Make boot splash background color always configurable
This also means that you can keep the default Godot splash and set your own custom background color. Fixes #22076.
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@ -1096,30 +1096,24 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
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}
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Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
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if (boot_logo.is_valid()) {
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OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
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Color boot_bg = GLOBAL_DEF("application/boot_splash/bg_color", clear);
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VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale);
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#ifndef TOOLS_ENABLED
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//no tools, so free the boot logo (no longer needed)
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//ProjectSettings::get_singleton()->set("application/boot_logo",Image());
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#endif
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VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale);
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} else {
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#ifndef NO_DEFAULT_BOOT_LOGO
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MAIN_PRINT("Main: Create bootsplash");
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#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
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Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
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#else
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Ref<Image> splash = memnew(Image(boot_splash_png));
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#endif
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MAIN_PRINT("Main: ClearColor");
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VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
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VisualServer::get_singleton()->set_default_clear_color(boot_bg_color);
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MAIN_PRINT("Main: Image");
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VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false);
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VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
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#endif
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}
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