Merge pull request #7940 from RandomShaper/expose-geometry
Expose Geometry::get_closest_point_to_segment_2d()
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de530c1b23
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@ -1221,6 +1221,11 @@ PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3
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return r;
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}
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Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
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Vector2 s[2]={p_a,p_b};
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return Geometry::get_closest_point_to_segment_2d(p_point,s);
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}
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Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
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Vector3 s[2]={p_a,p_b};
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@ -1342,6 +1347,7 @@ void _Geometry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d","p1","q1","p2","q2"),&_Geometry::get_closest_points_between_segments_2d);
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ClassDB::bind_method(D_METHOD("get_closest_points_between_segments","p1","p2","q1","q2"),&_Geometry::get_closest_points_between_segments);
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ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
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ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
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ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
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@ -334,6 +334,7 @@ public:
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Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
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PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
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PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
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Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
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Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
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Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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