p_mesh, const Map &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector> p_morph_meshes = Vector>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) { nm.node = node; node_map[p_node->id] = nm; node_name_map[node->get_name()] = p_node->id; - Transform xf = p_node->default_transform; + Transform3D xf = p_node->default_transform; xf = collada.fix_transform(xf) * p_node->post_transform; node->set_transform(xf); @@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) { return OK; } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref &p_mesh, const Map &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref &p_mesh, const Map &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { @@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref bone_remap; Vector> morphs; @@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres if (apply_mesh_xform_to_vertices) { apply_xform = collada.fix_transform(p_node->default_transform); - node->set_transform(Transform()); + node->set_transform(Transform3D()); } else { - apply_xform = Transform(); + apply_xform = Transform3D(); } ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA); @@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } } - Transform xform = cn->compute_transform(collada); + Transform3D xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; if (nm.bone >= 0) { @@ -1589,7 +1589,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_set_path(track, path); animation->track_set_imported(track, true); //helps merging later - Transform xform = cn->compute_transform(collada); + Transform3D xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 96002400f34..40aaea3c294 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -433,7 +433,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Mapreplace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); @@ -632,7 +632,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Mapreplace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); base = rigid_body; @@ -1209,7 +1209,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } if (bake_lightmaps) { - Transform xf; + Transform3D xf; Node3D *n = src_mesh_node; while (n) { xf = n->get_transform() * xf; diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 488c124c283..600f3fe2f07 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { if (mesh_node && mesh_node->get_mesh().is_valid()) { _fill_mesh(scene_tree, mesh_node->get_mesh(), item); - Transform accum_xform; + Transform3D accum_xform; Node3D *base = mesh_node; while (base) { accum_xform = base->get_transform() * accum_xform; @@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() { camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2); - Transform xf; + Transform3D xf; xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x); xf.origin = center; xf.translate(0, 0, camera_size); @@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { Ref base_mesh = mi->get_mesh(); if (base_mesh.is_valid()) { AABB aabb = base_mesh->get_aabb(); - Transform aabb_xf; + Transform3D aabb_xf; aabb_xf.basis.scale(aabb.size); aabb_xf.origin = aabb.position; @@ -1099,7 +1099,7 @@ SceneImportSettings::SceneImportSettings() { camera->make_current(); light = memnew(DirectionalLight3D); - light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); + light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); base_viewport->add_child(light); light->set_shadow(true); diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index fa1a027a8de..bf17ea7bcae 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -612,7 +612,7 @@ struct EditorSceneImporterMeshLightmapSurface { String name; }; -Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache) { +Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -628,7 +628,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_tr Basis basis = p_base_transform.get_basis(); Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length()); - Transform transform; + Transform3D transform; transform.scale(scale); Basis normal_basis = transform.basis.inverse().transposed(); diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index c00339a620a..2488de7ed03 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -106,7 +106,7 @@ public: Vector> convex_decompose() const; Ref create_trimesh_shape() const; Ref create_navigation_mesh(); - Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache); + Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache); void set_lightmap_size_hint(const Size2i &p_size); Size2i get_lightmap_size_hint() const; diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 6265dfc2e45..0e8e9a9a32a 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -313,7 +313,7 @@ void InspectorDock::_property_keyed(const String &p_keyed, const Variant &p_valu AnimationPlayerEditor::singleton->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); } -void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform &p_key) { +void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key) { Node3D *s = Object::cast_to(sp); if (!s) { return; diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 6a3f8c679cd..bc16a3b6283 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -112,7 +112,7 @@ class InspectorDock : public VBoxContainer { void _prepare_history(); void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance); - void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key); + void _transform_keyed(Object *sp, const String &p_sub, const Transform3D &p_key); protected: static void _bind_methods(); diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index cc261ea8686..92feb343c64 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -455,7 +455,7 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); - Transform t = spatial_node->get_global_transform(); + Transform3D t = spatial_node->get_global_transform(); bool any_out = false; for (int j = 0; j < fc; j++) { @@ -477,12 +477,12 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector } if (collision_mesh.is_valid()) { - Transform t = spatial_node->get_global_transform(); + Transform3D t = spatial_node->get_global_transform(); Vector3 mesh_scale = t.get_basis().get_scale(); t.orthonormalize(); - Transform it = t.affine_inverse(); + Transform3D it = t.affine_inverse(); Vector transformed_frustum; @@ -508,7 +508,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, } if (r_gizmo_handle && !hidden) { - Transform t = spatial_node->get_global_transform(); + Transform3D t = spatial_node->get_global_transform(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } @@ -560,7 +560,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, } if (selectable_icon_size > 0.0f) { - Transform t = spatial_node->get_global_transform(); + Transform3D t = spatial_node->get_global_transform(); Vector3 camera_position = p_camera->get_camera_transform().origin; if (camera_position.distance_squared_to(t.origin) > 0.01) { t.set_look_at(t.origin, camera_position); @@ -576,7 +576,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Point2 center = p_camera->unproject_position(t.origin); - Transform orig_camera_transform = p_camera->get_camera_transform(); + Transform3D orig_camera_transform = p_camera->get_camera_transform(); if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 && ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) { @@ -609,7 +609,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); - Transform t = spatial_node->get_global_transform(); + Transform3D t = spatial_node->get_global_transform(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } @@ -657,13 +657,13 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, } if (collision_mesh.is_valid()) { - Transform gt = spatial_node->get_global_transform(); + Transform3D gt = spatial_node->get_global_transform(); if (billboard_handle) { gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } - Transform ai = gt.affine_inverse(); + Transform3D ai = gt.affine_inverse(); Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point)); Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); Vector3 rpos, rnorm; @@ -826,7 +826,7 @@ Variant Light3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_i return Variant(); } -static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) { +static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) { //bleh, discrete is simpler static const int arc_test_points = 64; float min_d = 1e20; @@ -855,8 +855,8 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { Light3D *light = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = light->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = light->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -1084,8 +1084,8 @@ Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gi void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = player->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = player->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -1230,8 +1230,8 @@ Variant Camera3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = camera->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = camera->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -1239,7 +1239,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { - Transform gt2 = camera->get_global_transform(); + Transform3D gt2 = camera->get_global_transform(); float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2); camera->set("fov", CLAMP(a * 2.0, 1, 179)); } else { @@ -1418,7 +1418,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { lines.push_back(cam_pos); } - Transform local = camera->get_global_transform().affine_inverse(); + Transform3D local = camera->get_global_transform().affine_inverse(); for (int i = 0; i < lines.size(); i++) { lines.write[i] = local.xform(lines[i]); } @@ -1617,7 +1617,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(material); - Vector grests; + Vector grests; grests.resize(skel->get_bone_count()); Vector bones; @@ -1749,7 +1749,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { bones.write[0] = i; } /* - Transform t = grests[i]; + Transform3D t = grests[i]; t.orthonormalize(); for (int i=0;i<6;i++) { @@ -2196,9 +2196,9 @@ Variant VisibilityNotifier3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_g void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { VisibilityNotifier3D *notifier = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = notifier->get_global_transform(); + Transform3D gt = notifier->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gi = gt.affine_inverse(); bool move = p_idx >= 3; p_idx = p_idx % 3; @@ -2388,8 +2388,8 @@ Variant GPUParticles3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { GPUParticles3D *particles = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = particles->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = particles->get_global_transform(); + Transform3D gi = gt.affine_inverse(); bool move = p_idx >= 3; p_idx = p_idx % 3; @@ -2555,8 +2555,8 @@ Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(EditorNode3DGizmo * void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { Node3D *sn = p_gizmo->get_spatial_node(); - Transform gt = sn->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = sn->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -2814,9 +2814,9 @@ Variant ReflectionProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { ReflectionProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = probe->get_global_transform(); + Transform3D gt = probe->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gi = gt.affine_inverse(); if (p_idx < 3) { Vector3 extents = probe->get_extents(); @@ -2993,9 +2993,9 @@ Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { Decal *decal = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = decal->get_global_transform(); + Transform3D gt = decal->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gi = gt.affine_inverse(); Vector3 extents = decal->get_extents(); @@ -3135,8 +3135,8 @@ Variant GIProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_i void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { GIProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = probe->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = probe->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 extents = probe->get_extents(); @@ -3583,7 +3583,7 @@ void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { co->get_shape_owners(&owners); for (List::Element *E = owners.front(); E; E = E->next()) { uint32_t owner_id = E->get(); - Transform xform = co->shape_owner_get_transform(owner_id); + Transform3D xform = co->shape_owner_get_transform(owner_id); Object *owner = co->shape_owner_get_owner(owner_id); // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo. if (!Object::cast_to(owner) && !Object::cast_to(owner)) { @@ -3701,8 +3701,8 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i return; } - Transform gt = cs->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = cs->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -4369,7 +4369,7 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { #define BODY_A_RADIUS 0.25 #define BODY_B_RADIUS 0.27 -Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) { +Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); @@ -4394,7 +4394,7 @@ Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Tra return base; } -Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) { +Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) { switch (p_axis) { case Vector3::AXIS_X: return look_body_toward_x(joint_transform, body_transform); @@ -4407,7 +4407,7 @@ Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform } } -Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) { +Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); @@ -4438,7 +4438,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, return base; } -Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) { +Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); @@ -4469,7 +4469,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, return base; } -Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) { +Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); @@ -4500,7 +4500,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, return base; } -void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse) { +void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse) { if (p_limit_lower == p_limit_upper) { r_points.push_back(p_offset.translated(Vector3()).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin); @@ -4562,7 +4562,7 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const } } -void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points) { +void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points) { float r = 1.0; float w = r * Math::sin(p_swing); float d = r * Math::cos(p_swing); @@ -4666,7 +4666,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector body_b_points; if (Object::cast_to(joint)) { - CreatePinJointGizmo(Transform(), points); + CreatePinJointGizmo(Transform3D(), points); p_gizmo->add_collision_segments(points); p_gizmo->add_lines(points, common_material); } @@ -4674,10 +4674,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { HingeJoint3D *hinge = Object::cast_to(joint); if (hinge) { CreateHingeJointGizmo( - Transform(), + Transform3D(), hinge->get_global_transform(), - node_body_a ? node_body_a->get_global_transform() : Transform(), - node_body_b ? node_body_b->get_global_transform() : Transform(), + node_body_a ? node_body_a->get_global_transform() : Transform3D(), + node_body_b ? node_body_b->get_global_transform() : Transform3D(), hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER), hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER), hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT), @@ -4697,10 +4697,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { SliderJoint3D *slider = Object::cast_to(joint); if (slider) { CreateSliderJointGizmo( - Transform(), + Transform3D(), slider->get_global_transform(), - node_body_a ? node_body_a->get_global_transform() : Transform(), - node_body_b ? node_body_b->get_global_transform() : Transform(), + node_body_a ? node_body_a->get_global_transform() : Transform3D(), + node_body_b ? node_body_b->get_global_transform() : Transform3D(), slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER), slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER), slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER), @@ -4721,10 +4721,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ConeTwistJoint3D *cone = Object::cast_to(joint); if (cone) { CreateConeTwistJointGizmo( - Transform(), + Transform3D(), cone->get_global_transform(), - node_body_a ? node_body_a->get_global_transform() : Transform(), - node_body_b ? node_body_b->get_global_transform() : Transform(), + node_body_a ? node_body_a->get_global_transform() : Transform3D(), + node_body_b ? node_body_b->get_global_transform() : Transform3D(), cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN), cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN), node_body_a ? &body_a_points : nullptr, @@ -4740,10 +4740,10 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Generic6DOFJoint3D *gen = Object::cast_to(joint); if (gen) { CreateGeneric6DOFJointGizmo( - Transform(), + Transform3D(), gen->get_global_transform(), - node_body_a ? node_body_a->get_global_transform() : Transform(), - node_body_b ? node_body_b->get_global_transform() : Transform(), + node_body_a ? node_body_a->get_global_transform() : Transform3D(), + node_body_b ? node_body_b->get_global_transform() : Transform3D(), gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT), gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT), @@ -4780,7 +4780,7 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } } -void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector &r_cursor_points) { +void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector &r_cursor_points) { float cs = 0.25; r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin); @@ -4791,7 +4791,7 @@ void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform &p_offset, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points) { +void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points) { r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); @@ -4821,7 +4821,7 @@ void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform &p_offset, const } } -void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points) { +void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points) { p_linear_limit_lower = -p_linear_limit_lower; p_linear_limit_upper = -p_linear_limit_upper; @@ -4880,7 +4880,7 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform &p_offset, const } } -void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points) { +void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points) { if (r_body_a_points) { JointGizmosDrawer::draw_cone( p_offset, @@ -4901,10 +4901,10 @@ void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform &p_offset, co } void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo( - const Transform &p_offset, - const Transform &p_trs_joint, - const Transform &p_trs_body_a, - const Transform &p_trs_body_b, + const Transform3D &p_offset, + const Transform3D &p_trs_joint, + const Transform3D &p_trs_body_a, + const Transform3D &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 95344176ade..25958d1ad70 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -428,17 +428,17 @@ public: class JointGizmosDrawer { public: - static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform); - static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform); - static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform); - static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform); + static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); + static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform); + static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); + static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis /// with axis X and Y that are looking toward the body and oriented toward up - static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform); + static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); // Draw circle around p_axis - static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse = false); - static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points); + static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse = false); + static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points); }; class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin { @@ -455,15 +455,15 @@ public: int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; - static void CreatePinJointGizmo(const Transform &p_offset, Vector &r_cursor_points); - static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points); - static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); - static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points); + static void CreatePinJointGizmo(const Transform3D &p_offset, Vector &r_cursor_points); + static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points); + static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points); + static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points); static void CreateGeneric6DOFJointGizmo( - const Transform &p_offset, - const Transform &p_trs_joint, - const Transform &p_trs_body_a, - const Transform &p_trs_body_b, + const Transform3D &p_offset, + const Transform3D &p_trs_joint, + const Transform3D &p_trs_body_a, + const Transform3D &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 252e5c68a06..6e71133c4ff 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -108,8 +108,8 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con return false; } - Transform gt = node->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = node->get_global_transform(); + Transform3D gi = gt.affine_inverse(); float depth = _get_depth() * 0.5; Vector3 n = gt.basis.get_axis(2).normalized(); Plane p(gt.origin + n * depth, n); @@ -516,7 +516,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { mode = MODE_EDIT; wip_active = false; imgeom = memnew(ImmediateGeometry3D); - imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001))); + imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001))); line_material = Ref(memnew(StandardMaterial3D)); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); @@ -539,7 +539,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) { imgeom->add_child(pointsm); m.instance(); pointsm->set_mesh(m); - pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001))); + pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001))); snap_ignore = false; } diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2d79e4f3e34..cf237f5a4ae 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -359,12 +359,12 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { camera = RS::get_singleton()->camera_create(); RS::get_singleton()->viewport_attach_camera(viewport, camera); - RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); + RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3))); RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10); light = RS::get_singleton()->directional_light_create(); light_instance = RS::get_singleton()->instance_create2(light, scenario); - RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = RS::get_singleton()->directional_light_create(); RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); @@ -372,7 +372,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { light_instance2 = RS::get_singleton()->instance_create2(light2, scenario); - RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); sphere = RS::get_singleton()->mesh_create(); sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario); @@ -720,7 +720,7 @@ Ref EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 AABB aabb = mesh->get_aabb(); Vector3 ofs = aabb.position + aabb.size * 0.5; aabb.position -= ofs; - Transform xform; + Transform3D xform; xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125); xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis; AABB rot_aabb = xform.xform(aabb); @@ -780,20 +780,20 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { camera = RS::get_singleton()->camera_create(); RS::get_singleton()->viewport_attach_camera(viewport, camera); - RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); + RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3))); //RS::get_singleton()->camera_set_perspective(camera,45,0.1,10); RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0); light = RS::get_singleton()->directional_light_create(); light_instance = RS::get_singleton()->instance_create2(light, scenario); - RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); light2 = RS::get_singleton()->directional_light_create(); RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); //RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); light_instance2 = RS::get_singleton()->instance_create2(light2, scenario); - RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); //sphere = RS::get_singleton()->mesh_create(); mesh_instance = RS::get_singleton()->instance_create(); diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index 89d6aaa5f92..17c73977292 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -177,7 +177,7 @@ void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) { return; } - Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform(); + Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform(); int gc = geometry.size(); Face3 *w = geometry.ptrw(); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index ad99ad78088..81f0ecacf29 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -119,17 +119,17 @@ MaterialEditor::MaterialEditor() { viewport->set_msaa(Viewport::MSAA_4X); camera = memnew(Camera3D); - camera->set_transform(Transform(Basis(), Vector3(0, 0, 3))); + camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3))); camera->set_perspective(45, 0.1, 10); camera->make_current(); viewport->add_child(camera); light1 = memnew(DirectionalLight3D); - light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); viewport->add_child(light1); light2 = memnew(DirectionalLight3D); - light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); light2->set_color(Color(0.7, 0.7, 0.7)); viewport->add_child(light2); @@ -139,7 +139,7 @@ MaterialEditor::MaterialEditor() { box_instance = memnew(MeshInstance3D); viewport->add_child(box_instance); - Transform box_xform; + Transform3D box_xform; box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0)); box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0)); box_xform.basis.scale(Vector3(0.8, 0.8, 0.8)); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 9d29c315223..8d488dce203 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -65,7 +65,7 @@ void MeshEditor::_notification(int p_what) { } void MeshEditor::_update_rotation() { - Transform t; + Transform3D t; t.basis.rotate(Vector3(0, 1, 0), -rot_y); t.basis.rotate(Vector3(1, 0, 0), -rot_x); rotation->set_transform(t); @@ -85,7 +85,7 @@ void MeshEditor::edit(Ref p_mesh) { if (m != 0) { m = 1.0 / m; m *= 0.5; - Transform xform; + Transform3D xform; xform.basis.scale(Vector3(m, m, m)); xform.origin = -xform.basis.xform(ofs); //-ofs*m; //xform.origin.z -= aabb.get_longest_axis_size() * 2; @@ -117,16 +117,16 @@ MeshEditor::MeshEditor() { viewport->set_msaa(Viewport::MSAA_2X); set_stretch(true); camera = memnew(Camera3D); - camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1))); + camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); camera->set_perspective(45, 0.1, 10); viewport->add_child(camera); light1 = memnew(DirectionalLight3D); - light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); viewport->add_child(light1); light2 = memnew(DirectionalLight3D); - light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); light2->set_color(Color(0.7, 0.7, 0.7)); viewport->add_child(light2); diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 6f1f2434442..e64992759d4 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, continue; } - //Transform shape_transform = sb->shape_owner_get_transform(E->get()); + //Transform3D shape_transform = sb->shape_owner_get_transform(E->get()); //shape_transform.set_origin(shape_transform.get_origin() - phys_offset); @@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, p_library->set_item_shapes(id, collisions); Ref navmesh; - Transform navmesh_transform; + Transform3D navmesh_transform; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to(child2)) { @@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, if (true) { Vector> meshes; - Vector transforms; + Vector transforms; Vector ids = p_library->get_item_list(); for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 19c6dcf4029..48b885930fb 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() { return; } - Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); + Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); Vector geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID); @@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() { float _scale = populate_scale->get_value(); int axis = populate_axis->get_selected(); - Transform axis_xform; + Transform3D axis_xform; if (axis == Vector3::AXIS_Z) { axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5); } @@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() { Vector3 normal = face.get_plane().normal; Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized(); - Transform xform; + Transform3D xform; xform.set_look_at(pos, pos + op_axis, normal); xform = xform * axis_xform; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ba39ce3aed1..b87cbd9eb66 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -361,8 +361,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) { } } -Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const { - Transform camera_transform; +Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const { + Transform3D camera_transform; camera_transform.translate(p_cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot); @@ -410,7 +410,7 @@ float Node3DEditorViewport::get_fov() const { return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV); } -Transform Node3DEditorViewport::_get_camera_transform() const { +Transform3D Node3DEditorViewport::_get_camera_transform() const { return camera->get_global_transform(); } @@ -631,7 +631,7 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) { } Vector2 screen_he = cm.get_viewport_half_extents(); - Transform camera_transform; + Transform3D camera_transform; camera_transform.translate(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot); @@ -829,7 +829,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y)); Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y)); - Transform gt = spatial_editor->get_gizmo_transform(); + Transform3D gt = spatial_editor->get_gizmo_transform(); float gs = gizmo_scale; if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) { @@ -1579,10 +1579,10 @@ void Node3DEditorViewport::_sinput(const Ref &p_event) { continue; } - Transform original = se->original; - Transform original_local = se->original_local; - Transform base = Transform(Basis(), _edit.center); - Transform t; + Transform3D original = se->original; + Transform3D original_local = se->original_local; + Transform3D base = Transform3D(Basis(), _edit.center); + Transform3D t; Vector3 local_scale; if (local_coords) { @@ -1608,7 +1608,7 @@ void Node3DEditorViewport::_sinput(const Ref &p_event) { motion.snap(Vector3(snap, snap, snap)); } - Transform r; + Transform3D r; r.basis.scale(motion + Vector3(1, 1, 1)); t = base * (r * (base.inverse() * original)); @@ -1701,8 +1701,8 @@ void Node3DEditorViewport::_sinput(const Ref &p_event) { continue; } - Transform original = se->original; - Transform t; + Transform3D original = se->original; + Transform3D t; if (local_coords) { if (_edit.snap || spatial_editor->is_snap_enabled()) { @@ -1797,10 +1797,10 @@ void Node3DEditorViewport::_sinput(const Ref &p_event) { continue; } - Transform t; + Transform3D t; if (local_coords) { - Transform original_local = se->original_local; + Transform3D original_local = se->original_local; Basis rot = Basis(axis, angle); t.basis = original_local.get_basis().orthonormalized() * rot; @@ -1811,9 +1811,9 @@ void Node3DEditorViewport::_sinput(const Ref &p_event) { sp->set_scale(original_local.basis.get_scale()); // re-apply original scale } else { - Transform original = se->original; - Transform r; - Transform base = Transform(Basis(), _edit.center); + Transform3D original = se->original; + Transform3D r; + Transform3D base = Transform3D(Basis(), _edit.center); r.basis.rotate(plane.normal, angle); t = base * r * base.inverse() * original; @@ -2057,7 +2057,7 @@ void Node3DEditorViewport::_nav_pan(Ref p_event, const pan_speed *= pan_speed_modifier; } - Transform camera_transform; + Transform3D camera_transform; camera_transform.translate(cursor.pos); camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot); @@ -2145,7 +2145,7 @@ void Node3DEditorViewport::_nav_look(Ref p_event, const const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag". - const Transform prev_camera_transform = to_camera_transform(cursor); + const Transform3D prev_camera_transform = to_camera_transform(cursor); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; @@ -2158,7 +2158,7 @@ void Node3DEditorViewport::_nav_look(Ref p_event, const cursor.y_rot += p_relative.x * radians_per_pixel; // Look is like the opposite of Orbit: the focus point rotates around the camera - Transform camera_transform = to_camera_transform(cursor); + Transform3D camera_transform = to_camera_transform(cursor); Vector3 pos = camera_transform.xform(Vector3(0, 0, 0)); Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0)); Vector3 diff = prev_pos - pos; @@ -2444,7 +2444,7 @@ void Node3DEditorViewport::_notification(int p_what) { continue; } - Transform t = sp->get_global_gizmo_transform(); + Transform3D t = sp->get_global_gizmo_transform(); VisualInstance3D *vi = Object::cast_to(sp); AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp); @@ -2878,7 +2878,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { break; } - Transform camera_transform = camera->get_global_transform(); + Transform3D camera_transform = camera->get_global_transform(); List &selection = editor_selection->get_selected_node_list(); @@ -2895,7 +2895,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { continue; } - Transform xform; + Transform3D xform; if (orthogonal) { xform = sp->get_global_transform(); xform.basis.set_euler(camera_transform.basis.get_euler()); @@ -2915,7 +2915,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { break; } - Transform camera_transform = camera->get_global_transform(); + Transform3D camera_transform = camera->get_global_transform(); List &selection = editor_selection->get_selected_node_list(); @@ -3315,9 +3315,9 @@ void Node3DEditorViewport::update_transform_gizmo_view() { return; } - Transform xform = spatial_editor->get_gizmo_transform(); + Transform3D xform = spatial_editor->get_gizmo_transform(); - Transform camera_xform = camera->get_transform(); + Transform3D camera_xform = camera->get_transform(); if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) { for (int i = 0; i < 3; i++) { @@ -3800,7 +3800,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po Node3D *node3d = Object::cast_to(instanced_scene); if (node3d) { - Transform global_transform; + Transform3D global_transform; Node3D *parent_node3d = Object::cast_to(parent); if (parent_node3d) { global_transform = parent_node3d->get_global_gizmo_transform(); @@ -3900,7 +3900,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant } if (can_instance) { - Transform global_transform = Transform(Basis(), _get_instance_position(p_point)); + Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point)); preview_node->set_global_transform(global_transform); } @@ -4574,7 +4574,7 @@ void Node3DEditor::update_transform_gizmo() { continue; } - Transform xf = se->sp->get_global_gizmo_transform(); + Transform3D xf = se->sp->get_global_gizmo_transform(); if (first) { center.position = xf.origin; @@ -4955,7 +4955,7 @@ void Node3DEditor::_snap_update() { } void Node3DEditor::_xform_dialog_action() { - Transform t; + Transform3D t; //translation Vector3 scale; Vector3 rotate; @@ -4988,7 +4988,7 @@ void Node3DEditor::_xform_dialog_action() { bool post = xform_type->get_selected() > 0; - Transform tr = sp->get_global_gizmo_transform(); + Transform3D tr = sp->get_global_gizmo_transform(); if (post) { tr = tr * t; } else { @@ -6180,7 +6180,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { if (ss->intersect_ray(from, to, result, excluded)) { Vector3 position_offset = d["position_offset"]; - Transform new_transform = sp->get_global_transform(); + Transform3D new_transform = sp->get_global_transform(); new_transform.origin.y = result.position.y; new_transform.origin = new_transform.origin - position_offset; @@ -6556,7 +6556,7 @@ void Node3DEditor::_preview_settings_changed() { } { // preview sun - Transform t; + Transform3D t; t.basis = sun_rotation; preview_sun->set_transform(t); sun_direction->update(); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 33f4c324713..186e97fd152 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -322,7 +322,7 @@ private: Vector3 _get_ray_pos(const Vector2 &p_pos) const; Vector3 _get_ray(const Vector2 &p_pos) const; Point2 _point_to_screen(const Vector3 &p_point); - Transform _get_camera_transform() const; + Transform3D _get_camera_transform() const; int get_selected_count() const; Vector3 _get_camera_position() const; @@ -380,7 +380,7 @@ private: struct EditData { TransformMode mode; TransformPlane plane; - Transform original; + Transform3D original; Vector3 click_ray; Vector3 click_ray_pos; Vector3 center; @@ -432,7 +432,7 @@ private: // void _update_camera(float p_interp_delta); - Transform to_camera_transform(const Cursor &p_cursor) const; + Transform3D to_camera_transform(const Cursor &p_cursor) const; void _draw(); void _surface_mouse_enter(); @@ -505,9 +505,9 @@ class Node3DEditorSelectedItem : public Object { public: AABB aabb; - Transform original; // original location when moving - Transform original_local; - Transform last_xform; // last transform + Transform3D original; // original location when moving + Transform3D original_local; + Transform3D last_xform; // last transform bool last_xform_dirty; Node3D *sp; RID sbox_instance; @@ -641,7 +641,7 @@ private: struct Gizmo { bool visible = false; float scale = 0; - Transform transform; + Transform3D transform; } gizmo; enum MenuOption { @@ -824,7 +824,7 @@ public: float get_zfar() const { return settings_zfar->get_value(); } float get_fov() const { return settings_fov->get_value(); } - Transform get_gizmo_transform() const { return gizmo.transform; } + Transform3D get_gizmo_transform() const { return gizmo.transform; } bool is_gizmo_visible() const { return gizmo.visible; } ToolMode get_tool_mode() const { return tool_mode; } diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index 8c732947239..b0eb13c3c64 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -94,8 +94,8 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin return; } - Transform gt = path->get_global_transform(); - Transform gi = gt.affine_inverse(); + Transform3D gt = path->get_global_transform(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); @@ -302,8 +302,8 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref if (c.is_null()) { return false; } - Transform gt = path->get_global_transform(); - Transform it = gt.affine_inverse(); + Transform3D gt = path->get_global_transform(); + Transform3D it = gt.affine_inverse(); static const int click_dist = 10; //should make global diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 404ef62eca3..0a20d8dabab 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -171,7 +171,7 @@ void BoneTransformEditor::_value_changed(const double p_value) { return; } - Transform tform = compute_transform_from_vector3s(); + Transform3D tform = compute_transform_from_vector3s(); _change_transform(tform); } @@ -179,30 +179,30 @@ void BoneTransformEditor::_value_changed_vector3(const String p_property_name, c if (updating) { return; } - Transform tform = compute_transform_from_vector3s(); + Transform3D tform = compute_transform_from_vector3s(); _change_transform(tform); } -Transform BoneTransformEditor::compute_transform_from_vector3s() const { +Transform3D BoneTransformEditor::compute_transform_from_vector3s() const { // Convert rotation from degrees to radians. Vector3 prop_rotation = rotation_property->get_vector(); prop_rotation.x = Math::deg2rad(prop_rotation.x); prop_rotation.y = Math::deg2rad(prop_rotation.y); prop_rotation.z = Math::deg2rad(prop_rotation.z); - return Transform( + return Transform3D( Basis(prop_rotation, scale_property->get_vector()), translation_property->get_vector()); } -void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) { +void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) { if (updating) { return; } _change_transform(p_transform); } -void BoneTransformEditor::_change_transform(Transform p_new_transform) { +void BoneTransformEditor::_change_transform(Transform3D p_new_transform) { if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") { undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS); undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int())); @@ -235,7 +235,7 @@ void BoneTransformEditor::_update_properties() { updating = true; - Transform tform = skeleton->get(property); + Transform3D tform = skeleton->get(property); _update_transform_properties(tform); } @@ -250,11 +250,11 @@ void BoneTransformEditor::_update_custom_pose_properties() { updating = true; - Transform tform = skeleton->get_bone_custom_pose(property.to_int()); + Transform3D tform = skeleton->get_bone_custom_pose(property.to_int()); _update_transform_properties(tform); } -void BoneTransformEditor::_update_transform_properties(Transform tform) { +void BoneTransformEditor::_update_transform_properties(Transform3D tform) { Basis rotation_basis = tform.get_basis(); Vector3 rotation_radians = rotation_basis.get_rotation_euler(); Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z)); @@ -306,7 +306,7 @@ void BoneTransformEditor::_key_button_pressed() { } // Need to normalize the basis before you key it - Transform tform = compute_transform_from_vector3s(); + Transform3D tform = compute_transform_from_vector3s(); tform.orthonormalize(); AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform); } @@ -380,7 +380,7 @@ void Skeleton3DEditor::create_physical_skeleton() { } PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) { - const Transform child_rest = skeleton->get_bone_rest(bone_child_id); + const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id); const real_t half_height(child_rest.origin.length() * 0.5); const real_t radius(half_height * 0.2); @@ -392,15 +392,15 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi CollisionShape3D *bone_shape = memnew(CollisionShape3D); bone_shape->set_shape(bone_shape_capsule); - Transform capsule_transform; + Transform3D capsule_transform; capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0)); bone_shape->set_transform(capsule_transform); - Transform body_transform; + Transform3D body_transform; body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); - Transform joint_transform; + Transform3D joint_transform; joint_transform.origin = Vector3(0, 0, half_height); PhysicalBone3D *physical_bone = memnew(PhysicalBone3D); diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 14c213f7b20..a312f84f53f 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -78,11 +78,11 @@ class BoneTransformEditor : public VBoxContainer { // Called when the one of the EditorPropertyVector3 are updated. void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean); // Called when the transform_property is updated. - void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean); + void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean); // Changes the transform to the given transform and updates the UI accordingly. - void _change_transform(Transform p_new_transform); + void _change_transform(Transform3D p_new_transform); // Creates a Transform using the EditorPropertyVector3 properties. - Transform compute_transform_from_vector3s() const; + Transform3D compute_transform_from_vector3s() const; void update_enabled_checkbox(); @@ -98,7 +98,7 @@ public: void _update_properties(); void _update_custom_pose_properties(); - void _update_transform_properties(Transform p_transform); + void _update_transform_properties(Transform3D p_transform); // Can/cannot modify the spinner values for the Transform void set_read_only(const bool p_read_only); @@ -127,7 +127,7 @@ class Skeleton3DEditor : public VBoxContainer { struct BoneInfo { PhysicalBone3D *physical_bone = nullptr; - Transform relative_rest; // Relative to skeleton node + Transform3D relative_rest; // Relative to skeleton node }; EditorNode *editor; diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 8b0d9ae0fca..287d9aa4d94 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -806,7 +806,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: field_names.push_back("zo"); config_value_editors(12, 4, 16, field_names); - Transform tr = v; + Transform3D tr = v; for (int i = 0; i < 9; i++) { value_editor[(i / 3) * 4 + i % 3]->set_text(String::num(tr.basis.elements[i / 3][i % 3])); } @@ -1569,7 +1569,7 @@ void CustomPropertyEditor::_modified(String p_string) { origin.y = _parse_real_expression(value_editor[7]->get_text()); origin.z = _parse_real_expression(value_editor[11]->get_text()); - v = Transform(basis, origin); + v = Transform3D(basis, origin); _emit_changed_whole_or_field(); } break; diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index ebef5be9ed0..50e6cea4a2d 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -326,7 +326,7 @@ static Variant create_var(RS::GlobalVariableType p_type) { return Transform2D(); } case RS::GLOBAL_VAR_TYPE_TRANSFORM: { - return Transform(); + return Transform3D(); } case RS::GLOBAL_VAR_TYPE_MAT4: { Vector xform; diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index e601884486f..e07be14c5b3 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -268,7 +268,7 @@ PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_ove return area->get_spOv_mode(); } -void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) { +void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { AreaBullet *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); @@ -288,7 +288,7 @@ void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_sh area->set_shape(p_shape_idx, shape); } -void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) { +void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { AreaBullet *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); @@ -309,9 +309,9 @@ RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const { return area->get_shape(p_shape_idx)->get_self(); } -Transform BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { +Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { AreaBullet *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, Transform()); + ERR_FAIL_COND_V(!area, Transform3D()); return area->get_shape_transform(p_shape_idx); } @@ -382,15 +382,15 @@ Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) } } -void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform &p_transform) { +void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) { AreaBullet *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); } -Transform BulletPhysicsServer3D::area_get_transform(RID p_area) const { +Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const { AreaBullet *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, Transform()); + ERR_FAIL_COND_V(!area, Transform3D()); return area->get_transform(); } @@ -484,7 +484,7 @@ PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const return body->get_mode(); } -void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) { +void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -504,7 +504,7 @@ void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_sh body->set_shape(p_shape_idx, shape); } -void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) { +void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -527,9 +527,9 @@ RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { return shape->get_self(); } -Transform BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { +Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, Transform()); + ERR_FAIL_COND_V(!body, Transform3D()); return body->get_shape_transform(p_shape_idx); } @@ -842,7 +842,7 @@ PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_bod return BulletPhysicsDirectBodyState3D::get_singleton(body); } -bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) { +bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -850,7 +850,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes); } -int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { +int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); ERR_FAIL_COND_V(!body->get_space(), 0); @@ -990,7 +990,7 @@ Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state return Variant(); } -void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform &p_transform) { +void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -1205,7 +1205,7 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { return pin_joint->getPivotInB(); } -RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) { +RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) { RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); @@ -1277,7 +1277,7 @@ bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_f return hinge_joint->get_flag(p_flag); } -RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); @@ -1313,7 +1313,7 @@ real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointPar return slider_joint->get_param(p_param); } -RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); @@ -1347,7 +1347,7 @@ real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJ return coneTwist_joint->get_param(p_param); } -RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index de0379c8739..6df913ff803 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -134,12 +134,12 @@ public: virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override; virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override; + virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override; virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override; - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) override; + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override; virtual int area_get_shape_count(RID p_area) const override; virtual RID area_get_shape(RID p_area, int p_shape_idx) const override; - virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const override; + virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override; virtual void area_remove_shape(RID p_area, int p_shape_idx) override; virtual void area_clear_shapes(RID p_area) override; virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override; @@ -153,8 +153,8 @@ public: virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override; virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override; - virtual void area_set_transform(RID p_area, const Transform &p_transform) override; - virtual Transform area_get_transform(RID p_area) const override; + virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override; + virtual Transform3D area_get_transform(RID p_area) const override; virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; @@ -174,14 +174,14 @@ public: virtual void body_set_mode(RID p_body, BodyMode p_mode) override; virtual BodyMode body_get_mode(RID p_body) const override; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override; + virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override; // Not supported, Please remove and add new shape virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override; - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) override; + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override; virtual int body_get_shape_count(RID p_body) const override; virtual RID body_get_shape(RID p_body, int p_shape_idx) const override; - virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const override; + virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override; virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override; @@ -253,8 +253,8 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; + virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; + virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; /* SOFT BODY API */ @@ -283,7 +283,7 @@ public: virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override; /// Special function. This function has bad performance - virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override; + virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override; @@ -333,7 +333,7 @@ public: virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override; virtual Vector3 pin_joint_get_local_b(RID p_joint) const override; - virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) override; + virtual RID joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override; virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override; virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override; @@ -343,19 +343,19 @@ public: virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override; /// Reference frame is A - virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; + virtual RID joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override; virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override; /// Reference frame is A - virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; + virtual RID joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override; virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override; /// Reference frame is A - virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; + virtual RID joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override; virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override; diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 19d4816372b..01461767bdb 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -59,7 +59,7 @@ void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) { INVERT_B_TO_G(inVal[2], outVal[2]); } -void B_TO_G(btTransform const &inVal, Transform &outVal) { +void B_TO_G(btTransform const &inVal, Transform3D &outVal) { B_TO_G(inVal.getBasis(), outVal.basis); B_TO_G(inVal.getOrigin(), outVal.origin); } @@ -89,7 +89,7 @@ void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) { INVERT_G_TO_B(inVal[2], outVal[2]); } -void G_TO_B(Transform const &inVal, btTransform &outVal) { +void G_TO_B(Transform3D const &inVal, btTransform &outVal) { G_TO_B(inVal.basis, outVal.getBasis()); G_TO_B(inVal.origin, outVal.getOrigin()); } diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index ca9b7175dd9..74cdabd7172 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -49,14 +49,14 @@ extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal); extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal); extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal); extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal); -extern void B_TO_G(btTransform const &inVal, Transform &outVal); +extern void B_TO_G(btTransform const &inVal, Transform3D &outVal); // Godot TO Bullet extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal); extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal); extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); -extern void G_TO_B(Transform const &inVal, btTransform &outVal); +extern void G_TO_B(Transform3D const &inVal, btTransform &outVal); extern void UNSCALE_BT_BASIS(btTransform &scaledBasis); #endif diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index d9f5beb5a18..c45bd5bbc05 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -49,7 +49,7 @@ CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {} -void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) { +void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform3D &p_transform) { G_TO_B(p_transform.get_basis().get_scale_abs(), scale); G_TO_B(p_transform, transform); UNSCALE_BT_BASIS(transform); @@ -193,7 +193,7 @@ int CollisionObjectBullet::get_godot_object_flags() const { return bt_collision_object->getUserIndex2(); } -void CollisionObjectBullet::set_transform(const Transform &p_global_transform) { +void CollisionObjectBullet::set_transform(const Transform3D &p_global_transform) { set_body_scale(p_global_transform.basis.get_scale_abs()); btTransform bt_transform; @@ -203,8 +203,8 @@ void CollisionObjectBullet::set_transform(const Transform &p_global_transform) { set_transform__bullet(bt_transform); } -Transform CollisionObjectBullet::get_transform() const { - Transform t; +Transform3D CollisionObjectBullet::get_transform() const { + Transform3D t; B_TO_G(get_transform__bullet(), t); t.basis.scale(body_scale); return t; @@ -230,7 +230,7 @@ RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { } } -void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool p_disabled) { +void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_disabled) { shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled)); p_shape->add_owner(this); reload_shapes(); @@ -296,7 +296,7 @@ void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBod } } -void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) { +void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform3D &p_transform) { ERR_FAIL_INDEX(p_index, get_shape_count()); shapes.write[p_index].set_transform(p_transform); @@ -307,8 +307,8 @@ const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_inde return shapes[p_index].transform; } -Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const { - Transform trs; +Transform3D RigidCollisionObjectBullet::get_shape_transform(int p_index) const { + Transform3D trs; B_TO_G(shapes[p_index].transform, trs); return trs; } diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index c8081a53f1d..67be2fd6dab 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -83,7 +83,7 @@ public: set_transform(p_transform); } - ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) : + ShapeWrapper(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_active) : shape(p_shape), active(p_active) { set_transform(p_transform); @@ -102,7 +102,7 @@ public: active = otherShape.active; } - void set_transform(const Transform &p_transform); + void set_transform(const Transform3D &p_transform); void set_transform(const btTransform &p_transform); btTransform get_adjusted_transform() const; @@ -202,8 +202,8 @@ public: void set_godot_object_flags(int flags); int get_godot_object_flags() const; - void set_transform(const Transform &p_global_transform); - Transform get_transform() const; + void set_transform(const Transform3D &p_global_transform); + Transform3D get_transform() const; virtual void set_transform__bullet(const btTransform &p_global_transform); virtual const btTransform &get_transform__bullet() const; @@ -225,7 +225,7 @@ public: _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; } - void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); + void add_shape(ShapeBullet *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false); void set_shape(int p_index, ShapeBullet *p_shape); int get_shape_count() const; @@ -238,10 +238,10 @@ public: void remove_shape_full(int p_index); void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false); - void set_shape_transform(int p_index, const Transform &p_transform); + void set_shape_transform(int p_index, const Transform3D &p_transform); const btTransform &get_bt_shape_transform(int p_index) const; - Transform get_shape_transform(int p_index) const; + Transform3D get_shape_transform(int p_index) const; void set_shape_disabled(int p_index, bool p_disabled); bool is_shape_disabled(int p_index); diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index e785780c5b7..34516d8b3b1 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -40,16 +40,16 @@ @author AndreaCatania */ -ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) : +ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) : JointBullet() { - Transform scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale())); + Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale())); scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis); btTransform btFrameA; G_TO_B(scaled_AFrame, btFrameA); if (rbB) { - Transform scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale())); + Transform3D scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale())); scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis); btTransform btFrameB; diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 7d6bafd2920..7e51f7d644b 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -43,7 +43,7 @@ class ConeTwistJointBullet : public JointBullet { class btConeTwistConstraint *coneConstraint; public: - ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame); + ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_CONE_TWIST; } diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 43ad6c56d57..7e04d57b9d6 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -40,7 +40,7 @@ @author AndreaCatania */ -Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) : +Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { for (int i = 0; i < 3; i++) { for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) { @@ -48,7 +48,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu } } - Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); + Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis); @@ -56,7 +56,7 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu G_TO_B(scaled_AFrame, btFrameA); if (rbB) { - Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale())); + Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale())); scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis); @@ -71,30 +71,30 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu setup(sixDOFConstraint); } -Transform Generic6DOFJointBullet::getFrameOffsetA() const { +Transform3D Generic6DOFJointBullet::getFrameOffsetA() const { btTransform btTrs = sixDOFConstraint->getFrameOffsetA(); - Transform gTrs; + Transform3D gTrs; B_TO_G(btTrs, gTrs); return gTrs; } -Transform Generic6DOFJointBullet::getFrameOffsetB() const { +Transform3D Generic6DOFJointBullet::getFrameOffsetB() const { btTransform btTrs = sixDOFConstraint->getFrameOffsetB(); - Transform gTrs; + Transform3D gTrs; B_TO_G(btTrs, gTrs); return gTrs; } -Transform Generic6DOFJointBullet::getFrameOffsetA() { +Transform3D Generic6DOFJointBullet::getFrameOffsetA() { btTransform btTrs = sixDOFConstraint->getFrameOffsetA(); - Transform gTrs; + Transform3D gTrs; B_TO_G(btTrs, gTrs); return gTrs; } -Transform Generic6DOFJointBullet::getFrameOffsetB() { +Transform3D Generic6DOFJointBullet::getFrameOffsetB() { btTransform btTrs = sixDOFConstraint->getFrameOffsetB(); - Transform gTrs; + Transform3D gTrs; B_TO_G(btTrs, gTrs); return gTrs; } diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 62b8e85a81c..00567e3085c 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -48,14 +48,14 @@ class Generic6DOFJointBullet : public JointBullet { bool flags[3][PhysicsServer3D::G6DOF_JOINT_FLAG_MAX]; public: - Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB); + Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; } - Transform getFrameOffsetA() const; - Transform getFrameOffsetB() const; - Transform getFrameOffsetA(); - Transform getFrameOffsetB(); + Transform3D getFrameOffsetA() const; + Transform3D getFrameOffsetB() const; + Transform3D getFrameOffsetA(); + Transform3D getFrameOffsetB(); void set_linear_lower_limit(const Vector3 &linearLower); void set_linear_upper_limit(const Vector3 &linearUpper); diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 4ceb98729f0..b5fe50cf5f1 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -40,16 +40,16 @@ @author AndreaCatania */ -HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) : +HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) : JointBullet() { - Transform scaled_AFrame(frameA.scaled(rbA->get_body_scale())); + Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale())); scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis); btTransform btFrameA; G_TO_B(scaled_AFrame, btFrameA); if (rbB) { - Transform scaled_BFrame(frameB.scaled(rbB->get_body_scale())); + Transform3D scaled_BFrame(frameB.scaled(rbB->get_body_scale())); scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis); btTransform btFrameB; diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index 06a95be3741..dd0f69ba687 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -41,7 +41,7 @@ class HingeJointBullet : public JointBullet { class btHingeConstraint *hingeConstraint; public: - HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB); + HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB); HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; } diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 675da1a597c..def978cf14b 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -106,11 +106,11 @@ Vector3 BulletPhysicsDirectBodyState3D::get_angular_velocity() const { return body->get_angular_velocity(); } -void BulletPhysicsDirectBodyState3D::set_transform(const Transform &p_transform) { +void BulletPhysicsDirectBodyState3D::set_transform(const Transform3D &p_transform) { body->set_transform(p_transform); } -Transform BulletPhysicsDirectBodyState3D::get_transform() const { +Transform3D BulletPhysicsDirectBodyState3D::get_transform() const { return body->get_transform(); } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 843ff4a7af7..606df7134b2 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -107,8 +107,8 @@ public: virtual void set_angular_velocity(const Vector3 &p_velocity) override; virtual Vector3 get_angular_velocity() const override; - virtual void set_transform(const Transform &p_transform) override; - virtual Transform get_transform() const override; + virtual void set_transform(const Transform3D &p_transform) override; + virtual Transform3D get_transform() const override; virtual void add_central_force(const Vector3 &p_force) override; virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override; diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 45c892851b5..1d83118468f 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -40,16 +40,16 @@ @author AndreaCatania */ -SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) : +SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { - Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); + Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis); btTransform btFrameA; G_TO_B(scaled_AFrame, btFrameA); if (rbB) { - Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale())); + Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale())); scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis); btTransform btFrameB; @@ -70,44 +70,44 @@ const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const { return static_cast(sliderConstraint->getRigidBodyB().getUserPointer()); } -const Transform SliderJointBullet::getCalculatedTransformA() const { +const Transform3D SliderJointBullet::getCalculatedTransformA() const { btTransform btTransform = sliderConstraint->getCalculatedTransformA(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } -const Transform SliderJointBullet::getCalculatedTransformB() const { +const Transform3D SliderJointBullet::getCalculatedTransformB() const { btTransform btTransform = sliderConstraint->getCalculatedTransformB(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } -const Transform SliderJointBullet::getFrameOffsetA() const { +const Transform3D SliderJointBullet::getFrameOffsetA() const { btTransform btTransform = sliderConstraint->getFrameOffsetA(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } -const Transform SliderJointBullet::getFrameOffsetB() const { +const Transform3D SliderJointBullet::getFrameOffsetB() const { btTransform btTransform = sliderConstraint->getFrameOffsetB(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } -Transform SliderJointBullet::getFrameOffsetA() { +Transform3D SliderJointBullet::getFrameOffsetA() { btTransform btTransform = sliderConstraint->getFrameOffsetA(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } -Transform SliderJointBullet::getFrameOffsetB() { +Transform3D SliderJointBullet::getFrameOffsetB() { btTransform btTransform = sliderConstraint->getFrameOffsetB(); - Transform gTrans; + Transform3D gTrans; B_TO_G(btTransform, gTrans); return gTrans; } diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index 90964671c2d..0c935584499 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -44,18 +44,18 @@ class SliderJointBullet : public JointBullet { public: /// Reference frame is A - SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB); + SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB); virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; } const RigidBodyBullet *getRigidBodyA() const; const RigidBodyBullet *getRigidBodyB() const; - const Transform getCalculatedTransformA() const; - const Transform getCalculatedTransformB() const; - const Transform getFrameOffsetA() const; - const Transform getFrameOffsetB() const; - Transform getFrameOffsetA(); - Transform getFrameOffsetB(); + const Transform3D getCalculatedTransformA() const; + const Transform3D getCalculatedTransformB() const; + const Transform3D getFrameOffsetA() const; + const Transform3D getFrameOffsetB() const; + Transform3D getFrameOffsetA(); + Transform3D getFrameOffsetB(); real_t getLowerLinLimit() const; void setLowerLinLimit(real_t lowerLimit); real_t getUpperLinLimit() const; diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 2c8727baf2e..bbbb0e7851c 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -136,7 +136,7 @@ void SoftBodyBullet::destroy_soft_body() { bt_soft_body = nullptr; } -void SoftBodyBullet::set_soft_transform(const Transform &p_transform) { +void SoftBodyBullet::set_soft_transform(const Transform3D &p_transform) { reset_all_node_positions(); move_all_nodes(p_transform); } @@ -159,7 +159,7 @@ AABB SoftBodyBullet::get_bounds() const { return aabb; } -void SoftBodyBullet::move_all_nodes(const Transform &p_transform) { +void SoftBodyBullet::move_all_nodes(const Transform3D &p_transform) { if (!bt_soft_body) { return; } diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 87023b2517d..63708b57a7f 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -104,11 +104,11 @@ public: void destroy_soft_body(); // Special function. This function has bad performance - void set_soft_transform(const Transform &p_transform); + void set_soft_transform(const Transform3D &p_transform); AABB get_bounds() const; - void move_all_nodes(const Transform &p_transform); + void move_all_nodes(const Transform3D &p_transform); void set_node_position(int node_index, const Vector3 &p_global_position); void set_node_position(int node_index, const btVector3 &p_global_position); void get_node_position(int node_index, Vector3 &r_position) const; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index bdaec4a09ed..712ecb3e227 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V } } -int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return 0; } @@ -152,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra return btQuery.m_count; } -bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { +bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { r_closest_safe = 0.0f; r_closest_unsafe = 0.0f; btVector3 bt_motion; @@ -214,7 +214,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf } /// Returns the list of contacts pairs in this order: Local contact, other body contact -bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return false; } @@ -250,7 +250,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & return btQuery.m_count; } -bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -908,7 +908,7 @@ static Ref red_mat; static Ref blue_mat; #endif -bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) { +bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) { #if debug_test_motion /// Yes I know this is not good, but I've used it as fast debugging hack. /// I'm leaving it here just for speedup the other eventual debugs @@ -1062,7 +1062,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f return has_penetration; } -int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { +int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { btTransform body_transform; G_TO_B(p_transform, body_transform); UNSCALE_BT_BASIS(body_transform); diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index 87aa2b9e93a..36d0538e6bd 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -78,11 +78,11 @@ public: virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; /// Returns the list of contacts pairs in this order: Local contact, other body contact - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override; }; @@ -188,8 +188,8 @@ public: real_t get_linear_damp() const { return linear_damp; } real_t get_angular_damp() const { return angular_damp; } - bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes); - int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin); + bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes); + int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin); private: void create_empty_world(bool p_create_soft_world); diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 73878422599..5a37486568e 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -265,7 +265,7 @@ void CSGBrush::build_from_faces(const Vector &p_vertices, const Vector< _regen_face_aabbs(); } -void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { +void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) { faces = p_brush.faces; materials = p_brush.materials; diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 3fbed66e5cf..37a11eea900 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -60,7 +60,7 @@ struct CSGBrush { // Create a brush from faces. void build_from_faces(const Vector &p_vertices, const Vector &p_uvs, const Vector &p_smooth, const Vector> &p_materials, const Vector &p_invert_faces); - void copy_from(const CSGBrush &p_brush, const Transform &p_xform); + void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform); }; struct CSGBrushOperation { @@ -165,8 +165,8 @@ struct CSGBrushOperation { Vector vertices; Vector faces; Plane plane; - Transform to_2D; - Transform to_3D; + Transform3D to_2D; + Transform3D to_3D; float vertex_snap2 = 0.0; inline int _get_point_idx(const Vector2 &p_point); diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 8a46dcca652..37a7d96de51 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -99,9 +99,9 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) { CSGShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); - Transform gt = cs->get_global_transform(); + Transform3D gt = cs->get_global_transform(); //gt.orthonormalize(); - Transform gi = gt.affine_inverse(); + Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 67dfdfb5ebd..d6690bb96c1 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -578,7 +578,7 @@ Array CSGShape3D::get_meshes() const { if (root_mesh.is_valid()) { Array arr; arr.resize(2); - arr[0] = Transform(); + arr[0] = Transform3D(); arr[1] = root_mesh; return arr; } @@ -1978,13 +1978,13 @@ CSGBrush *CSGPolygon3D::_build_brush() { float u1 = 0.0; float u2 = path_continuous_u ? 0.0 : 1.0; - Transform path_to_this; + Transform3D path_to_this; if (!path_local) { // center on paths origin path_to_this = get_global_transform().affine_inverse() * path->get_global_transform(); } - Transform prev_xf; + Transform3D prev_xf; Vector3 lookat_dir; @@ -2006,7 +2006,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { ofs = 0.0; } - Transform xf; + Transform3D xf; xf.origin = curve->interpolate_baked(ofs); Vector3 local_dir; diff --git a/modules/fbx/README.md b/modules/fbx/README.md index 69a50d4bea3..8eca4bd3c90 100644 --- a/modules/fbx/README.md +++ b/modules/fbx/README.md @@ -79,23 +79,23 @@ enum RotOrder { // references: ComputePivotTransform / run the calculation // This is the local pivot transform for the node, not the global transforms Transform ComputePivotTransform( - Transform chain[TransformationComp_MAXIMUM], - Transform &geometric_transform) { + Transform3D chain[TransformationComp_MAXIMUM], + Transform3D &geometric_transform) { // Maya pivots - Transform T = chain[TransformationComp_Translation]; - Transform Roff = chain[TransformationComp_RotationOffset]; - Transform Rp = chain[TransformationComp_RotationPivot]; - Transform Rpre = chain[TransformationComp_PreRotation]; - Transform R = chain[TransformationComp_Rotation]; - Transform Rpost = chain[TransformationComp_PostRotation]; - Transform Soff = chain[TransformationComp_ScalingOffset]; - Transform Sp = chain[TransformationComp_ScalingPivot]; - Transform S = chain[TransformationComp_Scaling]; + Transform3D T = chain[TransformationComp_Translation]; + Transform3D Roff = chain[TransformationComp_RotationOffset]; + Transform3D Rp = chain[TransformationComp_RotationPivot]; + Transform3D Rpre = chain[TransformationComp_PreRotation]; + Transform3D R = chain[TransformationComp_Rotation]; + Transform3D Rpost = chain[TransformationComp_PostRotation]; + Transform3D Soff = chain[TransformationComp_ScalingOffset]; + Transform3D Sp = chain[TransformationComp_ScalingPivot]; + Transform3D S = chain[TransformationComp_Scaling]; // 3DS Max Pivots - Transform OT = chain[TransformationComp_GeometricTranslation]; - Transform OR = chain[TransformationComp_GeometricRotation]; - Transform OS = chain[TransformationComp_GeometricScaling]; + Transform3D OT = chain[TransformationComp_GeometricTranslation]; + Transform3D OR = chain[TransformationComp_GeometricRotation]; + Transform3D OS = chain[TransformationComp_GeometricScaling]; // Calculate 3DS max pivot transform - use geometric space (e.g doesn't effect children nodes only the current node) geometric_transform = OT * OR * OS; diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index f4055c830ff..3e4e197fbf7 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -116,8 +116,8 @@ void PivotTransform::ReadTransformChain() { } } -Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { - Transform T, Roff, Rp, Soff, Sp, S; +Transform3D PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { + Transform3D T, Roff, Rp, Soff, Sp, S; // Here I assume this is the operation which needs done. // Its WorldTransform * V @@ -132,29 +132,29 @@ Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_ro // Scaling node S.scale(p_scaling); // Rotation pivots - Transform Rpre = Transform(pre_rotation); - Transform R = Transform(p_rotation); - Transform Rpost = Transform(post_rotation); + Transform3D Rpre = Transform3D(pre_rotation); + Transform3D R = Transform3D(p_rotation); + Transform3D Rpost = Transform3D(post_rotation); return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); } -Transform PivotTransform::ComputeGlobalTransform(Transform t) const { +Transform3D PivotTransform::ComputeGlobalTransform(Transform3D t) const { Vector3 pos = t.origin; Vector3 scale = t.basis.get_scale(); Quat rot = t.basis.get_rotation_quat(); return ComputeGlobalTransform(pos, rot, scale); } -Transform PivotTransform::ComputeLocalTransform(Transform t) const { +Transform3D PivotTransform::ComputeLocalTransform(Transform3D t) const { Vector3 pos = t.origin; Vector3 scale = t.basis.get_scale(); Quat rot = t.basis.get_rotation_quat(); return ComputeLocalTransform(pos, rot, scale); } -Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { - Transform T, Roff, Rp, Soff, Sp, S; +Transform3D PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { + Transform3D T, Roff, Rp, Soff, Sp, S; // Here I assume this is the operation which needs done. // Its WorldTransform * V @@ -170,26 +170,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r S.scale(p_scaling); // Rotation pivots - Transform Rpre = Transform(pre_rotation); - Transform R = Transform(p_rotation); - Transform Rpost = Transform(post_rotation); + Transform3D Rpre = Transform3D(pre_rotation); + Transform3D R = Transform3D(p_rotation); + Transform3D Rpost = Transform3D(post_rotation); - Transform parent_global_xform; - Transform parent_local_scaling_m; + Transform3D parent_global_xform; + Transform3D parent_local_scaling_m; if (parent_transform.is_valid()) { parent_global_xform = parent_transform->GlobalTransform; parent_local_scaling_m = parent_transform->Local_Scaling_Matrix; } - Transform local_rotation_m, parent_global_rotation_m; + Transform3D local_rotation_m, parent_global_rotation_m; Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat(); parent_global_rotation_m.basis.set_quat(parent_global_rotation); local_rotation_m = Rpre * R * Rpost; //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized()); - Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; + Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; Vector3 parent_translation = parent_global_xform.get_origin(); parent_shear_translation.origin = parent_translation; parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform; @@ -197,26 +197,26 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r local_shear_scaling = S; // Inherit type handler - we don't care about T here, just reordering RSrs etc. - Transform global_rotation_scale; + Transform3D global_rotation_scale; if (inherit_type == FBXDocParser::Transform_RrSs) { global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling; } else if (inherit_type == FBXDocParser::Transform_RSrs) { global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling; } else if (inherit_type == FBXDocParser::Transform_Rrs) { - Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse(); + Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse(); global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling; } - Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); - //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); + Transform3D local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); + //Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin); - ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file"); + ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform3D(), "Det == 0 prevented in scene file"); // manual hack to force SSC not to be compensated for - until we can handle it properly with tests return parent_global_xform * local_transform; } void PivotTransform::ComputePivotTransform() { - Transform T, Roff, Rp, Soff, Sp, S; + Transform3D T, Roff, Rp, Soff, Sp, S; // Here I assume this is the operation which needs done. // Its WorldTransform * V @@ -237,26 +237,26 @@ void PivotTransform::ComputePivotTransform() { Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this. // Rotation pivots - Transform Rpre = Transform(pre_rotation); - Transform R = Transform(rotation); - Transform Rpost = Transform(post_rotation); + Transform3D Rpre = Transform3D(pre_rotation); + Transform3D R = Transform3D(rotation); + Transform3D Rpost = Transform3D(post_rotation); - Transform parent_global_xform; - Transform parent_local_scaling_m; + Transform3D parent_global_xform; + Transform3D parent_local_scaling_m; if (parent_transform.is_valid()) { parent_global_xform = parent_transform->GlobalTransform; parent_local_scaling_m = parent_transform->Local_Scaling_Matrix; } - Transform local_rotation_m, parent_global_rotation_m; + Transform3D local_rotation_m, parent_global_rotation_m; Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat(); parent_global_rotation_m.basis.set_quat(parent_global_rotation); local_rotation_m = Rpre * R * Rpost; //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized()); - Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; + Transform3D local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; Vector3 parent_translation = parent_global_xform.get_origin(); parent_shear_translation.origin = parent_translation; parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform; @@ -264,24 +264,24 @@ void PivotTransform::ComputePivotTransform() { local_shear_scaling = S; // Inherit type handler - we don't care about T here, just reordering RSrs etc. - Transform global_rotation_scale; + Transform3D global_rotation_scale; if (inherit_type == FBXDocParser::Transform_RrSs) { global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling; } else if (inherit_type == FBXDocParser::Transform_RSrs) { global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling; } else if (inherit_type == FBXDocParser::Transform_Rrs) { - Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse(); + Transform3D parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse(); global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling; } - LocalTransform = Transform(); + LocalTransform = Transform3D(); LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset"); - Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); - GlobalTransform = Transform(); + Transform3D local_translation_pivoted = Transform3D(Basis(), LocalTransform.origin); + GlobalTransform = Transform3D(); //GlobalTransform = parent_global_xform * LocalTransform; - Transform global_origin = Transform(Basis(), parent_translation); + Transform3D global_origin = Transform3D(Basis(), parent_translation); GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale; ImportUtils::debug_xform("local xform calculation", LocalTransform); diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 99960278707..c3b6accd5be 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -85,10 +85,10 @@ struct PivotTransform : Reference, ModelAbstraction { print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI)); } - Transform ComputeGlobalTransform(Transform t) const; - Transform ComputeLocalTransform(Transform t) const; - Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; - Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; + Transform3D ComputeGlobalTransform(Transform3D t) const; + Transform3D ComputeLocalTransform(Transform3D t) const; + Transform3D ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; + Transform3D ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; /* Extract into xforms and calculate once */ void ComputePivotTransform(); @@ -105,10 +105,10 @@ struct PivotTransform : Reference, ModelAbstraction { //Transform chain[TransformationComp_MAXIMUM]; // cached for later use - Transform GlobalTransform = Transform(); - Transform LocalTransform = Transform(); - Transform Local_Scaling_Matrix = Transform(); // used for inherit type. - Transform GeometricTransform = Transform(); // 3DS max only + Transform3D GlobalTransform = Transform3D(); + Transform3D LocalTransform = Transform3D(); + Transform3D Local_Scaling_Matrix = Transform3D(); // used for inherit type. + Transform3D GeometricTransform = Transform3D(); // 3DS max only FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3 }; diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index f60277f60a4..b9eaedb8a62 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -1023,7 +1023,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( bone = state.fbx_bone_map[target_id]; } - Transform target_transform; + Transform3D target_transform; if (state.fbx_target_map.has(target_id)) { Ref node_ref = state.fbx_target_map[target_id]; @@ -1165,7 +1165,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } bool valid_rest = false; - Transform bone_rest; + Transform3D bone_rest; int skeleton_bone = -1; if (state.fbx_bone_map.has(target_id)) { if (bone.is_valid() && bone->fbx_skeleton.is_valid()) { @@ -1208,10 +1208,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // node animations must also include pivots if (skeleton_bone >= 0) { - Transform xform = Transform(); + Transform3D xform = Transform3D(); xform.basis.set_quat_scale(rot, scale); xform.origin = pos; - const Transform t = bone_rest.affine_inverse() * xform; + const Transform3D t = bone_rest.affine_inverse() * xform; // populate this again rot = t.basis.get_rotation_quat(); diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index e01e0471aa1..8aa4cdf4795 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -242,13 +242,13 @@ public: return target_id; } - Transform GetBindPose() const { + Transform3D GetBindPose() const { return transform; } private: uint64_t target_id = 0; - Transform transform; + Transform3D transform; }; /** DOM base class for FBX cameras attached to a node */ @@ -905,11 +905,11 @@ public: } /** */ - const Transform &GetTransform() const { + const Transform3D &GetTransform() const { return transform; } - const Transform &TransformLink() const { + const Transform3D &TransformLink() const { return transformLink; } @@ -917,7 +917,7 @@ public: return node; } - const Transform &TransformAssociateModel() const { + const Transform3D &TransformAssociateModel() const { return transformAssociateModel; } @@ -941,9 +941,9 @@ private: std::vector weights; std::vector indices; - Transform transform; - Transform transformLink; - Transform transformAssociateModel; + Transform3D transform; + Transform3D transformLink; + Transform3D transformAssociateModel; SkinLinkMode link_mode; bool valid_transformAssociateModel = false; const Model *node = nullptr; diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 98435b5c0f3..2d8b190779b 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -1157,7 +1157,7 @@ void ParseVectorDataArray(std::vector &out, const ElementPtr el) { } // ------------------------------------------------------------------------------------------------ -Transform ReadMatrix(const ElementPtr element) { +Transform3D ReadMatrix(const ElementPtr element) { std::vector values; ParseVectorDataArray(values, element); @@ -1172,7 +1172,7 @@ Transform ReadMatrix(const ElementPtr element) { } } - Transform xform; + Transform3D xform; Basis basis; basis.set( diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 8b248e8791c..d1f1f93d5fb 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -264,7 +264,7 @@ TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index); // ------------------------------------------------------------------------------------------------ // read a 4x4 matrix from an array of 16 floats -Transform ReadMatrix(const ElementPtr element); +Transform3D ReadMatrix(const ElementPtr element); } // namespace FBXDocParser #endif // FBX_PARSER_H diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index 368aa09a755..259000d2a4d 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -121,9 +121,9 @@ Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const return BasisToEuler(mode, p_rotation); } -Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) { - Transform unscaled = Transform(p_initial.basis, p_initial.origin * p_scale); - ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform(), "det is zero unscaled?"); +Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale) { + Transform3D unscaled = Transform3D(p_initial.basis, p_initial.origin * p_scale); + ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform3D(), "det is zero unscaled?"); return unscaled; } diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index cf0f811e353..3972f7520e0 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -64,7 +64,7 @@ public: /// Converts quaternion into rotation order vector (in rad). static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation); - static void debug_xform(String name, const Transform &t) { + static void debug_xform(String name, const Transform3D &t) { print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI))); } @@ -391,7 +391,7 @@ public: }; // Apply the transforms so the basis will have scale 1. -Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale); +Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale); /// Uses the Newell's method to compute any polygon normal. /// The polygon must be at least size of 3 or bigger. diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index bfaaa13db2b..1a6be4b521c 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -32,18 +32,18 @@ #include "core/math/transform.h" -static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch"); +static_assert(sizeof(godot_transform) == sizeof(Transform3D), "Transform3D size mismatch"); #ifdef __cplusplus extern "C" { #endif void GDAPI godot_transform_new(godot_transform *p_self) { - memnew_placement(p_self, Transform); + memnew_placement(p_self, Transform3D); } void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) { - memnew_placement(r_dest, Transform(*(Transform *)p_src)); + memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src)); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 7801e21ab2c..1256d05c249 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -163,7 +163,7 @@ void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_b void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { Variant *dest = (Variant *)r_dest; - const Transform *trans = (const Transform *)p_trans; + const Transform3D *trans = (const Transform3D *)p_trans; memnew_placement_custom(dest, Variant, Variant(*trans)); } @@ -405,7 +405,7 @@ godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) { godot_transform raw_dest; const Variant *self = (const Variant *)p_self; - Transform *dest = (Transform *)&raw_dest; + Transform3D *dest = (Transform3D *)&raw_dest; *dest = *self; return raw_dest; } diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index d08bde9e23f..cf19c0c44c9 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -363,7 +363,7 @@ void unregister_gdnative_types() { print_line(String("aabb:\t") + itos(sizeof(AABB))); print_line(String("rid:\t") + itos(sizeof(RID))); print_line(String("string:\t") + itos(sizeof(String))); - print_line(String("transform:\t") + itos(sizeof(Transform))); + print_line(String("transform:\t") + itos(sizeof(Transform3D))); print_line(String("transfo2D:\t") + itos(sizeof(Transform2D))); print_line(String("variant:\t") + itos(sizeof(Variant))); print_line(String("vector2:\t") + itos(sizeof(Vector2))); diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index 122cb5849b3..21bd3093a4e 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -173,14 +173,14 @@ Size2 XRInterfaceGDNative::get_render_targetsize() { return *vec; } -Transform XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { - Transform *ret; +Transform3D XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) { + Transform3D *ret; - ERR_FAIL_COND_V(interface == nullptr, Transform()); + ERR_FAIL_COND_V(interface == nullptr, Transform3D()); godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform); - ret = (Transform *)&t; + ret = (Transform3D *)&t; return *ret; } @@ -243,13 +243,13 @@ godot_float GDAPI godot_xr_get_worldscale() { godot_transform GDAPI godot_xr_get_reference_frame() { godot_transform reference_frame; - Transform *reference_frame_ptr = (Transform *)&reference_frame; + Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame; XRServer *xr_server = XRServer::get_singleton(); if (xr_server != nullptr) { *reference_frame_ptr = xr_server->get_reference_frame(); } else { - memnew_placement(&reference_frame, Transform); + memnew_placement(&reference_frame, Transform3D); } return reference_frame; @@ -362,7 +362,7 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr Ref tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); if (tracker.is_valid()) { - Transform *transform = (Transform *)p_transform; + Transform3D *transform = (Transform3D *)p_transform; if (p_tracks_orientation) { tracker->set_orientation(transform->basis); } diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h index 84bd8fc731b..42098ebeff1 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.h +++ b/modules/gdnative/xr/xr_interface_gdnative.h @@ -73,7 +73,7 @@ public: /** rendering and internal **/ virtual Size2 get_render_targetsize() override; virtual bool is_stereo() override; - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override; // we expose a Vector version of this function to GDNative Vector _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp index 88ef434e0fb..d5e6e5e69f9 100644 --- a/modules/gdnavigation/gd_navigation_server.cpp +++ b/modules/gdnavigation/gd_navigation_server.cpp @@ -270,7 +270,7 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) { } } -COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) { +COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) { NavRegion *region = region_owner.getornull(p_region); ERR_FAIL_COND(region == nullptr); diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index 2f51f6431e4..759d15e508b 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -113,7 +113,7 @@ public: COMMAND_2(region_set_map, RID, p_region, RID, p_map); COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers); virtual uint32_t region_get_layers(RID p_region) const; - COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform); + COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform); COMMAND_2(region_set_navmesh, RID, p_region, Ref, p_nav_mesh); virtual void region_bake_navmesh(Ref r_mesh, Node *p_node) const; virtual int region_get_connections_count(RID p_region) const; diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp index c1690b2a4ba..81b15a49f59 100644 --- a/modules/gdnavigation/nav_region.cpp +++ b/modules/gdnavigation/nav_region.cpp @@ -52,7 +52,7 @@ uint32_t NavRegion::get_layers() const { return layers; } -void NavRegion::set_transform(Transform p_transform) { +void NavRegion::set_transform(Transform3D p_transform) { transform = p_transform; polygons_dirty = true; } diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h index 527b2500ac6..f8b067e6383 100644 --- a/modules/gdnavigation/nav_region.h +++ b/modules/gdnavigation/nav_region.h @@ -46,7 +46,7 @@ class NavRegion; class NavRegion : public NavRid { NavMap *map = nullptr; - Transform transform; + Transform3D transform; Ref mesh; uint32_t layers = 1; Vector connections; @@ -71,8 +71,8 @@ public: void set_layers(uint32_t p_layers); uint32_t get_layers() const; - void set_transform(Transform transform); - const Transform &get_transform() const { + void set_transform(Transform3D transform); + const Transform3D &get_transform() const { return transform; } diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 7d30ce0f448..d69c9114b9a 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -68,7 +68,7 @@ void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector & p_verticies.push_back(p_vec3.z); } -void NavigationMeshGenerator::_add_mesh(const Ref &p_mesh, const Transform &p_xform, Vector &p_verticies, Vector &p_indices) { +void NavigationMeshGenerator::_add_mesh(const Ref &p_mesh, const Transform3D &p_xform, Vector &p_verticies, Vector &p_indices) { int current_vertex_count; for (int i = 0; i < p_mesh->get_surface_count(); i++) { @@ -123,7 +123,7 @@ void NavigationMeshGenerator::_add_mesh(const Ref &p_mesh, const Transform } } -void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector &p_verticies, Vector &p_indices) { +void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector &p_verticies, Vector &p_indices) { int face_count = p_faces.size() / 3; int current_vertex_count = p_verticies.size() / 3; @@ -138,7 +138,7 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons } } -void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { +void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance3D *mesh_instance = Object::cast_to(p_node); Ref mesh = mesh_instance->get_mesh(); @@ -169,7 +169,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (Object::cast_to(child)) { CollisionShape3D *col_shape = Object::cast_to(child); - Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); + Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); Ref mesh; Ref s = col_shape->get_shape(); @@ -251,7 +251,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { GridMap *gridmap_instance = Object::cast_to(p_node); Array meshes = gridmap_instance->get_meshes(); - Transform xform = gridmap_instance->get_transform(); + Transform3D xform = gridmap_instance->get_transform(); for (int i = 0; i < meshes.size(); i += 2) { Ref mesh = meshes[i + 1]; if (mesh.is_valid()) { @@ -513,7 +513,7 @@ void NavigationMeshGenerator::bake(Ref p_nav_mesh, Node *p_node) p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes); } - Transform navmesh_xform = Object::cast_to(p_node)->get_transform().affine_inverse(); + Transform3D navmesh_xform = Object::cast_to(p_node)->get_transform().affine_inverse(); for (const List::Element *E = parse_nodes.front(); E; E = E->next()) { int geometry_type = p_nav_mesh->get_parsed_geometry_type(); uint32_t collision_mask = p_nav_mesh->get_collision_mask(); diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h index 88ccdb1c41d..847c7d097b8 100644 --- a/modules/gdnavigation/navigation_mesh_generator.h +++ b/modules/gdnavigation/navigation_mesh_generator.h @@ -50,9 +50,9 @@ protected: static void _bind_methods(); static void _add_vertex(const Vector3 &p_vec3, Vector &p_verticies); - static void _add_mesh(const Ref &p_mesh, const Transform &p_xform, Vector &p_verticies, Vector &p_indices); - static void _add_faces(const PackedVector3Array &p_faces, const Transform &p_xform, Vector &p_verticies, Vector &p_indices); - static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); + static void _add_mesh(const Ref &p_mesh, const Transform3D &p_xform, Vector &p_verticies, Vector &p_indices); + static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector &p_verticies, Vector &p_indices); + static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref p_nav_mesh); static void _build_recast_navigation_mesh( diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 56b0f6db83a..921cefb99e4 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -169,7 +169,7 @@ void (*type_init_function_table[])(Variant *) = { &VariantInitializer::init, // QUAT. &VariantInitializer::init, // AABB. &VariantInitializer::init, // BASIS. - &VariantInitializer::init, // TRANSFORM. + &VariantInitializer::init, // TRANSFORM3D. &VariantInitializer::init, // COLOR. &VariantInitializer::init, // STRING_NAME. &VariantInitializer::init, // NODE_PATH. @@ -3153,7 +3153,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_TYPE_ADJUST(QUAT, Quat); OPCODE_TYPE_ADJUST(AABB, AABB); OPCODE_TYPE_ADJUST(BASIS, Basis); - OPCODE_TYPE_ADJUST(TRANSFORM, Transform); + OPCODE_TYPE_ADJUST(TRANSFORM, Transform3D); OPCODE_TYPE_ADJUST(COLOR, Color); OPCODE_TYPE_ADJUST(STRING_NAME, StringName); OPCODE_TYPE_ADJUST(NODE_PATH, NodePath); diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index abac0a2e174..6ca1c357c2f 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -357,10 +357,10 @@ static Quat _arr_to_quat(const Array &p_array) { return Quat(p_array[0], p_array[1], p_array[2], p_array[3]); } -static Transform _arr_to_xform(const Array &p_array) { - ERR_FAIL_COND_V(p_array.size() != 16, Transform()); +static Transform3D _arr_to_xform(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 16, Transform3D()); - Transform xform; + Transform3D xform; xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2])); xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6])); xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10])); @@ -369,7 +369,7 @@ static Transform _arr_to_xform(const Array &p_array) { return xform; } -static Vector _xform_to_array(const Transform p_transform) { +static Vector _xform_to_array(const Transform3D p_transform) { Vector array; array.resize(16); Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X); @@ -421,7 +421,7 @@ Error GLTFDocument::_serialize_nodes(Ref state) { } if (n->skeleton != -1 && n->skin < 0) { } - if (n->xform != Transform()) { + if (n->xform != Transform3D()) { node["matrix"] = _xform_to_array(n->xform); } @@ -1939,7 +1939,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref state, c return state->accessors.size() - 1; } -GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref state, const Vector p_attribs, const bool p_for_vertex) { +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref state, const Vector p_attribs, const bool p_for_vertex) { if (p_attribs.size() == 0) { return -1; } @@ -1953,7 +1953,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref state, Vector type_min; type_min.resize(element_count); for (int i = 0; i < p_attribs.size(); i++) { - Transform attrib = p_attribs[i]; + Transform3D attrib = p_attribs[i]; Basis basis = attrib.get_basis(); Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X); @@ -2107,9 +2107,9 @@ Vector GLTFDocument::_decode_accessor_as_basis(Ref state, cons return ret; } -Vector GLTFDocument::_decode_accessor_as_xform(Ref state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { +Vector GLTFDocument::_decode_accessor_as_xform(Ref state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { const Vector attribs = _decode_accessor(state, p_accessor, p_for_vertex); - Vector ret; + Vector ret; if (attribs.size() == 0) { return ret; @@ -4279,7 +4279,7 @@ Error GLTFDocument::_create_skins(Ref state) { GLTFNodeIndex node = gltf_skin->joints_original[joint_i]; String bone_name = state->nodes[node]->get_name(); - Transform xform; + Transform3D xform; if (has_ibms) { xform = gltf_skin->inverse_binds[joint_i]; } @@ -4323,8 +4323,8 @@ bool GLTFDocument::_skins_are_same(const Ref skin_a, const Ref skin_ return false; } - Transform a_xform = skin_a->get_bind_pose(i); - Transform b_xform = skin_b->get_bind_pose(i); + Transform3D a_xform = skin_a->get_bind_pose(i); + Transform3D b_xform = skin_b->get_bind_pose(i); if (a_xform != b_xform) { return false; @@ -5075,7 +5075,7 @@ GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref state, Skeleton } void GLTFDocument::_convert_spatial(Ref state, Node3D *p_spatial, Ref p_node) { - Transform xform = p_spatial->get_transform(); + Transform3D xform = p_spatial->get_transform(); p_node->scale = xform.basis.get_scale(); p_node->rotation = xform.basis.get_rotation_quat(); p_node->translation = xform.origin; @@ -5240,7 +5240,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod Vector3(cell_location.x, cell_location.y, cell_location.z)); EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell)); - Transform cell_xform; + Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( grid_map->get_cell_item_orientation( Vector3(cell_location.x, cell_location.y, cell_location.z))); @@ -5268,7 +5268,7 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); instance_i++) { GLTFNode *new_gltf_node = memnew(GLTFNode); - Transform transform; + Transform3D transform; if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); transform.origin = @@ -5715,7 +5715,7 @@ void GLTFDocument::_import_animation(Ref state, AnimationPlayer *ap, } if (gltf_node->skeleton >= 0) { - Transform xform; + Transform3D xform; xform.basis.set_quat_scale(rot, scale); xform.origin = pos; @@ -5808,7 +5808,7 @@ void GLTFDocument::_convert_mesh_instances(Ref state) { } MeshInstance3D *mi = Object::cast_to(mi_element->get()); ERR_CONTINUE(!mi); - Transform mi_xform = mi->get_transform(); + Transform3D mi_xform = mi->get_transform(); node->scale = mi_xform.basis.get_scale(); node->rotation = mi_xform.basis.get_rotation_quat(); node->translation = mi_xform.origin; @@ -5872,7 +5872,7 @@ void GLTFDocument::_convert_mesh_instances(Ref state) { String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name); joint_node->set_name(gltf_bone_name); - Transform bone_rest_xform = skeleton->get_bone_rest(bone_index); + Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index); joint_node->scale = bone_rest_xform.basis.get_scale(); joint_node->rotation = bone_rest_xform.basis.get_rotation_quat(); joint_node->translation = bone_rest_xform.origin; @@ -5995,12 +5995,12 @@ void GLTFDocument::_process_mesh_instances(Ref state, Node *scene_roo mi->set_skin(state->skins.write[skin_i]->godot_skin); mi->set_skeleton_path(mi->get_path_to(skeleton)); - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); } } } -GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref state, GLTFAnimation::Track p_track, Ref p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { +GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref state, GLTFAnimation::Track p_track, Ref p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6040,7 +6040,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref state Vector3 scale; Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale); ERR_CONTINUE(err != OK); - Transform xform; + Transform3D xform; xform.basis.set_quat_scale(rotation, scale); xform.origin = translation; xform = p_bone_rest * xform; @@ -6063,7 +6063,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref state p_track.rotation_track.values.resize(key_count); p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Transform xform = p_animation->track_get_key_value(p_track_i, key_i); + Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i); p_track.translation_track.values.write[key_i] = xform.get_origin(); p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat(); p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); @@ -6210,7 +6210,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, if (translation_track_i) { track = translation_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6226,7 +6226,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, if (rotation_degree_track_i) { track = rotation_degree_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6242,7 +6242,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, if (scale_track_i) { track = scale_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6253,7 +6253,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, for (Map::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { if (transform_track_i->get() == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key()); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key()); gltf_animation->get_tracks().insert(transform_track_i->key(), track); } } @@ -6341,7 +6341,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, Ref skeleton_gltf = state->skeletons[skeleton_gltf_i]; int32_t bone = skeleton->find_bone(suffix); ERR_CONTINUE(bone == -1); - Transform xform = skeleton->get_bone_rest(bone); + Transform3D xform = skeleton->get_bone_rest(bone); if (!skeleton_gltf->godot_bone_node.has(bone)) { continue; } @@ -6368,7 +6368,7 @@ void GLTFDocument::_convert_animation(Ref state, AnimationPlayer *ap, if (node_track_i) { track = node_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); break; } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 900c367010e..3076ddb8adb 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -214,7 +214,7 @@ private: Vector _decode_accessor_as_basis(Ref state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); - Vector _decode_accessor_as_xform(Ref state, + Vector _decode_accessor_as_xform(Ref state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex); Error _parse_meshes(Ref state); @@ -317,7 +317,7 @@ private: const Vector p_attribs, const bool p_for_vertex); GLTFAccessorIndex _encode_accessor_as_xform(Ref state, - const Vector p_attribs, + const Vector p_attribs, const bool p_for_vertex); Error _encode_buffer_view(Ref state, const double *src, const int count, const GLTFType type, @@ -333,7 +333,7 @@ private: String interpolation_to_string(const GLTFAnimation::Interpolation p_interp); GLTFAnimation::Track _convert_animation_track(Ref state, GLTFAnimation::Track p_track, - Ref p_animation, Transform p_bone_rest, + Ref p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i); Error _encode_buffer_bins(Ref state, const String &p_path); diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index f6f33ef0097..c13b05b3c91 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -60,7 +60,7 @@ void GLTFNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform3D ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex @@ -89,11 +89,11 @@ void GLTFNode::set_height(int p_height) { height = p_height; } -Transform GLTFNode::get_xform() { +Transform3D GLTFNode::get_xform() { return xform; } -void GLTFNode::set_xform(Transform p_xform) { +void GLTFNode::set_xform(Transform3D p_xform) { xform = p_xform; } diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index 3a5689d004a..6e6d9d52488 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -43,7 +43,7 @@ private: // matrices need to be transformed to this GLTFNodeIndex parent = -1; int height = -1; - Transform xform; + Transform3D xform; GLTFMeshIndex mesh = -1; GLTFCameraIndex camera = -1; GLTFSkinIndex skin = -1; @@ -65,8 +65,8 @@ public: int get_height(); void set_height(int p_height); - Transform get_xform(); - void set_xform(Transform p_xform); + Transform3D get_xform(); + void set_xform(Transform3D p_xform); GLTFMeshIndex get_mesh(); void set_mesh(GLTFMeshIndex p_mesh); diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 5a61e5778c9..5cf17135ac7 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -54,7 +54,7 @@ void GLTFSkin::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index 7cc09d85bc0..e32e2d397c0 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -43,7 +43,7 @@ private: GLTFNodeIndex skin_root = -1; Vector joints_original; - Vector inverse_binds; + Vector inverse_binds; // Note: joints + non_joints should form a complete subtree, or subtrees // with a common parent diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index eaceaac33c4..45af59622f5 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -446,7 +446,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { * and set said multimesh bounding box to one containing all cells which have this item */ - Map>> multimesh_items; + Map>> multimesh_items; for (Set::Element *E = g.cells.front(); E; E = E->next()) { ERR_CONTINUE(!cell_map.has(E->get())); @@ -459,7 +459,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(c.rot); xform.set_origin(cellpos * cell_size + ofs); @@ -467,10 +467,10 @@ bool GridMap::_octant_update(const OctantKey &p_key) { if (baked_meshes.size() == 0) { if (mesh_library->get_item_mesh(c.item).is_valid()) { if (!multimesh_items.has(c.item)) { - multimesh_items[c.item] = List>(); + multimesh_items[c.item] = List>(); } - Pair p; + Pair p; p.first = xform; p.second = E->get(); multimesh_items[c.item].push_back(p); @@ -511,7 +511,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - for (Map>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (Map>>::Element *E = multimesh_items.front(); E; E = E->next()) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); @@ -519,7 +519,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); int idx = 0; - for (List>::Element *F = E->get().front(); F; F = F->next()) { + for (List>::Element *F = E->get().front(); F; F = F->next()) { RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first); #ifdef TOOLS_ENABLED @@ -672,7 +672,7 @@ void GridMap::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform new_xform = get_global_transform(); + Transform3D new_xform = get_global_transform(); if (new_xform == last_transform) { break; } @@ -686,7 +686,6 @@ void GridMap::_notification(int p_what) { for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } - } break; case NOTIFICATION_EXIT_WORLD: { for (Map::Element *E = octant_map.front(); E; E = E->next()) { @@ -934,7 +933,7 @@ Array GridMap::get_meshes() { Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); @@ -988,7 +987,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Vector3 cellpos = Vector3(key.x, key.y, key.z); Vector3 ofs = _get_offset(); - Transform xform; + Transform3D xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); @@ -1057,7 +1056,7 @@ Array GridMap::get_bake_meshes() { Array arr; for (int i = 0; i < baked_meshes.size(); i++) { arr.push_back(baked_meshes[i].mesh); - arr.push_back(Transform()); + arr.push_back(Transform3D()); } return arr; diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 4c04d492f7c..8cd82e1f4c6 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -89,7 +89,7 @@ class GridMap : public Node3D { struct Octant { struct NavMesh { RID region; - Transform xform; + Transform3D xform; }; struct MultimeshInstance { @@ -97,7 +97,7 @@ class GridMap : public Node3D { RID multimesh; struct Item { int index = 0; - Transform transform; + Transform3D transform; IndexKey key; }; @@ -137,7 +137,7 @@ class GridMap : public Node3D { bool bake_navigation = false; uint32_t navigation_layers = 1; - Transform last_transform; + Transform3D last_transform; bool _in_tree = false; Vector3 cell_size = Vector3(2, 2, 2); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 813b4b96899..a47ed6652da 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -255,7 +255,7 @@ void GridMapEditor::_menu_option(int p_option) { } void GridMapEditor::_update_cursor_transform() { - cursor_transform = Transform(); + cursor_transform = Transform3D(); cursor_transform.origin = cursor_origin; cursor_transform.basis.set_orthogonal_index(cursor_rot); cursor_transform.basis *= node->get_cell_scale(); @@ -268,7 +268,7 @@ void GridMapEditor::_update_cursor_transform() { } void GridMapEditor::_update_selection_transform() { - Transform xf_zero; + Transform3D xf_zero; xf_zero.basis.set_zero(); if (!selection.active) { @@ -279,7 +279,7 @@ void GridMapEditor::_update_selection_transform() { return; } - Transform xf; + Transform3D xf; xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size()); xf.origin = selection.begin * node->get_cell_size(); @@ -297,7 +297,7 @@ void GridMapEditor::_update_selection_transform() { scale *= node->get_cell_size(); position *= node->get_cell_size(); - Transform xf2; + Transform3D xf2; xf2.basis.scale(scale); xf2.origin = position; @@ -362,7 +362,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b Camera3D *camera = p_camera; Vector3 from = camera->project_ray_origin(p_point); Vector3 normal = camera->project_ray_normal(p_point); - Transform local_xform = node->get_global_transform().affine_inverse(); + Transform3D local_xform = node->get_global_transform().affine_inverse(); Vector planes = camera->get_frustum(); from = local_xform.xform(from); normal = local_xform.basis.xform(normal).normalized(); @@ -540,7 +540,7 @@ void GridMapEditor::_set_clipboard_data() { void GridMapEditor::_update_paste_indicator() { if (input_action != INPUT_PASTE) { - Transform xf; + Transform3D xf; xf.basis.set_zero(); RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf); return; @@ -548,7 +548,7 @@ void GridMapEditor::_update_paste_indicator() { Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z())); Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size(); - Transform xf; + Transform3D xf; xf.scale(scale); xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size(); Basis rot; @@ -561,7 +561,7 @@ void GridMapEditor::_update_paste_indicator() { for (List::Element *E = clipboard_items.front(); E; E = E->next()) { ClipboardItem &item = E->get(); - xf = Transform(); + xf = Transform3D(); xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size(); xf.basis = rot * xf.basis; xf.translate(item.grid_offset * node->get_cell_size()); @@ -1068,7 +1068,7 @@ void GridMapEditor::_notification(int p_what) { return; } - Transform xf = node->get_global_transform(); + Transform3D xf = node->get_global_transform(); if (xf != grid_xform) { for (int i = 0; i < 3; i++) { diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 6c7f0bedf61..0e29c88d267 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -95,8 +95,8 @@ class GridMapEditor : public VBoxContainer { ClipMode clip_mode = CLIP_DISABLED; bool lock_view = false; - Transform grid_xform; - Transform edit_grid_xform; + Transform3D grid_xform; + Transform3D edit_grid_xform; Vector3::Axis edit_axis; int edit_floor[3]; Vector3 grid_ofs; @@ -146,7 +146,7 @@ class GridMapEditor : public VBoxContainer { PasteIndicator paste_indicator; bool cursor_visible = false; - Transform cursor_transform; + Transform3D cursor_transform; Vector3 cursor_origin; diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 5140cfbbaf7..a0731f90f30 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -361,10 +361,10 @@ Size2 MobileVRInterface::get_render_targetsize() { return target_size; }; -Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { +Transform3D MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) { _THREAD_SAFE_METHOD_ - Transform transform_for_eye; + Transform3D transform_for_eye; XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, transform_for_eye); @@ -383,7 +383,7 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons }; // just scale our origin point of our transform - Transform hmd_transform; + Transform3D hmd_transform; hmd_transform.basis = orientation; hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index d28c2196afe..aad40ebb5b0 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -139,7 +139,7 @@ public: virtual Size2 get_render_targetsize() override; virtual bool is_stereo() override; - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index b48e5df9eb0..d4b04408bad 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -3124,8 +3124,8 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL; } break; case Variant::TRANSFORM: { - Transform transform = p_val.operator Transform(); - if (transform == Transform()) { + Transform3D transform = p_val.operator Transform3D(); + if (transform == Transform3D()) { r_iarg.default_argument = "Transform.Identity"; } else { Basis basis = transform.basis; @@ -3197,7 +3197,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_STRUCT_TYPE(Vector3i) INSERT_STRUCT_TYPE(Basis) INSERT_STRUCT_TYPE(Quat) - INSERT_STRUCT_TYPE(Transform) + INSERT_STRUCT_TYPE(Transform3D) INSERT_STRUCT_TYPE(AABB) INSERT_STRUCT_TYPE(Color) INSERT_STRUCT_TYPE(Plane) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index ac47f6029fa..9e5ff2b3153 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs @@ -19,7 +19,7 @@ namespace Godot /// [Serializable] [StructLayout(LayoutKind.Sequential)] - public struct Transform : IEquatable + public struct Transform3D : IEquatable { /// /// The of this transform. Contains the X, Y, and Z basis @@ -107,10 +107,10 @@ namespace Godot /// the transformation is composed of rotation, scaling, and translation. /// /// The inverse transformation matrix. - public Transform AffineInverse() + public Transform3D AffineInverse() { Basis basisInv = basis.Inverse(); - return new Transform(basisInv, basisInv.Xform(-origin)); + return new Transform3D(basisInv, basisInv.Xform(-origin)); } /// @@ -119,7 +119,7 @@ namespace Godot /// The other transform. /// A value on the range of 0.0 to 1.0, representing the amount of interpolation. /// The interpolated transform. - public Transform InterpolateWith(Transform transform, real_t weight) + public Transform3D InterpolateWith(Transform3D transform, real_t weight) { /* not sure if very "efficient" but good enough? */ @@ -131,7 +131,7 @@ namespace Godot Quat destinationRotation = transform.basis.RotationQuat(); Vector3 destinationLocation = transform.origin; - var interpolated = new Transform(); + var interpolated = new Transform3D(); interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight)); interpolated.origin = sourceLocation.Lerp(destinationLocation, weight); @@ -144,10 +144,10 @@ namespace Godot /// (no scaling, use for transforms with scaling). /// /// The inverse matrix. - public Transform Inverse() + public Transform3D Inverse() { Basis basisTr = basis.Transposed(); - return new Transform(basisTr, basisTr.Xform(-origin)); + return new Transform3D(basisTr, basisTr.Xform(-origin)); } /// @@ -163,7 +163,7 @@ namespace Godot /// The object to look at. /// The relative up direction /// The resulting transform. - public Transform LookingAt(Vector3 target, Vector3 up) + public Transform3D LookingAt(Vector3 target, Vector3 up) { var t = this; t.SetLookAt(origin, target, up); @@ -175,9 +175,9 @@ namespace Godot /// and normalized axis vectors (scale of 1 or -1). /// /// The orthonormalized transform. - public Transform Orthonormalized() + public Transform3D Orthonormalized() { - return new Transform(basis.Orthonormalized(), origin); + return new Transform3D(basis.Orthonormalized(), origin); } /// @@ -187,9 +187,9 @@ namespace Godot /// The axis to rotate around. Must be normalized. /// The angle to rotate, in radians. /// The rotated transformation matrix. - public Transform Rotated(Vector3 axis, real_t phi) + public Transform3D Rotated(Vector3 axis, real_t phi) { - return new Transform(new Basis(axis, phi), new Vector3()) * this; + return new Transform3D(new Basis(axis, phi), new Vector3()) * this; } /// @@ -197,9 +197,9 @@ namespace Godot /// /// The scale to introduce. /// The scaled transformation matrix. - public Transform Scaled(Vector3 scale) + public Transform3D Scaled(Vector3 scale) { - return new Transform(basis.Scaled(scale), origin * scale); + return new Transform3D(basis.Scaled(scale), origin * scale); } private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) @@ -234,9 +234,9 @@ namespace Godot /// /// The offset to translate by. /// The translated matrix. - public Transform Translated(Vector3 offset) + public Transform3D Translated(Vector3 offset) { - return new Transform(basis, new Vector3 + return new Transform3D(basis, new Vector3 ( origin[0] += basis.Row0.Dot(offset), origin[1] += basis.Row1.Dot(offset), @@ -280,10 +280,10 @@ namespace Godot } // Constants - private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero); - private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero); - private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero); - private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero); + private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero); + private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero); + private static readonly Transform3D _flipY = new Transform3D(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero); + private static readonly Transform3D _flipZ = new Transform3D(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero); /// /// The identity transform, with no translation, rotation, or scaling applied. @@ -291,22 +291,22 @@ namespace Godot /// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero. /// /// Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`. - public static Transform Identity { get { return _identity; } } + public static Transform3D Identity { get { return _identity; } } /// /// The transform that will flip something along the X axis. /// /// Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`. - public static Transform FlipX { get { return _flipX; } } + public static Transform3D FlipX { get { return _flipX; } } /// /// The transform that will flip something along the Y axis. /// /// Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`. - public static Transform FlipY { get { return _flipY; } } + public static Transform3D FlipY { get { return _flipY; } } /// /// The transform that will flip something along the Z axis. /// /// Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`. - public static Transform FlipZ { get { return _flipZ; } } + public static Transform3D FlipZ { get { return _flipZ; } } /// /// Constructs a transformation matrix from 4 vectors (matrix columns). @@ -315,7 +315,7 @@ namespace Godot /// The Y vector, or column index 1. /// The Z vector, or column index 2. /// The origin vector, or column index 3. - public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin) + public Transform3D(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin) { basis = new Basis(column0, column1, column2); this.origin = origin; @@ -326,7 +326,7 @@ namespace Godot /// /// The to create the basis from. /// The origin vector, or column index 3. - public Transform(Quat quat, Vector3 origin) + public Transform3D(Quat quat, Vector3 origin) { basis = new Basis(quat); this.origin = origin; @@ -337,40 +337,40 @@ namespace Godot /// /// The to create the basis from. /// The origin vector, or column index 3. - public Transform(Basis basis, Vector3 origin) + public Transform3D(Basis basis, Vector3 origin) { this.basis = basis; this.origin = origin; } - public static Transform operator *(Transform left, Transform right) + public static Transform3D operator *(Transform3D left, Transform3D right) { left.origin = left.Xform(right.origin); left.basis *= right.basis; return left; } - public static bool operator ==(Transform left, Transform right) + public static bool operator ==(Transform3D left, Transform3D right) { return left.Equals(right); } - public static bool operator !=(Transform left, Transform right) + public static bool operator !=(Transform3D left, Transform3D right) { return !left.Equals(right); } public override bool Equals(object obj) { - if (obj is Transform) + if (obj is Transform3D) { - return Equals((Transform)obj); + return Equals((Transform3D)obj); } return false; } - public bool Equals(Transform other) + public bool Equals(Transform3D other) { return basis.Equals(other.basis) && origin.Equals(other.origin); } @@ -381,7 +381,7 @@ namespace Godot /// /// The other transform to compare. /// Whether or not the matrices are approximately equal. - public bool IsEqualApprox(Transform other) + public bool IsEqualApprox(Transform3D other) { return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin); } diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index d66cc29b9ad..adb0518cd6e 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -110,7 +110,7 @@ void CachedData::clear_godot_api_cache() { class_Vector3i = nullptr; class_Basis = nullptr; class_Quat = nullptr; - class_Transform = nullptr; + class_Transform3D = nullptr; class_AABB = nullptr; class_Color = nullptr; class_Plane = nullptr; @@ -239,7 +239,7 @@ void update_godot_api_cache() { CACHE_CLASS_AND_CHECK(Vector3i, GODOT_API_CLASS(Vector3i)); CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis)); CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat)); - CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform)); + CACHE_CLASS_AND_CHECK(Transform3D, GODOT_API_CLASS(Transform3D)); CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB)); CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color)); CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane)); diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 1d4d52dfce8..4bbecc20629 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -152,8 +152,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ break; } - if (tclass == CACHED_CLASS(Transform)) { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + if (tclass == CACHED_CLASS(Transform3D)) { + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D()); mono_field_set_value(p_object, mono_field, &from); break; } @@ -349,7 +349,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ mono_field_set_value(p_object, mono_field, &from); } break; case Variant::TRANSFORM: { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform3D, p_value.operator ::Transform3D()); mono_field_set_value(p_object, mono_field, &from); } break; case Variant::COLOR: { diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 359f6bba4d9..03715315b45 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -108,7 +108,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_ return Variant::QUAT; } - if (vtclass == CACHED_CLASS(Transform)) { + if (vtclass == CACHED_CLASS(Transform3D)) { return Variant::TRANSFORM; } @@ -1040,8 +1040,8 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return MARSHALLED_IN(Quat, unbox_addr(p_obj)); } - if (vtclass == CACHED_CLASS(Transform)) { - return MARSHALLED_IN(Transform, unbox_addr(p_obj)); + if (vtclass == CACHED_CLASS(Transform3D)) { + return MARSHALLED_IN(Transform3D, unbox_addr(p_obj)); } if (vtclass == CACHED_CLASS(AABB)) { diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 668809ae5d8..141d6a66bd3 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -269,9 +269,9 @@ enum { offsetof(Quat, z) == (sizeof(real_t) * 2) && offsetof(Quat, w) == (sizeof(real_t) * 3)), - MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) && - offsetof(Transform, basis) == 0 && - offsetof(Transform, origin) == sizeof(Basis)), + MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) && + offsetof(Transform3D, basis) == 0 && + offsetof(Transform3D, origin) == sizeof(Basis)), MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) && offsetof(AABB, position) == (sizeof(Vector3) * 0) && @@ -292,7 +292,7 @@ enum { #ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY /* clang-format off */ static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 && - MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color && + MATCHES_Basis && MATCHES_Quat && MATCHES_Transform3D && MATCHES_AABB && MATCHES_Color && MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i); /* clang-format on */ #endif @@ -433,16 +433,16 @@ struct M_Quat { } }; -struct M_Transform { +struct M_Transform3D { M_Basis basis; M_Vector3 origin; - static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) { - return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin)); + static _FORCE_INLINE_ Transform3D convert_to(const M_Transform3D &p_from) { + return Transform3D(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin)); } - static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) { - M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) }; + static _FORCE_INLINE_ M_Transform3D convert_from(const Transform3D &p_from) { + M_Transform3D ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) }; return ret; } }; @@ -534,7 +534,7 @@ DECL_TYPE_MARSHAL_TEMPLATES(Vector3) DECL_TYPE_MARSHAL_TEMPLATES(Vector3i) DECL_TYPE_MARSHAL_TEMPLATES(Basis) DECL_TYPE_MARSHAL_TEMPLATES(Quat) -DECL_TYPE_MARSHAL_TEMPLATES(Transform) +DECL_TYPE_MARSHAL_TEMPLATES(Transform3D) DECL_TYPE_MARSHAL_TEMPLATES(AABB) DECL_TYPE_MARSHAL_TEMPLATES(Color) DECL_TYPE_MARSHAL_TEMPLATES(Plane) diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index 66558efa8ce..88c0145ebcd 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -64,7 +64,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE); } -void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) { +void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) { CameraRayThreadData td; td.camera_matrix = p_cam_projection; td.camera_transform = p_cam_transform; @@ -82,7 +82,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thr _generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to); } -void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) { +void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) { Size2i buffer_size = sizes[0]; CameraMatrix inv_camera_matrix = p_cam_projection.inverse(); @@ -227,7 +227,7 @@ void RaycastOcclusionCull::remove_scenario(RID p_scenario) { scenario.removed = true; } -void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { +void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { ERR_FAIL_COND(!scenarios.has(p_scenario)); Scenario &scenario = scenarios[p_scenario]; @@ -345,7 +345,7 @@ void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_threa _transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to); } -void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) { +void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to) { for (int i = p_from; i < p_to; i++) { p_write[i] = p_xform.xform(p_read[i]); } @@ -491,7 +491,7 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) buffers[p_buffer].resize(p_size); } -void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) { +void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) { if (!buffers.has(p_buffer)) { return; } diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h index acaceb9459f..d9ca57cf24c 100644 --- a/modules/raycast/raycast_occlusion_cull.h +++ b/modules/raycast/raycast_occlusion_cull.h @@ -52,14 +52,14 @@ public: struct CameraRayThreadData { CameraMatrix camera_matrix; - Transform camera_transform; + Transform3D camera_transform; bool camera_orthogonal; int thread_count; Size2i buffer_size; }; void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data); - void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to); + void _generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to); public: LocalVector camera_rays; @@ -69,7 +69,7 @@ public: virtual void clear() override; virtual void resize(const Size2i &p_size) override; void sort_rays(); - void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); + void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); }; private: @@ -99,7 +99,7 @@ private: RID occluder; LocalVector indices; LocalVector xformed_vertices; - Transform xform; + Transform3D xform; bool enabled = true; bool removed = false; }; @@ -113,7 +113,7 @@ private: struct TransformThreadData { uint32_t thread_count; uint32_t vertex_count; - Transform xform; + Transform3D xform; const Vector3 *read; Vector3 *write; }; @@ -134,7 +134,7 @@ private: void _update_dirty_instance_thread(int p_idx, RID *p_instances); void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool); void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data); - void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to); + void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to); static void _commit_scene(void *p_ud); bool update(ThreadWorkPool &p_thread_pool); @@ -164,7 +164,7 @@ public: virtual void add_scenario(RID p_scenario) override; virtual void remove_scenario(RID p_scenario) override; - virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override; + virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override; virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override; virtual void add_buffer(RID p_buffer) override; @@ -172,7 +172,7 @@ public: virtual HZBuffer *buffer_get_ptr(RID p_buffer) override; virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override; virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override; - virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override; + virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override; virtual RID buffer_get_debug_texture(RID p_buffer) override; virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override; diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 06f3fe62841..a628cb05495 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -266,7 +266,7 @@ void WebXRInterfaceJS::uninitialize() { }; Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) { - Transform transform; + Transform3D transform; transform.basis.elements[0].x = p_js_matrix[0]; transform.basis.elements[1].x = p_js_matrix[1]; @@ -305,8 +305,8 @@ Size2 WebXRInterfaceJS::get_render_targetsize() { return render_targetsize; }; -Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { - Transform transform_for_eye; +Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) { + Transform3D transform_for_eye; XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL_V(xr_server, transform_for_eye); @@ -399,7 +399,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id); if (tracker_matrix) { - Transform transform = _js_matrix_to_transform(tracker_matrix); + Transform3D transform = _js_matrix_to_transform(tracker_matrix); tracker->set_position(transform.origin); tracker->set_orientation(transform.basis); free(tracker_matrix); diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 7c841c1911d..e9274a06e41 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -56,7 +56,7 @@ private: bool controllers_state[2]; Size2 render_targetsize; - Transform _js_matrix_to_transform(float *p_js_matrix); + Transform3D _js_matrix_to_transform(float *p_js_matrix); void _update_tracker(int p_controller_id); public: @@ -84,7 +84,7 @@ public: virtual Size2 get_render_targetsize() override; virtual bool is_stereo() override; - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override; virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 066835ef0aa..d7404ff4799 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -115,7 +115,7 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) { void GPUParticles2D::_update_particle_emission_transform() { Transform2D xf2d = get_global_transform(); - Transform xf; + Transform3D xf; xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0)); xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0)); xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0)); @@ -406,9 +406,9 @@ void GPUParticles2D::_notification(int p_what) { RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); - Vector xforms; + Vector xforms; for (int i = 0; i <= trail_sections; i++) { - Transform xform; + Transform3D xform; /* xform.origin.y = depth / 2.0 - size.height * float(i); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */ @@ -446,7 +446,7 @@ void GPUParticles2D::_notification(int p_what) { arr[RS::ARRAY_INDEX] = indices; RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); - RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector()); + RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector()); } RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid); diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index ef648a126e7..6208b1a1dc9 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -273,7 +273,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector if (!mi && s) { Array bmeshes = p_at_node->call("get_bake_bmeshes"); if (bmeshes.size() && (bmeshes.size() & 1) == 0) { - Transform xf = get_global_transform().affine_inverse() * s->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < bmeshes.size(); i += 2) { Ref mesh = bmeshes[i]; if (!mesh.is_valid()) { @@ -282,7 +282,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector MeshesFound mf; - Transform mesh_xf = bmeshes[i + 1]; + Transform3D mesh_xf = bmeshes[i + 1]; mf.xform = xf * mesh_xf; mf.node_path = get_path_to(s); mf.subindex = i / 2; @@ -306,7 +306,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector LightmapProbe *probe = Object::cast_to(p_at_node); if (probe) { - Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * probe->get_global_transform(); probes.push_back(xf.origin); } @@ -887,7 +887,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } for (int i = 0; i < lights_found.size(); i++) { Light3D *light = lights_found[i].light; - Transform xf = lights_found[i].xform; + Transform3D xf = lights_found[i].xform; if (Object::cast_to(light)) { DirectionalLight3D *l = Object::cast_to(light); diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index e2d89ab2d0e..690896f2e93 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -152,12 +152,12 @@ private: Ref light_data; struct LightsFound { - Transform xform; + Transform3D xform; Light3D *light = nullptr; }; struct MeshesFound { - Transform xform; + Transform3D xform; NodePath node_path; int32_t subindex = 0; Ref mesh; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 041da4f6ffd..1c9418ae838 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -150,8 +150,8 @@ void Camera3D::_notification(int p_what) { } } -Transform Camera3D::get_camera_transform() const { - Transform tr = get_global_transform().orthonormalized(); +Transform3D Camera3D::get_camera_transform() const { + Transform3D tr = get_global_transform().orthonormalized(); tr.origin += tr.basis.get_axis(1) * v_offset; tr.origin += tr.basis.get_axis(0) * h_offset; return tr; @@ -318,7 +318,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { }; bool Camera3D::is_position_behind(const Vector3 &p_pos) const { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); Vector3 eyedir = -t.basis.get_axis(2).normalized(); return eyedir.dot(p_pos - t.origin) < near; } @@ -337,7 +337,7 @@ Vector Camera3D::get_near_plane_points() const { } Vector3 endpoints[8]; - cm.get_endpoints(Transform(), endpoints); + cm.get_endpoints(Transform3D(), endpoints); Vector points; points.push_back(Vector3()); @@ -686,8 +686,8 @@ ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() con return process_callback; } -Transform ClippedCamera3D::get_camera_transform() const { - Transform t = Camera3D::get_camera_transform(); +Transform3D ClippedCamera3D::get_camera_transform() const { + Transform3D t = Camera3D::get_camera_transform(); t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; return t; } @@ -735,7 +735,7 @@ void ClippedCamera3D::_notification(int p_what) { } } - Transform xf = get_global_transform(); + Transform3D xf = get_global_transform(); xf.origin = ray_from; xf.orthonormalize(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index cea61e4db88..d9ebe78f1a9 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -134,7 +134,7 @@ public: void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); - virtual Transform get_camera_transform() const; + virtual Transform3D get_camera_transform() const; virtual Vector3 project_ray_normal(const Point2 &p_pos) const; virtual Vector3 project_ray_origin(const Point2 &p_pos) const; @@ -207,7 +207,7 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - virtual Transform get_camera_transform() const override; + virtual Transform3D get_camera_transform() const override; public: void set_clip_to_areas(bool p_clip); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index cba769a8f82..e0f93abf5f9 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -406,7 +406,7 @@ Array CollisionObject3D::_get_shape_owners() { return ret; } -void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) { +void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) { ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; @@ -421,9 +421,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf _update_shape_data(p_owner); } - -Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Transform()); +Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { + ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D()); return shapes[p_owner].xform; } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 7ff3c5efdea..50a9b4fcd06 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -46,7 +46,7 @@ class CollisionObject3D : public Node3D { struct ShapeData { Object *owner = nullptr; - Transform xform; + Transform3D xform; struct ShapeBase { RID debug_shape; Ref shape; @@ -66,7 +66,7 @@ class CollisionObject3D : public Node3D { Set debug_shapes_to_update; int debug_shapes_count = 0; - Transform debug_shape_old_transform; + Transform3D debug_shape_old_transform; void _update_pickable(); @@ -107,8 +107,8 @@ public: void get_shape_owners(List *r_owners); Array _get_shape_owners(); - void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform); - Transform shape_owner_get_transform(uint32_t p_owner) const; + void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); + Transform3D shape_owner_get_transform(uint32_t p_owner) const; Object *shape_owner_get_owner(uint32_t p_owner) const; void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index aa29728c73c..2301fef6510 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -574,7 +574,7 @@ void CPUParticles3D::_particles_process(float p_delta) { } } - Transform emission_xform; + Transform3D emission_xform; Basis velocity_xform; if (!local_coords) { emission_xform = get_global_transform(); @@ -693,7 +693,7 @@ void CPUParticles3D::_particles_process(float p_delta) { p.custom[0] = Math::deg2rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) - p.transform = Transform(); + p.transform = Transform3D(); p.time = 0; p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); @@ -1030,7 +1030,7 @@ void CPUParticles3D::_update_particle_data_buffer() { for (int i = 0; i < pc; i++) { int idx = order ? order[i] : i; - Transform t = r[idx].transform; + Transform3D t = r[idx].transform; if (!local_coords) { t = inv_emission_transform * t; @@ -1139,7 +1139,7 @@ void CPUParticles3D::_notification(int p_what) { float *ptr = w; for (int i = 0; i < pc; i++) { - Transform t = inv_emission_transform * r[i].transform; + Transform3D t = inv_emission_transform * r[i].transform; if (r[i].active) { ptr[0] = t.basis.elements[0][0]; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index c073c93c47b..b35e6597579 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -83,7 +83,7 @@ private: bool emitting = false; struct Particle { - Transform transform; + Transform3D transform; Color color; float custom[4] = {}; Vector3 velocity; @@ -141,7 +141,7 @@ private: int fixed_fps = 0; bool fractional_delta = true; - Transform inv_emission_transform; + Transform3D inv_emission_transform; SafeFlag can_update; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 6505fb1ee8e..c31997ecaf8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -62,7 +62,7 @@ void GIProbeData::_set_data(const Dictionary &p_data) { octree_df = img->get_data(); } Vector octree_levels = p_data["level_counts"]; - Transform to_cell_xform = p_data["to_cell_xform"]; + Transform3D to_cell_xform = p_data["to_cell_xform"]; allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels); } @@ -90,7 +90,7 @@ Dictionary GIProbeData::_get_data() const { return d; } -void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { +void GIProbeData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts); bounds = p_aabb; to_cell_xform = p_to_cell_xform; @@ -121,7 +121,7 @@ Vector GIProbeData::get_level_counts() const { return RS::get_singleton()->gi_probe_get_level_counts(probe); } -Transform GIProbeData::get_to_cell_xform() const { +Transform3D GIProbeData::get_to_cell_xform() const { return to_cell_xform; } @@ -336,7 +336,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List &plot_meshes) { if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; @@ -356,7 +356,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List &plot_meshes) { if (s->is_visible_in_tree()) { Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { - Transform mxf = meshes[i]; + Transform3D mxf = meshes[i]; Ref mesh = meshes[i + 1]; if (!mesh.is_valid()) { continue; @@ -364,7 +364,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List &plot_meshes) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); + Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index dac7dd3e171..6d922e28f68 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -42,7 +42,7 @@ class GIProbeData : public Resource { void _set_data(const Dictionary &p_data); Dictionary _get_data() const; - Transform to_cell_xform; + Transform3D to_cell_xform; AABB bounds; Vector3 octree_size; @@ -62,14 +62,14 @@ protected: void _validate_property(PropertyInfo &property) const override; public: - void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts); + void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts); AABB get_bounds() const; Vector3 get_octree_size() const; Vector get_octree_cells() const; Vector get_data_cells() const; Vector get_distance_field() const; Vector get_level_counts() const; - Transform get_to_cell_xform() const; + Transform3D get_to_cell_xform() const; void set_dynamic_range(float p_range); float get_dynamic_range() const; @@ -136,7 +136,7 @@ private: Ref override_material; Vector> instance_materials; Ref mesh; - Transform local_xform; + Transform3D local_xform; }; void _find_meshes(Node *p_at_node, List &plot_meshes); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 83181064c38..d7f4bfeb4e1 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -391,7 +391,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } } -void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags); } @@ -458,7 +458,7 @@ void GPUParticles3D::_notification(int p_what) { } void GPUParticles3D::_skinning_changed() { - Vector xforms; + Vector xforms; if (skin.is_valid()) { xforms.resize(skin->get_bind_count()); for (int i = 0; i < skin->get_bind_count(); i++) { diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 1b354b0d2ac..7b21cf03f1c 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -171,7 +171,7 @@ public: EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM }; - void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); AABB capture_aabb() const; GPUParticles3D(); diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 2d59461ff0f..322bc60fce0 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (p_aabb.intersects(xf.xform(aabb))) { PlotMesh pm; @@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, if (s->is_visible_in_tree()) { Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { - Transform mxf = meshes[i]; + Transform3D mxf = meshes[i]; Ref mesh = meshes[i + 1]; if (!mesh.is_valid()) { continue; @@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); + Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (p_aabb.intersects(xf.xform(aabb))) { PlotMesh pm; @@ -598,14 +598,14 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) { if (follow_camera_mode && get_viewport()) { Camera3D *cam = get_viewport()->get_camera(); if (cam) { - Transform xform = get_global_transform(); + Transform3D xform = get_global_transform(); Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized(); float x_len = xform.basis.get_scale().x; float z_len = xform.basis.get_scale().z; Vector3 cam_pos = cam->get_global_transform().origin; - Transform new_xform = xform; + Transform3D new_xform = xform; while (x_axis.dot(cam_pos - new_xform.origin) > x_len) { new_xform.origin += x_axis * x_len; diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 81c33663f37..c55463378d8 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -119,7 +119,7 @@ private: struct PlotMesh { Ref mesh; - Transform local_xform; + Transform3D local_xform; }; void _find_meshes(const AABB &p_aabb, Node *p_at_node, List &plot_meshes); diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 9842f152d73..636be083ab0 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -105,7 +105,7 @@ void Listener3D::_notification(int p_what) { } } -Transform Listener3D::get_listener_transform() const { +Transform3D Listener3D::get_listener_transform() const { return get_global_transform().orthonormalized(); } diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 85657a8e532..bcc66f167c5 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -65,7 +65,7 @@ public: void clear_current(); bool is_current() const; - virtual Transform get_listener_transform() const; + virtual Transform3D get_listener_transform() const; void set_visible_layers(uint32_t p_layers); uint32_t get_visible_layers() const; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index ba0f8cc8703..3b05190eb96 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -223,7 +223,7 @@ void Node3D::_notification(int p_what) { } } -void Node3D::set_transform(const Transform &p_transform) { +void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; _propagate_transform_changed(this); @@ -232,8 +232,8 @@ void Node3D::set_transform(const Transform &p_transform) { } } -void Node3D::set_global_transform(const Transform &p_transform) { - Transform xform = +void Node3D::set_global_transform(const Transform3D &p_transform) { + Transform3D xform = (data.parent && !data.top_level_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform; @@ -241,16 +241,15 @@ void Node3D::set_global_transform(const Transform &p_transform) { set_transform(xform); } -Transform Node3D::get_transform() const { +Transform3D Node3D::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } - -Transform Node3D::get_global_transform() const { - ERR_FAIL_COND_V(!is_inside_tree(), Transform()); +Transform3D Node3D::get_global_transform() const { + ERR_FAIL_COND_V(!is_inside_tree(), Transform3D()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { @@ -274,11 +273,11 @@ Transform Node3D::get_global_transform() const { } #ifdef TOOLS_ENABLED -Transform Node3D::get_global_gizmo_transform() const { +Transform3D Node3D::get_global_gizmo_transform() const { return get_global_transform(); } -Transform Node3D::get_local_gizmo_transform() const { +Transform3D Node3D::get_local_gizmo_transform() const { return get_transform(); } #endif @@ -287,12 +286,11 @@ Node3D *Node3D::get_parent_spatial() const { return data.parent; } -Transform Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) { - return Transform(); - } +Transform3D Node3D::get_relative_transform(const Node *p_parent) const { + if (p_parent == this) + return Transform3D(); - ERR_FAIL_COND_V(!data.parent, Transform()); + ERR_FAIL_COND_V(!data.parent, Transform3D()); if (p_parent == data.parent) { return get_transform(); @@ -557,87 +555,87 @@ bool Node3D::is_visible() const { } void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate_local(p_axis, p_angle); set_transform(t); } void Node3D::rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(p_axis, p_angle); set_transform(t); } void Node3D::rotate_x(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_angle); set_transform(t); } void Node3D::rotate_y(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_angle); set_transform(t); } void Node3D::rotate_z(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_angle); set_transform(t); } void Node3D::translate(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.translate(p_offset); set_transform(t); } void Node3D::translate_object_local(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); - Transform s; + Transform3D s; s.translate(p_offset); set_transform(t * s); } void Node3D::scale(const Vector3 &p_ratio) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale(p_ratio); set_transform(t); } void Node3D::scale_object_local(const Vector3 &p_scale) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale_local(p_scale); set_transform(t); } void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.basis.rotate(p_axis, p_angle); set_global_transform(t); } void Node3D::global_scale(const Vector3 &p_scale) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.basis.scale(p_scale); set_global_transform(t); } void Node3D::global_translate(const Vector3 &p_offset) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.origin += p_offset; set_global_transform(t); } void Node3D::orthonormalize() { - Transform t = get_transform(); + Transform3D t = get_transform(); t.orthonormalize(); set_transform(t); } void Node3D::set_identity() { - set_transform(Transform()); + set_transform(Transform3D()); } void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { @@ -649,7 +647,7 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); - Transform lookat; + Transform3D lookat; lookat.origin = p_pos; Vector3 original_scale(get_scale()); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index a62c7b31a85..175885141e9 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -62,8 +62,8 @@ class Node3D : public Node { mutable SelfList xform_change; struct Data { - mutable Transform global_transform; - mutable Transform local_transform; + mutable Transform3D global_transform; + mutable Transform3D local_transform; mutable Vector3 rotation; mutable Vector3 scale = Vector3(1, 1, 1); @@ -132,15 +132,15 @@ public: Vector3 get_rotation_degrees() const; Vector3 get_scale() const; - void set_transform(const Transform &p_transform); - void set_global_transform(const Transform &p_transform); + void set_transform(const Transform3D &p_transform); + void set_global_transform(const Transform3D &p_transform); - Transform get_transform() const; - Transform get_global_transform() const; + Transform3D get_transform() const; + Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const; - virtual Transform get_local_gizmo_transform() const; + virtual Transform3D get_global_gizmo_transform() const; + virtual Transform3D get_local_gizmo_transform() const; #endif void set_as_top_level(bool p_enabled); @@ -156,7 +156,7 @@ public: _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } - Transform get_relative_transform(const Node *p_parent) const; + Transform3D get_relative_transform(const Node *p_parent) const; void rotate(const Vector3 &p_axis, float p_angle); void rotate_x(float p_angle); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index d3a256db34c..429e1d4b98b 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -233,7 +233,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices } if (valid) { - Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 4ec4ee62073..de115b35e3c 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -108,7 +108,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } Vector3 pos = c->interpolate_baked(offset, cubic); - Transform t = get_transform(); + Transform3D t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index e895d186047..1db1602c20f 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -654,7 +654,7 @@ Array RigidBody3D::get_colliding_bodies() const { } TypedArray RigidBody3D::get_configuration_warnings() const { - Transform t = get_transform(); + Transform3D t = get_transform(); TypedArray warnings = Node::get_configuration_warnings(); @@ -812,7 +812,7 @@ Vector3 KinematicBody3D::get_angular_velocity() const { } bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); PhysicsServer3D::MotionResult result; bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes); @@ -906,7 +906,7 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const if (p_stop_on_slope) { if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); gt.origin -= collision.travel.slide(up_direction); set_global_transform(gt); return Vector3(); @@ -950,7 +950,7 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci } Collision col; - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { bool apply = true; @@ -998,7 +998,7 @@ Vector3 KinematicBody3D::get_floor_velocity() const { return floor_velocity; } -bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) { +bool KinematicBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia) { ERR_FAIL_COND_V(!is_inside_tree(), false); return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia); @@ -1007,7 +1007,7 @@ bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); Vector3 recover; int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); @@ -1989,7 +1989,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif - Transform global_transform(state->get_transform()); + Transform3D global_transform(state->get_transform()); set_ignore_transform_notification(true); set_global_transform(global_transform); @@ -2124,8 +2124,8 @@ void PhysicalBone3D::_reload_joint() { return; } - Transform joint_transf = get_global_transform() * joint_offset; - Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf; + Transform3D joint_transf = get_global_transform() * joint_offset; + Transform3D local_a = body_a->get_global_transform().affine_inverse() * joint_transf; local_a.orthonormalize(); switch (get_joint_type()) { @@ -2218,11 +2218,11 @@ void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { } #ifdef TOOLS_ENABLED -Transform PhysicalBone3D::get_global_gizmo_transform() const { +Transform3D PhysicalBone3D::get_global_gizmo_transform() const { return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform(); } -Transform PhysicalBone3D::get_local_gizmo_transform() const { +Transform3D PhysicalBone3D::get_local_gizmo_transform() const { return gizmo_move_joint ? get_transform() * joint_offset : get_transform(); } #endif @@ -2278,13 +2278,13 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const { return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE; } -void PhysicalBone3D::set_joint_offset(const Transform &p_offset) { +void PhysicalBone3D::set_joint_offset(const Transform3D &p_offset) { joint_offset = p_offset; _update_joint_offset(); } -const Transform &PhysicalBone3D::get_joint_offset() const { +const Transform3D &PhysicalBone3D::get_joint_offset() const { return joint_offset; } @@ -2306,11 +2306,11 @@ Vector3 PhysicalBone3D::get_joint_rotation_degrees() const { return get_joint_rotation() * (180.0 / Math_PI); } -const Transform &PhysicalBone3D::get_body_offset() const { +const Transform3D &PhysicalBone3D::get_body_offset() const { return body_offset; } -void PhysicalBone3D::set_body_offset(const Transform &p_offset) { +void PhysicalBone3D::set_body_offset(const Transform3D &p_offset) { body_offset = p_offset; body_offset_inverse = body_offset.affine_inverse(); @@ -2463,7 +2463,7 @@ void PhysicalBone3D::update_bone_id() { void PhysicalBone3D::update_offset() { #ifdef TOOLS_ENABLED if (parent_skeleton) { - Transform bone_transform(parent_skeleton->get_global_transform()); + Transform3D bone_transform(parent_skeleton->get_global_transform()); if (-1 != bone_id) { bone_transform *= parent_skeleton->get_bone_global_pose(bone_id); } @@ -2506,7 +2506,7 @@ void PhysicalBone3D::_stop_physics_simulation() { } if (_internal_simulate_physics) { PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); - parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); + parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false); set_as_top_level(false); _internal_simulate_physics = false; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 818ff977308..da008ab8cb2 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -289,7 +289,7 @@ public: virtual Vector3 get_angular_velocity() const override; bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); - bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); + bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); @@ -467,12 +467,12 @@ private: #endif JointData *joint_data = nullptr; - Transform joint_offset; + Transform3D joint_offset; RID joint; Skeleton3D *parent_skeleton = nullptr; - Transform body_offset; - Transform body_offset_inverse; + Transform3D body_offset; + Transform3D body_offset_inverse; bool simulate_physics = false; bool _internal_simulate_physics = false; int bone_id = -1; @@ -508,8 +508,8 @@ public: public: #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const override; - virtual Transform get_local_gizmo_transform() const override; + virtual Transform3D get_global_gizmo_transform() const override; + virtual Transform3D get_local_gizmo_transform() const override; #endif const JointData *get_joint_data() const; @@ -520,8 +520,8 @@ public: void set_joint_type(JointType p_joint_type); JointType get_joint_type() const; - void set_joint_offset(const Transform &p_offset); - const Transform &get_joint_offset() const; + void set_joint_offset(const Transform3D &p_offset); + const Transform3D &get_joint_offset() const; void set_joint_rotation(const Vector3 &p_euler_rad); Vector3 get_joint_rotation() const; @@ -529,8 +529,8 @@ public: void set_joint_rotation_degrees(const Vector3 &p_euler_deg); Vector3 get_joint_rotation_degrees() const; - void set_body_offset(const Transform &p_offset); - const Transform &get_body_offset() const; + void set_body_offset(const Transform3D &p_offset); + const Transform3D &get_body_offset() const; void set_simulate_physics(bool p_simulate); bool get_simulate_physics(); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 3d58d1c10eb..01f10c171f5 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -372,15 +372,15 @@ bool HingeJoint3D::get_flag(Flag p_flag) const { } void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D gt = get_global_transform(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -506,15 +506,15 @@ real_t SliderJoint3D::get_param(Param p_param) const { } void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D gt = get_global_transform(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -611,18 +611,18 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const { } void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -936,18 +936,18 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const { } void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 475f8c07fd4..db841101e50 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -205,7 +205,7 @@ void RayCast3D::_update_raycast_state() { PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); ERR_FAIL_COND(!dss); - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); Vector3 to = target_position; if (to == Vector3()) { diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 29a407905bc..a7b3a6f1ec7 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -65,7 +65,7 @@ void RemoteTransform3D::_update_remote() { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_global_transform(get_global_transform()); } else { - Transform our_trans = get_global_transform(); + Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { n->set_rotation(our_trans.basis.get_rotation()); @@ -76,7 +76,7 @@ void RemoteTransform3D::_update_remote() { } if (update_remote_position) { - Transform n_trans = n->get_global_transform(); + Transform3D n_trans = n->get_global_transform(); n_trans.set_origin(our_trans.get_origin()); n->set_global_transform(n_trans); @@ -87,7 +87,7 @@ void RemoteTransform3D::_update_remote() { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_transform(get_transform()); } else { - Transform our_trans = get_transform(); + Transform3D our_trans = get_transform(); if (update_remote_rotation) { n->set_rotation(our_trans.basis.get_rotation()); @@ -98,7 +98,7 @@ void RemoteTransform3D::_update_remote() { } if (update_remote_position) { - Transform n_trans = n->get_transform(); + Transform3D n_trans = n->get_transform(); n_trans.set_origin(our_trans.get_origin()); n->set_transform(n_trans); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 82927df5f16..5a09ebf8b23 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -211,7 +211,7 @@ void Skeleton3D::_notification(int p_what) { if (b.disable_rest) { if (b.enabled) { - Transform pose = b.pose; + Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -227,14 +227,14 @@ void Skeleton3D::_notification(int p_what) { b.pose_global = bonesptr[b.parent].pose_global; b.pose_global_no_override = bonesptr[b.parent].pose_global; } else { - b.pose_global = Transform(); - b.pose_global_no_override = Transform(); + b.pose_global = Transform3D(); + b.pose_global_no_override = Transform3D(); } } } else { if (b.enabled) { - Transform pose = b.pose; + Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -368,7 +368,7 @@ void Skeleton3D::clear_bones_global_pose_override() { _make_dirty(); } -void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { +void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].global_pose_override_amount = p_amount; bones.write[p_bone].global_pose_override = p_pose; @@ -376,16 +376,16 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po _make_dirty(); } -Transform Skeleton3D::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); if (dirty) { const_cast(this)->notification(NOTIFICATION_UPDATE_SKELETON); } return bones[p_bone].pose_global; } -Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); if (dirty) { const_cast(this)->notification(NOTIFICATION_UPDATE_SKELETON); } @@ -496,15 +496,14 @@ int Skeleton3D::get_bone_parent(int p_bone) const { return bones[p_bone].parent; } -void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) { +void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; _make_dirty(); } - -Transform Skeleton3D::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_rest(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].rest; } @@ -563,7 +562,7 @@ void Skeleton3D::clear_bones() { // posing api -void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { +void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].pose = p_pose; @@ -571,24 +570,23 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { _make_dirty(); } } - -Transform Skeleton3D::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].pose; } -void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { +void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); //ERR_FAIL_COND( !is_inside_scene() ); - bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D()); bones.write[p_bone].custom_pose = p_custom_pose; _make_dirty(); } -Transform Skeleton3D::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].custom_pose; } @@ -852,11 +850,11 @@ Ref Skeleton3D::register_skin(const Ref &p_skin) { } // helper functions -Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) { +Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) { return get_global_transform() * p_bone_transform; } -Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) { +Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) { return get_global_transform().affine_inverse() * p_world_transform; } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 299a4b6a023..e9fd82762d0 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -79,18 +79,18 @@ private: int sort_index = 0; //used for re-sorting process order bool disable_rest = false; - Transform rest; + Transform3D rest; - Transform pose; - Transform pose_global; - Transform pose_global_no_override; + Transform3D pose; + Transform3D pose_global; + Transform3D pose_global_no_override; bool custom_pose_enable = false; - Transform custom_pose; + Transform3D custom_pose; float global_pose_override_amount = 0.0; bool global_pose_override_reset = false; - Transform global_pose_override; + Transform3D global_pose_override; #ifndef _3D_DISABLED PhysicalBone3D *physical_bone = nullptr; @@ -146,13 +146,13 @@ public: int get_bone_count() const; - void set_bone_rest(int p_bone, const Transform &p_rest); - Transform get_bone_rest(int p_bone) const; - Transform get_bone_global_pose(int p_bone) const; - Transform get_bone_global_pose_no_override(int p_bone) const; + void set_bone_rest(int p_bone, const Transform3D &p_rest); + Transform3D get_bone_rest(int p_bone) const; + Transform3D get_bone_global_pose(int p_bone) const; + Transform3D get_bone_global_pose_no_override(int p_bone) const; void clear_bones_global_pose_override(); - void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); + void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; @@ -165,11 +165,11 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform &p_pose); - Transform get_bone_pose(int p_bone) const; + void set_bone_pose(int p_bone, const Transform3D &p_pose); + Transform3D get_bone_pose(int p_bone) const; - void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); - Transform get_bone_custom_pose(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); + Transform3D get_bone_custom_pose(int p_bone) const; void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); @@ -178,8 +178,8 @@ public: Ref register_skin(const Ref &p_skin); // Helper functions - Transform bone_transform_to_world_transform(Transform p_transform); - Transform world_transform_to_bone_transform(Transform p_transform); + Transform3D bone_transform_to_world_transform(Transform3D p_transform); + Transform3D world_transform_to_bone_transform(Transform3D p_transform); #ifndef _3D_DISABLED // Physical bone API diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 294e3133008..8928dd20b22 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -212,7 +212,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ } } -FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) { +FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) { FabrikInverseKinematic::EndEffector ee; ee.tip_bone = tip_bone; @@ -236,17 +236,17 @@ void FabrikInverseKinematic::free_task(Task *p_task) { } } -void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) { +void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) { p_task->goal_global_transform = p_goal; } -void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) { +void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) { if (blending_delta >= 0.99f) { // Update the end_effector (local transform) without blending p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; } else { // End effector in local transform - const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone)); + const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone)); // Update the end_effector (local transform) by blending with current pose p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); @@ -273,7 +273,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove // Update the initial root transform so its synced with any animation changes _update_chain(p_task->skeleton, &p_task->chain.chain_root); - p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, false); + p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false); Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin; make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); @@ -287,7 +287,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove // Assign new bone position. ChainItem *ci(&p_task->chain.chain_root); while (ci) { - Transform new_bone_pose(ci->initial_transform); + Transform3D new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; if (!ci->children.is_empty()) { @@ -461,12 +461,12 @@ real_t SkeletonIK3D::get_interpolation() const { return interpolation; } -void SkeletonIK3D::set_target_transform(const Transform &p_target) { +void SkeletonIK3D::set_target_transform(const Transform3D &p_target) { target = p_target; reload_goal(); } -const Transform &SkeletonIK3D::get_target_transform() const { +const Transform3D &SkeletonIK3D::get_target_transform() const { return target; } @@ -537,7 +537,7 @@ void SkeletonIK3D::stop() { } } -Transform SkeletonIK3D::_get_target_transform() { +Transform3D SkeletonIK3D::_get_target_transform() { if (!target_node_override && !target_node_path_override.is_empty()) { target_node_override = Object::cast_to(get_node(target_node_path_override)); } diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 9b5ae240f62..80f4ac32bd7 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -43,7 +43,7 @@ class FabrikInverseKinematic { struct EndEffector { BoneId tip_bone; - Transform goal_transform; + Transform3D goal_transform; }; struct ChainItem { @@ -55,7 +55,7 @@ class FabrikInverseKinematic { real_t length = 0.0; /// Positions relative to root bone - Transform initial_transform; + Transform3D initial_transform; Vector3 current_pos; // Direction from this bone to child Vector3 current_ori; @@ -97,7 +97,7 @@ public: BoneId root_bone = -1; Vector end_effectors; - Transform goal_global_transform; + Transform3D goal_global_transform; Task() {} }; @@ -112,11 +112,11 @@ private: static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos); public: - static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform); + static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform); static void free_task(Task *p_task); // The goal of chain should be always in local space - static void set_goal(Task *p_task, const Transform &p_goal); - static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); + static void set_goal(Task *p_task, const Transform3D &p_goal); + static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); @@ -128,7 +128,7 @@ class SkeletonIK3D : public Node { StringName root_bone; StringName tip_bone; real_t interpolation = 1.0; - Transform target; + Transform3D target; NodePath target_node_path_override; bool override_tip_basis = true; bool use_magnet = false; @@ -161,8 +161,8 @@ public: void set_interpolation(real_t p_interpolation); real_t get_interpolation() const; - void set_target_transform(const Transform &p_target); - const Transform &get_target_transform() const; + void set_target_transform(const Transform3D &p_target); + const Transform3D &get_target_transform() const; void set_target_node(const NodePath &p_node); NodePath get_target_node(); @@ -190,7 +190,7 @@ public: void stop(); private: - Transform _get_target_transform(); + Transform3D _get_target_transform(); void reload_chain(); void reload_goal(); void _solve_chain(); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index dc4deb0570d..df5474d03e8 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -283,7 +283,7 @@ void SoftBody3D::_notification(int p_what) { set_notify_transform(false); // Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform set_as_top_level(true); - set_transform(Transform()); + set_transform(Transform3D()); set_notify_transform(true); } break; @@ -373,7 +373,7 @@ TypedArray SoftBody3D::get_configuration_warnings() const { warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } - Transform t = get_transform(); + Transform3D t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } @@ -408,7 +408,7 @@ void SoftBody3D::_draw_soft_mesh() { /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) simulation_started = true; call_deferred("set_as_top_level", true); - call_deferred("set_transform", Transform()); + call_deferred("set_transform", Transform3D()); } _update_physics_server(); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 9518b476968..1911e14d54b 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -153,7 +153,7 @@ void SpringArm3D::process_spring() { } current_spring_length = spring_length * motion_delta; - Transform childs_transform; + Transform3D childs_transform; childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); for (int i = get_child_count() - 1; 0 <= i; --i) { diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 9493f686c48..0d88769b704 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -346,7 +346,7 @@ VehicleWheel3D::VehicleWheel3D() { void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { wheel.m_raycastInfo.m_isInContact = false; - Transform chassisTrans = s->get_transform(); + Transform3D chassisTrans = s->get_transform(); /* if (interpolatedTransform && (getRigidBody()->getMotionState())) { getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); @@ -784,7 +784,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); + Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence)); #else rel_pos[1] *= wheelInfo.m_rollInfluence; //? @@ -841,7 +841,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); if (wheel.m_raycastInfo.m_isInContact) { - const Transform &chassisWorldTransform = state->get_transform(); + const Transform3D &chassisWorldTransform = state->get_transform(); Vector3 fwd( chassisWorldTransform.basis[0][Vector3::AXIS_Z], diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 646071a3638..2c10205ea3f 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -40,8 +40,8 @@ class VehicleWheel3D : public Node3D { friend class VehicleBody3D; - Transform m_worldTransform; - Transform local_xform; + Transform3D m_worldTransform; + Transform3D local_xform; bool engine_traction = false; bool steers = false; diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index d81b09b86cb..6971c1ce2a2 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -61,7 +61,7 @@ void VisualInstance3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); RenderingServer::get_singleton()->instance_set_transform(instance, gt); } break; case NOTIFICATION_EXIT_WORLD: { diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 1b9ce0201fb..18ef5acbe3e 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -378,7 +378,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref p_material return mc; } -void Voxelizer::plot_mesh(const Transform &p_xform, Ref &p_mesh, const Vector> &p_materials, const Ref &p_override_material) { +void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref &p_mesh, const Vector> &p_materials, const Ref &p_override_material) { for (int i = 0; i < p_mesh->get_surface_count(); i++) { if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles @@ -647,11 +647,11 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { po2_bounds.size[i] = po2_bounds.size[longest_axis]; } - Transform to_bounds; + Transform3D to_bounds; to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis])); to_bounds.origin = po2_bounds.position; - Transform to_grid; + Transform3D to_grid; to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis])); to_cell_space = to_grid * to_bounds.affine_inverse(); @@ -891,7 +891,7 @@ Vector Voxelizer::get_sdf_3d_image() const { void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref &p_multimesh, int &idx) { if (p_level == cell_subdiv - 1) { Vector3 center = p_aabb.position + p_aabb.size * 0.5; - Transform xform; + Transform3D xform; xform.origin = center; xform.basis.scale(p_aabb.size * 0.5); p_multimesh->set_instance_transform(idx, xform); @@ -1002,7 +1002,7 @@ Ref Voxelizer::create_debug_multimesh() { return mm; } -Transform Voxelizer::get_to_cell_space_xform() const { +Transform3D Voxelizer::get_to_cell_space_xform() const { return to_cell_space; } diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 87f949e7db7..d0da5a5624c 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -93,7 +93,7 @@ private: AABB po2_bounds; int axis_cell_size[3] = {}; - Transform to_cell_space; + Transform3D to_cell_space; int color_scan_cell_width = 4; int bake_texture_size = 128; @@ -114,7 +114,7 @@ private: public: void begin_bake(int p_subdiv, const AABB &p_bounds); - void plot_mesh(const Transform &p_xform, Ref &p_mesh, const Vector> &p_materials, const Ref &p_override_material); + void plot_mesh(const Transform3D &p_xform, Ref &p_mesh, const Vector> &p_materials, const Ref &p_override_material); void end_bake(); int get_gi_probe_octree_depth() const; @@ -127,7 +127,7 @@ public: Ref create_debug_multimesh(); - Transform get_to_cell_space_xform() const; + Transform3D get_to_cell_space_xform() const; Voxelizer(); }; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index b5037f9be76..d9591603154 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -397,7 +397,7 @@ void XRAnchor3D::_notification(int p_what) { is_active = false; } else { is_active = true; - Transform transform; + Transform3D transform; // we'll need our world_scale real_t world_scale = xr_server->get_world_scale(); @@ -571,7 +571,7 @@ void XROrigin3D::_notification(int p_what) { Ref xr_interface = xr_server->get_primary_interface(); if (xr_interface.is_valid() && tracked_camera != nullptr) { // get our positioning transform for our headset - Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform()); + Transform3D t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D()); // now apply this to our camera tracked_camera->set_transform(t); diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 689acdd57b8..0fe096b7cb1 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -167,7 +167,7 @@ void AnimationCache::_update_cache() { cache_valid = true; } -void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) { +void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { if (cache_dirty) { _update_cache(); } @@ -235,7 +235,7 @@ void AnimationCache::set_all(float p_time, float p_delta) { Vector3 loc, scale; Quat rot; animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); - Transform tr(Basis(rot), loc); + Transform3D tr(Basis(rot), loc); tr.basis.scale(scale); set_track_transform(i, tr); diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index 07c9d09ae00..7b073b4fa9a 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -67,7 +67,7 @@ protected: static void _bind_methods(); public: - void set_track_transform(int p_idx, const Transform &p_transform); + void set_track_transform(int p_idx, const Transform3D &p_transform); void set_track_value(int p_idx, const Variant &p_value); void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 0c1798a876a..e733cc930fd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -838,7 +838,7 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) { void AnimationPlayer::_animation_update_transforms() { { - Transform t; + Transform3D t; for (int i = 0; i < cache_update_size; i++) { TrackNodeCache *nc = cache_update[i]; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2ad871ba61b..e51448bac80 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -718,7 +718,7 @@ void AnimationTree::_process_graph(float p_delta) { //check all tracks, see if they need modification - root_motion_transform = Transform(); + root_motion_transform = Transform3D(); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); @@ -1191,7 +1191,7 @@ void AnimationTree::_process_graph(float p_delta) { case Animation::TYPE_TRANSFORM: { TrackCacheTransform *t = static_cast(track); - Transform xform; + Transform3D xform; xform.origin = t->loc; xform.basis.set_quat_scale(t->rot, t->scale); @@ -1311,7 +1311,7 @@ NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } -Transform AnimationTree::get_root_motion_transform() const { +Transform3D AnimationTree::get_root_motion_transform() const { return root_motion_transform; } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 700ff1cb5bf..93b5b01ecd9 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -257,7 +257,7 @@ private: bool started = true; NodePath root_motion_track; - Transform root_motion_transform; + Transform3D root_motion_transform; friend class AnimationNode; bool properties_dirty = true; @@ -308,7 +308,7 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform get_root_motion_transform() const; + Transform3D get_root_motion_transform() const; float get_connection_activity(const StringName &p_path, int p_connection) const; void advance(float p_time); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 9ee1f325817..b963cf57024 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -82,7 +82,7 @@ void RootMotionView::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - Transform transform; + Transform3D transform; if (has_node(path)) { Node *node = get_node(path); @@ -103,7 +103,7 @@ void RootMotionView::_notification(int p_what) { } } - if (!first && transform == Transform()) { + if (!first && transform == Transform3D()) { return; } diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index afcff6137f8..4cd3c7b4430 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -46,7 +46,7 @@ public: bool first = true; bool zero_y = true; - Transform accumulated; + Transform3D accumulated; private: void _notification(int p_what); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 20308087242..5e843d3027f 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -573,9 +573,9 @@ Variant Tween::_run_equation(InterpolateData &p_data) { case Variant::TRANSFORM: { // Get the transforms for the initial and delta values - Transform i = initial_val; - Transform d = delta_val; - Transform r; + Transform3D i = initial_val; + Transform3D d = delta_val; + Transform3D r; // Execute the equation for each of the transforms and their origin and mutate the r transform // This uses the custom APPLY_EQUATION macro defined above @@ -1231,9 +1231,9 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final case Variant::TRANSFORM: { // Build a new transform which is the difference between the initial and final values - Transform i = initial_val; - Transform f = final_val; - Transform d; + Transform3D i = initial_val; + Transform3D f = final_val; + Transform3D d; d.set(f.basis.elements[0][0] - i.basis.elements[0][0], f.basis.elements[0][1] - i.basis.elements[0][1], f.basis.elements[0][2] - i.basis.elements[0][2], diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index a1d4adcd41e..11ce9b2ddc7 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -98,7 +98,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra } else if (p_msg == "override_camera_3D:transform") { ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); - Transform transform = p_args[0]; + Transform3D transform = p_args[0]; bool is_perspective = p_args[1]; float size_or_fov = p_args[2]; float near = p_args[3]; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 77667cf1889..2f8311d9779 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -197,8 +197,8 @@ void Viewport::update_worlds() { } void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - Transform object_transform = p_object->get_global_transform(); - Transform camera_transform = p_camera->get_global_transform(); + Transform3D object_transform = p_object->get_global_transform(); + Transform3D camera_transform = p_camera->get_global_transform(); ObjectID id = p_object->get_instance_id(); //avoid sending the fake event unnecessarily if nothing really changed in the context @@ -553,7 +553,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); for (int i = 0; i < point_count; i++) { - Transform point_transform; + Transform3D point_transform; point_transform.origin = points[i]; RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); } @@ -1341,19 +1341,19 @@ bool Viewport::is_camera_override_enabled() const { return camera_override; } -void Viewport::set_camera_override_transform(const Transform &p_transform) { +void Viewport::set_camera_override_transform(const Transform3D &p_transform) { if (camera_override) { camera_override.transform = p_transform; RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); } } -Transform Viewport::get_camera_override_transform() const { +Transform3D Viewport::get_camera_override_transform() const { if (camera_override) { return camera_override.transform; } - return Transform(); + return Transform3D(); } void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index a55df4fbc24..c108d13d888 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -193,7 +193,7 @@ private: Set listeners; struct CameraOverrideData { - Transform transform; + Transform3D transform; enum Projection { PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL @@ -254,8 +254,8 @@ private: List> physics_picking_events; ObjectID physics_object_capture; ObjectID physics_object_over; - Transform physics_last_object_transform; - Transform physics_last_camera_transform; + Transform3D physics_last_object_transform; + Transform3D physics_last_camera_transform; ObjectID physics_last_id; bool physics_has_last_mousepos = false; Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF); @@ -493,8 +493,8 @@ public: void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; - void set_camera_override_transform(const Transform &p_transform); - Transform get_camera_override_transform() const; + void set_camera_override_transform(const Transform3D &p_transform); + Transform3D get_camera_override_transform() const; void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 33ad15b9384..5e8e77c7304 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -582,8 +582,9 @@ Vector> Mesh::convex_decompose() const { int Mesh::get_builtin_bind_pose_count() const { return 0; } -Transform Mesh::get_builtin_bind_pose(int p_index) const { - return Transform(); + +Transform3D Mesh::get_builtin_bind_pose(int p_index) const { + return Transform3D(); } Mesh::Mesh() { @@ -1410,12 +1411,12 @@ struct ArrayMeshLightmapSurface { uint32_t format = 0; }; -Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { +Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_texel_size) { Vector null_cache; return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false); } -Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache, bool p_generate_cache) { +Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache, bool p_generate_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -1431,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float Basis basis = p_base_transform.get_basis(); Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length()); - Transform transform; + Transform3D transform; transform.scale(scale); Basis normal_basis = transform.basis.inverse().transposed(); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index aa830d7b501..2dfb46782b1 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -166,7 +166,7 @@ public: Vector> convex_decompose() const; virtual int get_builtin_bind_pose_count() const; - virtual Transform get_builtin_bind_pose(int p_index) const; + virtual Transform3D get_builtin_bind_pose(int p_index) const; Mesh(); }; @@ -262,8 +262,8 @@ public: void regen_normal_maps(); - Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); - Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache, bool p_generate_cache = true); + Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05); + Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector &p_src_cache, Vector &r_dst_cache, bool p_generate_cache = true); virtual void reload_from_file() override; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ad90481fbd6..332ac18dc1f 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -145,7 +145,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref &p_navm notify_property_list_changed(); } -void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { +void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); @@ -180,8 +180,8 @@ Ref MeshLibrary::get_item_navmesh(int p_item) const { return item_map[p_item].navmesh; } -Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); +Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 1da624c275d..1e8a6bf3ffc 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -44,14 +44,14 @@ class MeshLibrary : public Resource { public: struct ShapeData { Ref shape; - Transform local_transform; + Transform3D local_transform; }; struct Item { String name; Ref mesh; Vector shapes; Ref preview; - Transform navmesh_transform; + Transform3D navmesh_transform; Ref navmesh; }; @@ -73,13 +73,13 @@ public: void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref &p_mesh); void set_item_navmesh(int p_item, const Ref &p_navmesh); - void set_item_navmesh_transform(int p_item, const Transform &p_transform); + void set_item_navmesh_transform(int p_item, const Transform3D &p_transform); void set_item_shapes(int p_item, const Vector &p_shapes); void set_item_preview(int p_item, const Ref &p_preview); String get_item_name(int p_item) const; Ref get_item_mesh(int p_item) const; Ref get_item_navmesh(int p_item) const; - Transform get_item_navmesh_transform(int p_item) const; + Transform3D get_item_navmesh_transform(int p_item) const; Vector get_item_shapes(int p_item) const; Ref get_item_preview(int p_item) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 4991887eb36..dea5c4e7d3f 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector &p_array) { const Vector3 *r = xforms.ptr(); for (int i = 0; i < len / 4; i++) { - Transform t; + Transform3D t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; @@ -75,7 +75,7 @@ Vector MultiMesh::_get_transform_array() const { Vector3 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { - Transform t = get_instance_transform(i); + Transform3D t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; @@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } -void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { +void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } @@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); } -Transform MultiMesh::get_instance_transform(int p_instance) const { +Transform3D MultiMesh::get_instance_transform(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ca5c42d47a4..2fe0927e6f3 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -92,9 +92,9 @@ public: void set_visible_instance_count(int p_count); int get_visible_instance_count() const; - void set_instance_transform(int p_instance, const Transform &p_transform); + void set_instance_transform(int p_instance, const Transform3D &p_transform); void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); - Transform get_instance_transform(int p_instance) const; + Transform3D get_instance_transform(int p_instance) const; Transform2D get_instance_transform_2d(int p_instance) const; void set_instance_color(int p_instance, const Color &p_color); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 64b43f82c63..a745df522b3 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1607,10 +1607,10 @@ int TubeTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y @@ -1931,10 +1931,10 @@ int RibbonTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index ec5806489ec..bd6f94921e3 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -374,7 +374,7 @@ public: Ref get_curve() const; virtual int get_builtin_bind_pose_count() const override; - virtual Transform get_builtin_bind_pose(int p_index) const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; TubeTrailMesh(); }; @@ -424,7 +424,7 @@ public: Ref get_curve() const; virtual int get_builtin_bind_pose_count() const override; - virtual Transform get_builtin_bind_pose(int p_index) const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; RibbonTrailMesh(); }; diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index cb44e059a3f..a02a0e54881 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -35,7 +35,7 @@ #include "scene/resources/mesh.h" #include "servers/physics_server_3d.h" -void Shape3D::add_vertices_to_array(Vector &array, const Transform &p_xform) { +void Shape3D::add_vertices_to_array(Vector &array, const Transform3D &p_xform) { Vector toadd = get_debug_mesh_lines(); if (toadd.size()) { diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 0644940fd43..b8e529cd3c4 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -60,7 +60,7 @@ public: /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; - void add_vertices_to_array(Vector &array, const Transform &p_xform); + void add_vertices_to_array(Vector &array, const Transform3D &p_xform); real_t get_margin() const; void set_margin(real_t p_margin); diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index fee8fdbde2f..62a985061f2 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -38,14 +38,14 @@ void Skin::set_bind_count(int p_size) { emit_changed(); } -void Skin::add_bind(int p_bone, const Transform &p_pose) { +void Skin::add_bind(int p_bone, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_bone(index, p_bone); set_bind_pose(index, p_pose); } -void Skin::add_named_bind(const String &p_name, const Transform &p_pose) { +void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_name(index, p_name); @@ -68,7 +68,7 @@ void Skin::set_bind_bone(int p_index, int p_bone) { emit_changed(); } -void Skin::set_bind_pose(int p_index, const Transform &p_pose) { +void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) { ERR_FAIL_INDEX(p_index, bind_count); binds_ptr[p_index].pose = p_pose; emit_changed(); diff --git a/scene/resources/skin.h b/scene/resources/skin.h index f5d64f96aa9..6857bf743a9 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -39,7 +39,7 @@ class Skin : public Resource { struct Bind { int bone = -1; StringName name; - Transform pose; + Transform3D pose; }; Vector binds; @@ -59,11 +59,11 @@ public: void set_bind_count(int p_size); inline int get_bind_count() const { return bind_count; } - void add_bind(int p_bone, const Transform &p_pose); - void add_named_bind(const String &p_name, const Transform &p_pose); + void add_bind(int p_bone, const Transform3D &p_pose); + void add_named_bind(const String &p_name, const Transform3D &p_pose); void set_bind_bone(int p_index, int p_bone); - void set_bind_pose(int p_index, const Transform &p_pose); + void set_bind_pose(int p_index, const Transform3D &p_pose); void set_bind_name(int p_index, const StringName &p_name); inline int get_bind_bone(int p_index) const { @@ -80,9 +80,9 @@ public: return binds_ptr[p_index].name; } - inline Transform get_bind_pose(int p_index) const { + inline Transform3D get_bind_pose(int p_index) const { #ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); + ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D()); #endif return binds_ptr[p_index].pose; } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index f2143e683dd..f7283763102 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -857,7 +857,7 @@ void SurfaceTool::create_from_blend_shape(const Ref &p_existing, int p_sur _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); } -void SurfaceTool::append_from(const Ref &p_existing, int p_surface, const Transform &p_xform) { +void SurfaceTool::append_from(const Ref &p_existing, int p_surface, const Transform3D &p_xform) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh"); if (vertex_array.size() == 0) { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index f5f3a95b147..4674f0cc690 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -186,7 +186,7 @@ public: Array commit_to_arrays(); void create_from(const Ref &p_existing, int p_surface); void create_from_blend_shape(const Ref &p_existing, int p_surface, const String &p_blend_shape_name); - void append_from(const Ref &p_existing, int p_surface, const Transform &p_xform); + void append_from(const Ref &p_existing, int p_surface, const Transform3D &p_xform); Ref commit(const Ref &p_existing = Ref(), uint32_t p_flags = 0); SurfaceTool(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f37b1a3e8ef..7bceed22ba9 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1413,7 +1413,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); } else if (defval.get_type() == Variant::TRANSFORM) { - Transform val = defval; + Transform3D val = defval; val.basis.transpose(); inputs[i] = "n_in" + itos(node) + "p" + itos(i); Array values; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e7cc78cb3af..a934417650c 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -341,10 +341,10 @@ void VisualShaderNodeVec3Constant::_bind_methods() { VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { } -////////////// Transform +////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform"; + return "Transform3D"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -372,7 +372,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const } String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - Transform t = constant; + Transform3D t = constant; t.basis.transpose(); String code = "\t" + p_output_vars[0] + " = mat4("; @@ -383,12 +383,12 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform p_value) { +void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { constant = p_value; emit_changed(); } -Transform VisualShaderNodeTransformConstant::get_constant() const { +Transform3D VisualShaderNodeTransformConstant::get_constant() const { return constant; } @@ -1901,8 +1901,8 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); } ////////////// TransformVec Mult @@ -1975,7 +1975,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Vector3()); } @@ -2496,7 +2496,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Dot Product @@ -2611,7 +2611,7 @@ String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualSha } VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Scalar Derivative Function @@ -3622,7 +3622,7 @@ String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, Vi } VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Float Uniform @@ -4308,12 +4308,12 @@ bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) { +void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) { default_value = p_value; emit_changed(); } -Transform VisualShaderNodeTransformUniform::get_default_value() const { +Transform3D VisualShaderNodeTransformUniform::get_default_value() const { return default_value; } @@ -5025,8 +5025,8 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { set_input_port_default_value(2, false); break; case OP_TYPE_TRANSFORM: - set_input_port_default_value(1, Transform()); - set_input_port_default_value(2, Transform()); + set_input_port_default_value(1, Transform3D()); + set_input_port_default_value(2, Transform3D()); break; default: break; @@ -5405,8 +5405,8 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { simple_decl = true; break; case CTYPE_TRANSFORM: - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); simple_decl = true; break; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 1c70459e3b4..45237d28240 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -209,7 +209,7 @@ public: class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); - Transform constant; + Transform3D constant; protected: static void _bind_methods(); @@ -227,8 +227,8 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform p_value); - Transform get_constant() const; + void set_constant(Transform3D p_value); + Transform3D get_constant() const; virtual Vector get_editable_properties() const override; @@ -1788,7 +1788,7 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { private: bool default_value_enabled = false; - Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); + Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1813,8 +1813,8 @@ public: void set_default_value_enabled(bool p_enabled); bool is_default_value_enabled() const; - void set_default_value(const Transform &p_value); - Transform get_default_value() const; + void set_default_value(const Transform3D &p_value); + Transform3D get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 9e32bc209bc..f1131db15b6 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -129,12 +129,12 @@ static Vector vector_v3_to_v2(const Vector &d) { return nd; } -static Transform trf2_to_trf3(const Transform2D &d) { +static Transform3D trf2_to_trf3(const Transform2D &d) { Vector3 o(v2_to_v3(d.get_origin())); Basis b; b.rotate(Vector3(0, -1, 0), d.get_rotation()); b.scale(v2_to_v3(d.get_scale())); - return Transform(b, o); + return Transform3D(b, o); } static Object *obj_to_obj(Object *d) { diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 420f9c9c182..3aef693ac8e 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -106,7 +106,7 @@ public: virtual uint32_t region_get_layers(RID p_region) const = 0; /// Set the global transformation of this region. - virtual void region_set_transform(RID p_region, Transform p_transform) const = 0; + virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; /// Set the navigation mesh of this region. virtual void region_set_navmesh(RID p_region, Ref p_nav_mesh) const = 0; diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index bb4e0ed7525..a9f5c4aec35 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -52,7 +52,7 @@ void Area3DSW::_shapes_changed() { } } -void Area3DSW::set_transform(const Transform &p_transform) { +void Area3DSW::set_transform(const Transform3D &p_transform) { if (!moved_list.in_list() && get_space()) { get_space()->area_add_to_moved_list(&moved_list); } diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h index 8a0a1e963bf..12f7545c08a 100644 --- a/servers/physics_3d/area_3d_sw.h +++ b/servers/physics_3d/area_3d_sw.h @@ -156,7 +156,7 @@ public: void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } - void set_transform(const Transform &p_transform); + void set_transform(const Transform3D &p_transform); void set_space(Space3DSW *p_space); diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index e4f9548a617..afcfde7bbbb 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -100,7 +100,7 @@ void Body3DSW::update_inertias() { real_t mass = area * this->mass / total_area; Basis shape_inertia_tensor = shape->get_moment_of_inertia(mass).to_diagonal_matrix(); - Transform shape_transform = get_shape_transform(i); + Transform3D shape_transform = get_shape_transform(i); Basis shape_basis = shape_transform.basis.orthonormalized(); // NOTE: we don't take the scale of collision shapes into account when computing the inertia tensor! @@ -286,7 +286,7 @@ void Body3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_va _set_inv_transform(get_transform().affine_inverse()); wakeup_neighbours(); } else { - Transform t = p_variant; + Transform3D t = p_variant; t.orthonormalize(); new_transform = get_transform(); //used as old to compute motion if (new_transform == t) { @@ -585,7 +585,7 @@ void Body3DSW::integrate_velocities(real_t p_step) { Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity; real_t ang_vel = total_angular_velocity.length(); - Transform transform = get_transform(); + Transform3D transform = get_transform(); if (ang_vel != 0.0) { Vector3 ang_vel_axis = total_angular_velocity / ang_vel; @@ -617,8 +617,8 @@ void Body3DSW::integrate_velocities(real_t p_step) { } /* -void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) { - Transform inv_xform = p_xform.affine_inverse(); +void BodySW::simulate_motion(const Transform3D& p_xform,real_t p_step) { + Transform3D inv_xform = p_xform.affine_inverse(); if (!get_space()) { _set_transform(p_xform); _set_inv_transform(inv_xform); @@ -738,7 +738,7 @@ Body3DSW::Body3DSW() : mass = 1; kinematic_safe_margin = 0.001; - //_inv_inertia=Transform(); + //_inv_inertia=Transform3D(); _inv_mass = 1; bounce = 0; friction = 1; diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 9afb8cd56f9..9ef0cd84670 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -93,7 +93,7 @@ class Body3DSW : public CollisionObject3DSW { bool first_time_kinematic; void _update_inertia(); virtual void _shapes_changed(); - Transform new_transform; + Transform3D new_transform; Map constraint_map; @@ -311,7 +311,7 @@ public: return p_axis.dot(_inv_inertia_tensor.xform_inv(p_axis)); } - //void simulate_motion(const Transform& p_xform,real_t p_step); + //void simulate_motion(const Transform3D& p_xform,real_t p_step); void call_queries(); void wakeup_neighbours(); @@ -390,8 +390,8 @@ public: virtual void set_angular_velocity(const Vector3 &p_velocity) override { body->set_angular_velocity(p_velocity); } virtual Vector3 get_angular_velocity() const override { return body->get_angular_velocity(); } - virtual void set_transform(const Transform &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); } - virtual Transform get_transform() const override { return body->get_transform(); } + virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); } + virtual Transform3D get_transform() const override { return body->get_transform(); } virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); } virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override { diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index cdb3da665e2..aed4815c5e7 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -161,7 +161,7 @@ void BodyPair3DSW::validate_contacts() { } } -bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B) { +bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform3D &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform3D &p_xform_B) { Vector3 motion = p_A->get_linear_velocity() * p_step; real_t mlen = motion.length(); if (mlen < CMP_EPSILON) { @@ -184,7 +184,7 @@ bool BodyPair3DSW::_test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Vector3 from = p_xform_A.xform(s); Vector3 to = from + motion; - Transform from_inv = p_xform_B.affine_inverse(); + Transform3D from_inv = p_xform_B.affine_inverse(); Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box Vector3 local_to = from_inv.xform(to); @@ -240,12 +240,12 @@ bool BodyPair3DSW::setup(real_t p_step) { validate_contacts(); const Vector3 &offset_A = A->get_transform().get_origin(); - Transform xform_Au = Transform(A->get_transform().basis, Vector3()); - Transform xform_A = xform_Au * A->get_shape_transform(shape_A); + Transform3D xform_Au = Transform3D(A->get_transform().basis, Vector3()); + Transform3D xform_A = xform_Au * A->get_shape_transform(shape_A); - Transform xform_Bu = B->get_transform(); + Transform3D xform_Bu = B->get_transform(); xform_Bu.origin -= offset_A; - Transform xform_B = xform_Bu * B->get_shape_transform(shape_B); + Transform3D xform_B = xform_Bu * B->get_shape_transform(shape_B); Shape3DSW *shape_A_ptr = A->get_shape(shape_A); Shape3DSW *shape_B_ptr = B->get_shape(shape_B); @@ -571,7 +571,7 @@ void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int void BodySoftBodyPair3DSW::validate_contacts() { // Make sure to erase contacts that are no longer valid. - const Transform &transform_A = body->get_transform(); + const Transform3D &transform_A = body->get_transform(); real_t contact_max_separation = space->get_contact_max_separation(); @@ -612,11 +612,11 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) { return false; } - const Transform &xform_Au = body->get_transform(); - Transform xform_A = xform_Au * body->get_shape_transform(body_shape); + const Transform3D &xform_Au = body->get_transform(); + Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape); - Transform xform_Bu = soft_body->get_transform(); - Transform xform_B = xform_Bu * soft_body->get_shape_transform(0); + Transform3D xform_Bu = soft_body->get_transform(); + Transform3D xform_B = xform_Bu * soft_body->get_shape_transform(0); validate_contacts(); @@ -647,7 +647,7 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) { bool do_process = false; - const Transform &transform_A = body->get_transform(); + const Transform3D &transform_A = body->get_transform(); uint32_t contact_count = contacts.size(); for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) { diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h index 3f425ba2d77..976982d1f11 100644 --- a/servers/physics_3d/body_pair_3d_sw.h +++ b/servers/physics_3d/body_pair_3d_sw.h @@ -98,7 +98,7 @@ class BodyPair3DSW : public BodyContact3DSW { void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B); void validate_contacts(); - bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B); + bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform3D &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform3D &p_xform_B); public: virtual bool setup(real_t p_step) override; diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp index 459deb13569..51e24320710 100644 --- a/servers/physics_3d/collision_object_3d_sw.cpp +++ b/servers/physics_3d/collision_object_3d_sw.cpp @@ -32,7 +32,7 @@ #include "servers/physics_3d/physics_server_3d_sw.h" #include "space_3d_sw.h" -void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform &p_transform, bool p_disabled) { +void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform3D &p_transform, bool p_disabled) { Shape s; s.shape = p_shape; s.xform = p_transform; @@ -62,7 +62,7 @@ void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) { //_shapes_changed(); } -void CollisionObject3DSW::set_shape_transform(int p_index, const Transform &p_transform) { +void CollisionObject3DSW::set_shape_transform(int p_index, const Transform3D &p_transform) { ERR_FAIL_INDEX(p_index, shapes.size()); shapes.write[p_index].xform = p_transform; @@ -149,7 +149,7 @@ void CollisionObject3DSW::_update_shapes() { //not quite correct, should compute the next matrix.. AABB shape_aabb = s.shape->get_aabb(); - Transform xform = transform * s.xform; + Transform3D xform = transform * s.xform; shape_aabb = xform.xform(shape_aabb); shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05); s.aabb_cache = shape_aabb; @@ -176,7 +176,7 @@ void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) { //not quite correct, should compute the next matrix.. AABB shape_aabb = s.shape->get_aabb(); - Transform xform = transform * s.xform; + Transform3D xform = transform * s.xform; shape_aabb = xform.xform(shape_aabb); shape_aabb.merge_with(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion s.aabb_cache = shape_aabb; diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index 85221b77468..5505fec3dad 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -60,8 +60,8 @@ private: uint32_t collision_mask; struct Shape { - Transform xform; - Transform xform_inv; + Transform3D xform; + Transform3D xform_inv; BroadPhase3DSW::ID bpid; AABB aabb_cache; //for rayqueries real_t area_cache; @@ -73,8 +73,8 @@ private: Vector shapes; Space3DSW *space; - Transform transform; - Transform inv_transform; + Transform3D transform; + Transform3D inv_transform; bool _static; SelfList pending_shape_update_list; @@ -85,7 +85,7 @@ protected: void _update_shapes_with_motion(const Vector3 &p_motion); void _unregister_shapes(); - _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) { + _FORCE_INLINE_ void _set_transform(const Transform3D &p_transform, bool p_update_shapes = true) { #ifdef DEBUG_ENABLED ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin)."); @@ -96,7 +96,7 @@ protected: _update_shapes(); } } - _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; } + _FORCE_INLINE_ void _set_inv_transform(const Transform3D &p_transform) { inv_transform = p_transform; } void _set_static(bool p_static); virtual void _shapes_changed() = 0; @@ -116,22 +116,22 @@ public: void _shape_changed(); _FORCE_INLINE_ Type get_type() const { return type; } - void add_shape(Shape3DSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); + void add_shape(Shape3DSW *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false); void set_shape(int p_index, Shape3DSW *p_shape); - void set_shape_transform(int p_index, const Transform &p_transform); + void set_shape_transform(int p_index, const Transform3D &p_transform); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } _FORCE_INLINE_ bool is_shape_disabled(int p_index) const { CRASH_BAD_INDEX(p_index, shapes.size()); return shapes[p_index].disabled; } _FORCE_INLINE_ Shape3DSW *get_shape(int p_index) const { return shapes[p_index].shape; } - _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } - _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } + _FORCE_INLINE_ const Transform3D &get_shape_transform(int p_index) const { return shapes[p_index].xform; } + _FORCE_INLINE_ const Transform3D &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } - _FORCE_INLINE_ const Transform &get_transform() const { return transform; } - _FORCE_INLINE_ const Transform &get_inv_transform() const { return inv_transform; } + _FORCE_INLINE_ const Transform3D &get_transform() const { return transform; } + _FORCE_INLINE_ const Transform3D &get_inv_transform() const { return inv_transform; } _FORCE_INLINE_ Space3DSW *get_space() const { return space; } _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; } diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index fcac0587b28..b362f1ff175 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -608,8 +608,8 @@ template class SeparatorAxisTest { const ShapeA *shape_A; const ShapeB *shape_B; - const Transform *transform_A; - const Transform *transform_B; + const Transform3D *transform_A; + const Transform3D *transform_B; real_t best_depth; Vector3 best_axis; _CollectorCallback *callback; @@ -750,7 +750,7 @@ public: callback->collided = true; } - _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) { + _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform3D &p_transform_A, const ShapeB *p_shape_B, const Transform3D &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) { best_depth = 1e15; shape_A = p_shape_A; shape_B = p_shape_B; @@ -764,10 +764,10 @@ public: /****** SAT TESTS *******/ -typedef void (*CollisionFunc)(const Shape3DSW *, const Transform &, const Shape3DSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t); +typedef void (*CollisionFunc)(const Shape3DSW *, const Transform3D &, const Shape3DSW *, const Transform3D &, _CollectorCallback *p_callback, real_t, real_t); template -static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const SphereShape3DSW *sphere_B = static_cast(p_b); @@ -787,7 +787,7 @@ static void _collision_sphere_sphere(const Shape3DSW *p_a, const Transform &p_tr } template -static void _collision_sphere_box(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_box(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const BoxShape3DSW *box_B = static_cast(p_b); @@ -838,7 +838,7 @@ static void _collision_sphere_box(const Shape3DSW *p_a, const Transform &p_trans } template -static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const CapsuleShape3DSW *capsule_B = static_cast(p_b); @@ -880,7 +880,7 @@ static void _collision_sphere_capsule(const Shape3DSW *p_a, const Transform &p_t } template -static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const CylinderShape3DSW *cylinder_B = static_cast(p_b); @@ -939,7 +939,7 @@ static void _collision_sphere_cylinder(const Shape3DSW *p_a, const Transform &p_ } template -static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const ConvexPolygonShape3DSW *convex_polygon_B = static_cast(p_b); @@ -999,7 +999,7 @@ static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transfo } template -static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_sphere_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const SphereShape3DSW *sphere_A = static_cast(p_a); const FaceShape3DSW *face_B = static_cast(p_b); @@ -1044,7 +1044,7 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_tran } template -static void _collision_box_box(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_box_box(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const BoxShape3DSW *box_A = static_cast(p_a); const BoxShape3DSW *box_B = static_cast(p_b); @@ -1142,7 +1142,7 @@ static void _collision_box_box(const Shape3DSW *p_a, const Transform &p_transfor } template -static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_box_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const BoxShape3DSW *box_A = static_cast(p_a); const CapsuleShape3DSW *capsule_B = static_cast(p_b); @@ -1240,7 +1240,7 @@ static void _collision_box_capsule(const Shape3DSW *p_a, const Transform &p_tran } template -static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const BoxShape3DSW *box_A = static_cast(p_a); const CylinderShape3DSW *cylinder_B = static_cast(p_b); @@ -1353,7 +1353,7 @@ static void _collision_box_cylinder(const Shape3DSW *p_a, const Transform &p_tra } template -static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const BoxShape3DSW *box_A = static_cast(p_a); const ConvexPolygonShape3DSW *convex_polygon_B = static_cast(p_b); @@ -1468,7 +1468,7 @@ static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform } template -static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_box_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const BoxShape3DSW *box_A = static_cast(p_a); const FaceShape3DSW *face_B = static_cast(p_b); @@ -1591,7 +1591,7 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo } template -static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CapsuleShape3DSW *capsule_A = static_cast(p_a); const CapsuleShape3DSW *capsule_B = static_cast(p_b); @@ -1655,7 +1655,7 @@ static void _collision_capsule_capsule(const Shape3DSW *p_a, const Transform &p_ } template -static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CapsuleShape3DSW *capsule_A = static_cast(p_a); const CylinderShape3DSW *cylinder_B = static_cast(p_b); @@ -1717,7 +1717,7 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p } template -static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CapsuleShape3DSW *capsule_A = static_cast(p_a); const ConvexPolygonShape3DSW *convex_polygon_B = static_cast(p_b); @@ -1781,7 +1781,7 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf } template -static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_capsule_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CapsuleShape3DSW *capsule_A = static_cast(p_a); const FaceShape3DSW *face_B = static_cast(p_b); @@ -1855,7 +1855,7 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra } template -static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CylinderShape3DSW *cylinder_A = static_cast(p_a); const CylinderShape3DSW *cylinder_B = static_cast(p_b); @@ -1909,7 +1909,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform & } template -static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CylinderShape3DSW *cylinder_A = static_cast(p_a); const ConvexPolygonShape3DSW *convex_polygon_B = static_cast(p_b); @@ -1926,7 +1926,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans } template -static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const CylinderShape3DSW *cylinder_A = static_cast(p_a); const FaceShape3DSW *face_B = static_cast(p_b); @@ -2031,7 +2031,7 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr } template -static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const ConvexPolygonShape3DSW *convex_polygon_A = static_cast(p_a); const ConvexPolygonShape3DSW *convex_polygon_B = static_cast(p_b); @@ -2140,7 +2140,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const } template -static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform &p_transform_a, const Shape3DSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { +static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform3D &p_transform_a, const Shape3DSW *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { const ConvexPolygonShape3DSW *convex_polygon_A = static_cast(p_a); const FaceShape3DSW *face_B = static_cast(p_b); @@ -2258,7 +2258,7 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform separator.generate_contacts(); } -bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) { +bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) { PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false); @@ -2358,8 +2358,8 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_tr const Shape3DSW *A = p_shape_A; const Shape3DSW *B = p_shape_B; - const Transform *transform_A = &p_transform_A; - const Transform *transform_B = &p_transform_B; + const Transform3D *transform_A = &p_transform_A; + const Transform3D *transform_B = &p_transform_B; real_t margin_A = p_margin_a; real_t margin_B = p_margin_b; diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h index 97454c0b4a2..e50da7b1012 100644 --- a/servers/physics_3d/collision_solver_3d_sat.h +++ b/servers/physics_3d/collision_solver_3d_sat.h @@ -33,6 +33,6 @@ #include "collision_solver_3d_sw.h" -bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = nullptr, real_t p_margin_a = 0, real_t p_margin_b = 0); +bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, Vector3 *r_prev_axis = nullptr, real_t p_margin_a = 0, real_t p_margin_b = 0); #endif // COLLISION_SOLVER_SAT_H diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index f655c4626c1..67330d497e2 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -37,7 +37,7 @@ #define collision_solver sat_calculate_penetration //#define collision_solver gjk_epa_calculate_penetration -bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { +bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { const PlaneShape3DSW *plane = static_cast(p_shape_A); if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) { return false; @@ -89,14 +89,14 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T return found; } -bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { +bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { const RayShape3DSW *ray = static_cast(p_shape_A); Vector3 from = p_transform_A.origin; Vector3 to = from + p_transform_A.basis.get_axis(2) * ray->get_length(); Vector3 support_A = to; - Transform ai = p_transform_B.affine_inverse(); + Transform3D ai = p_transform_B.affine_inverse(); from = ai.xform(from); to = ai.xform(to); @@ -146,8 +146,8 @@ struct _SoftBodyQueryInfo { SoftBody3DSW *soft_body = nullptr; const Shape3DSW *shape_A = nullptr; const Shape3DSW *shape_B = nullptr; - Transform transform_A; - Transform node_transform; + Transform3D transform_A; + Transform3D node_transform; _SoftBodyContactCollisionInfo contact_info; #ifdef DEBUG_ENABLED int node_query_count = 0; @@ -160,7 +160,7 @@ bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void * Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index); - Transform transform_B; + Transform3D transform_B; transform_B.origin = query_cinfo.node_transform.xform(node_position); query_cinfo.contact_info.node_index = p_node_index; @@ -201,11 +201,11 @@ void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW #endif } -bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { +bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { const SoftBodyShape3DSW *soft_body_shape_B = static_cast(p_shape_B); SoftBody3DSW *soft_body = soft_body_shape_B->get_soft_body(); - const Transform &world_to_local = soft_body->get_inv_transform(); + const Transform3D &world_to_local = soft_body->get_inv_transform(); const real_t collision_margin = soft_body->get_collision_margin(); @@ -257,9 +257,9 @@ bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Tran } struct _ConcaveCollisionInfo { - const Transform *transform_A; + const Transform3D *transform_A; const Shape3DSW *shape_A; - const Transform *transform_B; + const Transform3D *transform_B; CollisionSolver3DSW::CallbackResult result_callback; void *userdata; bool swap_result; @@ -285,7 +285,7 @@ void CollisionSolver3DSW::concave_callback(void *p_userdata, Shape3DSW *p_convex cinfo.collisions++; } -bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) { +bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A, real_t p_margin_B) { const ConcaveShape3DSW *concave_B = static_cast(p_shape_B); _ConcaveCollisionInfo cinfo; @@ -302,7 +302,7 @@ bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transf cinfo.aabb_tests = 0; - Transform rel_transform = p_transform_A; + Transform3D rel_transform = p_transform_A; rel_transform.origin -= p_transform_B.origin; //quickly compute a local AABB @@ -329,7 +329,7 @@ bool CollisionSolver3DSW::solve_concave(const Shape3DSW *p_shape_A, const Transf return cinfo.collided; } -bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) { +bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) { PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); bool concave_A = p_shape_A->is_concave(); @@ -421,7 +421,7 @@ void CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW cinfo.collisions++; } -bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) { +bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) { const PlaneShape3DSW *plane = static_cast(p_shape_A); if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) { return false; @@ -473,7 +473,7 @@ bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const return collided; } -bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) { +bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) { if (p_shape_A->is_concave()) { return false; } @@ -504,7 +504,7 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans cinfo.aabb_tests = 0; cinfo.tested = false; - Transform rel_transform = p_transform_A; + Transform3D rel_transform = p_transform_A; rel_transform.origin -= p_transform_B.origin; //quickly compute a local AABB diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index 34ac2c6d3f7..a5dd7d48eba 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -42,16 +42,16 @@ private: static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static void concave_callback(void *p_userdata, Shape3DSW *p_convex); - static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); + static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); - static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); + static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); public: - static bool solve_static(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); - static bool solve_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr); + static bool solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); + static bool solve_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr); }; #endif // COLLISION_SOLVER__SW_H diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index 1a8c7f704f3..2df991563d0 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -107,16 +107,16 @@ typedef unsigned char U1; struct MinkowskiDiff { const Shape3DSW* m_shapes[2]; - Transform transform_A; - Transform transform_B; + Transform3D transform_A; + Transform3D transform_B; real_t margin_A = 0.0; real_t margin_B = 0.0; Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t); - void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0, - const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) { + void Initialize(const Shape3DSW* shape0, const Transform3D& wtrs0, const real_t margin0, + const Shape3DSW* shape1, const Transform3D& wtrs1, const real_t margin1) { m_shapes[0] = shape0; m_shapes[1] = shape1; transform_A = wtrs0; @@ -862,8 +862,8 @@ struct GJK }; // - static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0, - const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1, + static void Initialize( const Shape3DSW* shape0, const Transform3D& wtrs0, real_t margin0, + const Shape3DSW* shape1, const Transform3D& wtrs1, real_t margin1, sResults& results, tShape& shape) { @@ -885,10 +885,10 @@ struct GJK // bool Distance( const Shape3DSW* shape0, - const Transform& wtrs0, + const Transform3D& wtrs0, real_t margin0, const Shape3DSW* shape1, - const Transform& wtrs1, + const Transform3D& wtrs1, real_t margin1, const Vector3& guess, sResults& results) @@ -926,10 +926,10 @@ bool Distance( const Shape3DSW* shape0, // bool Penetration( const Shape3DSW* shape0, - const Transform& wtrs0, + const Transform3D& wtrs0, real_t margin0, const Shape3DSW* shape1, - const Transform& wtrs1, + const Transform3D& wtrs1, real_t margin1, const Vector3& guess, sResults& results @@ -993,7 +993,7 @@ bool Penetration( const Shape3DSW* shape0, /* clang-format on */ -bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) { +bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) { GjkEpa2::sResults res; if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) { @@ -1005,7 +1005,7 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t return false; } -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) { +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) { GjkEpa2::sResults res; if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) { diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h index a7e2e1719e0..69e85d2bc0b 100644 --- a/servers/physics_3d/gjk_epa.h +++ b/servers/physics_3d/gjk_epa.h @@ -34,7 +34,7 @@ #include "collision_solver_3d_sw.h" #include "shape_3d_sw.h" -bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0); -bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B); +bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0); +bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B); #endif diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index e9efddf1654..04d1a60dd64 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -84,7 +84,7 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) { return (y < 0.0f) ? -angle : angle; } -ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame) : +ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) : Joint3DSW(_arr, 2) { A = rbA; B = rbB; diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h index b871ea50dbb..608847352c2 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h @@ -73,8 +73,8 @@ public: JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints real_t m_appliedImpulse; - Transform m_rbAFrame; - Transform m_rbBFrame; + Transform3D m_rbAFrame; + Transform3D m_rbBFrame; real_t m_limitSoftness; real_t m_biasFactor; @@ -107,7 +107,7 @@ public: virtual bool setup(real_t p_step) override; virtual void solve(real_t p_step) override; - ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame); + ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame); void setAngularOnly(bool angularOnly) { m_angularOnly = angularOnly; diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 7c504764a74..56aba24b426 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -219,7 +219,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis( //////////////////////////// G6DOFTranslationalLimitMotorSW //////////////////////////////////// -Generic6DOFJoint3DSW::Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) : +Generic6DOFJoint3DSW::Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB, bool useLinearReferenceFrameA) : Joint3DSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB), diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index 8af76cefc2e..9ae1a2b80d5 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -185,8 +185,8 @@ protected: //! relative_frames //!@{ - Transform m_frameInA; //!< the constraint space w.r.t body A - Transform m_frameInB; //!< the constraint space w.r.t body B + Transform3D m_frameInA; //!< the constraint space w.r.t body A + Transform3D m_frameInB; //!< the constraint space w.r.t body B //!@} //! Jacobians @@ -209,8 +209,8 @@ protected: //! temporal variables //!@{ real_t m_timeStep; - Transform m_calculatedTransformA; - Transform m_calculatedTransformB; + Transform3D m_calculatedTransformA; + Transform3D m_calculatedTransformB; Vector3 m_calculatedAxisAngleDiff; Vector3 m_calculatedAxis[3]; @@ -233,7 +233,7 @@ protected: void calculateAngleInfo(); public: - Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA); + Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB, bool useLinearReferenceFrameA); virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_6DOF; } @@ -251,7 +251,7 @@ public: /*! \sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo. */ - const Transform &getCalculatedTransformA() const { + const Transform3D &getCalculatedTransformA() const { return m_calculatedTransformA; } @@ -259,23 +259,23 @@ public: /*! \sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo. */ - const Transform &getCalculatedTransformB() const { + const Transform3D &getCalculatedTransformB() const { return m_calculatedTransformB; } - const Transform &getFrameOffsetA() const { + const Transform3D &getFrameOffsetA() const { return m_frameInA; } - const Transform &getFrameOffsetB() const { + const Transform3D &getFrameOffsetB() const { return m_frameInB; } - Transform &getFrameOffsetA() { + Transform3D &getFrameOffsetA() { return m_frameInA; } - Transform &getFrameOffsetB() { + Transform3D &getFrameOffsetB() { return m_frameInB; } diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index bb8858c28ad..11669308309 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -67,7 +67,7 @@ static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) { } } -HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameA, const Transform &frameB) : +HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameA, const Transform3D &frameB) : Joint3DSW(_arr, 2) { A = rbA; B = rbB; diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index 2100f5de44d..22eb2f46609 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -66,8 +66,8 @@ class HingeJoint3DSW : public Joint3DSW { JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints JacobianEntry3DSW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor - Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis. - Transform m_rbBFrame; + Transform3D m_rbAFrame; // constraint axii. Assumes z is hinge axis. + Transform3D m_rbBFrame; real_t m_motorTargetVelocity; real_t m_maxMotorImpulse; @@ -109,7 +109,7 @@ public: void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value); bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const; - HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameA, const Transform &frameB); + HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameA, const Transform3D &frameB); HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB); }; diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 8bd19513110..db9bdb29869 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -111,7 +111,7 @@ void SliderJoint3DSW::initParams() { //----------------------------------------------------------------------------- -SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB) : +SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : Joint3DSW(_arr, 2), m_frameInA(frameInA), m_frameInB(frameInB) { diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index ef5891d0f95..f357bbd67ad 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -76,8 +76,8 @@ protected: Body3DSW *_arr[2]; }; - Transform m_frameInA; - Transform m_frameInB; + Transform3D m_frameInA; + Transform3D m_frameInB; // linear limits real_t m_lowerLinLimit; @@ -120,8 +120,8 @@ protected: JacobianEntry3DSW m_jacAng[3]; real_t m_timeStep; - Transform m_calculatedTransformA; - Transform m_calculatedTransformB; + Transform3D m_calculatedTransformA; + Transform3D m_calculatedTransformB; Vector3 m_sliderAxis; Vector3 m_realPivotAInW; @@ -152,19 +152,19 @@ protected: public: // constructors - SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB); + SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D &frameInA, const Transform3D &frameInB); //SliderJointSW(); // overrides // access const Body3DSW *getRigidBodyA() const { return A; } const Body3DSW *getRigidBodyB() const { return B; } - const Transform &getCalculatedTransformA() const { return m_calculatedTransformA; } - const Transform &getCalculatedTransformB() const { return m_calculatedTransformB; } - const Transform &getFrameOffsetA() const { return m_frameInA; } - const Transform &getFrameOffsetB() const { return m_frameInB; } - Transform &getFrameOffsetA() { return m_frameInA; } - Transform &getFrameOffsetB() { return m_frameInB; } + const Transform3D &getCalculatedTransformA() const { return m_calculatedTransformA; } + const Transform3D &getCalculatedTransformB() const { return m_calculatedTransformB; } + const Transform3D &getFrameOffsetA() const { return m_frameInA; } + const Transform3D &getFrameOffsetB() const { return m_frameInB; } + Transform3D &getFrameOffsetA() { return m_frameInA; } + Transform3D &getFrameOffsetB() { return m_frameInB; } real_t getLowerLinLimit() { return m_lowerLinLimit; } void setLowerLinLimit(real_t lowerLimit) { m_lowerLinLimit = lowerLimit; } real_t getUpperLinLimit() { return m_upperLinLimit; } diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index f3eb1ae48fd..48d8a016ce3 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -262,7 +262,7 @@ PhysicsServer3D::AreaSpaceOverrideMode PhysicsServer3DSW::area_get_space_overrid return area->get_space_override_mode(); } -void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) { +void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); @@ -283,7 +283,7 @@ void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) area->set_shape(p_shape_idx, shape); } -void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) { +void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); @@ -307,9 +307,9 @@ RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const { return shape->get_self(); } -Transform PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { +Transform3D PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const { Area3DSW *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, Transform()); + ERR_FAIL_COND_V(!area, Transform3D()); return area->get_shape_transform(p_shape_idx); } @@ -368,7 +368,7 @@ void PhysicsServer3DSW::area_set_param(RID p_area, AreaParameter p_param, const area->set_param(p_param, p_value); }; -void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform &p_transform) { +void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform3D &p_transform) { Area3DSW *area = area_owner.getornull(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); @@ -385,9 +385,9 @@ Variant PhysicsServer3DSW::area_get_param(RID p_area, AreaParameter p_param) con return area->get_param(p_param); }; -Transform PhysicsServer3DSW::area_get_transform(RID p_area) const { +Transform3D PhysicsServer3DSW::area_get_transform(RID p_area) const { Area3DSW *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, Transform()); + ERR_FAIL_COND_V(!area, Transform3D()); return area->get_transform(); }; @@ -487,7 +487,7 @@ PhysicsServer3D::BodyMode PhysicsServer3DSW::body_get_mode(RID p_body) const { return body->get_mode(); }; -void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) { +void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -507,8 +507,7 @@ void PhysicsServer3DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) body->set_shape(p_shape_idx, shape); } - -void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) { +void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -541,9 +540,9 @@ void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo body->set_shape_as_disabled(p_shape_idx, p_disabled); } -Transform PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { +Transform3D PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const { Body3DSW *body = body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, Transform()); + ERR_FAIL_COND_V(!body, Transform3D()); return body->get_shape_transform(p_shape_idx); } @@ -868,7 +867,7 @@ void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) { body->set_ray_pickable(p_enable); } -bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) { +bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -879,7 +878,7 @@ bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, co return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes); } -int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { +int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { Body3DSW *body = body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -1010,7 +1009,7 @@ Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) co return soft_body->get_state(p_state); } -void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform &p_transform) { +void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!soft_body); @@ -1253,7 +1252,7 @@ Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const { return pin_joint->get_position_b(); } -void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) { +void PhysicsServer3DSW::joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND(!body_A); @@ -1378,7 +1377,7 @@ PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) cons return joint->get_type(); } -void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +void PhysicsServer3DSW::joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND(!body_A); @@ -1418,7 +1417,7 @@ real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p return slider_joint->get_param(p_param); } -void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +void PhysicsServer3DSW::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND(!body_A); @@ -1458,7 +1457,7 @@ real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJoint return cone_twist_joint->get_param(p_param); } -void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) { +void PhysicsServer3DSW::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { Body3DSW *body_A = body_owner.getornull(p_body_A); ERR_FAIL_COND(!body_A); diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 0b42f1d605a..a5776202c90 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -130,13 +130,13 @@ public: virtual void area_set_space(RID p_area, RID p_space) override; virtual RID area_get_space(RID p_area) const override; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override; + virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override; virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override; - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) override; + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override; virtual int area_get_shape_count(RID p_area) const override; virtual RID area_get_shape(RID p_area, int p_shape_idx) const override; - virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const override; + virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override; virtual void area_remove_shape(RID p_area, int p_shape_idx) override; virtual void area_clear_shapes(RID p_area) override; @@ -147,10 +147,10 @@ public: virtual ObjectID area_get_object_instance_id(RID p_area) const override; virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override; - virtual void area_set_transform(RID p_area, const Transform &p_transform) override; + virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override; virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override; - virtual Transform area_get_transform(RID p_area) const override; + virtual Transform3D area_get_transform(RID p_area) const override; virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; @@ -173,13 +173,13 @@ public: virtual void body_set_mode(RID p_body, BodyMode p_mode) override; virtual BodyMode body_get_mode(RID p_body) const override; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) override; + virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override; - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) override; + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override; virtual int body_get_shape_count(RID p_body) const override; virtual RID body_get_shape(RID p_body, int p_shape_idx) const override; - virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const override; + virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override; virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override; @@ -245,8 +245,8 @@ public: virtual void body_set_ray_pickable(RID p_body, bool p_enable) override; - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; + virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override; + virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override; // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override; @@ -273,7 +273,7 @@ public: virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override; virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override; - virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override; + virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override; @@ -323,7 +323,7 @@ public: virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override; virtual Vector3 pin_joint_get_local_b(RID p_joint) const override; - virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) override; + virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) override; virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override; virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override; @@ -332,17 +332,17 @@ public: virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override; virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override; - virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A + virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override; virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override; - virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A + virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override; virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override; - virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override; //reference frame is A + virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override; virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 69d0fcf3ed7..8be38b723f9 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -142,14 +142,14 @@ public: FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode); FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID); - FUNC4(area_add_shape, RID, RID, const Transform &, bool); + FUNC4(area_add_shape, RID, RID, const Transform3D &, bool); FUNC3(area_set_shape, RID, int, RID); - FUNC3(area_set_shape_transform, RID, int, const Transform &); + FUNC3(area_set_shape_transform, RID, int, const Transform3D &); FUNC3(area_set_shape_disabled, RID, int, bool); FUNC1RC(int, area_get_shape_count, RID); FUNC2RC(RID, area_get_shape, RID, int); - FUNC2RC(Transform, area_get_shape_transform, RID, int); + FUNC2RC(Transform3D, area_get_shape_transform, RID, int); FUNC2(area_remove_shape, RID, int); FUNC1(area_clear_shapes, RID); @@ -157,10 +157,10 @@ public: FUNC1RC(ObjectID, area_get_object_instance_id, RID); FUNC3(area_set_param, RID, AreaParameter, const Variant &); - FUNC2(area_set_transform, RID, const Transform &); + FUNC2(area_set_transform, RID, const Transform3D &); FUNC2RC(Variant, area_get_param, RID, AreaParameter); - FUNC1RC(Transform, area_get_transform, RID); + FUNC1RC(Transform3D, area_get_transform, RID); FUNC2(area_set_collision_mask, RID, uint32_t); FUNC2(area_set_collision_layer, RID, uint32_t); @@ -182,12 +182,12 @@ public: FUNC2(body_set_mode, RID, BodyMode); FUNC1RC(BodyMode, body_get_mode, RID); - FUNC4(body_add_shape, RID, RID, const Transform &, bool); + FUNC4(body_add_shape, RID, RID, const Transform3D &, bool); FUNC3(body_set_shape, RID, int, RID); - FUNC3(body_set_shape_transform, RID, int, const Transform &); + FUNC3(body_set_shape_transform, RID, int, const Transform3D &); FUNC1RC(int, body_get_shape_count, RID); - FUNC2RC(Transform, body_get_shape_transform, RID, int); + FUNC2RC(Transform3D, body_get_shape_transform, RID, int); FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); @@ -253,12 +253,12 @@ public: FUNC2(body_set_ray_pickable, RID, bool); - bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override { + bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); return physics_3d_server->body_test_motion(p_body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes); } - int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override { + int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override { ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false); return physics_3d_server->body_test_ray_separation(p_body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin); } @@ -293,7 +293,7 @@ public: FUNC3(soft_body_set_state, RID, BodyState, const Variant &); FUNC2RC(Variant, soft_body_get_state, RID, BodyState); - FUNC2(soft_body_set_transform, RID, const Transform &); + FUNC2(soft_body_set_transform, RID, const Transform3D &); FUNC2(soft_body_set_simulation_precision, RID, int); FUNC1RC(int, soft_body_get_simulation_precision, RID); @@ -341,7 +341,7 @@ public: FUNC2(pin_joint_set_local_b, RID, const Vector3 &) FUNC1RC(Vector3, pin_joint_get_local_b, RID) - FUNC5(joint_make_hinge, RID, RID, const Transform &, RID, const Transform &) + FUNC5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &) FUNC7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &) FUNC3(hinge_joint_set_param, RID, HingeJointParam, real_t) @@ -350,17 +350,17 @@ public: FUNC3(hinge_joint_set_flag, RID, HingeJointFlag, bool) FUNC2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag) - FUNC5(joint_make_slider, RID, RID, const Transform &, RID, const Transform &) + FUNC5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &) FUNC3(slider_joint_set_param, RID, SliderJointParam, real_t) FUNC2RC(real_t, slider_joint_get_param, RID, SliderJointParam) - FUNC5(joint_make_cone_twist, RID, RID, const Transform &, RID, const Transform &) + FUNC5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &) FUNC3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t) FUNC2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam) - FUNC5(joint_make_generic_6dof, RID, RID, const Transform &, RID, const Transform &) + FUNC5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &) FUNC4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t) FUNC3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam) diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index ca7248993ff..2ffab0c9231 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -114,7 +114,7 @@ Plane PlaneShape3DSW::get_plane() const { return plane; } -void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // gibberish, a plane is infinity r_min = -1e7; r_max = 1e7; @@ -174,7 +174,7 @@ bool RayShape3DSW::get_slips_on_slope() const { return slips_on_slope; } -void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // don't think this will be even used r_min = 0; r_max = 1; @@ -255,7 +255,7 @@ real_t SphereShape3DSW::get_radius() const { return radius; } -void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void SphereShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { real_t d = p_normal.dot(p_transform.origin); // figure out scale at point @@ -317,7 +317,7 @@ SphereShape3DSW::SphereShape3DSW() { /********** BOX *************/ -void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void BoxShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // no matter the angle, the box is mirrored anyway Vector3 local_normal = p_transform.basis.xform_inv(p_normal); @@ -507,7 +507,7 @@ BoxShape3DSW::BoxShape3DSW() { /********** CAPSULE *************/ -void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void CapsuleShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { Vector3 n = p_transform.basis.xform_inv(p_normal).normalized(); real_t h = (n.y > 0) ? height : -height; @@ -674,7 +674,7 @@ CapsuleShape3DSW::CapsuleShape3DSW() { /********** CYLINDER *************/ -void CylinderShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void CylinderShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { Vector3 cylinder_axis = p_transform.basis.get_axis(1).normalized(); real_t axis_dot = cylinder_axis.dot(p_normal); @@ -854,7 +854,7 @@ CylinderShape3DSW::CylinderShape3DSW() { /********** CONVEX POLYGON *************/ -void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void ConvexPolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { int vertex_count = mesh.vertices.size(); if (vertex_count == 0) { return; @@ -1120,7 +1120,7 @@ ConvexPolygonShape3DSW::ConvexPolygonShape3DSW() { /********** FACE POLYGON *************/ -void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void FaceShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { for (int i = 0; i < 3; i++) { Vector3 v = p_transform.xform(vertex[i]); real_t d = p_normal.dot(v); @@ -1250,7 +1250,7 @@ Vector ConcavePolygonShape3DSW::get_faces() const { return rfaces; } -void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void ConcavePolygonShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { int count = vertices.size(); if (count == 0) { r_min = 0; @@ -1647,7 +1647,7 @@ int HeightMapShape3DSW::get_depth() const { return depth; } -void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { //not very useful, but not very used either p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max); } diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index 4d2b6ffbedb..bc8bd3e695c 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -86,7 +86,7 @@ public: virtual bool is_concave() const { return false; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const = 0; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0; virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0; @@ -130,7 +130,7 @@ public: virtual real_t get_area() const { return Math_INF; } virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_PLANE; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } @@ -157,7 +157,7 @@ public: virtual real_t get_area() const { return 0.0; } virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; @@ -185,7 +185,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SPHERE; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -210,7 +210,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_BOX; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -239,7 +239,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CAPSULE; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -268,7 +268,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CYLINDER; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -293,7 +293,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -371,7 +371,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -415,7 +415,7 @@ public: virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const; virtual bool intersect_point(const Vector3 &p_point) const; @@ -441,7 +441,7 @@ struct FaceShape3DSW : public Shape3DSW { const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; } - void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; Vector3 get_support(const Vector3 &p_normal) const; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; @@ -462,11 +462,11 @@ struct MotionShape3DSW : public Shape3DSW { virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } - void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { + void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { Vector3 cast = p_transform.basis.xform(motion); real_t mina, maxa; real_t minb, maxb; - Transform ofsb = p_transform; + Transform3D ofsb = p_transform; ofsb.origin += cast; shape->project_range(p_normal, p_transform, mina, maxa); shape->project_range(p_normal, ofsb, minb, maxb); diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index f63a470cbee..defbe8e8d55 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -289,7 +289,7 @@ void SoftBody3DSW::update_link_constants() { } } -void SoftBody3DSW::apply_nodes_transform(const Transform &p_transform) { +void SoftBody3DSW::apply_nodes_transform(const Transform3D &p_transform) { if (soft_mesh.is_null()) { return; } diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h index 98e554218b8..ac8bcbf0b9c 100644 --- a/servers/physics_3d/soft_body_3d_sw.h +++ b/servers/physics_3d/soft_body_3d_sw.h @@ -201,7 +201,7 @@ private: void reset_link_rest_lengths(); void update_link_constants(); - void apply_nodes_transform(const Transform &p_transform); + void apply_nodes_transform(const Transform3D &p_transform); void add_velocity(const Vector3 &p_velocity); @@ -231,7 +231,7 @@ public: SoftBody3DSW *get_soft_body() const { return soft_body; } virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; } - virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; } virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); } virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 2df824b3203..43922020844 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -59,7 +59,7 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, Space3DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); int cc = 0; - //Transform ai = p_xform.affine_inverse(); + //Transform3D ai = p_xform.affine_inverse(); for (int i = 0; i < amount; i++) { if (cc >= p_result_max) { @@ -79,7 +79,7 @@ int PhysicsDirectSpaceState3DSW::intersect_point(const Vector3 &p_point, ShapeRe const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; - Transform inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + Transform3D inv_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); inv_xform.affine_invert(); if (!col_obj->get_shape(shape_idx)->intersect_point(inv_xform.xform(p_point))) { @@ -136,7 +136,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec const CollisionObject3DSW *col_obj = space->intersection_query_results[i]; int shape_idx = space->intersection_query_subindex_results[i]; - Transform inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform(); + Transform3D inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform(); Vector3 local_from = inv_xform.xform(begin); Vector3 local_to = inv_xform.xform(end); @@ -146,7 +146,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec Vector3 shape_point, shape_normal; if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) { - Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + Transform3D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); shape_point = xform.xform(shape_point); real_t ld = normal.dot(shape_point); @@ -180,7 +180,7 @@ bool PhysicsDirectSpaceState3DSW::intersect_ray(const Vector3 &p_from, const Vec return true; } -int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return 0; } @@ -194,7 +194,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans int cc = 0; - //Transform ai = p_xform.affine_inverse(); + //Transform3D ai = p_xform.affine_inverse(); for (int i = 0; i < amount; i++) { if (cc >= p_result_max) { @@ -239,7 +239,7 @@ int PhysicsDirectSpaceState3DSW::intersect_shape(const RID &p_shape, const Trans return cc; } -bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { +bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -252,7 +252,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor real_t best_safe = 1; real_t best_unsafe = 1; - Transform xform_inv = p_xform.affine_inverse(); + Transform3D xform_inv = p_xform.affine_inverse(); MotionShape3DSW mshape; mshape.shape = shape; mshape.motion = xform_inv.basis.xform(p_motion); @@ -280,7 +280,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor Vector3 point_A, point_B; Vector3 sep_axis = p_motion.normalized(); - Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); //test initial overlap, does it collide if going all the way? if (CollisionSolver3DSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) { continue; @@ -348,7 +348,7 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor return true; } -bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool PhysicsDirectSpaceState3DSW::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { if (p_result_max <= 0) { return false; } @@ -432,7 +432,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect rd->best_local_shape = rd->local_shape; } -bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { +bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { Shape3DSW *shape = PhysicsServer3DSW::singletonsw->shape_owner.getornull(p_shape); ERR_FAIL_COND_V(!shape, 0); @@ -512,7 +512,7 @@ Vector3 PhysicsDirectSpaceState3DSW::get_closest_point_to_object_volume(RID p_ob continue; } - Transform shape_xform = obj->get_transform() * obj->get_shape_transform(i); + Transform3D shape_xform = obj->get_transform() * obj->get_shape_transform(i); Shape3DSW *shape = obj->get_shape(i); Vector3 point = shape->get_closest_point_to(shape_xform.affine_inverse().xform(p_point)); @@ -573,7 +573,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) { return amount; } -int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { +int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { AABB body_aabb; bool shapes_found = false; @@ -598,7 +598,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra body_aabb = p_transform.xform(p_body->get_inv_transform().xform(body_aabb)); body_aabb = body_aabb.grow(p_margin); - Transform body_transform = p_transform; + Transform3D body_transform = p_transform; for (int i = 0; i < p_result_max; i++) { //reset results @@ -636,7 +636,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra continue; } - Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); + Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j); for (int i = 0; i < amount; i++) { const CollisionObject3DSW *col_obj = intersection_query_results[i]; @@ -724,7 +724,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra return rays_found; } -bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) { +bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes) { //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -768,7 +768,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons real_t motion_length = p_motion.length(); Vector3 motion_normal = p_motion / motion_length; - Transform body_transform = p_from; + Transform3D body_transform = p_from; bool recovered = false; @@ -797,7 +797,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons continue; } - Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); + Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) { continue; @@ -868,14 +868,14 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons continue; } - Transform body_shape_xform = body_transform * p_body->get_shape_transform(j); + Transform3D body_shape_xform = body_transform * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) { continue; } - Transform body_shape_xform_inv = body_shape_xform.affine_inverse(); + Transform3D body_shape_xform_inv = body_shape_xform.affine_inverse(); MotionShape3DSW mshape; mshape.shape = body_shape; mshape.motion = body_shape_xform_inv.basis.xform(p_motion); @@ -893,7 +893,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons Vector3 point_A, point_B; Vector3 sep_axis = motion_normal; - Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + Transform3D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); //test initial overlap, does it collide if going all the way? if (CollisionSolver3DSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) { continue; @@ -960,7 +960,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons } //it collided, let's get the rest info in unsafe advance - Transform ugt = body_transform; + Transform3D ugt = body_transform; ugt.origin += p_motion * unsafe; _RestCallbackData rcd; @@ -979,7 +979,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons continue; } - Transform body_shape_xform = ugt * p_body->get_shape_transform(j); + Transform3D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape3DSW *body_shape = p_body->get_shape(j); if (p_exclude_raycast_shapes && body_shape->get_type() == PhysicsServer3D::SHAPE_RAY) { diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index 3a8f452e548..18e93c90ccc 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -50,10 +50,10 @@ public: virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override; - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override; PhysicsDirectSpaceState3DSW(); @@ -203,8 +203,8 @@ public: void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; } - int test_body_ray_separation(Body3DSW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin); - bool test_body_motion(Body3DSW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes); + int test_body_ray_separation(Body3DSW *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin); + bool test_body_motion(Body3DSW *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes); Space3DSW(); ~Space3DSW(); diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 80a9bd4c0bd..9d17c4b8e35 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -156,11 +156,11 @@ RID PhysicsShapeQueryParameters3D::get_shape_rid() const { return shape; } -void PhysicsShapeQueryParameters3D::set_transform(const Transform &p_transform) { +void PhysicsShapeQueryParameters3D::set_transform(const Transform3D &p_transform) { transform = p_transform; } -Transform PhysicsShapeQueryParameters3D::get_transform() const { +Transform3D PhysicsShapeQueryParameters3D::get_transform() const { return transform; } @@ -458,7 +458,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode); ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode); - ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled); @@ -502,7 +502,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask); - ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index c434109865f..6bfdc5f5784 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -59,8 +59,8 @@ public: virtual void set_angular_velocity(const Vector3 &p_velocity) = 0; virtual Vector3 get_angular_velocity() const = 0; - virtual void set_transform(const Transform &p_transform) = 0; - virtual Transform get_transform() const = 0; + virtual void set_transform(const Transform3D &p_transform) = 0; + virtual Transform3D get_transform() const = 0; virtual void add_central_force(const Vector3 &p_force) = 0; virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0; @@ -102,7 +102,7 @@ class PhysicsShapeQueryParameters3D : public Reference { RES shape_ref; RID shape; - Transform transform; + Transform3D transform; real_t margin; Set exclude; uint32_t collision_mask; @@ -119,8 +119,8 @@ public: void set_shape_rid(const RID &p_shape); RID get_shape_rid() const; - void set_transform(const Transform &p_transform); - Transform get_transform() const; + void set_transform(const Transform3D &p_transform); + Transform3D get_transform() const; void set_margin(real_t p_margin); real_t get_margin() const; @@ -174,7 +174,7 @@ public: virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0; - virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; struct ShapeRestInfo { Vector3 point; @@ -185,11 +185,11 @@ public: Vector3 linear_velocity; //velocity at contact point }; - virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; + virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) = 0; - virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; - virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; + virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set &p_exclude = Set(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0; virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0; @@ -335,13 +335,13 @@ public: virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0; virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0; + virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0; virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) = 0; + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0; virtual int area_get_shape_count(RID p_area) const = 0; virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; - virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; + virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; virtual void area_clear_shapes(RID p_area) = 0; @@ -352,10 +352,10 @@ public: virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; - virtual void area_set_transform(RID p_area, const Transform &p_transform) = 0; + virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0; virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; - virtual Transform area_get_transform(RID p_area) const = 0; + virtual Transform3D area_get_transform(RID p_area) const = 0; virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; @@ -386,13 +386,13 @@ public: virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; virtual BodyMode body_get_mode(RID p_body) const = 0; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false) = 0; + virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0; virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) = 0; + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0; virtual int body_get_shape_count(RID p_body) const = 0; virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; - virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; + virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; virtual void body_clear_shapes(RID p_body) = 0; @@ -512,7 +512,7 @@ public: } }; - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; + virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) = 0; struct SeparationResult { real_t collision_depth; @@ -526,7 +526,7 @@ public: Variant collider_metadata; }; - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0; + virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) = 0; /* SOFT BODY */ @@ -554,7 +554,7 @@ public: virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0; - virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0; + virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0; @@ -642,7 +642,7 @@ public: HINGE_JOINT_FLAG_MAX }; - virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) = 0; + virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0; virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0; virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0; @@ -679,7 +679,7 @@ public: }; - virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A + virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0; virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0; @@ -693,7 +693,7 @@ public: CONE_TWIST_MAX }; - virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A + virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0; virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0; @@ -734,7 +734,7 @@ public: G6DOF_JOINT_FLAG_MAX }; - virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) = 0; //reference frame is A + virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0; virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0; diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index bfc7e7684f8..f4a3c4497ab 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -45,7 +45,7 @@ public: void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector &p_material) override {} void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} + void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} @@ -145,9 +145,9 @@ public: void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} RID light_instance_create(RID p_light) override { return RID(); } - void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) override {} + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} void light_instance_mark_visible(RID p_light_instance) override {} RID reflection_atlas_create() override { return RID(); } @@ -155,7 +155,7 @@ public: void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} RID reflection_probe_instance_create(RID p_probe) override { return RID(); } - void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) override {} + void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} void reflection_probe_release_atlas_index(RID p_instance) override {} bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } @@ -163,21 +163,21 @@ public: bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } RID decal_instance_create(RID p_decal) override { return RID(); } - void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {} + void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} RID lightmap_instance_create(RID p_lightmap) override { return RID(); } - void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {} + void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); } - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {} + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} bool gi_probe_needs_update(RID p_probe) const override { return false; } void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects) override {} void gi_probe_set_quality(RS::GIProbeQuality) override {} - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray &p_instances) override {} + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {} + void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances) override {} void set_scene_pass(uint64_t p_pass) override {} void set_time(double p_time, double p_step) override {} @@ -347,7 +347,7 @@ public: int multimesh_get_instance_count(RID p_multimesh) const override { return 0; } void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {} - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) override {} + void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {} void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {} void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {} void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {} @@ -355,7 +355,7 @@ public: RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); } AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); } - Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform(); } + Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); } Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); } Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); } Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); } @@ -389,8 +389,8 @@ public: void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {} void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {} int skeleton_get_bone_count(RID p_skeleton) const override { return 0; } - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) override {} - Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform(); } + void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {} + Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); } void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {} Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); } @@ -486,7 +486,7 @@ public: RID gi_probe_allocate() override { return RID(); } void gi_probe_initialize(RID p_rid) override {} - void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) override {} + void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) override {} AABB gi_probe_get_bounds(RID p_gi_probe) const override { return AABB(); } Vector3i gi_probe_get_octree_size(RID p_gi_probe) const override { return Vector3i(); } @@ -495,7 +495,7 @@ public: Vector gi_probe_get_distance_field(RID p_gi_probe) const override { return Vector(); } Vector gi_probe_get_level_counts(RID p_gi_probe) const override { return Vector(); } - Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform(); } + Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const override { return Transform3D(); } void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) override {} float gi_probe_get_dynamic_range(RID p_gi_probe) const override { return 0; } @@ -555,7 +555,7 @@ public: RID particles_allocate() override { return RID(); } void particles_initialize(RID p_rid) override {} void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {} - void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} + void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} void particles_set_emitting(RID p_particles, bool p_emitting) override {} void particles_set_amount(RID p_particles, int p_amount) override {} void particles_set_lifetime(RID p_particles, float p_lifetime) override {} @@ -577,7 +577,7 @@ public: void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {} - void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override {} + void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override {} void particles_restart(RID p_particles) override {} @@ -590,7 +590,7 @@ public: AABB particles_get_current_aabb(RID p_particles) override { return AABB(); } AABB particles_get_aabb(RID p_particles) const override { return AABB(); } - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) override {} + void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {} bool particles_get_emitting(RID p_particles) override { return false; } int particles_get_draw_passes(RID p_particles) const override { return 0; } @@ -622,7 +622,7 @@ public: RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } RID particles_collision_instance_create(RID p_collision) override { return RID(); }; - void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{}; + void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override{}; void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{}; /* GLOBAL VARIABLES */ diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp index 2669a73014c..b952ecbff0d 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp +++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp @@ -374,7 +374,7 @@ void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID } } -void ClusterBuilderRD::begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) { +void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y) { view_xform = p_view_transform.affine_inverse(); projection = p_cam_projection; z_near = projection.get_z_near(); diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h index dc1707b5346..ebb81abdad4 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.h +++ b/servers/rendering/renderer_rd/cluster_builder_rd.h @@ -167,7 +167,7 @@ private: uint32_t render_element_count = 0; uint32_t render_element_max = 0; - Transform view_xform; + Transform3D view_xform; CameraMatrix adjusted_projection; CameraMatrix projection; float z_far = 0; @@ -220,9 +220,9 @@ private: public: void setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer); - void begin(const Transform &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y); + void begin(const Transform3D &p_view_transform, const CameraMatrix &p_cam_projection, bool p_flip_y); - _FORCE_INLINE_ void add_light(LightType p_type, const Transform &p_transform, float p_radius, float p_spot_aperture) { + _FORCE_INLINE_ void add_light(LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) { if (p_type == LIGHT_TYPE_OMNI && cluster_count_by_type[ELEMENT_TYPE_OMNI_LIGHT] == max_elements_by_type) { return; //max number elements reached } @@ -232,7 +232,7 @@ public: RenderElementData &e = render_elements[render_element_count]; - Transform xform = view_xform * p_transform; + Transform3D xform = view_xform * p_transform; float radius = xform.basis.get_uniform_scale(); if (radius > 0.98 || radius < 1.02) { @@ -317,7 +317,7 @@ public: render_element_count++; } - _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform &p_transform, const Vector3 &p_half_extents) { + _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_extents) { if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) { return; //max number elements reached } @@ -326,7 +326,7 @@ public: } RenderElementData &e = render_elements[render_element_count]; - Transform xform = view_xform * p_transform; + Transform3D xform = view_xform * p_transform; //extract scale and scale the matrix by it, makes things simpler Vector3 scale = p_half_extents; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 16c6273ff64..9a9d7a12147 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -817,7 +817,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, u if (inst->store_transform_cache) { RendererStorageRD::store_transform(inst->transform, instance_data.transform); } else { - RendererStorageRD::store_transform(Transform(), instance_data.transform); + RendererStorageRD::store_transform(Transform3D(), instance_data.transform); } instance_data.flags = inst->flags_cache; @@ -1068,7 +1068,7 @@ void RenderForwardClustered::_setup_giprobes(const PagedArray &p_giprobes) } } -void RenderForwardClustered::_setup_lightmaps(const PagedArray &p_lightmaps, const Transform &p_cam_transform) { +void RenderForwardClustered::_setup_lightmaps(const PagedArray &p_lightmaps, const Transform3D &p_cam_transform) { scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { @@ -1498,7 +1498,8 @@ void RenderForwardClustered::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { + +void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -1585,7 +1586,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { RD::get_singleton()->draw_command_end_label(); } -void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) { +void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -1622,7 +1623,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con RD::get_singleton()->draw_command_end_label(); } -void RenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); RD::get_singleton()->draw_command_begin_label("Render Material"); @@ -1796,7 +1797,7 @@ void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i render_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); - Transform to_bounds; + Transform3D to_bounds; to_bounds.origin = p_bounds.position; to_bounds.basis.scale(p_bounds.size); @@ -2719,7 +2720,7 @@ void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstanc ginstance->mesh_instance = p_mesh_instance; _geometry_instance_mark_dirty(ginstance); } -void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { +void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { GeometryInstanceForwardClustered *ginstance = static_cast(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->transform = p_transform; @@ -2824,11 +2825,12 @@ void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(G void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { } -Transform RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { +Transform3D RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast(p_instance); - ERR_FAIL_COND_V(!ginstance, Transform()); + ERR_FAIL_COND_V(!ginstance, Transform3D()); return ginstance->transform; } + AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) { GeometryInstanceForwardClustered *ginstance = static_cast(p_instance); ERR_FAIL_COND_V(!ginstance, AABB()); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index bed3c3b2194..86c04eb08ee 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -351,7 +351,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_giprobes(const PagedArray &p_giprobes); - void _setup_lightmaps(const PagedArray &p_lightmaps, const Transform &p_cam_transform); + void _setup_lightmaps(const PagedArray &p_lightmaps, const Transform3D &p_cam_transform); struct RenderElementInfo { uint32_t repeat : 22; @@ -458,7 +458,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { bool can_sdfgi = false; //used during setup uint32_t base_flags = 0; - Transform transform; + Transform3D transform; RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; RID lightmap_instance; GeometryInstanceLightmapSH *lightmap_sh = nullptr; @@ -569,14 +569,14 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color); virtual void _render_shadow_begin(); - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); virtual void _render_shadow_process(); virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_uv2(const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances); + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances); public: virtual GeometryInstance *geometry_instance_create(RID p_base); @@ -584,7 +584,7 @@ public: virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector &p_materials); virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); @@ -594,7 +594,7 @@ public: virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); - virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance); + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance); virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 4e93fa53337..c5f13df6e26 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -283,7 +283,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ return render_pass_uniform_sets[p_index]; } -void RenderForwardMobile::_setup_lightmaps(const PagedArray &p_lightmaps, const Transform &p_cam_transform) { +void RenderForwardMobile::_setup_lightmaps(const PagedArray &p_lightmaps, const Transform3D &p_cam_transform) { // This probably needs to change... scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { @@ -547,7 +547,7 @@ void RenderForwardMobile::_render_shadow_begin() { render_list[RENDER_LIST_SECONDARY].clear(); } -void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { +void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) { uint32_t shadow_pass_index = scene_state.shadow_passes.size(); SceneState::ShadowPass shadow_pass; @@ -634,7 +634,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { /* */ -void RenderForwardMobile::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); RD::get_singleton()->draw_command_begin_label("Render Material"); @@ -746,7 +746,7 @@ void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_ // we don't do GI in low end.. } -void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) { +void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); @@ -1364,7 +1364,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr if (inst->store_transform_cache) { RendererStorageRD::store_transform(inst->transform, push_constant.transform); } else { - RendererStorageRD::store_transform(Transform(), push_constant.transform); + RendererStorageRD::store_transform(Transform3D(), push_constant.transform); } push_constant.flags = inst->flags_cache; @@ -1557,7 +1557,7 @@ void RenderForwardMobile::geometry_instance_set_mesh_instance(GeometryInstance * _geometry_instance_mark_dirty(ginstance); } -void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { +void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { GeometryInstanceForwardMobile *ginstance = static_cast(p_geometry_instance); ERR_FAIL_COND(!ginstance); ginstance->transform = p_transform; @@ -1645,9 +1645,9 @@ void RenderForwardMobile::geometry_instance_set_cast_double_sided_shadows(Geomet _geometry_instance_mark_dirty(ginstance); } -Transform RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) { +Transform3D RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) { GeometryInstanceForwardMobile *ginstance = static_cast(p_instance); - ERR_FAIL_COND_V(!ginstance, Transform()); + ERR_FAIL_COND_V(!ginstance, Transform3D()); return ginstance->transform; } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index bf911319f24..28abc7e0b5d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -152,14 +152,14 @@ protected: virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color); virtual void _render_shadow_begin(); - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true); virtual void _render_shadow_process(); virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_uv2(const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances); + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances); uint64_t lightmap_texture_array_version = 0xFFFFFFFF; @@ -174,7 +174,7 @@ protected: static RenderForwardMobile *singleton; void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); - void _setup_lightmaps(const PagedArray &p_lightmaps, const Transform &p_cam_transform); + void _setup_lightmaps(const PagedArray &p_lightmaps, const Transform3D &p_cam_transform); RID render_base_uniform_set; LocalVector render_pass_uniform_sets; @@ -489,7 +489,7 @@ protected: RID transforms_uniform_set; float depth = 0; bool mirror = false; - Transform transform; + Transform3D transform; bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform bool non_uniform_scale = false; AABB transformed_aabb; //needed for LOD @@ -568,7 +568,7 @@ public: virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector &p_materials); virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); @@ -578,7 +578,7 @@ public: virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); - virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance); + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance); virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 70c1705bff7..9d325fe69bd 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -76,7 +76,7 @@ void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p p_mat2x3[5] = p_transform.elements[2][1]; } -void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) { +void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) { p_mat4[0] = p_transform.basis.elements[0][0]; p_mat4[1] = p_transform.basis.elements[1][0]; p_mat4[2] = p_transform.basis.elements[2][0]; @@ -1250,7 +1250,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p Size2i ssize = storage->render_target_get_size(p_to_render_target); - Transform screen_transform; + Transform3D screen_transform; screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f)); _update_transform_to_mat4(screen_transform, state_buffer.screen_transform); @@ -1539,7 +1539,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, } Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); - projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); + projection = projection * CameraMatrix(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { @@ -1617,7 +1617,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh CameraMatrix projection; projection.set_orthogonal(-half_size, half_size, -0.5, 0.5, 0.0, distance); - projection = projection * CameraMatrix(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse()); + projection = projection * CameraMatrix(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 890a4e36494..8c1376e2dc1 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -433,7 +433,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); - _FORCE_INLINE_ void _update_transform_to_mat4(const Transform &p_transform, float *p_mat4); + _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4); void _update_shadow_atlas(); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index b289b17fad1..cce3b5a3cdb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -1099,7 +1099,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() { RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE); } -void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { +void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) { Vector uniforms; { @@ -1367,7 +1367,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr } } -void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) { +void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) { /* Update general SDFGI Buffer */ SDFGIData sdfgi_data; @@ -2373,8 +2373,8 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c light_count = MIN(gi->gi_probe_max_lights, (uint32_t)p_light_instances.size()); { - Transform to_cell = storage->gi_probe_get_to_cell_xform(probe); - Transform to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); + Transform3D to_cell = storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); //update lights for (uint32_t i = 0; i < light_count; i++) { @@ -2399,7 +2399,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); - Transform xform = p_scene_render->light_instance_get_base_transform(light_instance); + Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance); Vector3 pos = to_probe_xform.xform(xform.origin); Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_axis(2)).normalized(); @@ -2516,12 +2516,12 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c Vector3i octree_size = storage->gi_probe_get_octree_size(probe); int multiplier = dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z); - Transform oversample_scale; + Transform3D oversample_scale; oversample_scale.basis.scale(Vector3(multiplier, multiplier, multiplier)); - Transform to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe); - Transform to_world_xform = transform * to_cell.affine_inverse(); - Transform to_probe_xform = to_world_xform.affine_inverse(); + Transform3D to_cell = oversample_scale * storage->gi_probe_get_to_cell_xform(probe); + Transform3D to_world_xform = transform * to_cell.affine_inverse(); + Transform3D to_probe_xform = to_world_xform.affine_inverse(); AABB probe_aabb(Vector3(), octree_size); @@ -2576,7 +2576,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c Vector3 up_dir = render_up[j]; Vector3 center = aabb.position + aabb.size * 0.5; - Transform xform; + Transform3D xform; xform.set_look_at(center - aabb.size * 0.5 * render_dir, center, up_dir); Vector3 x_dir = xform.basis.get_axis(0).abs(); @@ -3020,7 +3020,7 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme return sdfgi; } -void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) { +void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render) { r_gi_probes_used = 0; // feels a little dirty to use our container this way but.... @@ -3035,7 +3035,7 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ bool giprobes_changed = false; - Transform to_camera; + Transform3D to_camera; to_camera.origin = p_transform.origin; //only translation, make local for (int i = 0; i < MAX_GIPROBES; i++) { @@ -3049,7 +3049,7 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ RID base_probe = gipi->probe; - Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; + Transform3D to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; gipd.xform[0] = to_cell.basis.elements[0][0]; gipd.xform[1] = to_cell.basis.elements[1][0]; @@ -3119,7 +3119,7 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_ RD::get_singleton()->draw_command_end_label(); } -void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray &p_gi_probes, RendererSceneRenderRD *p_scene_render) { +void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray &p_gi_probes, RendererSceneRenderRD *p_scene_render) { RD::get_singleton()->draw_command_begin_label("GI Render"); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.getornull(p_render_buffers); @@ -3373,7 +3373,7 @@ RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) { return rid; } -void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { +void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { GIProbeInstance *gi_probe = get_probe_instance(p_probe); ERR_FAIL_COND(!gi_probe); diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index 59f5f374d18..3394e318314 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -374,7 +374,7 @@ public: bool has_dynamic_object_data = false; - Transform transform; + Transform3D transform; void update(bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); @@ -527,10 +527,10 @@ public: int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const; void update_cascades(); - void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture); + void debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture); void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); - void pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); + void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); void render_region(RID p_render_buffers, int p_region, const PagedArray &p_instances, RendererSceneRenderRD *p_scene_render); void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); }; @@ -659,11 +659,11 @@ public: SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); - void setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render); - void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray &p_gi_probes, RendererSceneRenderRD *p_scene_render); + void setup_giprobes(RID p_render_buffers, const Transform3D &p_transform, const PagedArray &p_gi_probes, uint32_t &r_gi_probes_used, RendererSceneRenderRD *p_scene_render); + void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray &p_gi_probes, RendererSceneRenderRD *p_scene_render); RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); bool gi_probe_needs_update(RID p_probe) const; void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 1f01de13330..0698a5f9527 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -570,7 +570,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { return reflection_probe_instance_owner.make_rid(rpi); } -void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { +void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); @@ -1233,7 +1233,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { return li; } -void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { +void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -1247,7 +1247,7 @@ void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const light_instance->aabb = p_aabb; } -void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -1305,7 +1305,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { return decal_instance_owner.make_rid(di); } -void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { +void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { DecalInstance *di = decal_instance_owner.getornull(p_decal); ERR_FAIL_COND(!di); di->transform = p_transform; @@ -1318,7 +1318,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { li.lightmap = p_lightmap; return lightmap_instance_owner.make_rid(li); } -void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) { +void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); ERR_FAIL_COND(!li); li->transform = p_transform; @@ -1330,7 +1330,7 @@ RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { return gi.gi_probe_instance_create(p_base); } -void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { +void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform); } @@ -2284,7 +2284,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g return rb->data; } -void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) { +void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { cluster.reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { @@ -2344,8 +2344,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflecti reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - Transform transform = rpi->transform; - Transform proj = (p_camera_inverse_transform * transform).inverse(); + Transform3D transform = rpi->transform; + Transform3D proj = (p_camera_inverse_transform * transform).inverse(); RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); if (current_cluster_builder != nullptr) { @@ -2360,8 +2360,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray &p_reflecti } } -void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { - Transform inverse_transform = p_camera_transform.affine_inverse(); +void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { + Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; r_positional_light_count = 0; @@ -2387,7 +2387,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const // Copy to SkyDirectionalLightData if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) { RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count]; - Transform light_transform = li->transform; + Transform3D light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; @@ -2423,7 +2423,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - Transform light_transform = li->transform; + Transform3D light_transform = li->transform; Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); @@ -2513,7 +2513,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const CameraMatrix rectm; rectm.set_light_atlas_rect(atlas_rect); - Transform modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); + Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; @@ -2609,7 +2609,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; RID base = li->light; - Transform light_transform = li->transform; + Transform3D light_transform = li->transform; float sign = storage->light_is_negative(base) ? -1 : 1; Color linear_col = storage->light_get_color(base).to_linear(); @@ -2709,7 +2709,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const if (type == RS::LIGHT_OMNI) { light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another - Transform proj = (inverse_transform * light_transform).inverse(); + Transform3D proj = (inverse_transform * light_transform).inverse(); RendererStorageRD::store_transform(proj, light_data.shadow_matrix); @@ -2721,7 +2721,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } } else if (type == RS::LIGHT_SPOT) { - Transform modelview = (inverse_transform * light_transform).inverse(); + Transform3D modelview = (inverse_transform * light_transform).inverse(); CameraMatrix bias; bias.set_light_bias(); @@ -2765,8 +2765,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray &p_lights, const } } -void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const Transform &p_camera_inverse_xform) { - Transform uv_xform; +void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const Transform3D &p_camera_inverse_xform) { + Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); @@ -2785,7 +2785,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const } RID decal = di->decal; - Transform xform = di->transform; + Transform3D xform = di->transform; real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; @@ -2817,7 +2817,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const di->render_index = i; di->cull_mask = storage->decal_get_cull_mask(decal); - Transform xform = di->transform; + Transform3D xform = di->transform; float fade = 1.0; if (storage->decal_is_distance_fade_enabled(decal)) { @@ -2834,9 +2834,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray &p_decals, const Vector3 decal_extents = storage->decal_get_extents(decal); - Transform scale_xform; + Transform3D scale_xform; scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); - Transform to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); + Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -3066,7 +3066,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -3365,7 +3365,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; - Transform to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; + Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; storage->store_transform(to_prev_cam_view, params.to_prev_view); params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; @@ -3630,7 +3630,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -3808,7 +3808,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, bool flip_y = false; CameraMatrix light_projection; - Transform light_transform; + Transform3D light_transform; if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { //set pssm stuff @@ -3958,11 +3958,11 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } } -void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray &p_instances) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -3971,7 +3971,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, Vector3 cam_pos = p_transform.origin; cam_pos.y += extents.y; - Transform cam_xform; + Transform3D cam_xform; cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 1f82ae6dec1..159d2068981 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -46,7 +46,7 @@ struct RenderDataRD { RID render_buffers = RID(); - Transform cam_transform = Transform(); + Transform3D cam_transform = Transform3D(); CameraMatrix cam_projection = CameraMatrix(); bool cam_ortogonal = false; @@ -92,21 +92,21 @@ protected: }; virtual RenderBufferData *_create_render_buffer_data() = 0; - void _setup_lights(const PagedArray &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); - void _setup_decals(const PagedArray &p_decals, const Transform &p_camera_inverse_xform); - void _setup_reflections(const PagedArray &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); + void _setup_lights(const PagedArray &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count); + void _setup_decals(const PagedArray &p_decals, const Transform3D &p_camera_inverse_xform); + void _setup_reflections(const PagedArray &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment); virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; + virtual void _render_shadow_append(RID p_framebuffer, const PagedArray &p_instances, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0; virtual void _render_shadow_process() = 0; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_uv2(const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) = 0; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray &p_instances) = 0; void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); @@ -184,7 +184,7 @@ private: uint32_t render_index = 0; uint32_t cull_mask = 0; - Transform transform; + Transform3D transform; }; mutable RID_Owner reflection_probe_instance_owner; @@ -193,7 +193,7 @@ private: struct DecalInstance { RID decal; - Transform transform; + Transform3D transform; uint32_t render_index; uint32_t cull_mask; }; @@ -204,7 +204,7 @@ private: struct LightmapInstance { RID lightmap; - Transform transform; + Transform3D transform; }; mutable RID_Owner lightmap_instance_owner; @@ -312,7 +312,7 @@ private: struct LightInstance { struct ShadowTransform { CameraMatrix camera; - Transform transform; + Transform3D transform; float farplane; float split; float bias_scale; @@ -329,7 +329,7 @@ private: AABB aabb; RID self; RID light; - Transform transform; + Transform3D transform; Vector3 light_vector; Vector3 spot_vector; @@ -663,7 +663,7 @@ private: int last_shadow_filter = -1; - Transform prev_cam_transform; + Transform3D prev_cam_transform; }; enum { @@ -721,7 +721,7 @@ private: bool volumetric_fog_filter_active = true; void _volumetric_fog_erase(RenderBuffers *rb); - void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); + void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); RID shadow_sampler; @@ -740,7 +740,7 @@ private: void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true); public: - virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; + virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0; virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; /* SHADOW ATLAS API */ @@ -878,9 +878,9 @@ public: virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure); RID light_instance_create(RID p_light); - void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform); void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb); - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); void light_instance_mark_visible(RID p_light_instance); _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { @@ -888,7 +888,7 @@ public: return li->light; } - _FORCE_INLINE_ Transform light_instance_get_base_transform(RID p_light_instance) { + _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { LightInstance *li = light_instance_owner.getornull(p_light_instance); return li->transform; } @@ -945,7 +945,7 @@ public: return float(1.0) / shadow_size; } - _FORCE_INLINE_ Transform + _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) { LightInstance *li = light_instance_owner.getornull(p_light_instance); return li->shadow_transform[p_index].transform; @@ -1019,7 +1019,7 @@ public: } virtual RID reflection_probe_instance_create(RID p_probe); - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform); virtual void reflection_probe_release_atlas_index(RID p_instance); virtual bool reflection_probe_instance_needs_redraw(RID p_instance); virtual bool reflection_probe_instance_has_reflection(RID p_instance); @@ -1063,9 +1063,9 @@ public: return rpi->last_pass; } - _FORCE_INLINE_ Transform reflection_probe_instance_get_transform(RID p_instance) { + _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); - ERR_FAIL_COND_V(!rpi, Transform()); + ERR_FAIL_COND_V(!rpi, Transform3D()); return rpi->transform; } @@ -1078,20 +1078,20 @@ public: } virtual RID decal_instance_create(RID p_decal); - virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform); + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform); _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); return decal->decal; } - _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const { + _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { DecalInstance *decal = decal_instance_owner.getornull(p_decal); return decal->transform; } virtual RID lightmap_instance_create(RID p_lightmap); - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform); + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform); _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; } @@ -1100,7 +1100,7 @@ public: LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); return li->lightmap; } - _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) { + _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); return li->transform; } @@ -1110,7 +1110,7 @@ public: /* gi light probes */ RID gi_probe_instance_create(RID p_base); - void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); + void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); bool gi_probe_needs_update(RID p_probe) const; void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects); void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; } @@ -1147,11 +1147,11 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); + void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr); - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); + void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray &p_instances); + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances); virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 966a1c6815e..e68f4660156 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -878,7 +878,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { } } -void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { +void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { ERR_FAIL_COND(!p_env); // I guess without an environment we also can't have a sky... SkyMaterialData *material = nullptr; @@ -1048,7 +1048,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo); } -void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) { +void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time) { ERR_FAIL_COND(!p_env); Sky *sky = get_sky(p_env->sky); @@ -1135,7 +1135,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM RD::DrawListID cubemap_draw_list; for (int i = 0; i < 6; i++) { - Transform local_view; + Transform3D local_view; local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]); RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd); @@ -1153,7 +1153,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM RD::DrawListID cubemap_draw_list; for (int i = 0; i < 6; i++) { - Transform local_view; + Transform3D local_view; local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]); RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd); @@ -1167,7 +1167,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP]; for (int i = 0; i < 6; i++) { - Transform local_view; + Transform3D local_view; local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]); RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd); @@ -1213,7 +1213,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM } } -void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time) { +void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time) { ERR_FAIL_COND(!p_env); Sky *sky = get_sky(p_env->sky); diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index 73390a586b3..063e4e662e5 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -268,9 +268,9 @@ public: void init(RendererStorageRD *p_storage); - void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); - void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform &p_transform, double p_time); - void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform &p_transform, double p_time); + void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); + void update(RendererSceneEnvironmentRD *p_env, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time); + void draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, const CameraMatrix &p_projection, const Transform3D &p_transform, double p_time); void invalidate_sky(Sky *p_sky); void update_dirty_skys(); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 7a26e40c0a4..672ef0c5179 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1926,7 +1926,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[11] = 0; } break; case ShaderLanguage::TYPE_MAT4: { - Transform v = value; + Transform3D v = value; float *gui = (float *)data; gui[0] = v.basis.elements[0][0]; @@ -2776,7 +2776,7 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { const float *dataptr = baseptr + j * 8; - Transform mtx; + Transform3D mtx; mtx.basis.elements[0].x = dataptr[0]; mtx.basis.elements[1].x = dataptr[1]; @@ -2803,7 +2803,7 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { const float *dataptr = baseptr + j * 12; - Transform mtx; + Transform3D mtx; mtx.basis.elements[0][0] = dataptr[0]; mtx.basis.elements[0][1] = dataptr[1]; @@ -3478,7 +3478,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl AABB mesh_aabb = mesh_get_aabb(multimesh->mesh); for (int i = 0; i < p_instances; i++) { const float *data = p_data + multimesh->stride_cache * i; - Transform t; + Transform3D t; if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) { t.basis.elements[0][0] = data[0]; @@ -3514,7 +3514,7 @@ void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const fl multimesh->aabb = aabb; } -void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { +void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); ERR_FAIL_COND(!multimesh); ERR_FAIL_INDEX(p_index, multimesh->instances); @@ -3621,15 +3621,15 @@ RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const { return multimesh->mesh; } -Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { +Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform()); - ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform()); + ERR_FAIL_COND_V(!multimesh, Transform3D()); + ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D()); + ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D()); _multimesh_make_local(multimesh); - Transform t; + Transform3D t; { const float *r = multimesh->data_cache.ptr(); @@ -4065,7 +4065,7 @@ void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, flo particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); } -void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { +void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { @@ -4161,7 +4161,7 @@ void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitt } } -void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_COND(particles->amount == 0); @@ -4229,7 +4229,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { Vector buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); - Transform inv = particles->emission_transform.affine_inverse(); + Transform3D inv = particles->emission_transform.affine_inverse(); AABB aabb; if (buffer.size()) { @@ -4272,7 +4272,7 @@ AABB RendererStorageRD::particles_get_aabb(RID p_particles) const { return particles->custom_aabb; } -void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { +void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -4396,7 +4396,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta frame_params.randomness = p_particles->randomness; if (p_particles->use_local_coords) { - store_transform(Transform(), frame_params.emission_transform); + store_transform(Transform3D(), frame_params.emission_transform); } else { store_transform(p_particles->emission_transform, frame_params.emission_transform); } @@ -4416,7 +4416,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; RID collision_heightmap_texture; - Transform to_particles; + Transform3D to_particles; if (p_particles->use_local_coords) { to_particles = p_particles->emission_transform.affine_inverse(); } @@ -4473,7 +4473,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision); ERR_CONTINUE(!pc); - Transform to_collider = pci->transform; + Transform3D to_collider = pci->transform; if (p_particles->use_local_coords) { to_collider = to_particles * to_collider; } @@ -5522,7 +5522,7 @@ RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { pci.collision = p_collision; return particles_collision_instance_owner.make_rid(pci); } -void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) { +void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); ERR_FAIL_COND(!pci); pci->transform = p_transform; @@ -5600,7 +5600,7 @@ int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { return skeleton->size; } -void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { +void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); @@ -5625,16 +5625,16 @@ void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, _skeleton_make_dirty(skeleton); } -Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { +Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); - ERR_FAIL_COND_V(skeleton->use_2d, Transform()); + ERR_FAIL_COND_V(!skeleton, Transform3D()); + ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D()); + ERR_FAIL_COND_V(skeleton->use_2d, Transform3D()); const float *dataptr = skeleton->data.ptr() + p_bone * 12; - Transform t; + Transform3D t; t.basis.elements[0][0] = dataptr[0]; t.basis.elements[0][1] = dataptr[1]; @@ -6331,7 +6331,7 @@ void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) { gi_probe_owner.initialize_rid(p_gi_probe, GIProbe()); } -void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { +void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); ERR_FAIL_COND(!gi_probe); @@ -6506,9 +6506,9 @@ Vector RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const { return gi_probe->level_counts; } -Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { +Transform3D RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const { GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe); - ERR_FAIL_COND_V(!gi_probe, Transform()); + ERR_FAIL_COND_V(!gi_probe, Transform3D()); return gi_probe->to_cell_xform; } @@ -8129,7 +8129,7 @@ void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::Gl } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { GlobalVariables::Value *bv = &global_variables.buffer_values[p_index]; - Transform v = p_value; + Transform3D v = p_value; bv[0].x = v.basis.elements[0][0]; bv[0].y = v.basis.elements[1][0]; bv[0].z = v.basis.elements[2][0]; @@ -8663,7 +8663,7 @@ bool RendererStorageRD::free(RID p_rid) { decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { - gi_probe_allocate_data(p_rid, Transform(), AABB(), Vector3i(), Vector(), Vector(), Vector(), Vector()); //deallocate + gi_probe_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector(), Vector(), Vector(), Vector()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); gi_probe->dependency.deleted_notify(p_rid); gi_probe_owner.free(p_rid); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 67fbeb3008c..97e2e9a4344 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -46,7 +46,7 @@ #include "servers/rendering/rendering_device.h" class RendererStorageRD : public RendererStorage { public: - static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) { + static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; p_array[1] = p_mtx.basis.elements[1][0]; p_array[2] = p_mtx.basis.elements[2][0]; @@ -95,7 +95,7 @@ public: p_array[11] = 0; } - static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform &p_mtx, float *p_array) { + static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) { p_array[0] = p_mtx.basis.elements[0][0]; p_array[1] = p_mtx.basis.elements[0][1]; p_array[2] = p_mtx.basis.elements[0][2]; @@ -726,7 +726,7 @@ private: RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX; Vector draw_passes; - Vector trail_bind_poses; + Vector trail_bind_poses; bool trail_bind_poses_dirty = false; RID trail_bind_pose_buffer; RID trail_bind_pose_uniform_set; @@ -771,7 +771,7 @@ private: bool force_sub_emit = false; - Transform emission_transform; + Transform3D emission_transform; Vector emission_buffer_data; @@ -941,7 +941,7 @@ private: struct ParticlesCollisionInstance { RID collision; - Transform transform; + Transform3D transform; bool active = false; }; @@ -1059,7 +1059,7 @@ private: int cell_count = 0; - Transform to_cell_xform; + Transform3D to_cell_xform; AABB bounds; Vector3i octree_size; @@ -1661,14 +1661,14 @@ public: int multimesh_get_instance_count(RID p_multimesh) const; void multimesh_set_mesh(RID p_multimesh, RID p_mesh); - void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); + void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform); void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); RID multimesh_get_mesh(RID p_multimesh) const; - Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; + Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const; Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; @@ -1759,10 +1759,10 @@ public: void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false); void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); - void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); + void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform); int skeleton_get_bone_count(RID p_skeleton) const; - void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); - Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const; + void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform); + Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const; void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; @@ -2024,7 +2024,7 @@ public: RID gi_probe_allocate(); void gi_probe_initialize(RID p_gi_probe); - void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts); + void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts); AABB gi_probe_get_bounds(RID p_gi_probe) const; Vector3i gi_probe_get_octree_size(RID p_gi_probe) const; @@ -2033,7 +2033,7 @@ public: Vector gi_probe_get_distance_field(RID p_gi_probe) const; Vector gi_probe_get_level_counts(RID p_gi_probe) const; - Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const; + Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const; void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range); float gi_probe_get_dynamic_range(RID p_gi_probe) const; @@ -2147,10 +2147,10 @@ public: void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align); void particles_set_trails(RID p_particles, bool p_enable, float p_length); - void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses); + void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses); void particles_restart(RID p_particles); - void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); void particles_set_subemitter(RID p_particles, RID p_subemitter_particles); @@ -2163,7 +2163,7 @@ public: AABB particles_get_current_aabb(RID p_particles); AABB particles_get_aabb(RID p_particles) const; - void particles_set_emission_transform(RID p_particles, const Transform &p_transform); + void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform); bool particles_get_emitting(RID p_particles); int particles_get_draw_passes(RID p_particles) const; @@ -2254,7 +2254,7 @@ public: //used from 2D and 3D virtual RID particles_collision_instance_create(RID p_collision); - virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform); + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform); virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active); /* GLOBAL VARIABLES API */ diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index db1e3d1377e..2acbc38fda5 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -42,7 +42,7 @@ public: virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; - virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; + virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0; virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; virtual void camera_set_environment(RID p_camera, RID p_env) = 0; virtual void camera_set_camera_effects(RID p_camera, RID p_fx) = 0; @@ -70,7 +70,7 @@ public: virtual void instance_set_base(RID p_instance, RID p_base) = 0; virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; - virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index fcea8e4ffc2..ce3f7368379 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -74,7 +74,7 @@ void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p camera->zfar = p_z_far; } -void RendererSceneCull::camera_set_transform(RID p_camera, const Transform &p_transform) { +void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) { Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); camera->transform = p_transform.orthonormalized(); @@ -746,7 +746,7 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) } } -void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { +void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); @@ -1605,7 +1605,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) continue; //we are inside, ignore exteriors } - Transform to_bounds = lightmap->transform.affine_inverse(); + Transform3D to_bounds = lightmap->transform.affine_inverse(); Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center Vector3 lm_pos = to_bounds.xform(center); @@ -1666,10 +1666,10 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } -void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { +void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { InstanceLightData *light = static_cast(p_instance->base_data); - Transform light_transform = p_instance->transform; + Transform3D light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights real_t max_distance = p_cam_projection.get_z_far(); @@ -1745,7 +1745,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in // obtain the light frustum ranges (given endpoints) - Transform transform = light_transform; //discard scale and stabilize light + Transform3D transform = light_transform; //discard scale and stabilize light Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -1944,7 +1944,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); - Transform ortho_transform; + Transform3D ortho_transform; ortho_transform.basis = transform.basis; ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; @@ -1961,10 +1961,10 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in } } -bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { +bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) { InstanceLightData *light = static_cast(p_instance->base_data); - Transform light_transform = p_instance->transform; + Transform3D light_transform = p_instance->transform; light_transform.orthonormalize(); //scale does not count on lights bool animated_material_found = false; @@ -2071,7 +2071,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons Vector3(0, -1, 0) }; - Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]); + Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]); Vector planes = cm.get_projection_planes(xform); @@ -2250,16 +2250,16 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref &p_ // We also ignore our camera position, it will have been positioned with a slightly old tracking position. // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo! - Transform world_origin = XRServer::get_singleton()->get_world_origin(); - Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin); + Transform3D world_origin = XRServer::get_singleton()->get_world_origin(); + Transform3D cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin); RID environment = _render_get_environment(p_camera, p_scenario); // For stereo render we only prepare for our left eye and then reuse the outcome for our right eye if (p_eye == XRInterface::EYE_LEFT) { // Center our transform, we assume basis is equal. - Transform mono_transform = cam_transform; - Transform right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin); + Transform3D mono_transform = cam_transform; + Transform3D right_transform = p_interface->get_transform_for_eye(XRInterface::EYE_RIGHT, world_origin); mono_transform.origin += right_transform.origin; mono_transform.origin *= 0.5; @@ -2307,7 +2307,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref &p_ combined_matrix.set_frustum(left_near, -left_near, bottom_near, top_near, z_near + z_shift, z_far + z_shift); // and finally move our camera back - Transform apply_z_shift; + Transform3D apply_z_shift; apply_z_shift.origin = Vector3(0.0, 0.0, z_shift); // z negative is forward so this moves it backwards mono_transform *= apply_z_shift; @@ -2341,7 +2341,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; - Transform inv_cam_transform = cull_data.cam_transform.inverse(); + Transform3D inv_cam_transform = cull_data.cam_transform.inverse(); float z_near = cull_data.camera_matrix->get_z_near(); for (uint64_t i = p_from; i < p_to; i++) { @@ -2544,7 +2544,7 @@ void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cu } } -void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) { +void RendererSceneCull::_render_scene(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes // - p_cam_projection is a wider frustrum that encompasses both eyes @@ -2726,7 +2726,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca { //compute coverage - Transform cam_xf = p_cam_transform; + Transform3D cam_xf = p_cam_transform; float zn = p_cam_projection.get_z_near(); Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane @@ -2875,7 +2875,7 @@ void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const Ca render_sdfgi_data[i].instances.clear(); } - // virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; + // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; } RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { @@ -2911,7 +2911,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray(), PagedArray(), PagedArray(), PagedArray(), PagedArray(), PagedArray(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + scene_render->render_scene(p_render_buffers, Transform3D(), CameraMatrix(), true, PagedArray(), PagedArray(), PagedArray(), PagedArray(), PagedArray(), PagedArray(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } @@ -2961,10 +2961,10 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int CameraMatrix cm; cm.set_perspective(90, 1, 0.01, max_distance); - Transform local_view; + Transform3D local_view; local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]); - Transform xform = p_instance->transform * local_view; + Transform3D xform = p_instance->transform * local_view; RID shadow_atlas; diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 930ac0df70f..a89b9da5872 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -82,7 +82,7 @@ public: RID env; RID effects; - Transform transform; + Transform3D transform; Camera() { visible_layers = 0xFFFFFFFF; @@ -104,7 +104,7 @@ public: virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far); virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far); - virtual void camera_set_transform(RID p_camera, const Transform &p_transform); + virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform); virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers); virtual void camera_set_environment(RID p_camera, RID p_env); virtual void camera_set_camera_effects(RID p_camera, RID p_fx); @@ -353,7 +353,7 @@ public: RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist - Transform transform; + Transform3D transform; float lod_bias; @@ -609,7 +609,7 @@ public: struct LightCache { RS::LightType type; - Transform transform; + Transform3D transform; Color color; float energy; float bake_energy; @@ -853,7 +853,7 @@ public: virtual void instance_set_base(RID p_instance, RID p_base); virtual void instance_set_scenario(RID p_instance, RID p_scenario); virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask); - virtual void instance_set_transform(RID p_instance, const Transform &p_transform); + virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform); virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id); virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight); virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material); @@ -893,9 +893,9 @@ public: _FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance); void _unpair_instance(Instance *p_instance); - void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect); + void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect); - _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold); + _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold); RID _render_get_environment(RID p_camera, RID p_scenario); @@ -906,7 +906,7 @@ public: Frustum frustum; CameraMatrix projection; - Transform transform; + Transform3D transform; real_t zfar; real_t split; real_t shadow_texel_size; @@ -941,7 +941,7 @@ public: Cull *cull; Scenario *scenario; RID shadow_atlas; - Transform cam_transform; + Transform3D cam_transform; uint32_t visible_layers; Instance *render_reflection_probe; const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer; @@ -952,7 +952,7 @@ public: void _frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to); bool _render_reflection_probe_step(Instance *p_instance, int p_step); - void _render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true); + void _render_scene(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true); void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas); void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas); diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h index 390bbaa64bd..1d0f53c0bf7 100644 --- a/servers/rendering/renderer_scene_occlusion_cull.h +++ b/servers/rendering/renderer_scene_occlusion_cull.h @@ -60,7 +60,7 @@ public: void update_mips(); - _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const { + _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform3D &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const { if (is_empty()) { return false; } @@ -171,7 +171,7 @@ public: virtual void add_scenario(RID p_scenario) {} virtual void remove_scenario(RID p_scenario) {} - virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { _print_warining(); } + virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) { _print_warining(); } virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); } virtual void add_buffer(RID p_buffer) { _print_warining(); } @@ -181,7 +181,7 @@ public: } virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); } virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); } - virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {} + virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {} virtual RID buffer_get_debug_texture(RID p_buffer) { _print_warining(); return RID(); diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 3f28fac5499..0a9cf13e4a0 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -51,7 +51,7 @@ public: virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0; virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector &p_material) = 0; virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0; - virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0; virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0; virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0; @@ -161,9 +161,9 @@ public: virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; virtual RID light_instance_create(RID p_light) = 0; - virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; virtual void light_instance_mark_visible(RID p_light_instance) = 0; virtual bool light_instances_can_render_shadow_cube() const { return true; @@ -174,7 +174,7 @@ public: virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; virtual RID reflection_probe_instance_create(RID p_probe) = 0; - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; @@ -182,13 +182,13 @@ public: virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; virtual RID decal_instance_create(RID p_decal) = 0; - virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) = 0; virtual RID lightmap_instance_create(RID p_lightmap) = 0; - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; - virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; + virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector &p_light_instances, const PagedArray &p_dynamic_objects) = 0; @@ -216,10 +216,10 @@ public: uint32_t positional_light_count; }; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; + virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, const PagedArray &p_lights, const PagedArray &p_reflection_probes, const PagedArray &p_gi_probes, const PagedArray &p_decals, const PagedArray &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0; - virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray &p_instances) = 0; + virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_time(double p_time, double p_step) = 0; diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 75975e909d3..a3fe4b663a8 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -268,14 +268,14 @@ public: virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; - virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; @@ -313,8 +313,8 @@ public: virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; - virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0; + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; @@ -418,7 +418,7 @@ public: virtual RID gi_probe_allocate() = 0; virtual void gi_probe_initialize(RID p_rid) = 0; - virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) = 0; + virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) = 0; virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; @@ -427,7 +427,7 @@ public: virtual Vector gi_probe_get_distance_field(RID p_gi_probe) const = 0; virtual Vector gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; @@ -507,10 +507,10 @@ public: virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0; - virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; virtual void particles_restart(RID p_particles) = 0; - virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; virtual bool particles_is_inactive(RID p_particles) const = 0; @@ -524,7 +524,7 @@ public: virtual AABB particles_get_current_aabb(RID p_particles) = 0; virtual AABB particles_get_aabb(RID p_particles) const = 0; - virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; virtual int particles_get_draw_passes(RID p_particles) const = 0; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; @@ -559,7 +559,7 @@ public: //used from 2D and 3D virtual RID particles_collision_instance_create(RID p_collision) = 0; - virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; /* GLOBAL VARIABLES */ diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index bf47d497b64..4f4a8e7bf60 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -314,7 +314,7 @@ public: FUNC1RC(int, multimesh_get_instance_count, RID) FUNC2(multimesh_set_mesh, RID, RID) - FUNC3(multimesh_instance_set_transform, RID, int, const Transform &) + FUNC3(multimesh_instance_set_transform, RID, int, const Transform3D &) FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) FUNC3(multimesh_instance_set_color, RID, int, const Color &) FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &) @@ -322,7 +322,7 @@ public: FUNC1RC(RID, multimesh_get_mesh, RID) FUNC1RC(AABB, multimesh_get_aabb, RID) - FUNC2RC(Transform, multimesh_instance_get_transform, RID, int) + FUNC2RC(Transform3D, multimesh_instance_get_transform, RID, int) FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) FUNC2RC(Color, multimesh_instance_get_color, RID, int) FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int) @@ -353,8 +353,8 @@ public: FUNCRIDSPLIT(skeleton) FUNC3(skeleton_allocate_data, RID, int, bool) FUNC1RC(int, skeleton_get_bone_count, RID) - FUNC3(skeleton_bone_set_transform, RID, int, const Transform &) - FUNC2RC(Transform, skeleton_bone_get_transform, RID, int) + FUNC3(skeleton_bone_set_transform, RID, int, const Transform3D &) + FUNC2RC(Transform3D, skeleton_bone_get_transform, RID, int) FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) @@ -420,7 +420,7 @@ public: FUNCRIDSPLIT(gi_probe) - FUNC8(gi_probe_allocate_data, RID, const Transform &, const AABB &, const Vector3i &, const Vector &, const Vector &, const Vector &, const Vector &) + FUNC8(gi_probe_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector &, const Vector &, const Vector &, const Vector &) FUNC1RC(AABB, gi_probe_get_bounds, RID) FUNC1RC(Vector3i, gi_probe_get_octree_size, RID) @@ -428,7 +428,7 @@ public: FUNC1RC(Vector, gi_probe_get_data_cells, RID) FUNC1RC(Vector, gi_probe_get_distance_field, RID) FUNC1RC(Vector, gi_probe_get_level_counts, RID) - FUNC1RC(Transform, gi_probe_get_to_cell_xform, RID) + FUNC1RC(Transform3D, gi_probe_get_to_cell_xform, RID) FUNC2(gi_probe_set_dynamic_range, RID, float) FUNC1RC(float, gi_probe_get_dynamic_range, RID) @@ -496,11 +496,11 @@ public: FUNC2(particles_set_fractional_delta, RID, bool) FUNC1R(bool, particles_is_inactive, RID) FUNC3(particles_set_trails, RID, bool, float) - FUNC2(particles_set_trail_bind_poses, RID, const Vector &) + FUNC2(particles_set_trail_bind_poses, RID, const Vector &) FUNC1(particles_request_process, RID) FUNC1(particles_restart, RID) - FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + FUNC6(particles_emit, RID, const Transform3D &, const Vector3 &, const Color &, const Color &, uint32_t) FUNC2(particles_set_subemitter, RID, RID) FUNC2(particles_set_collision_base_size, RID, float) @@ -512,7 +512,7 @@ public: FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC1R(AABB, particles_get_current_aabb, RID) - FUNC2(particles_set_emission_transform, RID, const Transform &) + FUNC2(particles_set_emission_transform, RID, const Transform3D &) /* PARTICLES COLLISION */ @@ -541,7 +541,7 @@ public: FUNC4(camera_set_perspective, RID, float, float, float) FUNC4(camera_set_orthogonal, RID, float, float, float) FUNC5(camera_set_frustum, RID, float, Vector2, float, float) - FUNC2(camera_set_transform, RID, const Transform &) + FUNC2(camera_set_transform, RID, const Transform3D &) FUNC2(camera_set_cull_mask, RID, uint32_t) FUNC2(camera_set_environment, RID, RID) FUNC2(camera_set_camera_effects, RID, RID) @@ -714,7 +714,7 @@ public: FUNC2(instance_set_base, RID, RID) FUNC2(instance_set_scenario, RID, RID) FUNC2(instance_set_layer_mask, RID, uint32_t) - FUNC2(instance_set_transform, RID, const Transform &) + FUNC2(instance_set_transform, RID, const Transform3D &) FUNC2(instance_attach_object_instance_id, RID, ObjectID) FUNC3(instance_set_blend_shape_weight, RID, int, float) FUNC3(instance_set_surface_override_material, RID, int, RID) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 14b21e1f42b..519f147ed9b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2941,7 +2941,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) = 0; + virtual void gi_probe_allocate_data(RID p_gi_probe, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts) = 0; virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0; virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0; @@ -560,7 +560,7 @@ public: virtual Vector gi_probe_get_data_cells(RID p_gi_probe) const = 0; virtual Vector gi_probe_get_distance_field(RID p_gi_probe) const = 0; virtual Vector gi_probe_get_level_counts(RID p_gi_probe) const = 0; - virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; + virtual Transform3D gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0; virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0; virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0; @@ -651,7 +651,7 @@ public: virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0; virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0; - virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) = 0; virtual bool particles_is_inactive(RID p_particles) = 0; virtual void particles_request_process(RID p_particles) = 0; @@ -667,7 +667,7 @@ public: PARTICLES_EMIT_FLAG_CUSTOM = 16 }; - virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, @@ -683,7 +683,7 @@ public: virtual AABB particles_get_current_aabb(RID p_particles) = 0; - virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; //this is only used for 2D, in 3D it's automatic /* PARTICLES COLLISION API */ @@ -728,7 +728,7 @@ public: virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0; virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0; virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0; - virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0; + virtual void camera_set_transform(RID p_camera, const Transform3D &p_transform) = 0; virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0; virtual void camera_set_environment(RID p_camera, RID p_env) = 0; virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0; @@ -1160,7 +1160,7 @@ public: virtual void instance_set_base(RID p_instance, RID p_base) = 0; virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0; - virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0; + virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0; virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0; virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0; diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 8039018f352..d1cf13f5e29 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -106,7 +106,7 @@ public: virtual Size2 get_render_targetsize() = 0; /* returns the recommended render target size per eye for this device */ virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */ - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ + virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */ virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); /* if applicable return external texture to render to */ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */ diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp index 5341390045a..e9383db9416 100644 --- a/servers/xr/xr_positional_tracker.cpp +++ b/servers/xr/xr_positional_tracker.cpp @@ -194,8 +194,8 @@ void XRPositionalTracker::set_tracker_hand(const XRPositionalTracker::TrackerHan }; }; -Transform XRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const { - Transform new_transform; +Transform3D XRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const { + Transform3D new_transform; new_transform.basis = get_orientation(); new_transform.origin = get_position(); diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index a5c64594717..dffa61f3693 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -93,7 +93,7 @@ public: void set_mesh(const Ref &p_mesh); Ref get_mesh() const; - Transform get_transform(bool p_adjust_by_reference_frame) const; + Transform3D get_transform(bool p_adjust_by_reference_frame) const; XRPositionalTracker(); ~XRPositionalTracker() {} diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 5678071857a..3122ee685a4 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -101,25 +101,25 @@ void XRServer::set_world_scale(real_t p_world_scale) { world_scale = p_world_scale; }; -Transform XRServer::get_world_origin() const { +Transform3D XRServer::get_world_origin() const { return world_origin; }; -void XRServer::set_world_origin(const Transform &p_world_origin) { +void XRServer::set_world_origin(const Transform3D &p_world_origin) { world_origin = p_world_origin; }; -Transform XRServer::get_reference_frame() const { +Transform3D XRServer::get_reference_frame() const { return reference_frame; }; void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) { if (primary_interface != nullptr) { // clear our current reference frame or we'll end up double adjusting it - reference_frame = Transform(); + reference_frame = Transform3D(); // requesting our EYE_MONO transform should return our current HMD position - Transform new_reference_frame = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform()); + Transform3D new_reference_frame = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D()); // remove our tilt if (p_rotation_mode == 1) { @@ -145,8 +145,8 @@ void XRServer::center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height) { }; }; -Transform XRServer::get_hmd_transform() { - Transform hmd_transform; +Transform3D XRServer::get_hmd_transform() { + Transform3D hmd_transform; if (primary_interface != nullptr) { hmd_transform = primary_interface->get_transform_for_eye(XRInterface::EYE_MONO, hmd_transform); }; diff --git a/servers/xr_server.h b/servers/xr_server.h index 46243d7fd04..a2482b925a4 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -82,8 +82,8 @@ private: Ref primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */ real_t world_scale; /* scale by which we multiply our tracker positions */ - Transform world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ - Transform reference_frame; /* our reference frame */ + Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */ + Transform3D reference_frame; /* our reference frame */ uint64_t last_process_usec; /* for frame timing, usec when we did our processing */ uint64_t last_commit_usec; /* for frame timing, usec when we finished committing both eyes */ @@ -122,8 +122,8 @@ public: Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ - Transform get_world_origin() const; - void set_world_origin(const Transform &p_world_origin); + Transform3D get_world_origin() const; + void set_world_origin(const Transform3D &p_world_origin); /* center_on_hmd calculates a new reference frame. This ensures the HMD is positioned to 0,0,0 facing 0,0,-1 (need to verify this direction) @@ -135,13 +135,13 @@ public: Note: this should not be used in AR and should be ignored by an AR based interface as it would throw what you're looking at in the real world and in the virtual world out of sync */ - Transform get_reference_frame() const; + Transform3D get_reference_frame() const; void center_on_hmd(RotationMode p_rotation_mode, bool p_keep_height); /* get_hmd_transform gets our hmd transform (centered between eyes) with most up to date tracking, relative to the origin */ - Transform get_hmd_transform(); + Transform3D get_hmd_transform(); /* Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc. diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index 2f0f62f5c8f..620fb96985d 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -127,20 +127,20 @@ public: int func1_count = 0; - void func1(Transform t) { + void func1(Transform3D t) { func1_count++; } - void func2(Transform t, float f) { + void func2(Transform3D t, float f) { func1_count++; } - void func3(Transform t1, Transform t2, Transform t3, Transform t4, Transform t5, Transform t6) { + void func3(Transform3D t1, Transform3D t2, Transform3D t3, Transform3D t4, Transform3D t5, Transform3D t6) { func1_count++; } - Transform func1r(Transform t) { + Transform3D func1r(Transform3D t) { func1_count++; return t; } - Transform func2r(Transform t, float f) { + Transform3D func2r(Transform3D t, float f) { func1_count++; return t; } @@ -175,8 +175,8 @@ public: during_writing = false; writer_threadwork.thread_wait_for_work(); while (!exit_threads) { - Transform tr; - Transform otr; + Transform3D tr; + Transform3D otr; float f = 1; during_writing = true; for (int i = 0; i < message_types_to_write.size(); i++) { diff --git a/tests/test_macros.h b/tests/test_macros.h index a13f3abbe7f..8e4a78de1f8 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -94,7 +94,7 @@ DOCTEST_STRINGIFY_VARIANT(Plane); DOCTEST_STRINGIFY_VARIANT(Quat); DOCTEST_STRINGIFY_VARIANT(AABB); DOCTEST_STRINGIFY_VARIANT(Basis); -DOCTEST_STRINGIFY_VARIANT(Transform); +DOCTEST_STRINGIFY_VARIANT(Transform3D); DOCTEST_STRINGIFY_VARIANT(::Color); // Disambiguate from `doctest::Color`. DOCTEST_STRINGIFY_VARIANT(StringName); diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 727c44b3ac3..02f1b8175da 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -70,14 +70,14 @@ class TestPhysics3DMainLoop : public MainLoop { void body_changed_transform(Object *p_state, RID p_visual_instance) { PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; RenderingServer *vs = RenderingServer::get_singleton(); - Transform t = state->get_transform(); + Transform3D t = state->get_transform(); vs->instance_set_transform(p_visual_instance, t); } bool quit; protected: - RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) { + RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform3D p_location, bool p_active_default = true, const Transform3D &p_shape_xform = Transform3D()) { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); @@ -179,7 +179,7 @@ protected: type_shape_map[PhysicsServer3D::SHAPE_CONVEX_POLYGON] = convex_shape; } - void make_trimesh(Vector p_faces, const Transform &p_xform = Transform()) { + void make_trimesh(Vector p_faces, const Transform3D &p_xform = Transform3D()) { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON); @@ -209,12 +209,12 @@ protected: ps->body_set_space(tribody, space); //todo set space ps->body_add_shape(tribody, trimesh_shape); - Transform tritrans = p_xform; + Transform3D tritrans = p_xform; ps->body_set_state(tribody, PhysicsServer3D::BODY_STATE_TRANSFORM, tritrans); vs->instance_set_transform(triins, tritrans); } - void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform &p_xform = Transform()) { + void make_grid(int p_width, int p_height, real_t p_cellsize, real_t p_cellheight, const Transform3D &p_xform = Transform3D()) { Vector> grid; grid.resize(p_width); @@ -261,7 +261,7 @@ public: if (mover.is_valid()) { PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); + Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); t.origin += Vector3(x, y, 0); ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); @@ -287,7 +287,7 @@ public: scenario = vs->scenario_create(); vs->light_set_shadow(lightaux, true); light = vs->instance_create2(lightaux, scenario); - Transform t; + Transform3D t; t.rotate(Vector3(1.0, 0, 0), 0.6); vs->instance_set_transform(light, t); @@ -304,9 +304,9 @@ public: vs->viewport_set_scenario(viewport, scenario); vs->camera_set_perspective(camera, 60, 0.1, 40.0); - vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 9, 12))); + vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 9, 12))); - Transform gxf; + Transform3D gxf; gxf.basis.scale(Vector3(1.4, 0.4, 1.4)); gxf.origin = Vector3(-2, 1, -2); make_grid(5, 5, 2.5, 1, gxf); @@ -317,12 +317,12 @@ public: if (mover.is_valid()) { static real_t joy_speed = 10; PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - Transform t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); + Transform3D t = ps->body_get_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM); t.origin += Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time, 0); ps->body_set_state(mover, PhysicsServer3D::BODY_STATE_TRANSFORM, t); }; - Transform cameratr; + Transform3D cameratr; cameratr.rotate(Vector3(0, 1, 0), ofs_x); cameratr.rotate(Vector3(1, 0, 0), -ofs_y); cameratr.translate(Vector3(0, 2, 8)); @@ -355,7 +355,7 @@ public: Dictionary capsule_params; capsule_params["radius"] = 0.5; capsule_params["height"] = 1; - Transform shape_xform; + Transform3D shape_xform; shape_xform.rotate(Vector3(1, 0, 0), Math_PI / 2.0); //shape_xform.origin=Vector3(1,1,1); ps->shape_set_data(capsule_shape, capsule_params); @@ -368,7 +368,7 @@ public: ps->body_add_shape(character, capsule_shape); ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance); - ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2))); + ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform3D(Basis(), Vector3(-2, 5, -2))); bodies.push_back(character); } @@ -383,7 +383,7 @@ public: PhysicsServer3D::ShapeType type = shape_idx[i % 4]; - Transform t; + Transform3D t; t.origin = Vector3(0.0 * i, 3.5 + 1.1 * i, 0.7 + 0.0 * i); t.basis.rotate(Vector3(0.2, -1, 0), Math_PI / 2 * 0.6); @@ -395,7 +395,7 @@ public: } void test_activate() { - create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform(Basis(), Vector3(0, 2, 0)), true); + create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_RIGID, Transform3D(Basis(), Vector3(0, 2, 0)), true); create_static_plane(Plane(Vector3(0, 1, 0), -1)); } diff --git a/tests/test_render.cpp b/tests/test_render.cpp index 9737fd03f36..fe223ca2588 100644 --- a/tests/test_render.cpp +++ b/tests/test_render.cpp @@ -53,7 +53,7 @@ class TestMainLoop : public MainLoop { struct InstanceInfo { RID instance; - Transform base; + Transform3D base; Vector3 rot_axis; }; @@ -165,7 +165,7 @@ public: vs->viewport_set_active(viewport, true); vs->viewport_attach_camera(viewport, camera); vs->viewport_set_scenario(viewport, scenario); - vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30))); + vs->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 3, 30))); vs->camera_set_perspective(camera, 60, 0.1, 1000); /* @@ -182,7 +182,7 @@ public: vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0)); //vs->light_set_shadow( lightaux, true ); light = vs->instance_create2(lightaux, scenario); - Transform lla; + Transform3D lla; //lla.set_look_at(Vector3(),Vector3(1, -1, 1)); lla.set_look_at(Vector3(), Vector3(0.0, -0.836026, -0.548690)); @@ -201,7 +201,7 @@ public: } virtual bool iteration(float p_time) { RenderingServer *vs = RenderingServer::get_singleton(); - //Transform t; + //Transform3D t; //t.rotate(Vector3(0, 1, 0), ofs); //t.translate(Vector3(0,0,20 )); //vs->camera_set_transform(camera, t); @@ -211,7 +211,7 @@ public: //return quit; for (List::Element *E = instances.front(); E; E = E->next()) { - Transform pre(Basis(E->get().rot_axis, ofs), Vector3()); + Transform3D pre(Basis(E->get().rot_axis, ofs), Vector3()); vs->instance_set_transform(E->get().instance, pre * E->get().base); /* if( !E->next() ) { diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index 6d3eea724c3..608008f5318 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -93,7 +93,7 @@ TEST_SUITE("Validate tests") { Basis basis(quat); INFO(basis); - Transform trans(basis); + Transform3D trans(basis); INFO(trans); Color color(1, 0.5, 0.2, 0.3);