Merge pull request #69674 from rburing/conStraint
Fix typo in physics step: contraint -> constraint
This commit is contained in:
commit
de6994aa95
|
@ -71,7 +71,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
|
|||
}
|
||||
}
|
||||
|
||||
void GodotStep2D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
GodotConstraint2D *constraint = all_constraints[p_constraint_index];
|
||||
constraint->setup(delta);
|
||||
}
|
||||
|
@ -238,8 +238,8 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {
|
|||
|
||||
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
|
||||
|
||||
uint32_t total_contraint_count = all_constraints.size();
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
|
||||
uint32_t total_constraint_count = all_constraints.size();
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
|
||||
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
|
||||
|
||||
{ //profile
|
||||
|
|
|
@ -47,7 +47,7 @@ class GodotStep2D {
|
|||
LocalVector<GodotConstraint2D *> all_constraints;
|
||||
|
||||
void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island);
|
||||
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const;
|
||||
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
|
||||
void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const;
|
||||
|
|
|
@ -111,7 +111,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
|
|||
}
|
||||
}
|
||||
|
||||
void GodotStep3D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
void GodotStep3D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
GodotConstraint3D *constraint = all_constraints[p_constraint_index];
|
||||
constraint->setup(delta);
|
||||
}
|
||||
|
@ -342,8 +342,8 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
|
|||
|
||||
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
|
||||
|
||||
uint32_t total_contraint_count = all_constraints.size();
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
|
||||
uint32_t total_constraint_count = all_constraints.size();
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
|
||||
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
|
||||
|
||||
{ //profile
|
||||
|
|
|
@ -48,7 +48,7 @@ class GodotStep3D {
|
|||
|
||||
void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
|
||||
void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
|
||||
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
|
||||
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
|
||||
void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
|
||||
|
|
Loading…
Reference in New Issue