Merge pull request #7940 from RandomShaper/expose-geometry

Expose Geometry::get_closest_point_to_segment_2d()
This commit is contained in:
Rémi Verschelde 2017-03-04 17:00:34 +01:00 committed by GitHub
commit de530c1b23
2 changed files with 7 additions and 0 deletions

View File

@ -1221,6 +1221,11 @@ PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3
return r;
}
Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
Vector2 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_2d(p_point,s);
}
Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
Vector3 s[2]={p_a,p_b};
@ -1342,6 +1347,7 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d","p1","q1","p2","q2"),&_Geometry::get_closest_points_between_segments_2d);
ClassDB::bind_method(D_METHOD("get_closest_points_between_segments","p1","p2","q1","q2"),&_Geometry::get_closest_points_between_segments);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);

View File

@ -334,6 +334,7 @@ public:
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);