From de96b29c58bc6d4df6971ff416d1084911dd070f Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 1 Nov 2020 18:41:10 +0100 Subject: [PATCH] Correct documentation about NinePatchRect stretch modes This closes https://github.com/godotengine/godot-docs/issues/4333. (cherry picked from commit 82bfb6273b1b3fc029e155e13d9579c3fc92d3e2) --- doc/classes/NinePatchRect.xml | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index f543d0e121e..7667025433d 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -32,10 +32,10 @@ - Doesn't do anything at the time of writing. + The stretch mode to use for horizontal stretching/tiling. See [enum NinePatchRect.AxisStretchMode] for possible values. - Doesn't do anything at the time of writing. + The stretch mode to use for vertical stretching/tiling. See [enum NinePatchRect.AxisStretchMode] for possible values. If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. @@ -69,13 +69,15 @@ - Doesn't do anything at the time of writing. + Stretches the center texture across the NinePatchRect. This may cause the texture to be distorted. - Doesn't do anything at the time of writing. + Repeats the center texture across the NinePatchRect. This won't cause any visible distortion. The texture must be seamless for this to work without displaying artifacts between edges. + [b]Note:[/b] Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]. - Doesn't do anything at the time of writing. + Repeats the center texture across the NinePatchRect, but will also stretch the texture to make sure each tile is visible in full. This may cause the texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. The texture must be seamless for this to work without displaying artifacts between edges. + [b]Note:[/b] Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH].