fix for snap to floor editor crash bug
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor
crash when a child collisionshape has invalid shape object
(cherry picked from commit 52f6e0b5ad
)
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@ -5803,13 +5803,25 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
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Set<CollisionShape *> cs = _get_child_nodes<CollisionShape>(sp);
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Set<CollisionShape *> cs = _get_child_nodes<CollisionShape>(sp);
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if (cs.size()) {
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if (cs.size()) {
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AABB aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
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AABB aabb;
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for (Set<CollisionShape *>::Element *I = cs.front(); I; I = I->next()) {
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bool found_valid_shape = false;
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aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
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if (cs.front()->get()->get_shape().is_valid()) {
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aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
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found_valid_shape = true;
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}
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for (Set<CollisionShape *>::Element *I = cs.front(); I; I = I->next()) {
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if (I->get()->get_shape().is_valid()) {
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aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
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found_valid_shape = true;
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}
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}
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if (found_valid_shape) {
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Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
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from = aabb.position + size;
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position_offset.y = from.y - sp->get_global_transform().origin.y;
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} else {
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from = sp->get_global_transform().origin;
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}
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}
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Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
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from = aabb.position + size;
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position_offset.y = from.y - sp->get_global_transform().origin.y;
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} else if (vi.size()) {
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} else if (vi.size()) {
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AABB aabb = vi.front()->get()->get_transformed_aabb();
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AABB aabb = vi.front()->get()->get_transformed_aabb();
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for (Set<VisualInstance *>::Element *I = vi.front(); I; I = I->next()) {
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for (Set<VisualInstance *>::Element *I = vi.front(); I; I = I->next()) {
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