Merge pull request #69674 from rburing/conStraint

Fix typo in physics step: contraint -> constraint
This commit is contained in:
Rémi Verschelde 2022-12-07 13:25:28 +01:00
commit de6994aa95
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GPG Key ID: C3336907360768E1
4 changed files with 8 additions and 8 deletions

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@ -71,7 +71,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
}
}
void GodotStep2D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
GodotConstraint2D *constraint = all_constraints[p_constraint_index];
constraint->setup(delta);
}
@ -238,8 +238,8 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
uint32_t total_contraint_count = all_constraints.size();
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
uint32_t total_constraint_count = all_constraints.size();
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
{ //profile

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@ -47,7 +47,7 @@ class GodotStep2D {
LocalVector<GodotConstraint2D *> all_constraints;
void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island);
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const;
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const;

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@ -111,7 +111,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
}
}
void GodotStep3D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
void GodotStep3D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
GodotConstraint3D *constraint = all_constraints[p_constraint_index];
constraint->setup(delta);
}
@ -342,8 +342,8 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
uint32_t total_contraint_count = all_constraints.size();
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
uint32_t total_constraint_count = all_constraints.size();
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
{ //profile

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@ -48,7 +48,7 @@ class GodotStep3D {
void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;