Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds): * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit()
This commit is contained in:
parent
9a9bd12913
commit
de96024453
|
@ -878,6 +878,26 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
|
|||
}
|
||||
}
|
||||
|
||||
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
|
||||
|
||||
uint32_t layer = get_collision_layer();
|
||||
if (p_value)
|
||||
layer |= 1 << p_bit;
|
||||
else
|
||||
layer &= ~(1 << p_bit);
|
||||
set_collision_layer(layer);
|
||||
}
|
||||
|
||||
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
|
||||
|
||||
uint32_t mask = get_collision_mask();
|
||||
if (p_value)
|
||||
mask |= 1 << p_bit;
|
||||
else
|
||||
mask &= ~(1 << p_bit);
|
||||
set_collision_mask(mask);
|
||||
}
|
||||
|
||||
bool TileMap::get_collision_use_kinematic() const {
|
||||
|
||||
return use_kinematic;
|
||||
|
@ -929,6 +949,16 @@ uint32_t TileMap::get_collision_mask() const {
|
|||
return collision_mask;
|
||||
}
|
||||
|
||||
bool TileMap::get_collision_layer_bit(int p_bit) const {
|
||||
|
||||
return get_collision_layer() & (1 << p_bit);
|
||||
}
|
||||
|
||||
bool TileMap::get_collision_mask_bit(int p_bit) const {
|
||||
|
||||
return get_collision_mask() & (1 << p_bit);
|
||||
}
|
||||
|
||||
void TileMap::set_mode(Mode p_mode) {
|
||||
|
||||
_clear_quadrants();
|
||||
|
@ -1198,12 +1228,18 @@ void TileMap::_bind_methods() {
|
|||
ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_layer", "mask"), &TileMap::set_collision_layer);
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_layer"), &TileMap::get_collision_layer);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_mask"), &TileMap::get_collision_mask);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_collision_friction", "value"), &TileMap::set_collision_friction);
|
||||
ObjectTypeDB::bind_method(_MD("get_collision_friction"), &TileMap::get_collision_friction);
|
||||
|
||||
|
|
|
@ -231,6 +231,12 @@ public:
|
|||
|
||||
void set_collision_mask(uint32_t p_mask);
|
||||
uint32_t get_collision_mask() const;
|
||||
|
||||
void set_collision_layer_bit(int p_bit, bool p_value);
|
||||
bool get_collision_layer_bit(int p_bit) const;
|
||||
|
||||
void set_collision_mask_bit(int p_bit, bool p_value);
|
||||
bool get_collision_mask_bit(int p_bit) const;
|
||||
|
||||
void set_collision_use_kinematic(bool p_use_kinematic);
|
||||
bool get_collision_use_kinematic() const;
|
||||
|
|
Loading…
Reference in New Issue