Comment not to remove `data` structs in some Nodes
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@ -96,6 +96,7 @@ private:
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mutable SelfList<Node> xform_change;
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// This Data struct is to avoid namespace pollution in derived classes.
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struct Data {
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mutable Transform3D global_transform;
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mutable Transform3D local_transform;
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@ -159,6 +159,7 @@ private:
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}
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};
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// This Data struct is to avoid namespace pollution in derived classes.
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struct Data {
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// Global relations.
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@ -91,6 +91,7 @@ private:
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SceneTree::Group *group = nullptr;
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};
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// This Data struct is to avoid namespace pollution in derived classes.
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struct Data {
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String scene_file_path;
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Ref<SceneState> instance_state;
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