fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
(cherry picked from commit 52f6e0b5ad
)
This commit is contained in:
parent
979e5b36da
commit
de7b5006cc
@ -5803,13 +5803,25 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
|
||||
Set<CollisionShape *> cs = _get_child_nodes<CollisionShape>(sp);
|
||||
|
||||
if (cs.size()) {
|
||||
AABB aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
|
||||
for (Set<CollisionShape *>::Element *I = cs.front(); I; I = I->next()) {
|
||||
aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
|
||||
AABB aabb;
|
||||
bool found_valid_shape = false;
|
||||
if (cs.front()->get()->get_shape().is_valid()) {
|
||||
aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
|
||||
found_valid_shape = true;
|
||||
}
|
||||
for (Set<CollisionShape *>::Element *I = cs.front(); I; I = I->next()) {
|
||||
if (I->get()->get_shape().is_valid()) {
|
||||
aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
|
||||
found_valid_shape = true;
|
||||
}
|
||||
}
|
||||
if (found_valid_shape) {
|
||||
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
|
||||
from = aabb.position + size;
|
||||
position_offset.y = from.y - sp->get_global_transform().origin.y;
|
||||
} else {
|
||||
from = sp->get_global_transform().origin;
|
||||
}
|
||||
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
|
||||
from = aabb.position + size;
|
||||
position_offset.y = from.y - sp->get_global_transform().origin.y;
|
||||
} else if (vi.size()) {
|
||||
AABB aabb = vi.front()->get()->get_transformed_aabb();
|
||||
for (Set<VisualInstance *>::Element *I = vi.front(); I; I = I->next()) {
|
||||
|
Loading…
Reference in New Issue
Block a user