Document InputEventMIDI and add some missing 0xF MIDI messages
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@ -476,6 +476,17 @@ void register_global_constants() {
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
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BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
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// error list
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@ -95,6 +95,17 @@ enum class MIDIMessage {
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PROGRAM_CHANGE = 0xC,
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CHANNEL_PRESSURE = 0xD,
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PITCH_BEND = 0xE,
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SYSTEM_EXCLUSIVE = 0xF0,
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QUARTER_FRAME = 0xF1,
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SONG_POSITION_POINTER = 0xF2,
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SONG_SELECT = 0xF3,
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TUNE_REQUEST = 0xF6,
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TIMING_CLOCK = 0xF8,
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START = 0xFA,
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CONTINUE = 0xFB,
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STOP = 0xFC,
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ACTIVE_SENSING = 0xFE,
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SYSTEM_RESET = 0xFF,
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};
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enum class MouseButton {
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@ -2165,25 +2165,58 @@
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The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
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MIDI note OFF message.
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MIDI note OFF message. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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</constant>
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<constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
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MIDI note ON message.
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MIDI note ON message. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
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</constant>
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<constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
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MIDI aftertouch message.
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MIDI aftertouch message. This message is most often sent by pressing down on the key after it "bottoms out".
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</constant>
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<constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage">
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MIDI control change message.
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MIDI control change message. This message is sent when a controller value changes. Controllers include devices such as pedals and levers.
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</constant>
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<constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage">
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MIDI program change message.
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MIDI program change message. This message sent when the program patch number changes.
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</constant>
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<constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage">
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MIDI channel pressure message.
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MIDI channel pressure message. This message is most often sent by pressing down on the key after it "bottoms out". This message is different from polyphonic after-touch as it indicates the highest pressure across all keys.
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</constant>
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<constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage">
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MIDI pitch bend message.
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MIDI pitch bend message. This message is sent to indicate a change in the pitch bender (wheel or lever, typically).
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</constant>
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<constant name="MIDI_MESSAGE_SYSTEM_EXCLUSIVE" value="240" enum="MIDIMessage">
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MIDI system exclusive message. This has behavior exclusive to the device you're receiving input from. Getting this data is not implemented in Godot.
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</constant>
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<constant name="MIDI_MESSAGE_QUARTER_FRAME" value="241" enum="MIDIMessage">
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MIDI quarter frame message. Contains timing information that is used to synchronize MIDI devices. Getting this data is not implemented in Godot.
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</constant>
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<constant name="MIDI_MESSAGE_SONG_POSITION_POINTER" value="242" enum="MIDIMessage">
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MIDI song position pointer message. Gives the number of 16th notes since the start of the song. Getting this data is not implemented in Godot.
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</constant>
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<constant name="MIDI_MESSAGE_SONG_SELECT" value="243" enum="MIDIMessage">
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MIDI song select message. Specifies which sequence or song is to be played. Getting this data is not implemented in Godot.
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</constant>
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<constant name="MIDI_MESSAGE_TUNE_REQUEST" value="246" enum="MIDIMessage">
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MIDI tune request message. Upon receiving a tune request, all analog synthesizers should tune their oscillators.
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</constant>
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<constant name="MIDI_MESSAGE_TIMING_CLOCK" value="248" enum="MIDIMessage">
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MIDI timing clock message. Sent 24 times per quarter note when synchronization is required.
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</constant>
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<constant name="MIDI_MESSAGE_START" value="250" enum="MIDIMessage">
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MIDI start message. Start the current sequence playing. This message will be followed with Timing Clocks.
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</constant>
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<constant name="MIDI_MESSAGE_CONTINUE" value="251" enum="MIDIMessage">
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MIDI continue message. Continue at the point the sequence was stopped.
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</constant>
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<constant name="MIDI_MESSAGE_STOP" value="252" enum="MIDIMessage">
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MIDI stop message. Stop the current sequence.
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</constant>
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<constant name="MIDI_MESSAGE_ACTIVE_SENSING" value="254" enum="MIDIMessage">
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MIDI active sensing message. This message is intended to be sent repeatedly to tell the receiver that a connection is alive.
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</constant>
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<constant name="MIDI_MESSAGE_SYSTEM_RESET" value="255" enum="MIDIMessage">
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MIDI system reset message. Reset all receivers in the system to power-up status. It should not be sent on power-up itself.
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</constant>
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<constant name="OK" value="0" enum="Error">
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Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to standard output.
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@ -1,27 +1,96 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMIDI" inherits="InputEvent" version="4.0">
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<brief_description>
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Input event for MIDI inputs.
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</brief_description>
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<description>
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InputEventMIDI allows receiving input events from MIDI devices such as a piano. MIDI stands for Musical Instrument Digital Interface.
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MIDI signals can be sent over a 5-pin MIDI connector or over USB, if your device supports both be sure to check the settings in the device to see which output it's using.
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To receive input events from MIDI devices, you need to call [method OS.open_midi_inputs]. You can check which devices are detected using [method OS.get_connected_midi_inputs].
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[codeblocks]
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[gdscript]
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func _ready():
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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func _input(input_event):
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if input_event is InputEventMIDI:
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_print_midi_info(input_event)
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func _print_midi_info(midi_event: InputEventMIDI):
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print(midi_event)
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print("Channel " + str(midi_event.channel))
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print("Message " + str(midi_event.message))
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print("Pitch " + str(midi_event.pitch))
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print("Velocity " + str(midi_event.velocity))
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print("Instrument " + str(midi_event.instrument))
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print("Pressure " + str(midi_event.pressure))
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print("Controller number: " + str(midi_event.controller_number))
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print("Controller value: " + str(midi_event.controller_value))
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[/gdscript]
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[csharp]
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public override void _Ready()
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{
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OS.OpenMidiInputs();
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GD.Print(OS.GetConnectedMidiInputs());
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}
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public override void _Input(InputEvent inputEvent)
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{
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if (inputEvent is InputEventMIDI midiEvent)
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{
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PrintMIDIInfo(midiEvent);
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}
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}
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private void PrintMIDIInfo(InputEventMIDI midiEvent)
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{
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GD.Print(midiEvent);
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GD.Print("Channel " + midiEvent.Channel);
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GD.Print("Message " + midiEvent.Message);
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GD.Print("Pitch " + midiEvent.Pitch);
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GD.Print("Velocity " + midiEvent.Velocity);
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GD.Print("Instrument " + midiEvent.Instrument);
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GD.Print("Pressure " + midiEvent.Pressure);
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GD.Print("Controller number: " + midiEvent.ControllerNumber);
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GD.Print("Controller value: " + midiEvent.ControllerValue);
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}
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[/csharp]
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[/codeblocks]
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Note that Godot does not currently support MIDI output, so there is no way to emit MIDI signals from Godot. Only MIDI input works.
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</description>
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<tutorials>
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<link title="MIDI Message Status Byte List">https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-status-bytes</link>
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<link title="Wikipedia General MIDI Instrument List">https://en.wikipedia.org/wiki/General_MIDI#Program_change_events</link>
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<link title="Wikipedia Piano Key Frequencies List">https://en.wikipedia.org/wiki/Piano_key_frequencies#List</link>
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</tutorials>
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<members>
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<member name="channel" type="int" setter="set_channel" getter="get_channel" default="0">
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The MIDI channel of this input event. There are 16 channels, so this value ranges from 0 to 15. MIDI channel 9 is reserved for the use with percussion instruments, the rest of the channels are for non-percussion instruments.
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</member>
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<member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number" default="0">
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If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates the controller number, otherwise this is zero. Controllers include devices such as pedals and levers.
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</member>
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<member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value" default="0">
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If the message is [code]MIDI_MESSAGE_CONTROL_CHANGE[/code], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers.
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</member>
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<member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0">
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The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
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</member>
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<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
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Returns a value indicating the type of message for this MIDI signal. This is a member of the MIDIMessage enum.
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For MIDI messages between 0x80 and 0xEF, only the left half of the bits are returned as this value, as the other part is the channel (ex: 0x94 becomes 0x9). For MIDI messages from 0xF0 to 0xFF, the value is returned as-is.
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Notes will return [code]MIDI_MESSAGE_NOTE_ON[/code] when activated, but they might not always return [code]MIDI_MESSAGE_NOTE_OFF[/code] when deactivated, therefore your code should treat the input as stopped if some period of time has passed.
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For more information, see the MIDI message status byte list chart linked above.
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</member>
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<member name="pitch" type="int" setter="set_pitch" getter="get_pitch" default="0">
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The pitch index number of this MIDI signal. This value ranges from 0 to 127. On a piano, middle C is 60, and A440 is 69, see the "MIDI note" column of the piano key frequency chart on Wikipedia for more information.
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</member>
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<member name="pressure" type="int" setter="set_pressure" getter="get_pressure" default="0">
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The pressure of the MIDI signal. This value ranges from 0 to 127. For many devices, this value is always zero.
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</member>
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<member name="velocity" type="int" setter="set_velocity" getter="get_velocity" default="0">
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The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice.
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</member>
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</members>
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</class>
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