Merge pull request #92965 from m4gr3d/fix_splash_screen
Update the Android splash screen logic
This commit is contained in:
commit
de8a05f447
@ -2896,7 +2896,7 @@ Error Main::setup2() {
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MAIN_PRINT("Main: Setup Logo");
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#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
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#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
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bool show_logo = false;
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#else
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bool show_logo = true;
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@ -212,11 +212,6 @@ static const char *android_perms[] = {
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static const char *MISMATCHED_VERSIONS_MESSAGE = "Android build version mismatch:\n| Template installed: %s\n| Requested version: %s\nPlease reinstall Android build template from 'Project' menu.";
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static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi/splash.png";
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static const char *LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi-v4/splash.png";
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static const char *SPLASH_BG_COLOR_PATH = "res/drawable-nodpi/splash_bg_color.png";
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static const char *LEGACY_BUILD_SPLASH_BG_COLOR_PATH = "res/drawable-nodpi-v4/splash_bg_color.png";
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static const char *SPLASH_CONFIG_PATH = "res/drawable/splash_drawable.xml";
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static const char *GDEXTENSION_LIBS_PATH = "libs/gdextensionlibs.json";
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static const int icon_densities_count = 6;
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@ -1642,67 +1637,6 @@ void EditorExportPlatformAndroid::_process_launcher_icons(const String &p_file_n
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}
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}
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String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
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bool scale_splash = GLOBAL_GET("application/boot_splash/fullsize");
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bool apply_filter = GLOBAL_GET("application/boot_splash/use_filter");
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bool show_splash_image = GLOBAL_GET("application/boot_splash/show_image");
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String project_splash_path = GLOBAL_GET("application/boot_splash/image");
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// Setup the splash bg color.
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bool bg_color_valid = false;
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Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
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if (!bg_color_valid) {
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bg_color = boot_splash_bg_color;
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}
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if (show_splash_image) {
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if (!project_splash_path.is_empty()) {
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splash_image.instantiate();
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print_verbose("Loading splash image: " + project_splash_path);
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const Error err = ImageLoader::load_image(project_splash_path, splash_image);
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if (err) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_error("- unable to load splash image from " + project_splash_path + " (" + itos(err) + ")");
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}
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splash_image.unref();
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}
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}
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} else {
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splash_image.instantiate();
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splash_image->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
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splash_image->set_pixel(0, 0, bg_color);
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}
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if (splash_image.is_null()) {
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// Use the default
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print_verbose("Using default splash image.");
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splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
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}
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if (scale_splash) {
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Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
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int width, height;
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if (screen_size.width > screen_size.height) {
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// scale horizontally
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height = screen_size.height;
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width = splash_image->get_width() * screen_size.height / splash_image->get_height();
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} else {
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// scale vertically
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width = screen_size.width;
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height = splash_image->get_height() * screen_size.width / splash_image->get_width();
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}
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splash_image->resize(width, height);
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}
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print_verbose("Creating splash background color image.");
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splash_bg_color_image.instantiate();
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splash_bg_color_image->initialize_data(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
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splash_bg_color_image->fill(bg_color);
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String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, bool_to_string(apply_filter));
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return processed_splash_config_xml;
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}
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void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) {
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String project_icon_path = GLOBAL_GET("application/config/icon");
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@ -1739,61 +1673,34 @@ void EditorExportPlatformAndroid::load_icon_refs(const Ref<EditorExportPreset> &
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}
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void EditorExportPlatformAndroid::_copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
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const String &processed_splash_config_xml,
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const Ref<Image> &splash_image,
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const Ref<Image> &splash_bg_color_image,
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const Ref<Image> &main_image,
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const Ref<Image> &foreground,
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const Ref<Image> &background) {
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const Ref<Image> &p_main_image,
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const Ref<Image> &p_foreground,
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const Ref<Image> &p_background) {
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String gradle_build_dir = ExportTemplateManager::get_android_build_directory(p_preset);
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// Store the splash configuration
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if (!processed_splash_config_xml.is_empty()) {
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print_verbose("Storing processed splash configuration: " + String("\n") + processed_splash_config_xml);
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store_string_at_path(gradle_build_dir.path_join(SPLASH_CONFIG_PATH), processed_splash_config_xml);
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}
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// Store the splash image
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if (splash_image.is_valid() && !splash_image->is_empty()) {
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String splash_export_path = gradle_build_dir.path_join(SPLASH_IMAGE_EXPORT_PATH);
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print_verbose("Storing splash image in " + splash_export_path);
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Vector<uint8_t> data;
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_load_image_data(splash_image, data);
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store_file_at_path(splash_export_path, data);
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}
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// Store the splash bg color image
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if (splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
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String splash_bg_color_path = gradle_build_dir.path_join(SPLASH_BG_COLOR_PATH);
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print_verbose("Storing splash background image in " + splash_bg_color_path);
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Vector<uint8_t> data;
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_load_image_data(splash_bg_color_image, data);
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store_file_at_path(splash_bg_color_path, data);
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}
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// Prepare images to be resized for the icons. If some image ends up being uninitialized,
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// the default image from the export template will be used.
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for (int i = 0; i < icon_densities_count; ++i) {
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if (main_image.is_valid() && !main_image->is_empty()) {
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if (p_main_image.is_valid() && !p_main_image->is_empty()) {
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print_verbose("Processing launcher icon for dimension " + itos(launcher_icons[i].dimensions) + " into " + launcher_icons[i].export_path);
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Vector<uint8_t> data;
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_process_launcher_icons(launcher_icons[i].export_path, main_image, launcher_icons[i].dimensions, data);
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_process_launcher_icons(launcher_icons[i].export_path, p_main_image, launcher_icons[i].dimensions, data);
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store_file_at_path(gradle_build_dir.path_join(launcher_icons[i].export_path), data);
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}
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if (foreground.is_valid() && !foreground->is_empty()) {
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print_verbose("Processing launcher adaptive icon foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
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if (p_foreground.is_valid() && !p_foreground->is_empty()) {
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print_verbose("Processing launcher adaptive icon p_foreground for dimension " + itos(launcher_adaptive_icon_foregrounds[i].dimensions) + " into " + launcher_adaptive_icon_foregrounds[i].export_path);
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Vector<uint8_t> data;
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_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, foreground,
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_process_launcher_icons(launcher_adaptive_icon_foregrounds[i].export_path, p_foreground,
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launcher_adaptive_icon_foregrounds[i].dimensions, data);
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store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_foregrounds[i].export_path), data);
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}
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if (background.is_valid() && !background->is_empty()) {
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print_verbose("Processing launcher adaptive icon background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
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if (p_background.is_valid() && !p_background->is_empty()) {
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print_verbose("Processing launcher adaptive icon p_background for dimension " + itos(launcher_adaptive_icon_backgrounds[i].dimensions) + " into " + launcher_adaptive_icon_backgrounds[i].export_path);
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Vector<uint8_t> data;
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_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, background,
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_process_launcher_icons(launcher_adaptive_icon_backgrounds[i].export_path, p_background,
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launcher_adaptive_icon_backgrounds[i].dimensions, data);
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store_file_at_path(gradle_build_dir.path_join(launcher_adaptive_icon_backgrounds[i].export_path), data);
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}
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@ -3093,10 +3000,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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print_verbose("- include filter: " + p_preset->get_include_filter());
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print_verbose("- exclude filter: " + p_preset->get_exclude_filter());
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Ref<Image> splash_image;
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Ref<Image> splash_bg_color_image;
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String processed_splash_config_xml = load_splash_refs(splash_image, splash_bg_color_image);
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Ref<Image> main_image;
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Ref<Image> foreground;
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Ref<Image> background;
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@ -3172,7 +3075,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Unable to overwrite res/*.xml files with project name."));
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}
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// Copies the project icon files into the appropriate Gradle project directory.
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_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
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_copy_icons_to_gradle_project(p_preset, main_image, foreground, background);
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// Write an AndroidManifest.xml file into the Gradle project directory.
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_write_tmp_manifest(p_preset, p_give_internet, p_debug);
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@ -3486,16 +3389,6 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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_fix_resources(p_preset, data);
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}
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// Process the splash image
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if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) {
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_load_image_data(splash_image, data);
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}
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// Process the splash bg color image
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if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
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_load_image_data(splash_bg_color_image, data);
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}
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if (file.ends_with(".png") && file.contains("mipmap")) {
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for (int i = 0; i < icon_densities_count; ++i) {
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if (main_image.is_valid() && !main_image->is_empty()) {
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@ -39,18 +39,6 @@
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#include "core/os/os.h"
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#include "editor/export/editor_export_platform.h"
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const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@drawable/splash_bg_color" />
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<item>
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<bitmap
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android:gravity="center"
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android:filter="%s"
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android:src="@drawable/splash" />
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</item>
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</layer-list>
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)SPLASH";
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// Optional environment variables for defining confidential information. If any
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// of these is set, they will override the values set in the credentials file.
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const String ENV_ANDROID_KEYSTORE_DEBUG_PATH = "GODOT_ANDROID_KEYSTORE_DEBUG_PATH";
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@ -179,17 +167,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data);
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String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image);
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void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background);
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void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
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const String &processed_splash_config_xml,
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const Ref<Image> &splash_image,
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const Ref<Image> &splash_bg_color_image,
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const Ref<Image> &main_image,
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const Ref<Image> &foreground,
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const Ref<Image> &background);
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const Ref<Image> &p_main_image,
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const Ref<Image> &p_foreground,
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const Ref<Image> &p_background);
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static void _create_editor_debug_keystore_if_needed();
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@ -32,6 +32,7 @@ configurations {
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dependencies {
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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@ -11,7 +11,8 @@ ext.versions = [
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nexusPublishVersion: '1.3.0',
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javaVersion : JavaVersion.VERSION_17,
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// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
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ndkVersion : '23.2.8568313'
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ndkVersion : '23.2.8568313',
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splashscreenVersion: '1.0.1'
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]
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Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.3 KiB |
@ -1,12 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@drawable/splash_bg_color" />
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<item>
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<bitmap
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android:gravity="center"
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android:filter="false"
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android:src="@drawable/splash" />
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</item>
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</layer-list>
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@ -3,8 +3,17 @@
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<style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar"/>
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<style name="GodotAppSplashTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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<item name="android:windowBackground">@drawable/splash_drawable</item>
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<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
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<style name="GodotAppSplashTheme" parent="Theme.SplashScreen">
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<!-- Set the splash screen background, animated icon, and animation
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duration. -->
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<item name="android:windowSplashScreenBackground">@mipmap/icon_background</item>
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<!-- Use windowSplashScreenAnimatedIcon to add a drawable or an animated
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drawable. One of these is required. -->
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<item name="windowSplashScreenAnimatedIcon">@mipmap/icon_foreground</item>
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<!-- Set the theme of the Activity that directly follows your splash
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screen. This is required. -->
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<item name="postSplashScreenTheme">@style/GodotAppMainTheme</item>
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</style>
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</resources>
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@ -34,6 +34,8 @@ import org.godotengine.godot.GodotActivity;
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import android.os.Bundle;
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import androidx.core.splashscreen.SplashScreen;
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/**
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* Template activity for Godot Android builds.
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* Feel free to extend and modify this class for your custom logic.
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@ -41,7 +43,7 @@ import android.os.Bundle;
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public class GodotApp extends GodotActivity {
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@Override
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public void onCreate(Bundle savedInstanceState) {
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setTheme(R.style.GodotAppMainTheme);
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SplashScreen.installSplashScreen(this);
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super.onCreate(savedInstanceState);
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}
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}
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@ -10,6 +10,8 @@ dependencies {
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implementation project(":lib")
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implementation "androidx.window:window:1.2.0"
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implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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implementation "androidx.constraintlayout:constraintlayout:2.1.4"
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}
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ext {
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@ -92,6 +94,10 @@ android {
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targetSdkVersion versions.targetSdk
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missingDimensionStrategy 'products', 'editor'
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manifestPlaceholders += [
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editorAppName: "Godot Editor 4",
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editorBuildSuffix: ""
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]
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}
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base {
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@ -124,11 +130,13 @@ android {
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dev {
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initWith debug
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applicationIdSuffix ".dev"
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manifestPlaceholders += [editorBuildSuffix: " (dev)"]
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}
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debug {
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initWith release
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applicationIdSuffix ".debug"
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manifestPlaceholders += [editorBuildSuffix: " (debug)"]
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signingConfig signingConfigs.debug
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}
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="godot_editor_name_string">Godot Editor 4 (debug)</string>
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</resources>
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
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</resources>
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@ -13,12 +13,15 @@
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android:glEsVersion="0x00030000"
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android:required="true" />
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<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
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<uses-permission
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android:name="android.permission.MANAGE_EXTERNAL_STORAGE"
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tools:ignore="ScopedStorage" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="29"/>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
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android:maxSdkVersion="29"/>
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<uses-permission
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android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission
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android:name="android.permission.READ_EXTERNAL_STORAGE"
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android:maxSdkVersion="29" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.RECORD_AUDIO" />
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<uses-permission android:name="android.permission.VIBRATE" />
|
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@ -26,39 +29,44 @@
|
||||
<application
|
||||
android:allowBackup="false"
|
||||
android:icon="@mipmap/icon"
|
||||
android:label="@string/godot_editor_name_string"
|
||||
tools:ignore="GoogleAppIndexingWarning"
|
||||
android:theme="@style/GodotEditorTheme"
|
||||
android:requestLegacyExternalStorage="true">
|
||||
android:label="${editorAppName}${editorBuildSuffix}"
|
||||
android:requestLegacyExternalStorage="true"
|
||||
android:theme="@style/GodotEditorSplashScreenTheme"
|
||||
tools:ignore="GoogleAppIndexingWarning">
|
||||
<profileable
|
||||
android:shell="true"
|
||||
android:enabled="true"
|
||||
tools:targetApi="29" />
|
||||
|
||||
<activity
|
||||
android:name=".GodotEditor"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTask"
|
||||
android:screenOrientation="userLandscape"
|
||||
android:exported="true">
|
||||
<layout android:defaultHeight="@dimen/editor_default_window_height"
|
||||
android:defaultWidth="@dimen/editor_default_window_width" />
|
||||
android:screenOrientation="userLandscape">
|
||||
<layout
|
||||
android:defaultWidth="@dimen/editor_default_window_width"
|
||||
android:defaultHeight="@dimen/editor_default_window_height" />
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.DEFAULT" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<activity
|
||||
android:name=".GodotGame"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:process=":GodotGame"
|
||||
android:launchMode="singleTask"
|
||||
android:exported="false"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:launchMode="singleTask"
|
||||
android:process=":GodotGame"
|
||||
android:screenOrientation="userLandscape">
|
||||
<layout android:defaultHeight="@dimen/editor_default_window_height"
|
||||
android:defaultWidth="@dimen/editor_default_window_width" />
|
||||
<layout
|
||||
android:defaultWidth="@dimen/editor_default_window_width"
|
||||
android:defaultHeight="@dimen/editor_default_window_height" />
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
|
@ -38,8 +38,10 @@ import android.content.Intent
|
||||
import android.content.pm.PackageManager
|
||||
import android.os.*
|
||||
import android.util.Log
|
||||
import android.view.View
|
||||
import android.widget.Toast
|
||||
import androidx.annotation.CallSuper
|
||||
import androidx.core.splashscreen.SplashScreen.Companion.installSplashScreen
|
||||
import androidx.window.layout.WindowMetricsCalculator
|
||||
import org.godotengine.godot.GodotActivity
|
||||
import org.godotengine.godot.GodotLib
|
||||
@ -88,8 +90,13 @@ open class GodotEditor : GodotActivity() {
|
||||
}
|
||||
|
||||
private val commandLineParams = ArrayList<String>()
|
||||
private val editorLoadingIndicator: View? by lazy { findViewById(R.id.editor_loading_indicator) }
|
||||
|
||||
override fun getGodotAppLayout() = R.layout.godot_editor_layout
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
installSplashScreen()
|
||||
|
||||
// We exclude certain permissions from the set we request at startup, as they'll be
|
||||
// requested on demand based on use-cases.
|
||||
PermissionsUtil.requestManifestPermissions(this, setOf(Manifest.permission.RECORD_AUDIO))
|
||||
@ -121,6 +128,14 @@ open class GodotEditor : GodotActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
override fun onGodotMainLoopStarted() {
|
||||
super.onGodotMainLoopStarted()
|
||||
runOnUiThread {
|
||||
// Hide the loading indicator
|
||||
editorLoadingIndicator?.visibility = View.GONE
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for project permissions to enable
|
||||
*/
|
||||
|
@ -34,6 +34,9 @@ package org.godotengine.editor
|
||||
* Drives the 'run project' window of the Godot Editor.
|
||||
*/
|
||||
class GodotGame : GodotEditor() {
|
||||
|
||||
override fun getGodotAppLayout() = org.godotengine.godot.R.layout.godot_app_layout
|
||||
|
||||
override fun overrideOrientationRequest() = false
|
||||
|
||||
override fun enableLongPressGestures() = false
|
||||
|
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto">
|
||||
|
||||
<FrameLayout
|
||||
android:id="@+id/godot_fragment_container"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent" />
|
||||
|
||||
<ProgressBar
|
||||
style="@android:style/Widget.Holo.ProgressBar.Large"
|
||||
android:id="@+id/editor_loading_indicator"
|
||||
android:layout_width="80dp"
|
||||
android:layout_height="80dp"
|
||||
android:indeterminate="true"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintVertical_bias="0.80"/>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
@ -1,6 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="godot_editor_name_string">Godot Editor 4</string>
|
||||
|
||||
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
|
||||
</resources>
|
||||
|
@ -2,4 +2,10 @@
|
||||
<resources>
|
||||
<style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
|
||||
</style>
|
||||
|
||||
<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
|
||||
<!-- Set the theme of the Activity that directly follows your splash
|
||||
screen. This is required. -->
|
||||
<item name="postSplashScreenTheme">@style/GodotEditorTheme</item>
|
||||
</style>
|
||||
</resources>
|
||||
|
@ -36,6 +36,7 @@ import android.content.pm.PackageManager
|
||||
import android.os.Bundle
|
||||
import android.util.Log
|
||||
import androidx.annotation.CallSuper
|
||||
import androidx.annotation.LayoutRes
|
||||
import androidx.fragment.app.FragmentActivity
|
||||
import org.godotengine.godot.utils.PermissionsUtil
|
||||
import org.godotengine.godot.utils.ProcessPhoenix
|
||||
@ -65,7 +66,7 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
setContentView(R.layout.godot_app_layout)
|
||||
setContentView(getGodotAppLayout())
|
||||
|
||||
handleStartIntent(intent, true)
|
||||
|
||||
@ -80,6 +81,9 @@ abstract class GodotActivity : FragmentActivity(), GodotHost {
|
||||
}
|
||||
}
|
||||
|
||||
@LayoutRes
|
||||
protected open fun getGodotAppLayout() = R.layout.godot_app_layout
|
||||
|
||||
override fun onDestroy() {
|
||||
Log.v(TAG, "Destroying Godot app...")
|
||||
super.onDestroy()
|
||||
|
Loading…
Reference in New Issue
Block a user