GDScript: Remove space before colon on type hints
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@ -63,8 +63,8 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
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String _template = "extends %BASE%\n"
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"\n"
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"# Declare member variables here. Examples:\n"
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"# var a %INT_TYPE%= 2\n"
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"# var b %STRING_TYPE%= \"text\"\n"
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"# var a%INT_TYPE% = 2\n"
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"# var b%STRING_TYPE% = \"text\"\n"
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"\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"func _ready()%VOID_RETURN%:\n"
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@ -76,9 +76,9 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
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#ifdef TOOLS_ENABLED
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if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
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_template = _template.replace("%INT_TYPE%", ": int ");
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_template = _template.replace("%STRING_TYPE%", ": String ");
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_template = _template.replace("%FLOAT_TYPE%", " : float");
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_template = _template.replace("%INT_TYPE%", ": int");
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_template = _template.replace("%STRING_TYPE%", ": String");
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_template = _template.replace("%FLOAT_TYPE%", ": float");
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_template = _template.replace("%VOID_RETURN%", " -> void");
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} else {
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_template = _template.replace("%INT_TYPE%", "");
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@ -466,7 +466,7 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na
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if (th) {
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String type = p_args[i].get_slice(":", 1);
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if (!type.empty() && type != "var") {
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s += " : " + type;
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s += ": " + type;
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}
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}
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}
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@ -2596,7 +2596,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
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}
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method_hint += arg;
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if (use_type_hint && mi.arguments[i].type != Variant::NIL) {
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method_hint += " : ";
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method_hint += ": ";
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if (mi.arguments[i].type == Variant::OBJECT && mi.arguments[i].class_name != StringName()) {
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method_hint += mi.arguments[i].class_name.operator String();
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} else {
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